Garfield is amongst my favorite comic characters since I was a little kid, even my dad is a big fan of Garfield. In fact, the majority of the top shelf of the bookshelf in the basement is filled with Garfield books. Now considering that the Sega Genesis, Garfield: Caught in the Act was amongst the first games that I played. After playing the game for the first time is years, I'd like to share my thoughts of the game itself.
Story
There isn't much of a story here, as its just told in the opening cutscene. Basically, Garfield gets trapped inside his TV (well, Jon's TV technically) and now he must find a way to get out. Disappointingly though, there are barely any of the Garfield characters, the only frequent character is Odie. I also found it weird that Jon Arbuckle, a main character in the comics, is barely in the game. I find that this game fails to properly use the Garfield character base. Next: the graphics of Garfield: Caught in the Act.
Graphics
This game does a fantastic job at capturing the art style of the Garfield comics. Every sprite is drawn the way you'd expect them to look like in the comics. However, I felt that the animations weren't that great, such as Garfield going from ducking to standing not looking natural. Next: the sound of Garfield: Caught in the Act.
Sound
Okay, the sound in this game aren't that good. The only real good sound are the sound effects, as any voices that appear in the game are incredibly bit crushed. Not to mention that game's music is rather uninspiring and very repetitive. Next: the gameplay of Garfield: Caught in the Act.
Gameplay
Garfield: Caught in the Act is a platformer, and not a very good at that. It lacks of any of the platforming challenges that I've seen in other platformers, such as those in Super Mario World. The only difficult things in the game are the stupid flying enemies, and the projectile that I can't seem to dodge. Now, in each level, Garfield gets a different looking melee weapon and projectile weapon, such as a bone and fish bones in the prehistoric level. You can pick up burgers and pizzas to regain health, and it makes me disappointed that there isn't any lasagna item in the game. There's also a coffee item that basically works like the star item in the mario games. Collecting a mallet in a level will unlock a whack-a-mole minigame that I didn't care for. Otherwise, you play a minigame that involves collect copies Garfield's teddy bear in an effort to get a life or a continue. Boss fights are pretty cool though, being unique from each other. Unfortunately, the boss fights are the only good thing in this game.
This game is just like Garfield himself this game is lazy. It has very very little platforming that would actually make a person rage at it. The game is also incredibly short, having only like six levels in the entire game. It also makes poor use of the Garfield character base, barely using any of the characters. This game just makes you want to be like Garfield, as in it makes you want to take a nap.
Garfield is amongst my favorite comic characters since I was a little kid, even my dad is a big fan of Garfield. In fact, the majority of the top shelf of the bookshelf in the basement is filled with Garfield books. Now considering that the Sega Genesis, Garfield: Caught in the Act was amongst the first games that I played. After playing the game for the first time is years, I'd like to share my thoughts of the game itself.
Story
There isn't much of a story here, as its just told in the opening cutscene. Basically, Garfield gets trapped inside his TV (well, Jon's TV technically) and now he must find a way to get out. Disappointingly though, there are barely any of the Garfield characters, the only frequent character is Odie. I also found it weird that Jon Arbuckle, a main character in the comics, is barely in the game. I find that this game fails to properly use the Garfield character base. Next: the graphics of Garfield: Caught in the Act.
Graphics
This game does a fantastic job at capturing the art style of the Garfield comics. Every sprite is drawn the way you'd expect them to look like in the comics. However, I felt that the animations weren't that great, such as Garfield going from ducking to standing not looking natural. Next: the sound of Garfield: Caught in the Act.
Sound
Okay, the sound in this game aren't that good. The only real good sound are the sound effects, as any voices that appear in the game are incredibly bit crushed. Not to mention that game's music is rather uninspiring and very repetitive. Next: the gameplay of Garfield: Caught in the Act.
Gameplay
Garfield: Caught in the Act is a platformer, and not a very good at that. It lacks of any of the platforming challenges that I've seen in other platformers, such as those in Super Mario World. The only difficult things in the game are the stupid flying enemies, and the projectile that I can't seem to dodge. Now, in each level, Garfield gets a different looking melee weapon and projectile weapon, such as a bone and fish bones in the prehistoric level. You can pick up burgers and pizzas to regain health, and it makes me disappointed that there isn't any lasagna item in the game. There's also a coffee item that basically works like the star item in the mario games. Collecting a mallet in a level will unlock a whack-a-mole minigame that I didn't care for. Otherwise, you play a minigame that involves collect copies Garfield's teddy bear in an effort to get a life or a continue. Boss fights are pretty cool though, being unique from each other. Unfortunately, the boss fights are the only good thing in this game.
This game is just like Garfield himself this game is lazy. It has very very little platforming that would actually make a person rage at it. The game is also incredibly short, having only like six levels in the entire game. It also makes poor use of the Garfield character base, barely using any of the characters. This game just makes you want to be like Garfield, as in it makes you want to take a nap.