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05-06-24 05:17 PM

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Guide: FNAF 2 Guide
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FNAF 2 Guide

 
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Night 2 starts with a phone call again.

“Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural!
Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick shoud work on them too, so, whatever.
Night 1


Like almost every single night in every Five Nights at Freddy’s game, the 1st night begins with a phone call.


“Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to
talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat  negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: there's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. -clears throat- Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you in a suit, so hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out.

Uh, something else worth mentioning is kind of the modern
design of the building. You may have noticed there are no doors for you to
close, heh. But hey, you have a light! And even though your flashlight can run
out of power, the building cannot. So, don't worry about the place going dark.
Well, I think that's it. Uh, you should be golden. Uh, check the lights, put on
the Freddy head if you need to, uh, keep the music box wound up, piece of cake.
Have a good night, and I'll talk to you tomorrow.”

With that VERY long
phone call done and over with, we can actually start playing. The animatronics
start to move at 2 AM, and this first night is much harder than the first night
in the first game, so always stay on guard. Also, do not, and I repeat, DO NOT,
forget about the music box. If you hear “Pop Goes the Weasel” start playing,
you’re probably going to die. So, don’t forget, always keep the music box wound
up. Make sure you also check the left and right vents when you can. The only
limited supply of power you have in this game is your flashlight, which you can
also use around the building’s rooms, so don’t worry about losing power if you
use the vent lights. If you hear someone crawling through the vents, or a
banging-like noise, I recommend that you check both of the air vents as quickly
as possible. If you see an animatronic’s face peeking at you from a vent,
quickly put on the mask.


One of the strategies
used to beat this night is to wind up the music box to about halfway if you
hear an animatronic in the vents or see one in the hallway. After you wind up
the music box, quickly check both vents and put on the mask if necessary. If
you hear banging noises in the vents while you are wearing the mask, it means
that the animatronic has left, and it’s safe to take the mask off.
Also, if Toy Freddy
happens to enter your Office, quickly put on the mask once you see him, and
depending on how fast you put it on, you will either get killed or survive.
(This also goes for Withered Bonnie, Withered Chica, Withered Freddy, and
Golden Freddy [sorta])


Another, simpler
strategy that has been found to work on several occasions is to just keep
winding up the music box. Do not put down the camera or you will get killed.
I’m pretty sure this method only works on this night, since Foxy is not active
on this night, and neither are the withered animatronics.


Night 2

Night 2 starts with
a phone call again.



 



“Ah...hello,
hello! Uh, see, I told you your first night wouldn't be a problem. You're a
natural!



Uh, by now I'm sure you've noticed the older models
sitting in the back room. Uh, those are from the previous location. We just use
them for parts now. The idea at first was to repair them...uh, they even
started retrofitting them with some of the newer technology, but they were just
so ugly, you know? The smell...uh, so the company decided to go in a whole new
direction and make them super kid-friendly. Uh, those older ones shouldn't be
able to walk around, but if they do, the whole Freddy head trick should work on
them too, so, whatever.

Uh...heh...I love those old characters. Did you ever see
Foxy the pirate? Oh wait, hold on...oh yeah, Foxy. Uh, hey listen, that one was
always a bit twitchy, uh...I'm not sure the Freddy head trick will work on
Foxy, uh. If for some reason he activates during the night and you see him
standing at the far end of the hall, just flash your light at him from time to
time. Those older models would always get disoriented with bright lights. It
would cause a system restart, or something. Uh, come to think of it, you might
want to try that on any room where something undesirable might be. It might hold
them in place for a few seconds. That glitch might be in some of the newer
models too.


One more thing - don't forget the music box. I'll be
honest, I never liked that puppet thing. It was always...thinking, and it can
go anywhere...I don't think a Freddy mask will fool it, so just don't forget
the music box.
Anyway, I'm sure it won't be a problem. Uh, have a good
night, and talk to you tomorrow.”


With the phone call
ending, it’s time for the night to start. The strategy of just winding up the
music box will not work on this night, as Foxy becomes active, making you have
to use the flashlight down the hallway several times so that he doesn’t attack
you. A good strategy to use for now and most likely the rest of the game is to
only check the cameras in the Prize Corner, so you can wind up the music box
quicker. A good pattern to use for this night is:

1.      
Check the Main Hall



2.      
Check the Left Air Vent



3.      
Check the Main Hall



4.      
Check the Right Air Vent



5.      
Wind up the Music Box



6.      
Repeat



If you see Foxy in the hallway, keep flashing your light at
him to keep him from getting you while you are winding up the music box. If an
animatronic is seen in the vents or in your Office, quickly put on the mask.
Once they leave, quickly go back to the Prize Corner and wind up the music box.
It is vital that you learn the sounds of the game and that you use them to your
advantage so that you won’t mess up and be in danger of getting killed. There
is an animatronic who becomes active on this night called Balloon Boy, and if
he gets into your office, he will disable your flashlight, resulting in a death
from Foxy. So, if you see him in the Left Air Vent, put on the mask as quick as
possible.



Night 3

Like the other nights, this night begins with a phone call.



Hello hello! See? I told you you wouldn't have any
problems!

Did...uh... Did Foxy ever appear in the hallway? Probably
not. I was just curious. Like I said, he was always my favorite. They tried to
remake Foxy, ya know? Uh, they thought the first one was too scary, so they
redesigned him to be more kid-friendly and put him in Kid's Cove. To keep the
toddlers entertained, you know... But kids these days just can't keep their
hands to themselves. The staff literally has to put Foxy back together after
every shift. So eventually they stopped trying and left him as some 'take apart
and put back together' attraction. Now he's just a mess of parts. I think the
employees refer to him as just "The Mangle." Uh...



Oh, hey, before I go, uh, I wanted to ease your mind
about any rumors you might have heard lately. You know how these local stories
come and go and seldom mean anything. I can personally assure you that,
whatever is going on out there, and however tragic it may be, has nothing to do
with our establishment. It's just all rumor and speculation... People trying to
make a buck. You know... Uh, our guard during the day has reported nothing
unusual. And he's on watch from opening til close.



Okay, well anyway, hang in there and I'll talk to you
tomorrow.”


Once the phone call
ends, the night will truly begin. This night is VERY difficult for new players
if they don’t know how to deal with the Withered Animatronics. To not get
killed by them, you just have to simply put on the mask as fast as possible
once they enter your Office. (This also goes for Toy Freddy).



Be more alert of
the music box, as it winds down faster than before on this night. If you see
Withered Bonnie in the hallway, and he disappears, it does not mean he left. It
actually means he is getting ready to enter a vent, so be on guard. It is
recommended that you check the air vents on your cameras to see if the withered
animatronics are there, as they cannot be seen with the lights. If they were in
the vent before but are now gone, quickly put on the mask right when you exit
your camera. Also be cautious of being on your camera for too long, because if
you do, then it is possible for one of the animatronics to kill you once you
put it down, or if they put it down themselves.



A good pattern to
use for this night is:



 



1.       Check the Main Hallway



2.   Check both vents



3.      
Check the Main Hallway



4.      
Wind up the music box



5.      
Put on the mask/Take off the mask



6.      
Check both vents



7.      
Repeat



Night 4

 

Once again, there is another phone call on this night.


 


“Hello? Hello? Uh, hey there, night four! I told you
you'd get the hang of it!
Ok, so uh, just to update you, uh, there's been somewhat
of an, uh, investigation going on. Uh, we may end up having to close for a few
days... I don't know. I want to emphasize though that it's really just a
precaution. Uh, Fazbear Entertainment denies any wrongdoing. These things happen
sometimes. Um... It'll all get sorted out in a few days. Just keep an eye on
things and I'll keep you posted.
Uh, just as a side note though, try to avoid eye contact
with any of the animatronics tonight if you can. Someone may have tampered with
their facial recognition systems - we're not sure. But the characters have been
acting very unusual, almost aggressive towards the staff. They interact with
the kids just fine, but when they encounter an adult, they just...stare.
Uh...Anyways, hang tight. It'll all pass. Good night!”



Let the night begin!
Remember, to avoid
death, make sure you quickly put on the mask if an animatronic lowers your
camera. The best known strategy for this night is this pattern:
1.Wind up the music box until you hear ambiance.
2.Check the Main Hallway
3.Check the vent lights.
4.Repeat


Night 5

Night 5 is the final night of the main storyline of Five
Nights at Freddy’s 2. Like the other nights, this one begins with a phone call.


“Hello, hello? Hey, good job, night 5! Um, hey, um, keep
a close eye on things tonight, ok? Um, from what I understand, the building is
on lockdown, uh, no one is allowed in or out, y'know, especially concerning
any...previous employees. Um, when we get it all sorted out, we may move you to
the day shift, a position just became...available. Uh, we don't have a
replacement for your shift yet, but we're working on it. Uh, we're going to try
to contact the original restaurant owner. Uh, I think the name of the place
was..."Fredbear's Family Diner" or something like that. It's been
closed for years though, I doubt we'll be able to track anybody down. Well,
just get through one more night! Uh, hang in there! Goodnight!”


Are you ready for Freddy? Then let us begin!
One of the best and
most well known ways to complete this night is to follow this pattern:


1.Wait until you hear ambiance
2.Wait for 5 seconds, then check the Main Hallway
3.Wind up the music box to half or ¾
4.Check the main hallway if you hear ambiance
5.If you hear someone in the vents, check the vent lights.
6.Repeat


Once you complete this night, Night 6 is unlocked on the main menu.


Night 6

Night 6 is the last night with a phone call in the game.
“Hello?
Hello...uh...what on earth are you doing there, uh didn’t you get the memo, uh,
the place is closed down, uh, at least for a while. Someone used one of the
suits. We had a spare in the back, a yellow one, someone used it...now none of
them are acting right. Listen j-just finish your shift it’s safer than trying
to leave in the middle of the night. Uh we have one more event scheduled for
tomorrow, a birthday. You’ll be on day shift, wear your uniform, stay close to
the animatronics, make sure they don’t hurt anyone okay, uh for now just make
it through the night, uh when the place eventually opens again I’ll probably
take the night shift myself. Okay, good night and good luck.”


Compared to other nights, this one is one of the hardest nights in the game, and quite possibly
the franchise. So, good luck!
I recommend you
follow a similar pattern to Night 5 to complete this night. However, be very
careful, as Golden Freddy is the most active on this night. If you see Golden
Freddy’s head in the hallway, DO NOT flash the light in the hallway again.
Instead, go to the Prize Corner and wind up the music box to about 4-8 ticks,
and then Golden Freddy will be gone. If you see Golden Freddy in your office,
QUICKLY put on the mask, and DO NOT take it off until he completely disappears,
or else you will be killed.

Another way to beat
this night is to only shine the flashlight down the hallway 2-4 times before
winding up the music box to around 4-6 ticks. Then, put on the mask EVERY time
you put down the cameras, just to be safe. After that, repeat everything. Also,
every 3 times you put the mask on, check the Left Air Vent. This takes away the
need to check the Right Air Vent, and gives you more time for Foxy and the
music box.  

Night 2 starts with a phone call again.

“Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural!
Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick shoud work on them too, so, whatever.
Night 1


Like almost every single night in every Five Nights at Freddy’s game, the 1st night begins with a phone call.


“Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to
talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat  negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: there's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. -clears throat- Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you in a suit, so hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out.

Uh, something else worth mentioning is kind of the modern
design of the building. You may have noticed there are no doors for you to
close, heh. But hey, you have a light! And even though your flashlight can run
out of power, the building cannot. So, don't worry about the place going dark.
Well, I think that's it. Uh, you should be golden. Uh, check the lights, put on
the Freddy head if you need to, uh, keep the music box wound up, piece of cake.
Have a good night, and I'll talk to you tomorrow.”

With that VERY long
phone call done and over with, we can actually start playing. The animatronics
start to move at 2 AM, and this first night is much harder than the first night
in the first game, so always stay on guard. Also, do not, and I repeat, DO NOT,
forget about the music box. If you hear “Pop Goes the Weasel” start playing,
you’re probably going to die. So, don’t forget, always keep the music box wound
up. Make sure you also check the left and right vents when you can. The only
limited supply of power you have in this game is your flashlight, which you can
also use around the building’s rooms, so don’t worry about losing power if you
use the vent lights. If you hear someone crawling through the vents, or a
banging-like noise, I recommend that you check both of the air vents as quickly
as possible. If you see an animatronic’s face peeking at you from a vent,
quickly put on the mask.


One of the strategies
used to beat this night is to wind up the music box to about halfway if you
hear an animatronic in the vents or see one in the hallway. After you wind up
the music box, quickly check both vents and put on the mask if necessary. If
you hear banging noises in the vents while you are wearing the mask, it means
that the animatronic has left, and it’s safe to take the mask off.
Also, if Toy Freddy
happens to enter your Office, quickly put on the mask once you see him, and
depending on how fast you put it on, you will either get killed or survive.
(This also goes for Withered Bonnie, Withered Chica, Withered Freddy, and
Golden Freddy [sorta])


Another, simpler
strategy that has been found to work on several occasions is to just keep
winding up the music box. Do not put down the camera or you will get killed.
I’m pretty sure this method only works on this night, since Foxy is not active
on this night, and neither are the withered animatronics.


Night 2

Night 2 starts with
a phone call again.



 



“Ah...hello,
hello! Uh, see, I told you your first night wouldn't be a problem. You're a
natural!



Uh, by now I'm sure you've noticed the older models
sitting in the back room. Uh, those are from the previous location. We just use
them for parts now. The idea at first was to repair them...uh, they even
started retrofitting them with some of the newer technology, but they were just
so ugly, you know? The smell...uh, so the company decided to go in a whole new
direction and make them super kid-friendly. Uh, those older ones shouldn't be
able to walk around, but if they do, the whole Freddy head trick should work on
them too, so, whatever.

Uh...heh...I love those old characters. Did you ever see
Foxy the pirate? Oh wait, hold on...oh yeah, Foxy. Uh, hey listen, that one was
always a bit twitchy, uh...I'm not sure the Freddy head trick will work on
Foxy, uh. If for some reason he activates during the night and you see him
standing at the far end of the hall, just flash your light at him from time to
time. Those older models would always get disoriented with bright lights. It
would cause a system restart, or something. Uh, come to think of it, you might
want to try that on any room where something undesirable might be. It might hold
them in place for a few seconds. That glitch might be in some of the newer
models too.


One more thing - don't forget the music box. I'll be
honest, I never liked that puppet thing. It was always...thinking, and it can
go anywhere...I don't think a Freddy mask will fool it, so just don't forget
the music box.
Anyway, I'm sure it won't be a problem. Uh, have a good
night, and talk to you tomorrow.”


With the phone call
ending, it’s time for the night to start. The strategy of just winding up the
music box will not work on this night, as Foxy becomes active, making you have
to use the flashlight down the hallway several times so that he doesn’t attack
you. A good strategy to use for now and most likely the rest of the game is to
only check the cameras in the Prize Corner, so you can wind up the music box
quicker. A good pattern to use for this night is:

1.      
Check the Main Hall



2.      
Check the Left Air Vent



3.      
Check the Main Hall



4.      
Check the Right Air Vent



5.      
Wind up the Music Box



6.      
Repeat



If you see Foxy in the hallway, keep flashing your light at
him to keep him from getting you while you are winding up the music box. If an
animatronic is seen in the vents or in your Office, quickly put on the mask.
Once they leave, quickly go back to the Prize Corner and wind up the music box.
It is vital that you learn the sounds of the game and that you use them to your
advantage so that you won’t mess up and be in danger of getting killed. There
is an animatronic who becomes active on this night called Balloon Boy, and if
he gets into your office, he will disable your flashlight, resulting in a death
from Foxy. So, if you see him in the Left Air Vent, put on the mask as quick as
possible.



Night 3

Like the other nights, this night begins with a phone call.



Hello hello! See? I told you you wouldn't have any
problems!

Did...uh... Did Foxy ever appear in the hallway? Probably
not. I was just curious. Like I said, he was always my favorite. They tried to
remake Foxy, ya know? Uh, they thought the first one was too scary, so they
redesigned him to be more kid-friendly and put him in Kid's Cove. To keep the
toddlers entertained, you know... But kids these days just can't keep their
hands to themselves. The staff literally has to put Foxy back together after
every shift. So eventually they stopped trying and left him as some 'take apart
and put back together' attraction. Now he's just a mess of parts. I think the
employees refer to him as just "The Mangle." Uh...



Oh, hey, before I go, uh, I wanted to ease your mind
about any rumors you might have heard lately. You know how these local stories
come and go and seldom mean anything. I can personally assure you that,
whatever is going on out there, and however tragic it may be, has nothing to do
with our establishment. It's just all rumor and speculation... People trying to
make a buck. You know... Uh, our guard during the day has reported nothing
unusual. And he's on watch from opening til close.



Okay, well anyway, hang in there and I'll talk to you
tomorrow.”


Once the phone call
ends, the night will truly begin. This night is VERY difficult for new players
if they don’t know how to deal with the Withered Animatronics. To not get
killed by them, you just have to simply put on the mask as fast as possible
once they enter your Office. (This also goes for Toy Freddy).



Be more alert of
the music box, as it winds down faster than before on this night. If you see
Withered Bonnie in the hallway, and he disappears, it does not mean he left. It
actually means he is getting ready to enter a vent, so be on guard. It is
recommended that you check the air vents on your cameras to see if the withered
animatronics are there, as they cannot be seen with the lights. If they were in
the vent before but are now gone, quickly put on the mask right when you exit
your camera. Also be cautious of being on your camera for too long, because if
you do, then it is possible for one of the animatronics to kill you once you
put it down, or if they put it down themselves.



A good pattern to
use for this night is:



 



1.       Check the Main Hallway



2.   Check both vents



3.      
Check the Main Hallway



4.      
Wind up the music box



5.      
Put on the mask/Take off the mask



6.      
Check both vents



7.      
Repeat



Night 4

 

Once again, there is another phone call on this night.


 


“Hello? Hello? Uh, hey there, night four! I told you
you'd get the hang of it!
Ok, so uh, just to update you, uh, there's been somewhat
of an, uh, investigation going on. Uh, we may end up having to close for a few
days... I don't know. I want to emphasize though that it's really just a
precaution. Uh, Fazbear Entertainment denies any wrongdoing. These things happen
sometimes. Um... It'll all get sorted out in a few days. Just keep an eye on
things and I'll keep you posted.
Uh, just as a side note though, try to avoid eye contact
with any of the animatronics tonight if you can. Someone may have tampered with
their facial recognition systems - we're not sure. But the characters have been
acting very unusual, almost aggressive towards the staff. They interact with
the kids just fine, but when they encounter an adult, they just...stare.
Uh...Anyways, hang tight. It'll all pass. Good night!”



Let the night begin!
Remember, to avoid
death, make sure you quickly put on the mask if an animatronic lowers your
camera. The best known strategy for this night is this pattern:
1.Wind up the music box until you hear ambiance.
2.Check the Main Hallway
3.Check the vent lights.
4.Repeat


Night 5

Night 5 is the final night of the main storyline of Five
Nights at Freddy’s 2. Like the other nights, this one begins with a phone call.


“Hello, hello? Hey, good job, night 5! Um, hey, um, keep
a close eye on things tonight, ok? Um, from what I understand, the building is
on lockdown, uh, no one is allowed in or out, y'know, especially concerning
any...previous employees. Um, when we get it all sorted out, we may move you to
the day shift, a position just became...available. Uh, we don't have a
replacement for your shift yet, but we're working on it. Uh, we're going to try
to contact the original restaurant owner. Uh, I think the name of the place
was..."Fredbear's Family Diner" or something like that. It's been
closed for years though, I doubt we'll be able to track anybody down. Well,
just get through one more night! Uh, hang in there! Goodnight!”


Are you ready for Freddy? Then let us begin!
One of the best and
most well known ways to complete this night is to follow this pattern:


1.Wait until you hear ambiance
2.Wait for 5 seconds, then check the Main Hallway
3.Wind up the music box to half or ¾
4.Check the main hallway if you hear ambiance
5.If you hear someone in the vents, check the vent lights.
6.Repeat


Once you complete this night, Night 6 is unlocked on the main menu.


Night 6

Night 6 is the last night with a phone call in the game.
“Hello?
Hello...uh...what on earth are you doing there, uh didn’t you get the memo, uh,
the place is closed down, uh, at least for a while. Someone used one of the
suits. We had a spare in the back, a yellow one, someone used it...now none of
them are acting right. Listen j-just finish your shift it’s safer than trying
to leave in the middle of the night. Uh we have one more event scheduled for
tomorrow, a birthday. You’ll be on day shift, wear your uniform, stay close to
the animatronics, make sure they don’t hurt anyone okay, uh for now just make
it through the night, uh when the place eventually opens again I’ll probably
take the night shift myself. Okay, good night and good luck.”


Compared to other nights, this one is one of the hardest nights in the game, and quite possibly
the franchise. So, good luck!
I recommend you
follow a similar pattern to Night 5 to complete this night. However, be very
careful, as Golden Freddy is the most active on this night. If you see Golden
Freddy’s head in the hallway, DO NOT flash the light in the hallway again.
Instead, go to the Prize Corner and wind up the music box to about 4-8 ticks,
and then Golden Freddy will be gone. If you see Golden Freddy in your office,
QUICKLY put on the mask, and DO NOT take it off until he completely disappears,
or else you will be killed.

Another way to beat
this night is to only shine the flashlight down the hallway 2-4 times before
winding up the music box to around 4-6 ticks. Then, put on the mask EVERY time
you put down the cameras, just to be safe. After that, repeat everything. Also,
every 3 times you put the mask on, check the Left Air Vent. This takes away the
need to check the Right Air Vent, and gives you more time for Foxy and the
music box.  

Vizzed Elite
The Dragon of Rock Bottom


Affected by 'Laziness Syndrome'

Registered: 07-30-13
Location: Denver, CO
Last Post: 562 days
Last Active: 280 days

Post Rating: 1   Liked By: ZeroTails,

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