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petrocelli987456
11-07-15 12:22 AM
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The One and Only

 
Game's Ratings
Overall
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Sound
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9.6
8.7
9.1
8.7
9
9.2
6.7
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11-07-15 12:22 AM
petrocelli987456 is Offline
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Petrocelli987456 , the new guy, reviewing  a standout amongst the most widely praised recreations ever, The Legend of Zelda: Ocarina of Time.This wide-peered toward eight year-old cherished each and every second of what I had seen, and when mother quit playing after the Dodongo's Natural hollow (she truly doesn't have the persistence for some amusements, to be completely forthright), I at last got a turn the diversion that I so wanted to watch my mom play.
I recollect my first play through really well, especially in light of the fact that I was such a wide-peered toward child when it went to the amusement. When I got the opportunity to Ruler Gohma's Sanctuary, just before confronting the threatening mammoth herself, I cut the amusement off on the grounds that I was excessively terrified, making it impossible to proceed with that night. I even had bad dreams about the titan arachnid, stressed that she would eat both me and Connection, however the following day, I sucked it up and overcame the tempest, overcoming her in an epic clash of minds, will, and a little good fortune. I would likewise be completely startled of redeads, the zombie-like animals who might shout at you and stop you in your tracks. When I initially wandered into the Tomb of the Regal Family, I was completely frightened. I strolled so gradually to maintain a strategic distance from the animals and cried when one got me and hopped on my back. To my extraordinary satisfaction, I discovered the Sun's Melody, so I never needed to stress over them again (at any rate, until late years, when I troll them by strolling in circles behind their backs). Thinking back, it was to a great degree senseless, yet in those days, when the illustrations were choice and my creative ability slammed into reality, you can envision how I was feeling. I cherish this diversion so much, I have played it no less than 15 times, running a three-heart test crusade and a relentless play battle. I've even beaten the Expert Journey release of the diversion, however I haven't possessed the capacity to play the 3DS variant of the amusement since I don't claim a 3DS. On the off chance that you ask me, however, it's sort of shabby since the iron boots are less demanding to prepare than in the first (more on that later).
So my history has now been appeared! Be that as it may, on the off chance that you think it will simply be a fan-boyish audit of the amusement, you'll be unfortunately mixed up. I'm going to examine this diversion from an assortment of distinctive edges, observing numerous things I adore about the amusement and a couple of things that I wish were distinctive. That disclaimer aside, I present to you my audit for Legend of Zelda: Ocarina of Time.
Graphics: 10
Clearly, the illustrations are not anyplace close to the standard of today. In any case, in 1998, with the two best frameworks available being the Sony PlayStation and the Nintendo 64, this diversion truly conveys, particularly in light of the fact that it was on the graphically-weaker of the two frameworks. This diversion was at the zenith of the Nintendo 64's graphical capacities, the amusement that all other N64 recreations strived to resemble. It even looked superior to anything the greater part of the PlayStation's diversions at the time, except for the FMVs of Definite Dream VII. The world was extensive and wide; the characters were perfectly developed, and the impacts of the adversaries were simply staggering – truly! I consider being struck by Ganondorf's lightning ball or incidentally striking a jellyfish surprisingly, with Join's body overwhelmed in an electrical current… it was just so cool. The illustrations certainly win a 10 from me.
Sound: 10
A lovely aspect concerning this amusement was the music arrangement. Koji Kondo (I wouldn't have realized that without finding it) did the score for this amusement, being particularly qualified to do as such considering his past work with the Legend of Zelda arrangement. I have such a large number of things to say in regards to the music that I won't not have enough space to compose it all! It simply fit the amusement immaculate, and it gets much more impeccable, the more I consider it. The inauspicious music playing when the Incomparable Deku Tree talks about the prediction truly makes it clear that you're on a genuine mission, however the little diddy playing when Navi approaches you gives the amusement a parity. Kokiri Backwoods cheerful track truly made me feel good, yet the unpleasant music inside the Incomparable Deku Tree spooked me out. Furthermore, the fight music with Gohma truly brought the force, moving me to work additional difficult to take out the detested enemy. Bear in mind the music in the shop or opening a fortune mid-section! The greater part of this is just in the first hour or something like that of the amusement! Apparently I don't have sufficient energy to go an excess of further, nor would I like to exhaust you with my gloating, yet I would like to bring up a couple of top choices of mine. The music that plays in the Timberland Sanctuary is my most loved without exception, in light of the fact that it truly hits home the dreadfulness of the level. When I hear that music, I imagine Poe phantoms, Wallmasters, and Stalfos, also a roof that dropped down on top of you.
A couple more focuses about the sound: I adore the way that music was coordinated into the amusement by means of the Ocarina. Music was so essential to these individuals that the main way you could advance in the amusement was to learn tunes and use them to push ahead. From the Tune of Time to the Bolero of Flame, the music Connection played was so adaptable and fabulous, and even those tunes fit the circumstance well. I likewise love Join's voice, both as a kid and as a grown-up. It's clever to attempt to copy Grown-up Connection tumbling off a precipice and hitting the ground, and it's continually going to be something I will recollect. The main thing negative I can say in regards to the amusement is the upsetting sound of the female artist's voice and the ever-unmistakable "HEY, Tune in!" that your pixie friend shrieked out always. Other than those difficulties, the sound most unquestionably merits a 10.
Addictiveness: 10
I scored addictiveness with 8 on the grounds that I can and have played this diversion again and again. That being said, it is an extremely wary 8 in light of the fact that I don't especially play the amusement as much as I used to. There are a couple explanations for this, for the most part being that I have a great deal of different amusements to play, however the most key reason is on account of I have played it such a variety of times, there truly isn't a ton of motivator for me to play it again unless I'm searching for the nostalgic feel that accompanies the diversion. That being said, I know beyond a shadow of a doubt I will play it once more, particularly considering my history. The amusement stays away for the indefinite future void when I play it, and however I have essentially discovered everything there is to discover, I generally find another method for doing things or I rediscover something else that I adore about the diversion. So the addictiveness score is a 8.
Story: 10
When I consider something having a decent story, I generally pose the question: "Does this story motivate me to make?" With this amusement, there is undoubtedly the answer is "YES!" There is so much I can say in regards to the story that it isn't clever. Particularly when I was more youthful, this was the session of all recreations. From this diversion was my enthusiasm for the inventive expressions conceived, especially fiction composing and screen plays. Numerous a fantasy did I have in which I helped Connection or really was Connection, tackling an alternate arrangement of adversaries or finishing a progression of errands.
Youthful Connection comes into the amusement as the lowliest of the modest, with individuals in his own tribe passing judgment on him on the grounds that he didn't have a pixie. In diversion, this is clarified in a somewhat astounding plot turn, yet even the backstory of the amusement and Join's legacy is intriguing and all around built. Join's fantasies, consolidated with the information of the Incomparable Deku Tree, send him on an adventure to see the Princess Zelda and at last to gather the Profound Stones so they can prevent Ganondorf from endeavoring an upset against her dad. What was insane to me at the time (and in all truly, still is) the way that their endeavors fizzled. Ganondorf arranged the upset and fled from the stronghold. Join, with the consolidated power of the Profound Stones and the Ocarina of Time, opens the Entryway of Time and recovers the Incredible Expert Sword, in spite of the fact that his body at the time couldn't deal with it. Coming to as a grown-up was so astounding to me, and the condition of the world sometime later multiplied that amaze. The sprawling commercial center of Join's childhood was a zombie-swarmed no man's land, and even the shade of the sky changed. Everything was so horrid, extremely fitting with the truth of the world rather than the kid like cheerful tone the diversion had past. Another cool thing about the story was the way that you needed to backtrack in time on a few events to offer Grown-up Some assistance with linking succeed. The Soul Sanctuary is my most loved illustration of that, where you basically needed to perform a portion of the mission in the sanctuary and recover the Silver Gauntlets before Grown-up Connection could leave the first room. These two things cooperating truly made them go the whole time I was playing the amusement, and they are only a smidgen of what made this incredible story superb.
An essential piece of the story that I think ought to be a different classification is the characters. In this diversion, the character cast was superb. Connection had a significant identity, in spite of not by any stretch of the imagination talking, and you could truly interface with him in light of the fact that he was such a decent character. Princess Zelda was cool to me, particularly after you learn she is Sheik, in light of the fact that she is not willing to simply remain by and watch her kingdom fall without a battle. Princess Ruto's marriage arrangement with Connection truly demonstrated her character, and even minor characters, for example, the watchman at the base of Death Mountain flaunted who they truly were. Take that, "Mr. Legend. Hah!" I don't think a watchman wearing a Keaton Veil is exceptionally expert, isn't that right?
depth: 8
Here is the place I turn into somewhat more disparaging of this diversion I cherish. Presently, there is a great deal to do in this game. Also, I mean a great deal. Bolt and slingshot minigames, races you can't win, a major exchanging mission, and steed riding, there's a considerable measure. Be that as it may, there were times I felt the amusement was excessively void.You could truly have done some work in Hyrule Field, having an assortment of horseback exercises or different sorts of occasions incident out there. I simply didn't think there was sufficient stuff, and what arrived wasn't as fascinating to me. The cover undertaking simply didn't satisfy that inward most craving to finish something magnificent, you know? At that point there's the weapon list. You have a boomerang, slingshot, ocarina, bottles, bolts, hookshot, bombs, bombchus (extremely cool), a goliath hammer, and a couple of enchantment spells, just to give some examples. Possibly it's equitable me, however some of these things could have been utilized more. I wish the enchantment spells had to a greater extent a spot in the diversion. Other than utilizing Noise's Flame to enter the Shadow Sanctuary, I can't consider one thing that I Needed to utilize it for. What's more, the Flame and Ice bolts were by futile (particularly the Ice Bolts, what was the purpose of getting those?). I'd have gotten a kick out of the chance to see a couple of all the more repeating foes that required you utilizing your mallet or something. Be that as it may, you know, it's not by any stretch of the imagination reasonable to judge a diversion taking into account what it didn't have, particularly in light of the fact that it was such a pioneer in gaming brilliance, and I can give the profundity a greater score as a result of what its antecedent, Majora's Veil, did clarify upon. So as a result of what the amusement has and the way that it was such an alternate diversion at the time, it gets a 8.
Difficulty: 7 
This diversion was never that hard to me, except for a couple spots. The Water Sanctuary's trouble truly lied in the tolerance you had with the menu-changing, also a couple of moment points of interest in which your absence of center made you miss. Battling Dull Connection and making the move to the prison manager, who was troublesome all by herself, truly brought me awesome delight, particularly in the wake of beating the level. A great many people despise this sanctuary, yet I cherished that it was so troublesome. I additionally felt the Ice Bolts side mission was troublesome, but not critical to the diversion. I recollect how troublesome it was for me to penetrate Zelda's Château interestingly, as well. Be that as it may, my most loved part was sneaking around Gerudo's Fortification, where getting got implied getting hurled once more into the confine. I was so terrible at sneaking around before playing the Professional killer's Statement of faith amusements, so I would get continually tossed behind bars again and again and over. Also, as disappointing as it seemed to be, it kept the amusement from being too simple to me. Other than these parts, the diversion truly wasn't that troublesome. Notwithstanding when I did the three-heart challenge, I didn't discover an excess of parts that brought about me inconvenience, aside from perhaps battling Iron Knuckles (one strike took out a pixie and slaughtered me once more). The trouble score gets a 6, especially on the grounds that it's hard for me to judge the diversion's trouble now in view of the way that I am such a great amount of better at gaming.
Generally: 9.8
The Legend of Zelda: Ocarina of Time is a staple in my life, something that I will say really characterized my life from multiple points of view. The fabulous craftsmanship and the time committed to making this diversion truly demonstrates to me what sort of exertion it truly takes into delivering an item deserving of being called one of the best ever. Keeping in mind, at 22, I have yet to deliver a work that I can even say is the best I have, this amusement and all that it brings to the table, even by all accounts, truly persuades me to endeavor to be the absolute best I can be. One day, I need individuals to appreciate what I bring to the table, be it books or computer games story-lines or motion pictures or political discourses. The standard this amusement set will be the standard that I endeavor to achieve in all the work that I do
Petrocelli987456 , the new guy, reviewing  a standout amongst the most widely praised recreations ever, The Legend of Zelda: Ocarina of Time.This wide-peered toward eight year-old cherished each and every second of what I had seen, and when mother quit playing after the Dodongo's Natural hollow (she truly doesn't have the persistence for some amusements, to be completely forthright), I at last got a turn the diversion that I so wanted to watch my mom play.
I recollect my first play through really well, especially in light of the fact that I was such a wide-peered toward child when it went to the amusement. When I got the opportunity to Ruler Gohma's Sanctuary, just before confronting the threatening mammoth herself, I cut the amusement off on the grounds that I was excessively terrified, making it impossible to proceed with that night. I even had bad dreams about the titan arachnid, stressed that she would eat both me and Connection, however the following day, I sucked it up and overcame the tempest, overcoming her in an epic clash of minds, will, and a little good fortune. I would likewise be completely startled of redeads, the zombie-like animals who might shout at you and stop you in your tracks. When I initially wandered into the Tomb of the Regal Family, I was completely frightened. I strolled so gradually to maintain a strategic distance from the animals and cried when one got me and hopped on my back. To my extraordinary satisfaction, I discovered the Sun's Melody, so I never needed to stress over them again (at any rate, until late years, when I troll them by strolling in circles behind their backs). Thinking back, it was to a great degree senseless, yet in those days, when the illustrations were choice and my creative ability slammed into reality, you can envision how I was feeling. I cherish this diversion so much, I have played it no less than 15 times, running a three-heart test crusade and a relentless play battle. I've even beaten the Expert Journey release of the diversion, however I haven't possessed the capacity to play the 3DS variant of the amusement since I don't claim a 3DS. On the off chance that you ask me, however, it's sort of shabby since the iron boots are less demanding to prepare than in the first (more on that later).
So my history has now been appeared! Be that as it may, on the off chance that you think it will simply be a fan-boyish audit of the amusement, you'll be unfortunately mixed up. I'm going to examine this diversion from an assortment of distinctive edges, observing numerous things I adore about the amusement and a couple of things that I wish were distinctive. That disclaimer aside, I present to you my audit for Legend of Zelda: Ocarina of Time.
Graphics: 10
Clearly, the illustrations are not anyplace close to the standard of today. In any case, in 1998, with the two best frameworks available being the Sony PlayStation and the Nintendo 64, this diversion truly conveys, particularly in light of the fact that it was on the graphically-weaker of the two frameworks. This diversion was at the zenith of the Nintendo 64's graphical capacities, the amusement that all other N64 recreations strived to resemble. It even looked superior to anything the greater part of the PlayStation's diversions at the time, except for the FMVs of Definite Dream VII. The world was extensive and wide; the characters were perfectly developed, and the impacts of the adversaries were simply staggering – truly! I consider being struck by Ganondorf's lightning ball or incidentally striking a jellyfish surprisingly, with Join's body overwhelmed in an electrical current… it was just so cool. The illustrations certainly win a 10 from me.
Sound: 10
A lovely aspect concerning this amusement was the music arrangement. Koji Kondo (I wouldn't have realized that without finding it) did the score for this amusement, being particularly qualified to do as such considering his past work with the Legend of Zelda arrangement. I have such a large number of things to say in regards to the music that I won't not have enough space to compose it all! It simply fit the amusement immaculate, and it gets much more impeccable, the more I consider it. The inauspicious music playing when the Incomparable Deku Tree talks about the prediction truly makes it clear that you're on a genuine mission, however the little diddy playing when Navi approaches you gives the amusement a parity. Kokiri Backwoods cheerful track truly made me feel good, yet the unpleasant music inside the Incomparable Deku Tree spooked me out. Furthermore, the fight music with Gohma truly brought the force, moving me to work additional difficult to take out the detested enemy. Bear in mind the music in the shop or opening a fortune mid-section! The greater part of this is just in the first hour or something like that of the amusement! Apparently I don't have sufficient energy to go an excess of further, nor would I like to exhaust you with my gloating, yet I would like to bring up a couple of top choices of mine. The music that plays in the Timberland Sanctuary is my most loved without exception, in light of the fact that it truly hits home the dreadfulness of the level. When I hear that music, I imagine Poe phantoms, Wallmasters, and Stalfos, also a roof that dropped down on top of you.
A couple more focuses about the sound: I adore the way that music was coordinated into the amusement by means of the Ocarina. Music was so essential to these individuals that the main way you could advance in the amusement was to learn tunes and use them to push ahead. From the Tune of Time to the Bolero of Flame, the music Connection played was so adaptable and fabulous, and even those tunes fit the circumstance well. I likewise love Join's voice, both as a kid and as a grown-up. It's clever to attempt to copy Grown-up Connection tumbling off a precipice and hitting the ground, and it's continually going to be something I will recollect. The main thing negative I can say in regards to the amusement is the upsetting sound of the female artist's voice and the ever-unmistakable "HEY, Tune in!" that your pixie friend shrieked out always. Other than those difficulties, the sound most unquestionably merits a 10.
Addictiveness: 10
I scored addictiveness with 8 on the grounds that I can and have played this diversion again and again. That being said, it is an extremely wary 8 in light of the fact that I don't especially play the amusement as much as I used to. There are a couple explanations for this, for the most part being that I have a great deal of different amusements to play, however the most key reason is on account of I have played it such a variety of times, there truly isn't a ton of motivator for me to play it again unless I'm searching for the nostalgic feel that accompanies the diversion. That being said, I know beyond a shadow of a doubt I will play it once more, particularly considering my history. The amusement stays away for the indefinite future void when I play it, and however I have essentially discovered everything there is to discover, I generally find another method for doing things or I rediscover something else that I adore about the diversion. So the addictiveness score is a 8.
Story: 10
When I consider something having a decent story, I generally pose the question: "Does this story motivate me to make?" With this amusement, there is undoubtedly the answer is "YES!" There is so much I can say in regards to the story that it isn't clever. Particularly when I was more youthful, this was the session of all recreations. From this diversion was my enthusiasm for the inventive expressions conceived, especially fiction composing and screen plays. Numerous a fantasy did I have in which I helped Connection or really was Connection, tackling an alternate arrangement of adversaries or finishing a progression of errands.
Youthful Connection comes into the amusement as the lowliest of the modest, with individuals in his own tribe passing judgment on him on the grounds that he didn't have a pixie. In diversion, this is clarified in a somewhat astounding plot turn, yet even the backstory of the amusement and Join's legacy is intriguing and all around built. Join's fantasies, consolidated with the information of the Incomparable Deku Tree, send him on an adventure to see the Princess Zelda and at last to gather the Profound Stones so they can prevent Ganondorf from endeavoring an upset against her dad. What was insane to me at the time (and in all truly, still is) the way that their endeavors fizzled. Ganondorf arranged the upset and fled from the stronghold. Join, with the consolidated power of the Profound Stones and the Ocarina of Time, opens the Entryway of Time and recovers the Incredible Expert Sword, in spite of the fact that his body at the time couldn't deal with it. Coming to as a grown-up was so astounding to me, and the condition of the world sometime later multiplied that amaze. The sprawling commercial center of Join's childhood was a zombie-swarmed no man's land, and even the shade of the sky changed. Everything was so horrid, extremely fitting with the truth of the world rather than the kid like cheerful tone the diversion had past. Another cool thing about the story was the way that you needed to backtrack in time on a few events to offer Grown-up Some assistance with linking succeed. The Soul Sanctuary is my most loved illustration of that, where you basically needed to perform a portion of the mission in the sanctuary and recover the Silver Gauntlets before Grown-up Connection could leave the first room. These two things cooperating truly made them go the whole time I was playing the amusement, and they are only a smidgen of what made this incredible story superb.
An essential piece of the story that I think ought to be a different classification is the characters. In this diversion, the character cast was superb. Connection had a significant identity, in spite of not by any stretch of the imagination talking, and you could truly interface with him in light of the fact that he was such a decent character. Princess Zelda was cool to me, particularly after you learn she is Sheik, in light of the fact that she is not willing to simply remain by and watch her kingdom fall without a battle. Princess Ruto's marriage arrangement with Connection truly demonstrated her character, and even minor characters, for example, the watchman at the base of Death Mountain flaunted who they truly were. Take that, "Mr. Legend. Hah!" I don't think a watchman wearing a Keaton Veil is exceptionally expert, isn't that right?
depth: 8
Here is the place I turn into somewhat more disparaging of this diversion I cherish. Presently, there is a great deal to do in this game. Also, I mean a great deal. Bolt and slingshot minigames, races you can't win, a major exchanging mission, and steed riding, there's a considerable measure. Be that as it may, there were times I felt the amusement was excessively void.You could truly have done some work in Hyrule Field, having an assortment of horseback exercises or different sorts of occasions incident out there. I simply didn't think there was sufficient stuff, and what arrived wasn't as fascinating to me. The cover undertaking simply didn't satisfy that inward most craving to finish something magnificent, you know? At that point there's the weapon list. You have a boomerang, slingshot, ocarina, bottles, bolts, hookshot, bombs, bombchus (extremely cool), a goliath hammer, and a couple of enchantment spells, just to give some examples. Possibly it's equitable me, however some of these things could have been utilized more. I wish the enchantment spells had to a greater extent a spot in the diversion. Other than utilizing Noise's Flame to enter the Shadow Sanctuary, I can't consider one thing that I Needed to utilize it for. What's more, the Flame and Ice bolts were by futile (particularly the Ice Bolts, what was the purpose of getting those?). I'd have gotten a kick out of the chance to see a couple of all the more repeating foes that required you utilizing your mallet or something. Be that as it may, you know, it's not by any stretch of the imagination reasonable to judge a diversion taking into account what it didn't have, particularly in light of the fact that it was such a pioneer in gaming brilliance, and I can give the profundity a greater score as a result of what its antecedent, Majora's Veil, did clarify upon. So as a result of what the amusement has and the way that it was such an alternate diversion at the time, it gets a 8.
Difficulty: 7 
This diversion was never that hard to me, except for a couple spots. The Water Sanctuary's trouble truly lied in the tolerance you had with the menu-changing, also a couple of moment points of interest in which your absence of center made you miss. Battling Dull Connection and making the move to the prison manager, who was troublesome all by herself, truly brought me awesome delight, particularly in the wake of beating the level. A great many people despise this sanctuary, yet I cherished that it was so troublesome. I additionally felt the Ice Bolts side mission was troublesome, but not critical to the diversion. I recollect how troublesome it was for me to penetrate Zelda's Château interestingly, as well. Be that as it may, my most loved part was sneaking around Gerudo's Fortification, where getting got implied getting hurled once more into the confine. I was so terrible at sneaking around before playing the Professional killer's Statement of faith amusements, so I would get continually tossed behind bars again and again and over. Also, as disappointing as it seemed to be, it kept the amusement from being too simple to me. Other than these parts, the diversion truly wasn't that troublesome. Notwithstanding when I did the three-heart challenge, I didn't discover an excess of parts that brought about me inconvenience, aside from perhaps battling Iron Knuckles (one strike took out a pixie and slaughtered me once more). The trouble score gets a 6, especially on the grounds that it's hard for me to judge the diversion's trouble now in view of the way that I am such a great amount of better at gaming.
Generally: 9.8
The Legend of Zelda: Ocarina of Time is a staple in my life, something that I will say really characterized my life from multiple points of view. The fabulous craftsmanship and the time committed to making this diversion truly demonstrates to me what sort of exertion it truly takes into delivering an item deserving of being called one of the best ever. Keeping in mind, at 22, I have yet to deliver a work that I can even say is the best I have, this amusement and all that it brings to the table, even by all accounts, truly persuades me to endeavor to be the absolute best I can be. One day, I need individuals to appreciate what I bring to the table, be it books or computer games story-lines or motion pictures or political discourses. The standard this amusement set will be the standard that I endeavor to achieve in all the work that I do
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(edited by petrocelli987456 on 11-07-15 12:24 AM)    

11-15-15 01:56 PM
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Other than a long-ish intro (keep that for your biography ) it was an excellent review. You give it plenty of details, you structured it well and even make some comparisons with Nintendo's archnemesis of gaming.
Other than a long-ish intro (keep that for your biography ) it was an excellent review. You give it plenty of details, you structured it well and even make some comparisons with Nintendo's archnemesis of gaming.
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