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mysticmann
12-06-15 07:35 AM
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01-03-16 09:07 PM
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Megaman Battle Network Blue Version

 
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12-06-15 07:35 AM
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mysticmann
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Review - MegaMan Battle Network  Blue Version

And one more game of the Battle Network series this time has two versions and some interesting changes.
The story
Lan and MegaMan defeated the WWW and netmafia Gospel but their lives did not change much until they were invited to a NetBattle tournament, called N1 Grand Prix and sponsored by network television.
While participating in the pre-you eliminate the WWW comes back to active attacking strategic points of the city. At first, Lan and Mega are involved unwittingly but after a first meeting they make it possible to prevent the progress of the organization, but they have absolutely no idea of ​​the general plan.
Along with the tournament and the WWW, several things are always happening and there is a greater focus on Lan's friends, with greater emphasis on Dex and more about Chaud. There is a greater use of some characters who have not had as important appearances in the second as the higsby and Ms. Mari and were put to good use. Other known faces make a short participation in the tournament.
There are new characters and some are very important to the story. One of them came directly from classic games from Nintendo 8-Bit and as he had a strong role in the game where he appeared in this is also vital in history. Another character that appeals to the emotional side of the player, and is more effective if the person knows or end the first game.
A pleasant surprise was the development of Lan. It is visible and the maturity he shows many facets throughout history. Of course, remains the same Lan ever, but this time it shows a complexity slightly higher than before.
And the spoilers?
At this point you have played the first may be critical. What happens in the last part against Wily is mentioned all the time from the middle of the game and is of great importance. It is easy to get information on the internet and it does not have the anime, but it is much more interesting to play.
The second game is less mentioned, the only important part summed up in one scene and a final stretch. Could have used a little more promise that Lan did, but perhaps because of the circumstances they failed to or decided to leave for another occasion.
There are several good dramatic moments, but few are based on earlier. One of the most dramatic is undoubtedly a direct continuation of the first, gives notice that gave some explanations to Lan out of games and serves as a mini-recap.
The game
Changes in the second game continue. There is still a memory limitation for the chips, just that they were divided into normal chips, Mega and Giga chips chips. Mega are rare and Navi and there is a limitation on how many can be used. Ditto to Giga, who are much more rare and achieved under certain conditions.
The styles remain and are 4 elements plus a special and they have different properties that change depending on the way the player fights. For example, if the Mega focus on the use of chips in general it will have Custom style where you can choose from more chips per turn, if the defense there is the shield style in which you start with a barrier at the beginning of the shift and the buster can function as a shield. And of course the style elements also alter the interaction with the field, as the fire does not take damage from lava and water do not slip on the ice. There are countless combinations but can only keep one stroke at a time and is offered the chance to change only after a certain number of battles.
Mega one of the improvements is the customizer where it carries extra programs in memory with different functions ranging from extra HP, not be affected by panels or avoid random battles against weak enemies to name a few. There are also programs required to advance in the story to be equipped. The programs have a block form and have to be housed in the limited space and obey certain rules or there may be bugs with various effects during battle.
After a moment Lan can acquire tools to hack the system to have no problem with these bugs or compress the size of the blocks and have even more programs. It may sound complicated, but it's much simpler than it seems.
The navigation through the virtual world is much easier. Now to go between the areas there is a virtual meter, shortcuts to some places and to get Squares in the way is marked with a different color, it is a little more difficult to get lost. There are exceptions such as Undernet and systems the base of the WWW, but does some logic. This time the chapter roam throughout the network was not as annoying, but the enemies were more difficult. The part of the tournament is also like a mini boss-rush during normal game and was properly seated.
The specific networks remain interesting, with some puzzle or logic puzzles that ask even if you think a little and a little exploration coupled with good memory.
Graphs
Capcom always caprichou in graphics. This time the seats are more urban and a little less varied but considering the story is not a negative point. There are several small details, interests and references everywhere. The networks still has more varied and some animations and further setting elements. There are more and more chips enemies, as expected. Long re-use, but it is not surprising (it's Capcom).
This time they decided to change the menus of MegaMan and even took the time to change the Pet icon, but nothing yet to correct MegaMan's eye color that were to be green and not blue like the images in-game.
There are two places that draw attention: one is the Hades Island, part of the tournament. The characterization of both the real world and the virtual can spend a feeling of tension and mystery, and the music even more help.
Another place is the basis of WWW. Those who know a little of the classic series will love to see how adapted the strength of Wily for this release.
Sound
One thing that has always been legal in MMBN series is that in addition to great music also know how to make good use of silence to create tension, which is very efficient. But the music of "hurry up" is extremely annoying. Moreover, the same sounds of the above are used here.
Two versions?
Following the fashion there are two versions to this game: Blue and White. Only a few decorative differences as posters on the wall and level things. There are only a few Giga single chips, but are not required to complete the game.
The only thing that changes is that in an advanced point in the game are different bosses: the Blue version has BowlMan.EXE and White has MistMan.EXE but none is relevant to the story.
Conclusion
MegaMan Battle Network 3 is a very enjoyable game. There are no dull moments, many things to explore and find besides a great story. The dialogues were well-written and they paid a lot of attention both in tying the story properly, to clarify some points and connecting the previous games while expanding or improving without using retcons. The characters are more "alive" and there is a very strong load this game, the end is eye-catching.
The system is great and there is much to discover with a customization part that actually adapts to the player and there is a greater balance it difficult to appeal. The post-game extras are nothing new, but this time were better utilized. It is a highly recommended game.
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01-03-16 09:07 PM
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Probably because I never played a Megaman game (and much less the Network one), I found your review very confusing. The first half (or more) is a very long description of the game which does not tell me much about the metrics of the game. You spend little time talking about graphics and sound, And you do not talk much about the game's "durability", unlike one of your previous reviews.
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