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Azul Fria
04-08-15 11:46 PM
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Non-graded Mission Briefing style review for Dragon Age: Inquisition

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
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Average User Score
9.3
8.7
9
8.3
8.7
8.7
6.7
Azul Fria's Score
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10
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04-08-15 11:46 PM
Azul Fria is Offline
| ID: 1156083 | 1778 Words

Azul Fria
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Note: I don't feel like grading any aspects so I'm gonna bring in a different style today and just ramble on like a army commander or police chief briefing his cadets since is a game related to war. The only grade I am going to give is what I think about the game overall and that's it.
 
OK everybody, fall in for briefing. Today might be our final meeting before we go into this war. Some of us will not be coming back and some will live on. There will no quitters on this force so if we win the battle, and you are alive and stayed with us through thick and thin, then you represent the true warrior and can tell your folks, kids, grandkids, and maybe your great grandkids that those who did not make it, died strong. If you want to quit, do so now but if you quit during the battle, I'll see to that I or hopefully not my corpse will find you and I will personally stick my fingers through your eye sockets and skullfreak you.
 
The end of the world is near and only you can save with this strange power that you do not know how you got it; this may be the start of any RPG and fortunately Inquisition Dragon Age will not stay only in this typical introduction.
 
The Inquisition was an accurate and relentless medieval organization against whom the Catholic Church considered his detractors. Dragon Age Inquisition takes this concept and shows you that an organization with an "iron fist" will always be necessary when the situation warrants; in this case, the maximum order of the Inquisition is not to defend any religion, but to protect the world from an enemy that threatens to submerge into chaos and despair. It is here where our hero enters that we can mold our tastes and lead this organization to stop evil or fall into the abyss. Our mission is not only close the gap that has opened in heaven, and that has attracted hundreds of demons to the world, but also have to find out who is behind it and be ruthless when it comes to judging, we are the Inquisitor.
 
The new RPG from Bioware has arrived and with it, a whole exciting adventure written brilliantly by one study that today is one that has clearer how storytelling game.  Dragon Age is a franchise that has rewriting gone over the years and I mean both impeccable history, but their game mechanics. In the first two installments are mechanical reverse play;while DA: Origins was a RPG complex, sometimes overreacted, and old school, Dragon Age 2  was game elements so weak role sometimes put us to wonder if it is classified within what is considered an RPG or was only an action game with RPG elements.  Dragon Age Inquisition comes almost four years later to become an agreement between its predecessors with a mechanical very clear and specific, differentiated set of previous releases and some decisions for the purists of the genre can be controversial.
 
When you start the game you can choose between being a male or female character, four (humans, elves, dwarves and Kunari) races and three major classes: warriors, wizards and rogues. These choices affect our character dialogues, their love choices and some allies, but will have little impact on the core of the story.
 
In Inquisition and maintain the traditional style of the franchise where we control one character but have a party or group of four that can exchange at any time using the up and down of the digital pad, in the case of consoles. Every time we go out on a mission we can choose the members of our  party  among a pool of characters that will join our cause throughout the game.
 
Although it is an action RPG, a traditional feature of Dragon Age is that with a button can cripple the game at any moment to order our characters perform actions that we define. In this installment the strategic mode, the camera amending us a view from above and where we can see the position on the battlefield of all our characters and enemies who also can see their strengths and weaknesses to attack so it introduces more intelligent. Whenever we pass levels, the game will reward us with one point for use in any of the character's skill tree that we have chosen. The Allies also receive skill point per level up, even up a bit slower than our main character.
 
Each of the characters in the party has the possibility to equip up to eight powers beyond basic attack can also configure them to have favorites attacks and perform certain actions under battle conditions when we are not controlling directly. It is noteworthy that all share inventory and health potions that have a limited number.
 
Inventory also worth to mention a controversial design decision. Inquisition does not have a trunk can leave objects we want to keep, so we must be constantly selling or destroying the items you no longer use or which we consider trash.Inventory space you can expand later but always ends up falling short for everything you get.
 
The game lacks proper healing spells but includes many of barrier or improved armor. So we must direct our strategies to position our characters in the best way possible, using the correct members of the party in some skirmishes and also rationing limited health potions that, as a bonus, they have no cost and can replace each let some base or outpost.
 
The decisions we make in Dragon Age Inqusition go beyond traditional Bioware where we are in a dichotomy between positive and negative; here no matter whether they are good or bad, decisions trigger consequences for our cause and only our companions and ourselves judge whether what we have done is good or bad.
 
Dragon Age Inquisition is not an open world game, nor intended to be as had been thought to see one another trailer and video game; usually mechanics to understand the world starts a war room where a council to plan the next mission meets, we can see a map of the continent of Thedas and select which one to take. The missions are those where we sent one of our representatives, which only have to wait a while and traditional where we will land the game to perform the assigned mission which is what moves the story of the game.
 
Once an area visited we can return to this at any time to explore and make hundreds of side quests that have the game available.
To advance the story we need to get to certain points that extend the influence of the Inquisition in the region and then get to close gaps in places maps, perform secondary missions or collect materials that ask us some colleagues. Therefore, in Dragon Age Inquisition  will require perform many side quests to complete the game because sometimes we need, for example, 50 power points for a primary mission and a secondary one will usually deliver two. Although it sounds wasteful, the side missions are not repetitive and often are fun and generally complement somehow the main story, either because it binds us an agent of the Inquisition, because it gives us access to a new area or because we get resources to have new equipment.
 
The take action to expand the influence of the Inquisition also generates us another kind of experience "domain" which also level up and gives us a point every time we go and we can use to improve aspects of our equipment and inventory, ability to have more potions, opening new options dialog or the ability to open doors that would not open before.
 
Defects Inquisition served on the stability of the game might initially run perfect but after a long session the game starts to fail; sometimes we can not have conversations with other characters, sometimes gets very slow and occasionally the character is stuck, and walked no more. Of course, these problems saw the PS4 and always solved by restarting the console, on the other hand, some other secondary mission was blocked by some action I made ​​in the game, this leads me to think that surely did lack some weeks to polish details in development.
 
The graphics do not look as spectacular as expected, at least in PS4, the characters sometimes they need a little more definition but is compensated with maps and environments that are incredibly large and well designed, the landscapes are quite variable from one location to another and always worth exploring everything we can to find some surprises.
 
The script of the game is one of the great strengths of the title of Bioware, not only to be intriguing and inviting us to delve into the lives of the characters who accompany us, but because in every decision and every event that occurs not broken, gaming experience, works as a whole and is complemented by small details like the stories in the books throughout the game or over 20 songs sung by the bards in taverns appearing in this adventure locations. If you are one of those who has followed the history of the game from the previous installments you will feel very rewarded make their appearance as many characters who have left earlier deliveries -some other ever expectations - you and even some of those will even have a relationship, a nod to fans of Bioware.
 
Speaking of relationships, Dragon Age Inquisition with great maturity addresses the issue of relationships. Among all Bioware games, this is facing more serious-and realism why not say what may be a relationship and its variations (like one night stands, affairs , or friends with benefits). The game is so mature in this regard, which addresses even family conflicts that sometimes people have in a relationship of homosexual couples with all the natural world and without any morbid or caricature as is sometimes felt in the previous delivery .
After more than 100 hours of gameplay, much remains to be done, but perhaps the great this game is that it is not recommended for those who want a light adventure without many nuances and direct. To take Inquisition is advisable and necessary-making as many side quests.

OVERALL - A
 
I consider Dragon Age Inquisition as one of the great titles that came and if you love RPGs and want to enjoy a great story or you want to spend many days in a magical and medieval world, this is your game. That is all ladies and gentleman, you are dismissed.

Note: I don't feel like grading any aspects so I'm gonna bring in a different style today and just ramble on like a army commander or police chief briefing his cadets since is a game related to war. The only grade I am going to give is what I think about the game overall and that's it.
 
OK everybody, fall in for briefing. Today might be our final meeting before we go into this war. Some of us will not be coming back and some will live on. There will no quitters on this force so if we win the battle, and you are alive and stayed with us through thick and thin, then you represent the true warrior and can tell your folks, kids, grandkids, and maybe your great grandkids that those who did not make it, died strong. If you want to quit, do so now but if you quit during the battle, I'll see to that I or hopefully not my corpse will find you and I will personally stick my fingers through your eye sockets and skullfreak you.
 
The end of the world is near and only you can save with this strange power that you do not know how you got it; this may be the start of any RPG and fortunately Inquisition Dragon Age will not stay only in this typical introduction.
 
The Inquisition was an accurate and relentless medieval organization against whom the Catholic Church considered his detractors. Dragon Age Inquisition takes this concept and shows you that an organization with an "iron fist" will always be necessary when the situation warrants; in this case, the maximum order of the Inquisition is not to defend any religion, but to protect the world from an enemy that threatens to submerge into chaos and despair. It is here where our hero enters that we can mold our tastes and lead this organization to stop evil or fall into the abyss. Our mission is not only close the gap that has opened in heaven, and that has attracted hundreds of demons to the world, but also have to find out who is behind it and be ruthless when it comes to judging, we are the Inquisitor.
 
The new RPG from Bioware has arrived and with it, a whole exciting adventure written brilliantly by one study that today is one that has clearer how storytelling game.  Dragon Age is a franchise that has rewriting gone over the years and I mean both impeccable history, but their game mechanics. In the first two installments are mechanical reverse play;while DA: Origins was a RPG complex, sometimes overreacted, and old school, Dragon Age 2  was game elements so weak role sometimes put us to wonder if it is classified within what is considered an RPG or was only an action game with RPG elements.  Dragon Age Inquisition comes almost four years later to become an agreement between its predecessors with a mechanical very clear and specific, differentiated set of previous releases and some decisions for the purists of the genre can be controversial.
 
When you start the game you can choose between being a male or female character, four (humans, elves, dwarves and Kunari) races and three major classes: warriors, wizards and rogues. These choices affect our character dialogues, their love choices and some allies, but will have little impact on the core of the story.
 
In Inquisition and maintain the traditional style of the franchise where we control one character but have a party or group of four that can exchange at any time using the up and down of the digital pad, in the case of consoles. Every time we go out on a mission we can choose the members of our  party  among a pool of characters that will join our cause throughout the game.
 
Although it is an action RPG, a traditional feature of Dragon Age is that with a button can cripple the game at any moment to order our characters perform actions that we define. In this installment the strategic mode, the camera amending us a view from above and where we can see the position on the battlefield of all our characters and enemies who also can see their strengths and weaknesses to attack so it introduces more intelligent. Whenever we pass levels, the game will reward us with one point for use in any of the character's skill tree that we have chosen. The Allies also receive skill point per level up, even up a bit slower than our main character.
 
Each of the characters in the party has the possibility to equip up to eight powers beyond basic attack can also configure them to have favorites attacks and perform certain actions under battle conditions when we are not controlling directly. It is noteworthy that all share inventory and health potions that have a limited number.
 
Inventory also worth to mention a controversial design decision. Inquisition does not have a trunk can leave objects we want to keep, so we must be constantly selling or destroying the items you no longer use or which we consider trash.Inventory space you can expand later but always ends up falling short for everything you get.
 
The game lacks proper healing spells but includes many of barrier or improved armor. So we must direct our strategies to position our characters in the best way possible, using the correct members of the party in some skirmishes and also rationing limited health potions that, as a bonus, they have no cost and can replace each let some base or outpost.
 
The decisions we make in Dragon Age Inqusition go beyond traditional Bioware where we are in a dichotomy between positive and negative; here no matter whether they are good or bad, decisions trigger consequences for our cause and only our companions and ourselves judge whether what we have done is good or bad.
 
Dragon Age Inquisition is not an open world game, nor intended to be as had been thought to see one another trailer and video game; usually mechanics to understand the world starts a war room where a council to plan the next mission meets, we can see a map of the continent of Thedas and select which one to take. The missions are those where we sent one of our representatives, which only have to wait a while and traditional where we will land the game to perform the assigned mission which is what moves the story of the game.
 
Once an area visited we can return to this at any time to explore and make hundreds of side quests that have the game available.
To advance the story we need to get to certain points that extend the influence of the Inquisition in the region and then get to close gaps in places maps, perform secondary missions or collect materials that ask us some colleagues. Therefore, in Dragon Age Inquisition  will require perform many side quests to complete the game because sometimes we need, for example, 50 power points for a primary mission and a secondary one will usually deliver two. Although it sounds wasteful, the side missions are not repetitive and often are fun and generally complement somehow the main story, either because it binds us an agent of the Inquisition, because it gives us access to a new area or because we get resources to have new equipment.
 
The take action to expand the influence of the Inquisition also generates us another kind of experience "domain" which also level up and gives us a point every time we go and we can use to improve aspects of our equipment and inventory, ability to have more potions, opening new options dialog or the ability to open doors that would not open before.
 
Defects Inquisition served on the stability of the game might initially run perfect but after a long session the game starts to fail; sometimes we can not have conversations with other characters, sometimes gets very slow and occasionally the character is stuck, and walked no more. Of course, these problems saw the PS4 and always solved by restarting the console, on the other hand, some other secondary mission was blocked by some action I made ​​in the game, this leads me to think that surely did lack some weeks to polish details in development.
 
The graphics do not look as spectacular as expected, at least in PS4, the characters sometimes they need a little more definition but is compensated with maps and environments that are incredibly large and well designed, the landscapes are quite variable from one location to another and always worth exploring everything we can to find some surprises.
 
The script of the game is one of the great strengths of the title of Bioware, not only to be intriguing and inviting us to delve into the lives of the characters who accompany us, but because in every decision and every event that occurs not broken, gaming experience, works as a whole and is complemented by small details like the stories in the books throughout the game or over 20 songs sung by the bards in taverns appearing in this adventure locations. If you are one of those who has followed the history of the game from the previous installments you will feel very rewarded make their appearance as many characters who have left earlier deliveries -some other ever expectations - you and even some of those will even have a relationship, a nod to fans of Bioware.
 
Speaking of relationships, Dragon Age Inquisition with great maturity addresses the issue of relationships. Among all Bioware games, this is facing more serious-and realism why not say what may be a relationship and its variations (like one night stands, affairs , or friends with benefits). The game is so mature in this regard, which addresses even family conflicts that sometimes people have in a relationship of homosexual couples with all the natural world and without any morbid or caricature as is sometimes felt in the previous delivery .
After more than 100 hours of gameplay, much remains to be done, but perhaps the great this game is that it is not recommended for those who want a light adventure without many nuances and direct. To take Inquisition is advisable and necessary-making as many side quests.

OVERALL - A
 
I consider Dragon Age Inquisition as one of the great titles that came and if you love RPGs and want to enjoy a great story or you want to spend many days in a magical and medieval world, this is your game. That is all ladies and gentleman, you are dismissed.

Vizzed Elite
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04-10-15 05:06 PM
janus is Offline
| ID: 1156626 | 75 Words

janus
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This is a very good review. Although the style (lack of proper section) is usually not one I like, you nevertheless game a thorough description of the game, You also gave comparisons with other games from the producer, so people familiar with it can have a better idea on what's waiting for them.

And considering how recent it is, I guess it's too early to compare it to other games for PS4 or other consoles?
This is a very good review. Although the style (lack of proper section) is usually not one I like, you nevertheless game a thorough description of the game, You also gave comparisons with other games from the producer, so people familiar with it can have a better idea on what's waiting for them.

And considering how recent it is, I guess it's too early to compare it to other games for PS4 or other consoles?
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04-14-15 07:42 PM
gamerforlifeforever is Offline
| ID: 1158331 | 74 Words


gamerforlifeforever2
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Like Janus said, this is great review you've got here. I think you did a very good job on explaining why you like the game so much and I think that comparing this to other games from bioware was a smart move on your part. Overall, I think that this is a really nice review and I'm looking forward to seeing what you come up with next as far as your next review goes.
Like Janus said, this is great review you've got here. I think you did a very good job on explaining why you like the game so much and I think that comparing this to other games from bioware was a smart move on your part. Overall, I think that this is a really nice review and I'm looking forward to seeing what you come up with next as far as your next review goes.
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
Location: Somewhere in Ohio
Last Post: 268 days
Last Active: 266 days

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