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A Return of Nuclear Proportions

 
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05-28-15 04:35 AM
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siksiksikki
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   Fallout 3 released in 2008 to an excited, loving, and BOOMING reception. Fallout 3 was born out of an agreement between Bethesda Softworks and Black Isle Studios (who created Fallout to begin with) to create a modern
entry in a series that hadn't seen a new game in over 4 years since Fallout: Brotherhood of Steel released on Playstation 2 and Original Xbox. Due to the critical failer that WAS Brotherhood of Steel, Fallout 3 was a breath of
fresh air- and with Bethesda behind the wheel after the success story that is The Elder Scrolls, nothing could go wrong- and nothing did. Almost. While the game was widely recieved on launch, it didn't walk through the door without a fair amount of controversy surrounding it's blood and gore, use of drugs, and even it's nuclear content wasn't well-recieved in Japan. (I mean, sure, it makes sense- but the game is called FALLOUT, Japan. Take it all, or have none of it.) Regardless, following the open-world third/first-person action of The Elder Scrolls series, Fallout was given a new perspective that was sorely needed as the age of isometric turn-based strategy was dying.

GRAPHICS - 8
   2008 was an interesting time for graphics in video games (though it could be argued that every year is, I suppose) in that one game might have fantastic visuals with terrible gameplay, or mutated looking potato people with
great gameplay. Fortunately, Fallout 3 has a very generous mix of both, though it can fallout in some ways on both ends as well. Starting the game, the player is greeted by a beautifully pre-rendered cutscene showing off the broken
and dilapidated Downtown Washington, D.C. before panning out to show a gruff and weathered Brotherhood of Steel patrol sporting new and improved armor over the previous games representations.

   Further gameplay reveals that Bethesda worked HARD on character creation this time around after the hideous monstrosities you could create even after hours of care with sliders in The Elder Scrolls IV: Oblivion creation
screens. Sure, you certainly couldn't create drop-dead characters and the colors are an absolute pain to work with (which is an issue even that's easy to see even with in-game characters- keep an eye out for Moira Brown's apparent
moustache. Blegh.) but at least you were able to create something remotely HUMAN.

   The world of Fallout 3, dubbed the Capital Wasteland as it takes place in and around Washington DC, is a barren irradiated mess- which is exactly how it SHOULD be. I'll go more into actual content later- but Bethesda effectively
nailed the atmosphere one might want. While the green haze that seems to blanket the Capital Wastes can become somewhat of an eyesore during extended gameplay but it contributes to the overall feel very well given that the world was destroyed in a large scale nuclear war. The environment is inhospitable, and the player knows it right as they step out from Vault 101. Everything from the retro-futuristic designs to anything one might see as a relic of the pre-war
time period (it all looks as if everything was designed by a sci-fi artist from the 50's or 60's) to the overall design of the mutated creatures and characters all feels fresh and goes to make a truly unique post-apocalyptic scenario
that makes the game stand out among the genre.

SOUND - 8
   Prepare yourself for an onslaught of earworms that will inevitably make you wish you lived in the golden age of America- a time when backyard barbeque's and baseball reigned supreme and Harry S. Truman was rocking the Whitehouse with post-war work to rebuild Europe and fight the ever-present threat of Communism. The aforementioned opening cutscene of the Brotherhood of Steel patrol is accompanied by what was once a popular tune back in the day "I Don't Want To Set The World On Fire" by the early blues and rock'n'roll group The Ink Spots- a band who's tunes are very common even among the tracks in the OST to the game and whose song "Maybe" was the theme song for the first Fallout game. It serves as a clearly ironic note that is signature in the Fallout universe in both message and tone which is a theme shared even by the unsuspecting song "Civilization (Bongo Bongo Bongo)" by Danny Kaye and the Andrew Sisters with the line "They have things like the atom bomb- so I think I'll stay where I am- Civilization, I'll stay right here."Outside of these tracks, the in-game radio station Galaxy News Radio features many other pre-war records and tracks including but no limited to "Way Back Home" by Bob Crosby and the Bobcats and "Let's Go Sunnin'" composed by Jack Shaindlin and sung by an unknown vocalist. While songs like these are all largely up to personal opinion- there are a few songs that end up causing me to just turn off the radio, like "Butcher Pete Part I" and "Mighty Man" both by Roy Brown.

   Outside of the beautiful and well-thought out selection of songs, Fallout 3's original compositions tend to be very minimal but not bad. The music that plays during combat is enough to get a player the effect one should desire,
and the adrenaline is left mainly up to the creatures, enemies and situations themselves. The UI feels sleek even though it too has the retro treatment, and the sound just feel write to the sound of scrolling to just pressing the use
button on that Super Stimpack you need because of the Super Mutant Behemoth that's pummeling you into submission. The ambiance works out well and I personally feel the game has two peak locations to check out the effects of such- Rivet City, which is a carrier-ship-turned-city where every step is greeted by a resounding metal sound and every moment is accompanied by the groaning and moaning of the steel that one should hear in naval based locations- and The Dunwich Building which I won't spoil, but try not to mess yourself too bad.

   The voice acting is the usual Bethesda fare, so you can take that how you will. You'll find the usual revolving cast of around 8-10 voices behind the majority of NPC's you'll meet in the Wasteland. This, as usual, can be
overlooked of course (except for when you're talking to ghouls who literally all share 1 voice, which is sad as I find them extremely interesting) and even more so with the handful of unique voices you can find. Among these unique
voices include Erik Todd Dellums who voices the charismatic Three-Dogg, and even Liam Neeson- yes, that's right, Qui-Gon Jinn- who voices your characters dad James.


ADDICTIVENESS- 9
   There is a LOT to do in the Capital Wastes. This game is HEAVEN for roleplayers, and HELL for collectors and completionists. The main quest is relatively lengthy and there are a metric butt load of side-quests to compelete,
locations to explore, and what are basically dungeons to raid. As with most Bethesda games, the developers even went so far as to throw in many easter-eggs to amuse players. From my own personal experiences playing this game I've  managed to logged hundreds of hours across the Xbox 360 and PC versions of the game. There are hundreds of ways to spend your time. Are you more worried about your weapons? Level up your skills and collect items and you won't have to worry since you'll be able to repair them on the go and even CREATE new ones with some of the miscellaneous clutter you can pick up in the game that seemingly have no use- my own favorite being the Rock-It-Launcher which gives even more use to literally everything you can pick up since it is now ammo. Nothing is quite as satisfying as blowing the head off of an Enclave goon with a teddy bear flying at 80 MPH.

   Maybe your a collector? Collecting items can be a fun way to spend your time while you're on your quests and a hobby that many players have taken up. In my Megaton house I have a room dedicated to an enourmous pile of pre-war money- which makes up in absolutely no useful way for the lack of caps I always seem to have. Of course Bethesda saw fit to reward collecting as well- having a handful of NPC's who will reward the player with higher than average caps for certain items than one might get for simply selling them at a local trader. Among these valued items are scrap metal, Sugar Bombs, pristine pre-war books, and sadly Brotherhood of Steel holotags that can be looted from the corpses of fallen Steel knights and paladins.

The locations were all crafted with a huge amount of love and care- every single town or cave feels as unique as it possibly could be. Combined with the fact that there are a mindboggling TWO HUNDRED AND TWENTY-FIVE marked locations on TOP of many, many UNMARKED locations will have the player hardpressed not to go off the path to their next objective to find out what exactly that abandoned building might have in store for them- whether it's new encounters, treasure, or a lump of nothing. And with the Game of the Year addition which adds 5 new DLC in Operation: Anchorage, Mothership Zeta, Broken Steel, Point Lookout, and the Pitt- it almost feels like you just DON'T HAVE THE TIME to explore everything that Fallout 3 has to offer- but don't worry, it's possible. Or maybe I just don't have a life...

STORY - 10
Story? Does Fallout 3 have story? Fallout 3 has more story than the families war veteran who fought through Vietnam without a leg and only a stick. It has more story than priceless artifact dug up in an archeological dig somewhere deep in the deserts of Egypt. Fallout 3 has more story than Stephen King. Okay, these might all be slight exaggerations, but it does have more than enough to tell and not nearly enough time to tell it. 

   Fans of the franchise may be familiar with it's history, but I'll give the basics here for you. For the most part, history played out relatively the same as our own with small and minute exceptions that end up mounting to huge differences. After World War II ended the world marched on, but one small thing was never created- transistors. An invention that is credited with the rapid miniaturization of technology that is so important to us today. Instead, scientists opted to work on finding new and exciting ways to expand on nuclear power and it's applications. However, much like Mad Max, the world began running out of fossil fuels which caused conflict between Europe and the oil-rich nations of the middle east which ended up culminating nuclear dogfights between the two. The United Nations, powerless to stop these open conflicts, was disbanded. Shortley after, the Chinese landed on American soil and America opted to annex Canada to ensure the defence of Alaska and the United States. Everything came to a head during the Great War- a two hour event in which China and The United States threw warhead after warhead at eachother, ending in the nuclear apocalypse that lead to the events from Fallout 1 up to Fallout 3.

   Fallout 3 takes place takes place in 2277, two hundred years after the devestating Great War. The player takes on the role of the Lone Wanderer who was, seemingly, born in Vault 101 which was one of many supposed safe havens
designed and built by the economic powerhouse Vault-Tec in preperation for the Great War which many seen coming. The player follows the Lone Wanderer from the time he/she is 4, to 19, in which the players father James, again voiced by Liam Neeson, has fled the vault which is a HUGE no-no as the Overseer and it's inhabitants feel that the only place that is safe is in the vault. Your character is more or less forced out, and it's time to search far and wide across the Capital Wasteland to find your father and find out why he fled Vault 101. 

   The character is met by a number of interesting characters along the way, like Colin Moriarty who is the proprieter of Moriarty's Saloon in Megaton, who had apparently came "across the sea" to the US and other characters like Fawkes, a Super Mutant who was more or less able to retain his sanity after his mutations. With the Broken Steel expansion you can play past the stories usual credits to wake up two weeks later and help ferret out the remaining Enclave forces who serve as the main antagonists of the game. Operation: Anchorage allows the player to experience the lore first hand as they step into a high-tech virtual simulation made for would-be soldiers to experience and ready themselves to fight the Communist Chinese threat before the war. The Pitt will take the player out-of-state to Pittsburgh, Pennsylvania where disease and slavery is rampent- will you help or hinder? Point Lookout will have the players explore the Maryland State Park of Point Lookout and the tourist town of the same name and help discover and end a 200 year old conflict. Mothership Zeta, my least favorite of the bunch personally, has the players abducted by aliens and trying to fight their way out of the alien mothership alongside other abductees from across Earth's history- including a samurai, which is pretty cool I guess.

DEPTH - 10
   There isn't much to say here that I haven't already said. The game is long and has a lot to offer- even if you're a gamer who's only in it to complete the game, you'll be sinking anywhere from 6-15 hours into the game. Achievement hunters will be given a headache in all the content you'll have to find- and it will warrant multiple playthroughs due to the fact that some missions can be cut off depending on certain choices the player can make. If you're a good character, karma wise, some evil choices aren't available and vice versa. Fallout 3 encourages heavily encourages experimentation, and experimentation is probably half the fun of the game to begin with.

DIFFICULTY - 7
   This can be very, very dependent on the player. Fallout 3 offers a handful of difficulties to tackle, but none are required for achievements or anything like that. Base game, on normal, the game is only difficult to a player who
doesn't pay attention. There are a handful of difficult situations, to be sure, but the forced difficulty is few and far between. A lot of the more stressful situations come from specific encounters- like if you're hunting down the
Super Mutant Behemoths that are in the game or if you're surrounded and you used one too many stim-paks in your last fight becuase you were being overly cautious. The fact that you can quick travel takes a lot of the punch out of the game unfortunately, since tough situations can easily be remedied by walking out the front door of a dungeon and fast traveling to a hub town and sleeping or buying important supplies.

   With the DLC's installed, though, the difficulty ramps up largely, but not to impossible standards. Operation Anchorage strips the players of any items they have outside the simulation and forces them to make do with items they
gain while inside. There are infinite ammo-stations throughout the simulation, though, so it's kind of null-and void. Point Lookout, though, definitely requires the player to be a high level and will still be challenging even then. It
seems to me that Point Lookout might actually be the only DLC that Bethesda took the time to balance out for end-game wanderers.

   Higher difficulties remedy this, of course, since it makes enemies harder to take down while making the player much easier to kill. Stimpaks become much more important, and the medicine skill is essential since they can be hard
to find- especially in later parts of the game in which Super Stimpaks will be what the player will be hunting for. OVERALL, though, Fallout 3 is something I'd recommend to every gamer I'll meet whether they are hardcore RPG lovers, FPS players, or just your simple casual gamer. The huge amount of content, unique and miscellaneous encounters, and the hundreds of ways to play the game make it accessible to almost ANYONE.
   Fallout 3 released in 2008 to an excited, loving, and BOOMING reception. Fallout 3 was born out of an agreement between Bethesda Softworks and Black Isle Studios (who created Fallout to begin with) to create a modern
entry in a series that hadn't seen a new game in over 4 years since Fallout: Brotherhood of Steel released on Playstation 2 and Original Xbox. Due to the critical failer that WAS Brotherhood of Steel, Fallout 3 was a breath of
fresh air- and with Bethesda behind the wheel after the success story that is The Elder Scrolls, nothing could go wrong- and nothing did. Almost. While the game was widely recieved on launch, it didn't walk through the door without a fair amount of controversy surrounding it's blood and gore, use of drugs, and even it's nuclear content wasn't well-recieved in Japan. (I mean, sure, it makes sense- but the game is called FALLOUT, Japan. Take it all, or have none of it.) Regardless, following the open-world third/first-person action of The Elder Scrolls series, Fallout was given a new perspective that was sorely needed as the age of isometric turn-based strategy was dying.

GRAPHICS - 8
   2008 was an interesting time for graphics in video games (though it could be argued that every year is, I suppose) in that one game might have fantastic visuals with terrible gameplay, or mutated looking potato people with
great gameplay. Fortunately, Fallout 3 has a very generous mix of both, though it can fallout in some ways on both ends as well. Starting the game, the player is greeted by a beautifully pre-rendered cutscene showing off the broken
and dilapidated Downtown Washington, D.C. before panning out to show a gruff and weathered Brotherhood of Steel patrol sporting new and improved armor over the previous games representations.

   Further gameplay reveals that Bethesda worked HARD on character creation this time around after the hideous monstrosities you could create even after hours of care with sliders in The Elder Scrolls IV: Oblivion creation
screens. Sure, you certainly couldn't create drop-dead characters and the colors are an absolute pain to work with (which is an issue even that's easy to see even with in-game characters- keep an eye out for Moira Brown's apparent
moustache. Blegh.) but at least you were able to create something remotely HUMAN.

   The world of Fallout 3, dubbed the Capital Wasteland as it takes place in and around Washington DC, is a barren irradiated mess- which is exactly how it SHOULD be. I'll go more into actual content later- but Bethesda effectively
nailed the atmosphere one might want. While the green haze that seems to blanket the Capital Wastes can become somewhat of an eyesore during extended gameplay but it contributes to the overall feel very well given that the world was destroyed in a large scale nuclear war. The environment is inhospitable, and the player knows it right as they step out from Vault 101. Everything from the retro-futuristic designs to anything one might see as a relic of the pre-war
time period (it all looks as if everything was designed by a sci-fi artist from the 50's or 60's) to the overall design of the mutated creatures and characters all feels fresh and goes to make a truly unique post-apocalyptic scenario
that makes the game stand out among the genre.

SOUND - 8
   Prepare yourself for an onslaught of earworms that will inevitably make you wish you lived in the golden age of America- a time when backyard barbeque's and baseball reigned supreme and Harry S. Truman was rocking the Whitehouse with post-war work to rebuild Europe and fight the ever-present threat of Communism. The aforementioned opening cutscene of the Brotherhood of Steel patrol is accompanied by what was once a popular tune back in the day "I Don't Want To Set The World On Fire" by the early blues and rock'n'roll group The Ink Spots- a band who's tunes are very common even among the tracks in the OST to the game and whose song "Maybe" was the theme song for the first Fallout game. It serves as a clearly ironic note that is signature in the Fallout universe in both message and tone which is a theme shared even by the unsuspecting song "Civilization (Bongo Bongo Bongo)" by Danny Kaye and the Andrew Sisters with the line "They have things like the atom bomb- so I think I'll stay where I am- Civilization, I'll stay right here."Outside of these tracks, the in-game radio station Galaxy News Radio features many other pre-war records and tracks including but no limited to "Way Back Home" by Bob Crosby and the Bobcats and "Let's Go Sunnin'" composed by Jack Shaindlin and sung by an unknown vocalist. While songs like these are all largely up to personal opinion- there are a few songs that end up causing me to just turn off the radio, like "Butcher Pete Part I" and "Mighty Man" both by Roy Brown.

   Outside of the beautiful and well-thought out selection of songs, Fallout 3's original compositions tend to be very minimal but not bad. The music that plays during combat is enough to get a player the effect one should desire,
and the adrenaline is left mainly up to the creatures, enemies and situations themselves. The UI feels sleek even though it too has the retro treatment, and the sound just feel write to the sound of scrolling to just pressing the use
button on that Super Stimpack you need because of the Super Mutant Behemoth that's pummeling you into submission. The ambiance works out well and I personally feel the game has two peak locations to check out the effects of such- Rivet City, which is a carrier-ship-turned-city where every step is greeted by a resounding metal sound and every moment is accompanied by the groaning and moaning of the steel that one should hear in naval based locations- and The Dunwich Building which I won't spoil, but try not to mess yourself too bad.

   The voice acting is the usual Bethesda fare, so you can take that how you will. You'll find the usual revolving cast of around 8-10 voices behind the majority of NPC's you'll meet in the Wasteland. This, as usual, can be
overlooked of course (except for when you're talking to ghouls who literally all share 1 voice, which is sad as I find them extremely interesting) and even more so with the handful of unique voices you can find. Among these unique
voices include Erik Todd Dellums who voices the charismatic Three-Dogg, and even Liam Neeson- yes, that's right, Qui-Gon Jinn- who voices your characters dad James.


ADDICTIVENESS- 9
   There is a LOT to do in the Capital Wastes. This game is HEAVEN for roleplayers, and HELL for collectors and completionists. The main quest is relatively lengthy and there are a metric butt load of side-quests to compelete,
locations to explore, and what are basically dungeons to raid. As with most Bethesda games, the developers even went so far as to throw in many easter-eggs to amuse players. From my own personal experiences playing this game I've  managed to logged hundreds of hours across the Xbox 360 and PC versions of the game. There are hundreds of ways to spend your time. Are you more worried about your weapons? Level up your skills and collect items and you won't have to worry since you'll be able to repair them on the go and even CREATE new ones with some of the miscellaneous clutter you can pick up in the game that seemingly have no use- my own favorite being the Rock-It-Launcher which gives even more use to literally everything you can pick up since it is now ammo. Nothing is quite as satisfying as blowing the head off of an Enclave goon with a teddy bear flying at 80 MPH.

   Maybe your a collector? Collecting items can be a fun way to spend your time while you're on your quests and a hobby that many players have taken up. In my Megaton house I have a room dedicated to an enourmous pile of pre-war money- which makes up in absolutely no useful way for the lack of caps I always seem to have. Of course Bethesda saw fit to reward collecting as well- having a handful of NPC's who will reward the player with higher than average caps for certain items than one might get for simply selling them at a local trader. Among these valued items are scrap metal, Sugar Bombs, pristine pre-war books, and sadly Brotherhood of Steel holotags that can be looted from the corpses of fallen Steel knights and paladins.

The locations were all crafted with a huge amount of love and care- every single town or cave feels as unique as it possibly could be. Combined with the fact that there are a mindboggling TWO HUNDRED AND TWENTY-FIVE marked locations on TOP of many, many UNMARKED locations will have the player hardpressed not to go off the path to their next objective to find out what exactly that abandoned building might have in store for them- whether it's new encounters, treasure, or a lump of nothing. And with the Game of the Year addition which adds 5 new DLC in Operation: Anchorage, Mothership Zeta, Broken Steel, Point Lookout, and the Pitt- it almost feels like you just DON'T HAVE THE TIME to explore everything that Fallout 3 has to offer- but don't worry, it's possible. Or maybe I just don't have a life...

STORY - 10
Story? Does Fallout 3 have story? Fallout 3 has more story than the families war veteran who fought through Vietnam without a leg and only a stick. It has more story than priceless artifact dug up in an archeological dig somewhere deep in the deserts of Egypt. Fallout 3 has more story than Stephen King. Okay, these might all be slight exaggerations, but it does have more than enough to tell and not nearly enough time to tell it. 

   Fans of the franchise may be familiar with it's history, but I'll give the basics here for you. For the most part, history played out relatively the same as our own with small and minute exceptions that end up mounting to huge differences. After World War II ended the world marched on, but one small thing was never created- transistors. An invention that is credited with the rapid miniaturization of technology that is so important to us today. Instead, scientists opted to work on finding new and exciting ways to expand on nuclear power and it's applications. However, much like Mad Max, the world began running out of fossil fuels which caused conflict between Europe and the oil-rich nations of the middle east which ended up culminating nuclear dogfights between the two. The United Nations, powerless to stop these open conflicts, was disbanded. Shortley after, the Chinese landed on American soil and America opted to annex Canada to ensure the defence of Alaska and the United States. Everything came to a head during the Great War- a two hour event in which China and The United States threw warhead after warhead at eachother, ending in the nuclear apocalypse that lead to the events from Fallout 1 up to Fallout 3.

   Fallout 3 takes place takes place in 2277, two hundred years after the devestating Great War. The player takes on the role of the Lone Wanderer who was, seemingly, born in Vault 101 which was one of many supposed safe havens
designed and built by the economic powerhouse Vault-Tec in preperation for the Great War which many seen coming. The player follows the Lone Wanderer from the time he/she is 4, to 19, in which the players father James, again voiced by Liam Neeson, has fled the vault which is a HUGE no-no as the Overseer and it's inhabitants feel that the only place that is safe is in the vault. Your character is more or less forced out, and it's time to search far and wide across the Capital Wasteland to find your father and find out why he fled Vault 101. 

   The character is met by a number of interesting characters along the way, like Colin Moriarty who is the proprieter of Moriarty's Saloon in Megaton, who had apparently came "across the sea" to the US and other characters like Fawkes, a Super Mutant who was more or less able to retain his sanity after his mutations. With the Broken Steel expansion you can play past the stories usual credits to wake up two weeks later and help ferret out the remaining Enclave forces who serve as the main antagonists of the game. Operation: Anchorage allows the player to experience the lore first hand as they step into a high-tech virtual simulation made for would-be soldiers to experience and ready themselves to fight the Communist Chinese threat before the war. The Pitt will take the player out-of-state to Pittsburgh, Pennsylvania where disease and slavery is rampent- will you help or hinder? Point Lookout will have the players explore the Maryland State Park of Point Lookout and the tourist town of the same name and help discover and end a 200 year old conflict. Mothership Zeta, my least favorite of the bunch personally, has the players abducted by aliens and trying to fight their way out of the alien mothership alongside other abductees from across Earth's history- including a samurai, which is pretty cool I guess.

DEPTH - 10
   There isn't much to say here that I haven't already said. The game is long and has a lot to offer- even if you're a gamer who's only in it to complete the game, you'll be sinking anywhere from 6-15 hours into the game. Achievement hunters will be given a headache in all the content you'll have to find- and it will warrant multiple playthroughs due to the fact that some missions can be cut off depending on certain choices the player can make. If you're a good character, karma wise, some evil choices aren't available and vice versa. Fallout 3 encourages heavily encourages experimentation, and experimentation is probably half the fun of the game to begin with.

DIFFICULTY - 7
   This can be very, very dependent on the player. Fallout 3 offers a handful of difficulties to tackle, but none are required for achievements or anything like that. Base game, on normal, the game is only difficult to a player who
doesn't pay attention. There are a handful of difficult situations, to be sure, but the forced difficulty is few and far between. A lot of the more stressful situations come from specific encounters- like if you're hunting down the
Super Mutant Behemoths that are in the game or if you're surrounded and you used one too many stim-paks in your last fight becuase you were being overly cautious. The fact that you can quick travel takes a lot of the punch out of the game unfortunately, since tough situations can easily be remedied by walking out the front door of a dungeon and fast traveling to a hub town and sleeping or buying important supplies.

   With the DLC's installed, though, the difficulty ramps up largely, but not to impossible standards. Operation Anchorage strips the players of any items they have outside the simulation and forces them to make do with items they
gain while inside. There are infinite ammo-stations throughout the simulation, though, so it's kind of null-and void. Point Lookout, though, definitely requires the player to be a high level and will still be challenging even then. It
seems to me that Point Lookout might actually be the only DLC that Bethesda took the time to balance out for end-game wanderers.

   Higher difficulties remedy this, of course, since it makes enemies harder to take down while making the player much easier to kill. Stimpaks become much more important, and the medicine skill is essential since they can be hard
to find- especially in later parts of the game in which Super Stimpaks will be what the player will be hunting for. OVERALL, though, Fallout 3 is something I'd recommend to every gamer I'll meet whether they are hardcore RPG lovers, FPS players, or just your simple casual gamer. The huge amount of content, unique and miscellaneous encounters, and the hundreds of ways to play the game make it accessible to almost ANYONE.
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