| So this idea popped into my head as of late and I thought, "why not put it up here"  What is a region run , you might ask? Well here's the gist.This is a way for me, as well as possibly you guys, to try and use some new Pokémon.  A region run is going through a play through of a certain Pokémon game but with these parameters. 
 1.) you MUST keep your starter in your play through
 
 2.) you MUST have a full party of 6 Pokémon
 
 3.) you MUST use Pokémon that are obtainable in the game you are playing, regularly, so no outside Pokémon.
 
 4.) You MUST have a Pokémon that is either a gift Pokémon,or a Fossil Pokémon.
 
 5.) Use Pokémon you don't often see yourself using, for whatever reason.
 
 Once you complete a playthrough with these elements, post them here, include a rating and your thoughts on the Pokémon, I'll go 1st. ( you don't need to post moves, natures etc.
 
 
 TEAM (for Sapphire
 Swampert          8/10            A good tank with some very useful moves which can come in handy in certain situations, the fact that it had a 4x weakness to its rival was a little frustrating, as well as the fact that it was SO SLOW!!!!!! But overall , good show
 
 Armaldo             6/10            It was ok, but it didn't really work well for my overall team. It's rock typing proved useful when fighting Norman, however. Even if its move-pool was horrible, it 1-shot May's Sceptile with an X-scissor
 
 Manectric            7/10          In a generation that was HORRIBLE with electric types,Laxxus came through with fast powerful blows to all of the opposition, he was just , a little too frail for my enjoyment, getting knocked out by a hydro pump from Wallace's Milotic.
 
 Exploud               8/10          I am actually surprised by this entry, Exploud came through as a secondary tank on the team, withstanding many a fatal blow. (read: he took a critical aerial ace from Winona's Swellow while being 3 levels lower) only complaint is its lack of attack, at least for my Lizz personally.
 
 Grumpig             7/10         This was another curve ball for me, as its special attack won many  battle, its physical defense lost many( it was knocked out by a low kick, from a Machoke) however, I didn't give him a satisfactory move set to compliment its Thick Fat ability (as in, I should have given him a ground or rock type move to take advantage of his resistance)
 
 
 Finally... Cacturne            5/10       yeah this ain't happening again, I decided to use him after playing Digimon Dawn again and then replaying this, seeing Cacnea and going "oh hey, a Togemon"  lets be frank here. It had poor defenses, lack of a very good move pool, and it was weak against almost EVERYTHING, it thankfully helped me out a lot late game in Liza and Tate's gym, as well as Wallace, but for the Psychic types I had Armaldo, and for literally the entire game after learning Surf, I had Manectric.
 
 So there you have it, let's see what you guys bring to the table.
 
 So this idea popped into my head as of late and I thought, "why not put it up here"  What is a region run , you might ask? Well here's the gist.This is a way for me, as well as possibly you guys, to try and use some new Pokémon.  A region run is going through a play through of a certain Pokémon game but with these parameters. 
 1.) you MUST keep your starter in your play through
 
 2.) you MUST have a full party of 6 Pokémon
 
 3.) you MUST use Pokémon that are obtainable in the game you are playing, regularly, so no outside Pokémon.
 
 4.) You MUST have a Pokémon that is either a gift Pokémon,or a Fossil Pokémon.
 
 5.) Use Pokémon you don't often see yourself using, for whatever reason.
 
 Once you complete a playthrough with these elements, post them here, include a rating and your thoughts on the Pokémon, I'll go 1st. ( you don't need to post moves, natures etc.
 
 
 TEAM (for Sapphire
 Swampert          8/10            A good tank with some very useful moves which can come in handy in certain situations, the fact that it had a 4x weakness to its rival was a little frustrating, as well as the fact that it was SO SLOW!!!!!! But overall , good show
 
 Armaldo             6/10            It was ok, but it didn't really work well for my overall team. It's rock typing proved useful when fighting Norman, however. Even if its move-pool was horrible, it 1-shot May's Sceptile with an X-scissor
 
 Manectric            7/10          In a generation that was HORRIBLE with electric types,Laxxus came through with fast powerful blows to all of the opposition, he was just , a little too frail for my enjoyment, getting knocked out by a hydro pump from Wallace's Milotic.
 
 Exploud               8/10          I am actually surprised by this entry, Exploud came through as a secondary tank on the team, withstanding many a fatal blow. (read: he took a critical aerial ace from Winona's Swellow while being 3 levels lower) only complaint is its lack of attack, at least for my Lizz personally.
 
 Grumpig             7/10         This was another curve ball for me, as its special attack won many  battle, its physical defense lost many( it was knocked out by a low kick, from a Machoke) however, I didn't give him a satisfactory move set to compliment its Thick Fat ability (as in, I should have given him a ground or rock type move to take advantage of his resistance)
 
 
 Finally... Cacturne            5/10       yeah this ain't happening again, I decided to use him after playing Digimon Dawn again and then replaying this, seeing Cacnea and going "oh hey, a Togemon"  lets be frank here. It had poor defenses, lack of a very good move pool, and it was weak against almost EVERYTHING, it thankfully helped me out a lot late game in Liza and Tate's gym, as well as Wallace, but for the Psychic types I had Armaldo, and for literally the entire game after learning Surf, I had Manectric.
 
 So there you have it, let's see what you guys bring to the table.
 
 |