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luigi25
11-20-15 09:06 PM
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11-20-15 10:27 PM
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Remake of a Mario Classic

 
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11-20-15 09:06 PM
luigi25 is Offline
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Super Mario Advance 2 is a remake of a classic Mario game. It is the Gameboy Advance remake of the popular game Super Mario World. This was the second (technically third if you count SMB Deluxe) of the classic NES/SNES Mario games ported to the handheld GBA. Mario Advance 2 is a port of my favorite childhood game Super Mario World originally for the SNES in 1991. This version was released almost a decade after I got that game for Christmas in 1993. Advance 2 came out in the early part of 2002, and I never played the handheld remake until around the beginning of 2014. Overall, I don't enjoy this port as much, but I guess you'd could say I feel that way about all the remakes, ports, and ROM hacks of the Mario games from the past.

Graphics 8/10: The original Super Mario World on SNES was a great looking game. The backgrounds and sprites looked better than those of the best NES Mario games like Super Mario Bros. 3. That's saying quite a lot for the Nintendo games of the early 90s. The GBA tries to recreate this game, but it doesn't look as good in this version mainly due to screen crunch. The colors aren't that impressive either. I'm sure a lot of this had to do with hardware conflicts or something, but Advance 2 isn't as good looking of a game as Mario World. It still looks decent but not as colorful or full of life as the original.

Music 6/10: Super Mario Advance 2 suffers from the same problems that Advance 1 had. The music is the same as the original without many new songs. Not only that, but tracks don't sound good in the GBA version. Everything is just dumbed down in this port with a very weak sound to it. This game doesn't sound completely awful or anything, but it is a very dull soundtrack and kind of a poor recreation of something that was pretty good originally.   

Gameplay 10/10: The objective of Super Mario Advance 2 is to get to the goal of each level before time runs out. Like in SMW, Mario has help from Yoshi. Yoshi can eat a lot of the enemies in Mario's path and clear the way for him to make it to the goal without taking damage. He also can pick up items such as: the Mushroom, Fire Flower, and Cape. This game also contains an overworld map that is part of a main map of Dinosaur Land. The maps are the same for this game and include Ghost Houses, Fortresses, and Castles. This is basically the same game as Super Mario World with the same gameplay elements and levels that include secret exits which lead to other parts of Dinosaur Land.   

One of the cool things about the Advance version is that Mario is not alone in his quest to rescue Princess Peach and Yoshi's friends. He is joined by his younger brother Luigi. The player can choose to play a level as Mario or Luigi in this version by hitting the R button on any overworld map. Hitting the Select button on the map will also bring up a score sheet. On this score sheet is a list of all the worlds of the game and their individual levels. Your status for the individual levels is shown on this sheet including whether or not you have collected the Dragon Coins on these levels. Collecting the Dragon Coins in this version is necessary for completing the game 100%, and so is finding all 96 exits.

This remake is pretty cool in the way it has a status screen and gives players the option of finding the Dragon Coins on each level. In SMW, the Dragon Coins didn't amount to anything, and I guess they don't here either. Although, finding all of them will give players a nice cutscene and so will finding all 96 exits which I also like. I didn't find the controls to be as slippery in the second Mario Advance game like they were before, but the visibility was still an issue. The stages are unfortunately the same, but playing as Mario and Luigi and going for the Coins made it just as interesting as before.   

Super Mario Advance 2 (and all the SMA games) contain the 1983 arcade game Mario Bros. This is a sub-game where Mario hits enemies from underneath the floor and kicks them off the screen. Killing the enemies gives you points, and after earning a certain number of points, you move to the next level. Some players will like this game, but I never got into it that much.

For me, Super Mario Advance 2 is basically just a port of Super Mario World with the extra option of collecting the Dragon Coins in every level and playing as Mario and Luigi. SMW was a very fun game to play because of the new items like the Cape and Yoshi and all the different areas of the game that could be explored. Advance 2 feels like it is just the same as Mario World with some additional gameplay elements that make it a good of a game as the original. Sure, the graphics and sound may not be as good, but it still plays pretty much like the same SMW from my childhood.     

Story 9/10: The story of Super Mario Advance 2 is the same as in Super Mario World. Mario, Luigi, and the Princess go on a vacation to Dinosaur Land. When Mario and Luigi go for a walk, they come back to find the Princess missing again. When they go to look for her, they stumble upon an egg and out pops Yoshi. He tells them the tale of how his friends were kidnapped by giant turtles. It doesn't take long to for the Mario Bros. to figure out what happened to the Princess. Bowser has invaded Dinosaur Land, and him and his Koopalings have kidnapped Princess Peach and Yoshi's friends. It is up to Mario and Luigi to get them back and restore peace to Dinosaur Land.

The story of SMW/SMA2 takes place in a different setting. It takes Mario and Luigi on a quest similar to that of SMB3 but in Dinosaur Land. There is an opening scene that explains the story of the game in more detail for this version. That is one improvement over the SMB1 and SMB2 remakes, and this would be something that would be done for the rest of the GBA ports. The storyline for SMW was, however too much like Super Mario Bros. 3, and that's what isn't so original about it. The setting is different, but there are too many similarities. I have mixed feelings about this plot, but I guess it is still a nice one. They even did a cartoon based on it too.

Content 10/10: Super Mario Advance 2 consists of the same worlds as before: Yoshi's Island, Donut Plains, the Vanilla Dome, Cookie Mountain, the Forest of Illusion, Chocolate Island, the Valley of Bowser, Star World, and Special World. Super Mario World on its own was a decent sized game that took close to 3 and 1/2 hours to beat. If you're just playing the regular worlds, minus Star World and Special World, it doesn't take as long. Those areas are optional and aren't necessary for completing the game.  

The Dragon Coins aren't necessary either, but they are if you're trying to get 100%. They are strictly optional, and that is good because this can be a very difficult and time consuming task. If you die on a level, you have to go back and collect them again. Also, on the Fortresses and Castles, you can't go back to them until you beat the regular game. If you hit a checkpoint with 2 or 3 of the coins and lose a life, you don't get to keep any of the coins, and you'll have to beat the level, then replay it again in order to collect all 5! I forgot to mention earlier how much of a pain in the @#* these things can be to collect!

The Mario Bros. portion is also clearly optional and doesn't have to be played. This can be another extra game that is very difficult and time consuming. I usually play the regular Super Mario World with Mario and Luigi and go for the Dragon Coins. Doing this isn't any much more than what it was in the original game. The GBA version doesn't offer much to it that is any different than before. Both games give players enough to keep them busy for some time.  

Difficulty 4/10: The original Super Mario World was a pretty easy game. Not every level had to be played. The Feather item is the item that gives Mario and Luigi the Cape. The Cape can be used to slow your landings when you are crossing large bottomless pits. This makes the jumping a lot easier. You can take more damage in this game as well as get more extra lives and checkpoints. The controls aren't as much of a problem this time around, but the camera is still too zoomed in making it harder to avoid enemies and bottomless pits. There are a lot more blind jumps than what there were in the SNES version.

That's why the SNES version is still the better choice, but the GBA isn't that bad either. I can say it is still a pretty easy game. It is insane how many lives, save options, checkpoints, health, etc. that Mario and Luigi get. There is some slipperiness to the control but not like in Advance 1, and even in that game it wasn't anything I couldn't get used to. This version is slightly harder than the original but nothing all that terrible.   

Overall 8.6/10: To end things, Super Mario Advance 2 isn't near as good of a game as Super Mario World. This is mainly due to the limitations Nintendo had porting a SNES game over to a handheld console. Sometimes these games would look and sound better on the GBA and other times they wouldn't. The gameplay is about the same as well as the other parts of the game. I still think this is a good game, but when compared to the game I grew up with, it doesn't have the same look and sound to it that that game had.  



Super Mario Advance 2 is a remake of a classic Mario game. It is the Gameboy Advance remake of the popular game Super Mario World. This was the second (technically third if you count SMB Deluxe) of the classic NES/SNES Mario games ported to the handheld GBA. Mario Advance 2 is a port of my favorite childhood game Super Mario World originally for the SNES in 1991. This version was released almost a decade after I got that game for Christmas in 1993. Advance 2 came out in the early part of 2002, and I never played the handheld remake until around the beginning of 2014. Overall, I don't enjoy this port as much, but I guess you'd could say I feel that way about all the remakes, ports, and ROM hacks of the Mario games from the past.

Graphics 8/10: The original Super Mario World on SNES was a great looking game. The backgrounds and sprites looked better than those of the best NES Mario games like Super Mario Bros. 3. That's saying quite a lot for the Nintendo games of the early 90s. The GBA tries to recreate this game, but it doesn't look as good in this version mainly due to screen crunch. The colors aren't that impressive either. I'm sure a lot of this had to do with hardware conflicts or something, but Advance 2 isn't as good looking of a game as Mario World. It still looks decent but not as colorful or full of life as the original.

Music 6/10: Super Mario Advance 2 suffers from the same problems that Advance 1 had. The music is the same as the original without many new songs. Not only that, but tracks don't sound good in the GBA version. Everything is just dumbed down in this port with a very weak sound to it. This game doesn't sound completely awful or anything, but it is a very dull soundtrack and kind of a poor recreation of something that was pretty good originally.   

Gameplay 10/10: The objective of Super Mario Advance 2 is to get to the goal of each level before time runs out. Like in SMW, Mario has help from Yoshi. Yoshi can eat a lot of the enemies in Mario's path and clear the way for him to make it to the goal without taking damage. He also can pick up items such as: the Mushroom, Fire Flower, and Cape. This game also contains an overworld map that is part of a main map of Dinosaur Land. The maps are the same for this game and include Ghost Houses, Fortresses, and Castles. This is basically the same game as Super Mario World with the same gameplay elements and levels that include secret exits which lead to other parts of Dinosaur Land.   

One of the cool things about the Advance version is that Mario is not alone in his quest to rescue Princess Peach and Yoshi's friends. He is joined by his younger brother Luigi. The player can choose to play a level as Mario or Luigi in this version by hitting the R button on any overworld map. Hitting the Select button on the map will also bring up a score sheet. On this score sheet is a list of all the worlds of the game and their individual levels. Your status for the individual levels is shown on this sheet including whether or not you have collected the Dragon Coins on these levels. Collecting the Dragon Coins in this version is necessary for completing the game 100%, and so is finding all 96 exits.

This remake is pretty cool in the way it has a status screen and gives players the option of finding the Dragon Coins on each level. In SMW, the Dragon Coins didn't amount to anything, and I guess they don't here either. Although, finding all of them will give players a nice cutscene and so will finding all 96 exits which I also like. I didn't find the controls to be as slippery in the second Mario Advance game like they were before, but the visibility was still an issue. The stages are unfortunately the same, but playing as Mario and Luigi and going for the Coins made it just as interesting as before.   

Super Mario Advance 2 (and all the SMA games) contain the 1983 arcade game Mario Bros. This is a sub-game where Mario hits enemies from underneath the floor and kicks them off the screen. Killing the enemies gives you points, and after earning a certain number of points, you move to the next level. Some players will like this game, but I never got into it that much.

For me, Super Mario Advance 2 is basically just a port of Super Mario World with the extra option of collecting the Dragon Coins in every level and playing as Mario and Luigi. SMW was a very fun game to play because of the new items like the Cape and Yoshi and all the different areas of the game that could be explored. Advance 2 feels like it is just the same as Mario World with some additional gameplay elements that make it a good of a game as the original. Sure, the graphics and sound may not be as good, but it still plays pretty much like the same SMW from my childhood.     

Story 9/10: The story of Super Mario Advance 2 is the same as in Super Mario World. Mario, Luigi, and the Princess go on a vacation to Dinosaur Land. When Mario and Luigi go for a walk, they come back to find the Princess missing again. When they go to look for her, they stumble upon an egg and out pops Yoshi. He tells them the tale of how his friends were kidnapped by giant turtles. It doesn't take long to for the Mario Bros. to figure out what happened to the Princess. Bowser has invaded Dinosaur Land, and him and his Koopalings have kidnapped Princess Peach and Yoshi's friends. It is up to Mario and Luigi to get them back and restore peace to Dinosaur Land.

The story of SMW/SMA2 takes place in a different setting. It takes Mario and Luigi on a quest similar to that of SMB3 but in Dinosaur Land. There is an opening scene that explains the story of the game in more detail for this version. That is one improvement over the SMB1 and SMB2 remakes, and this would be something that would be done for the rest of the GBA ports. The storyline for SMW was, however too much like Super Mario Bros. 3, and that's what isn't so original about it. The setting is different, but there are too many similarities. I have mixed feelings about this plot, but I guess it is still a nice one. They even did a cartoon based on it too.

Content 10/10: Super Mario Advance 2 consists of the same worlds as before: Yoshi's Island, Donut Plains, the Vanilla Dome, Cookie Mountain, the Forest of Illusion, Chocolate Island, the Valley of Bowser, Star World, and Special World. Super Mario World on its own was a decent sized game that took close to 3 and 1/2 hours to beat. If you're just playing the regular worlds, minus Star World and Special World, it doesn't take as long. Those areas are optional and aren't necessary for completing the game.  

The Dragon Coins aren't necessary either, but they are if you're trying to get 100%. They are strictly optional, and that is good because this can be a very difficult and time consuming task. If you die on a level, you have to go back and collect them again. Also, on the Fortresses and Castles, you can't go back to them until you beat the regular game. If you hit a checkpoint with 2 or 3 of the coins and lose a life, you don't get to keep any of the coins, and you'll have to beat the level, then replay it again in order to collect all 5! I forgot to mention earlier how much of a pain in the @#* these things can be to collect!

The Mario Bros. portion is also clearly optional and doesn't have to be played. This can be another extra game that is very difficult and time consuming. I usually play the regular Super Mario World with Mario and Luigi and go for the Dragon Coins. Doing this isn't any much more than what it was in the original game. The GBA version doesn't offer much to it that is any different than before. Both games give players enough to keep them busy for some time.  

Difficulty 4/10: The original Super Mario World was a pretty easy game. Not every level had to be played. The Feather item is the item that gives Mario and Luigi the Cape. The Cape can be used to slow your landings when you are crossing large bottomless pits. This makes the jumping a lot easier. You can take more damage in this game as well as get more extra lives and checkpoints. The controls aren't as much of a problem this time around, but the camera is still too zoomed in making it harder to avoid enemies and bottomless pits. There are a lot more blind jumps than what there were in the SNES version.

That's why the SNES version is still the better choice, but the GBA isn't that bad either. I can say it is still a pretty easy game. It is insane how many lives, save options, checkpoints, health, etc. that Mario and Luigi get. There is some slipperiness to the control but not like in Advance 1, and even in that game it wasn't anything I couldn't get used to. This version is slightly harder than the original but nothing all that terrible.   

Overall 8.6/10: To end things, Super Mario Advance 2 isn't near as good of a game as Super Mario World. This is mainly due to the limitations Nintendo had porting a SNES game over to a handheld console. Sometimes these games would look and sound better on the GBA and other times they wouldn't. The gameplay is about the same as well as the other parts of the game. I still think this is a good game, but when compared to the game I grew up with, it doesn't have the same look and sound to it that that game had.  


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(edited by luigi25 on 02-18-19 07:31 PM)    

11-20-15 10:27 PM
tornadocam is Offline
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Nice review. I liked how you compared both versions and how you gave pros and cons to this version compared to the original.  I also have this game and its a fun one to play. I also have the original one too 
Nice review. I liked how you compared both versions and how you gave pros and cons to this version compared to the original.  I also have this game and its a fun one to play. I also have the original one too 
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