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Dragon Ball Z Buu's Fury General Guide

 
Game's Ratings
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11-27-15 03:12 PM
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Dragon Ball Z - Buu's Fury [General Guide]
Contents:
1 - Intro & Story (Spoilers)
2 - Controls
3 - Play Modes
4 - Game Menu Info
5 - Map Info
6 - Game Screen
7 - Skill Level Requirements

1 - Introduction & Story
Note: Spoilers

(The third installment of the "Dragon Ball Z - Legacy of Goku" GBA Series)

Following the defeat of the monstrous villain Cell, Goku decides that it would be safer for the Earth for him to stay in the Other World. So all of the Z-Fighters and their friends had to say goodbye to the Saiyan they had grown fond of. However, deep in a galactic distance, a new evil is being brewed.

After many years of peace, Gohan has grown into a fine young man and is now going to school. He discovers he still has a heart for justice, so he takes on an alternate identity in order to stay in school and fight crime in secret. However, he discovers an upcoming tournament and decides to enter, along with the remaining Z-Fighters, as his father is returning back to Earth for said tournament.

During the tournament, however, there is a complication during Gohan's match, as he is tricked into giving his energy to two beings under the control of an evil wizard, who uses this Saiyan power to awaken his father's monstrous creation...

A new evil is emerging to terrorize the Earth . . .

2 - Controls

Menu Controls
Arrows - Change Selection/Browse Choices
A Button - Confirm Selection
B Button - Cancel Selection
R Button - Cycle Pages (Right)
L Button - Cycle Pages (Left)
Start Button - Unpause (In-Game Menu) / Confirm Selection (Main Menu)
Select Button - (N/A)

During Conversations and Text
Arrows - (N/A)
A Button - Speed Up (When Unfinished) / Advance To Next Box (When Finished)
B Button - Skip Over Text Box
R Button - Move Text Box Down
L Button - Move Text Box Up
Start Button - (N/A)
Select Button - (N/A)

In-Game Controls
Arrows - Walk Around (Double Tap to Run)
A Button - Melee Attack (Punch)
B Button - Energy Attack (Hold or Tap for Continuous) / Transform
R Button - Hold to Block (Hold This and Then B to Bring Up an Energy Shield)
L Button - Cycle Through Energy Attacks
Start Button - Pauses With Basic Menus (See Game Menu Info Section For More)
Select Button - Pauses With Map (See Map Info Section For More)

3 - Play Modes

Single Player
Allows a Single Person to play through the main Story

Note: After you beat Kid Buu, you have all of the characters unlocked, so that is your chance to do free-roam. Do not proceed to the next objective unless you are completely done playing the game.

Multiplayer
Allows Multiplayer (requires a linking method)

Modes:

Dojo:
In-Game and Balanced
Balanced Mode lets you fight evenly using all characters you have unlocked and all bosses you have beaten.
In-Game allows you to choose your own characters, which uses your own level and skills (this might be unfair, depending on how far into the story you have gotten).

Trading Post
Allows you and a friend to trade Zenni, Items, and Equipment. However, you cannot trade Story Items such as Dragon Balls and Exhibits.

4 - Game Menu Info

Status
Lists the characters you have currently unlocked. When characters are fused, it shows the Fusion Character, rather than both of the Fusers separately.

LVL - The Current Level the Chosen Character is on. This affects your skill levels and attributes' maximums.
HP - The Current Health / The Current Max Health
EP - The Current Energy Level / The Current Max Energy Level
XP - Current Total Exp
NXT LVL - Remaining EXP Needed To Reach the Next Level
Zenie - Current Amount of Money (Used to Buy Things)
Time - The Total Amount of Time You Have Been Playing For (Format is Hours:Minutes)

[Press the Down Arrow for Current Character's Skills and Skill Levels]
This screen shows the skills that the character knows. Some of these Skills will level up once you reach a certain level on your character (see Skill Level Requirements Section for more info)
Skill Block Format:

Name
Icon
Current Skill Level


Inventory
Supplies shows items you can use for health or energy (or both) [Lazarus Revives you with a fraction of max health when you die]. They can also be given to NPC's to receive rewards, such as Exhibits

Story Items shows items essential to the story progression. However, Fish can be given to Korin for Zeni, Holy Water, and (only one) Exhibit. Exhibits are to be given to The Hercule Museum in Hercule City and to the Capsule Corp. Museum Manager to unlock Gogeta for Fusion and to see items that have been seen in the series and in past DBZ Legacy of Goku games. Must give all of Z-Fighter and Hercule Exhibits to get Gogeta unlocked.


Equip
Used to equip clothing, armor, accessories, and training weights to character. Accessories might have various effects, other than gains to attributes. Armor generally gives protection (ENDurance). Training weights, such as Weighted Armbands/Boots cut down your speed, but give you extra EXP for every enemy you defeat. The heavier the weight, the more EXP you earn.


Options
Used to change in-game text and sound settings, as well as put game to sleep and see credits.

Sound FX: Volumes related to attacks, transformations, etc.
Music: Volumes Related to music, such as background music.
Text Speed: Changes speed of which text is typed during conversations

Credits: Allows you to look at contributing people to the game, such as graphics designers, music contributors, etc.

Sleep: You do not need this in the RGR or on an Emulator, as it only saves battery life for the GBA; it does nothing for the emulator, computer, or plug-in.


Journal
Goals tells you what your current objectives are. Gold Stars are primary, Silvers are secondary, such as telling everyone about Goku's return (this isn't essential), Bronze (brown) are mini-missions, such as the missions you receive from the people who give you the Hercule and Z-Fighter Exhibits.
 
Completed Goals simply show all of your past goals you have accomplished; Stars are the exact same as when the missions were active goals.

5 - Map Info

Mini-Map
Press Select while playing to bring this up.
This shows the current city or building you are in. At first, you will only be able to see the places you have already explored in the area, but once you receive a the Scouter Upgrade, you can see all places in the area, including unexplored portions.

World Map
Press the R Button after pressing Select
Shows the entire Earth, along with all places you have unlocked. The further you advance in the story, the more dots (places) there will be. You can still visit some of these areas before the time is reached, but they will not show up on the World Map.

Scouter
Press the L Button after pressing Select.
Allows you to read information and stats about enemies and people (and yourself). Go to this screen and move the cursor (using arrows) over the character you want to read about. You can later return to Capsule Corp, enter Dr. Briefs lab, and proceed to the computer room (far lower left in CC building) to see everyone you have used the scouter on so far.
Note: To see the character's different forms, you must use the scouter on every form of the character first.

6 - Game Screen

Red Bar - Health

Green Bar - Energy (Super Saiyan is Yellow; Super Saiyan 3 is Orange)

Yellow Triangle - Super Saiyan Flow; when full, you can turn Super Saiyan again.

Black Meter - EXP left until next Level
Blue Meter - EXP gained on current Level

Icon - Current technique selected (see names of techniques in game menu of Status -> Skills)

7 - Skill Level Requirements

Energy Blast, Super Saiyan, Super Saiyan 3, and Fusion Characters' moves do not have higher levels.
Goku
TechniqueTechnique Level 2Technique Level 3
Instant TransmissionLevel 75Level 125
KamehamehaLevel 100Level 150

Gohan
TechniqueTechnique Level 2
Technique Level 3
MasenkoLevel 75Level 125
Electric KamehamehaLevel 100Level 150

Goten
TechniqueTechnique Level 2
Technique Level 3
Energy PunchLevel 75
Level 125
KamekamehaLevel 100
Level 150

Trunks
TechniqueTechnique Level 2
Technique Level 3
Burning AttackLevel 75
Level 125
Flame KamehamehaLevel 100
Level 150

Vegeta
TechniqueTechnique Level 2
Technique Level 3
Big Bang AttackLevel 75
Level 125
Final FlashLevel 100
Level 150

Dragon Ball Z - Buu's Fury [General Guide]
Contents:
1 - Intro & Story (Spoilers)
2 - Controls
3 - Play Modes
4 - Game Menu Info
5 - Map Info
6 - Game Screen
7 - Skill Level Requirements

1 - Introduction & Story
Note: Spoilers

(The third installment of the "Dragon Ball Z - Legacy of Goku" GBA Series)

Following the defeat of the monstrous villain Cell, Goku decides that it would be safer for the Earth for him to stay in the Other World. So all of the Z-Fighters and their friends had to say goodbye to the Saiyan they had grown fond of. However, deep in a galactic distance, a new evil is being brewed.

After many years of peace, Gohan has grown into a fine young man and is now going to school. He discovers he still has a heart for justice, so he takes on an alternate identity in order to stay in school and fight crime in secret. However, he discovers an upcoming tournament and decides to enter, along with the remaining Z-Fighters, as his father is returning back to Earth for said tournament.

During the tournament, however, there is a complication during Gohan's match, as he is tricked into giving his energy to two beings under the control of an evil wizard, who uses this Saiyan power to awaken his father's monstrous creation...

A new evil is emerging to terrorize the Earth . . .

2 - Controls

Menu Controls
Arrows - Change Selection/Browse Choices
A Button - Confirm Selection
B Button - Cancel Selection
R Button - Cycle Pages (Right)
L Button - Cycle Pages (Left)
Start Button - Unpause (In-Game Menu) / Confirm Selection (Main Menu)
Select Button - (N/A)

During Conversations and Text
Arrows - (N/A)
A Button - Speed Up (When Unfinished) / Advance To Next Box (When Finished)
B Button - Skip Over Text Box
R Button - Move Text Box Down
L Button - Move Text Box Up
Start Button - (N/A)
Select Button - (N/A)

In-Game Controls
Arrows - Walk Around (Double Tap to Run)
A Button - Melee Attack (Punch)
B Button - Energy Attack (Hold or Tap for Continuous) / Transform
R Button - Hold to Block (Hold This and Then B to Bring Up an Energy Shield)
L Button - Cycle Through Energy Attacks
Start Button - Pauses With Basic Menus (See Game Menu Info Section For More)
Select Button - Pauses With Map (See Map Info Section For More)

3 - Play Modes

Single Player
Allows a Single Person to play through the main Story

Note: After you beat Kid Buu, you have all of the characters unlocked, so that is your chance to do free-roam. Do not proceed to the next objective unless you are completely done playing the game.

Multiplayer
Allows Multiplayer (requires a linking method)

Modes:

Dojo:
In-Game and Balanced
Balanced Mode lets you fight evenly using all characters you have unlocked and all bosses you have beaten.
In-Game allows you to choose your own characters, which uses your own level and skills (this might be unfair, depending on how far into the story you have gotten).

Trading Post
Allows you and a friend to trade Zenni, Items, and Equipment. However, you cannot trade Story Items such as Dragon Balls and Exhibits.

4 - Game Menu Info

Status
Lists the characters you have currently unlocked. When characters are fused, it shows the Fusion Character, rather than both of the Fusers separately.

LVL - The Current Level the Chosen Character is on. This affects your skill levels and attributes' maximums.
HP - The Current Health / The Current Max Health
EP - The Current Energy Level / The Current Max Energy Level
XP - Current Total Exp
NXT LVL - Remaining EXP Needed To Reach the Next Level
Zenie - Current Amount of Money (Used to Buy Things)
Time - The Total Amount of Time You Have Been Playing For (Format is Hours:Minutes)

[Press the Down Arrow for Current Character's Skills and Skill Levels]
This screen shows the skills that the character knows. Some of these Skills will level up once you reach a certain level on your character (see Skill Level Requirements Section for more info)
Skill Block Format:

Name
Icon
Current Skill Level


Inventory
Supplies shows items you can use for health or energy (or both) [Lazarus Revives you with a fraction of max health when you die]. They can also be given to NPC's to receive rewards, such as Exhibits

Story Items shows items essential to the story progression. However, Fish can be given to Korin for Zeni, Holy Water, and (only one) Exhibit. Exhibits are to be given to The Hercule Museum in Hercule City and to the Capsule Corp. Museum Manager to unlock Gogeta for Fusion and to see items that have been seen in the series and in past DBZ Legacy of Goku games. Must give all of Z-Fighter and Hercule Exhibits to get Gogeta unlocked.


Equip
Used to equip clothing, armor, accessories, and training weights to character. Accessories might have various effects, other than gains to attributes. Armor generally gives protection (ENDurance). Training weights, such as Weighted Armbands/Boots cut down your speed, but give you extra EXP for every enemy you defeat. The heavier the weight, the more EXP you earn.


Options
Used to change in-game text and sound settings, as well as put game to sleep and see credits.

Sound FX: Volumes related to attacks, transformations, etc.
Music: Volumes Related to music, such as background music.
Text Speed: Changes speed of which text is typed during conversations

Credits: Allows you to look at contributing people to the game, such as graphics designers, music contributors, etc.

Sleep: You do not need this in the RGR or on an Emulator, as it only saves battery life for the GBA; it does nothing for the emulator, computer, or plug-in.


Journal
Goals tells you what your current objectives are. Gold Stars are primary, Silvers are secondary, such as telling everyone about Goku's return (this isn't essential), Bronze (brown) are mini-missions, such as the missions you receive from the people who give you the Hercule and Z-Fighter Exhibits.
 
Completed Goals simply show all of your past goals you have accomplished; Stars are the exact same as when the missions were active goals.

5 - Map Info

Mini-Map
Press Select while playing to bring this up.
This shows the current city or building you are in. At first, you will only be able to see the places you have already explored in the area, but once you receive a the Scouter Upgrade, you can see all places in the area, including unexplored portions.

World Map
Press the R Button after pressing Select
Shows the entire Earth, along with all places you have unlocked. The further you advance in the story, the more dots (places) there will be. You can still visit some of these areas before the time is reached, but they will not show up on the World Map.

Scouter
Press the L Button after pressing Select.
Allows you to read information and stats about enemies and people (and yourself). Go to this screen and move the cursor (using arrows) over the character you want to read about. You can later return to Capsule Corp, enter Dr. Briefs lab, and proceed to the computer room (far lower left in CC building) to see everyone you have used the scouter on so far.
Note: To see the character's different forms, you must use the scouter on every form of the character first.

6 - Game Screen

Red Bar - Health

Green Bar - Energy (Super Saiyan is Yellow; Super Saiyan 3 is Orange)

Yellow Triangle - Super Saiyan Flow; when full, you can turn Super Saiyan again.

Black Meter - EXP left until next Level
Blue Meter - EXP gained on current Level

Icon - Current technique selected (see names of techniques in game menu of Status -> Skills)

7 - Skill Level Requirements

Energy Blast, Super Saiyan, Super Saiyan 3, and Fusion Characters' moves do not have higher levels.
Goku
TechniqueTechnique Level 2Technique Level 3
Instant TransmissionLevel 75Level 125
KamehamehaLevel 100Level 150

Gohan
TechniqueTechnique Level 2
Technique Level 3
MasenkoLevel 75Level 125
Electric KamehamehaLevel 100Level 150

Goten
TechniqueTechnique Level 2
Technique Level 3
Energy PunchLevel 75
Level 125
KamekamehaLevel 100
Level 150

Trunks
TechniqueTechnique Level 2
Technique Level 3
Burning AttackLevel 75
Level 125
Flame KamehamehaLevel 100
Level 150

Vegeta
TechniqueTechnique Level 2
Technique Level 3
Big Bang AttackLevel 75
Level 125
Final FlashLevel 100
Level 150

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