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supernerd117
03-31-15 10:54 PM
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04-01-15 07:50 PM
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HOO HAH! BANANA SLAMMA!

 
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03-31-15 10:54 PM
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HOO HAH, BANANA SLAMMA! THE KING OF SWING IS BACK IN A NEW ADVENTURE!

Donkey Kong Country Returns 3D sees the return of Donkey Kong to his roots. New things are added, and the difficulty is greater than ever, but there are new additions to mix things up. There are more things to collect and more levels than in any other DK game. For those up to the challenge, it will likely be well worth their time.

Let’s go over the basic controls: In regular levels, use the circle pad to move, X to roll and B to jump. L or R is to grab (and hold) items.

For those used to Mario games, DK’s controls may seem a bit clunky. DK can only jump once (but may gain extra airtime with Diddy’s rocketbarrels), and momentum can be difficult to halt, at least comparatively. However, DK can go far by rolling before jumping, and can even jump in midair if he rolls off a platform.

But these mechanics are often put to good use. Platforms appear at the edge of jumping range, may appear at the last minute, and many secrets can be found. DKC is not meant to be Mario; the game is much more intense. It is not a cinematic game all the time, but on many occasions, you may feel like you need to step away and take a break. While coins and lives are fairly scattered throughout levels, you may lose upwards of 20 lives on a single level, on occasion.

Much of the game is simple trial and error. You try something in a level, find it doesn’t work, then try something else. This often leads to the discovery of secrets and/or hidden areas, and is at many times necessary to complete a level, especially the more intense ones.

The levels are split into 6 different types:

Regular:

Just get to the end of the level and smash the roulette barrel

If you hit the “DK”, then you gain the same number of items as the number of hits you score on the barrel before it breaks.

Minecart:

Make it to the end alive in a mine cart!

Can duck and jump outside the mine cart, sometimes to other minecarts.

Rocket barrel:

Make it to the end alive in a rocket barrel!

There are two types: upwards and side-scrolling. The former has you going upward towards a goal, and is less common. In these levels, you can hold B to go faster and move left and right. The latter is more common. In these you simply move up and down at a constant speed.

Dash:

Get to the end of the level ASAP!

In these levels, you have to hurry or lose a life. It may be lava or spider-like creatures after you, but if you don’t hurry, you will die. It can be very difficult to get all the puzzle pieces and KONG letters in these levels.

Boss:

Basically, boss levels. Defeat the boss to unlock the next world.
At the end of the level, “hits” may be made against enemies that had the bosses under mind control. The number is counted as a record, but little else.

Extra:

Key: These levels require you to buy a key from Cranky to unlock them. You may have to clear levels as well. There is one per world.

Temple: Get all the KONG letters in each level of a world to unlock the “temple” of the world. Beat the level to gain an orb.

Golden Temple: These levels are exclusive to the 3DS game, except for one. All 8 orbs are required to unlock this world. Orbs can be bought from Cranky if unlocking/beating the “temple” levels is not possible or desired.

The difficulty of these levels is often intense, but can be offset by the use of up to 3 of these items per level:

Green Balloon:
Saves you once from a fall (not every time)

Crash Guard:
Protects against two hits in a minecart or rocketbarrel

Banana Juice:
Protects against 5 regular hits.

Heart Boost:
Gives an extra heart.
This heart can be refilled by collecting dropped hearts in a level.

Squawks:
Squawks, well, squawks when you’re near a puzzle piece.

DK Barrel:
Tap the screen to activate a DK Barrel (gives you Diddy and full health if he “died”)

An additional “mirror mode” is unlocked upon completing the Golden Temple. This allows you to play levels mirrored, and adds even more replayability to the game. There are around 70+ levels, and every one is mirrored, to give you an idea.

There are also time trials. These time trials test you to your limit. You have to complete a level within a certain amount of time to get a gold medal. The window of opportunity is not very generous. You have to be quick to score gold. One big mistake, and you’ll have to start over.

In addition, collecting all the puzzle pieces in a level scores bonus content. Figuring out how to gain the puzzle pieces is one of the more enjoyable aspects of the game. Sometimes you have to collect all the bananas in a string of bananas. Sometimes you’ll have to defeat certain baddies. Sometimes you’ll have to solve small puzzles. In most levels, there are “bonus” levels. By collecting all the items in these levels, you gain a puzzle piece. These levels are among the most disappointing. There are a certain number of “stock” bonus levels, and each level is just a variant of one of those. There’s no “find the token” or “defeat the baddies” here. These are fun, but arguably, the game could have been better for a wider audience if there was more variety in these.

Getting all four KONG letters in a level before completing it also scores bonus content.

Another disappointment is the absence of all animals except Rambi, and even then, there is little inclusion of him. I miss Squawks and Enguarde as playable characters, although the latter was likely excluded because there are no underwater levels. Perhaps that is for the best. But I hope they are brought back in a future game.

I also need to cover coins, hearts, and health:

Coins:

Can be found throughout levels

Also found by defeating 3+ enemies in a row without touching the ground
Can be spent at Cranky’s shop for items, lives, and orbs once the main game is complete

Hearts:

Can be found throughout levels

Most commonly found by defeating enemies

Will replenish one heart on the meter

Heart Meter:

Shows how many hits you can take

DK and Diddy take 3 each. Once Diddy takes 3, DK can take up to three before you die. Certain hazards can insta-kill (a fall, and being squished in some areas).

Notably, things are different in the “Wii” or “Original” version of the game. Item selection is smaller, you can’t buy orbs, and only two hearts per character.

One last note: The 3D is terribly glaring throughout, with the exception of the cutscenes and certain effects from time to time. It is highly suggested that you play in 2D, with the exception of cutscenes.

To conclude, DK will appeal to a more hardcore audience. Those who prefer to chillax and take their time will find this game hard to swallow. But those looking to challenge themselves and develop their gaming skills will find something that pushes them to grow better at them. Understandably, many people avoid the game. You have to adapt to its pace. It will not adapt to yours for a great portion of the time. But if you are willing, you might find one of the most frustrating and most rewarding games out there.

Overall score: 8.5/10
HOO HAH, BANANA SLAMMA! THE KING OF SWING IS BACK IN A NEW ADVENTURE!

Donkey Kong Country Returns 3D sees the return of Donkey Kong to his roots. New things are added, and the difficulty is greater than ever, but there are new additions to mix things up. There are more things to collect and more levels than in any other DK game. For those up to the challenge, it will likely be well worth their time.

Let’s go over the basic controls: In regular levels, use the circle pad to move, X to roll and B to jump. L or R is to grab (and hold) items.

For those used to Mario games, DK’s controls may seem a bit clunky. DK can only jump once (but may gain extra airtime with Diddy’s rocketbarrels), and momentum can be difficult to halt, at least comparatively. However, DK can go far by rolling before jumping, and can even jump in midair if he rolls off a platform.

But these mechanics are often put to good use. Platforms appear at the edge of jumping range, may appear at the last minute, and many secrets can be found. DKC is not meant to be Mario; the game is much more intense. It is not a cinematic game all the time, but on many occasions, you may feel like you need to step away and take a break. While coins and lives are fairly scattered throughout levels, you may lose upwards of 20 lives on a single level, on occasion.

Much of the game is simple trial and error. You try something in a level, find it doesn’t work, then try something else. This often leads to the discovery of secrets and/or hidden areas, and is at many times necessary to complete a level, especially the more intense ones.

The levels are split into 6 different types:

Regular:

Just get to the end of the level and smash the roulette barrel

If you hit the “DK”, then you gain the same number of items as the number of hits you score on the barrel before it breaks.

Minecart:

Make it to the end alive in a mine cart!

Can duck and jump outside the mine cart, sometimes to other minecarts.

Rocket barrel:

Make it to the end alive in a rocket barrel!

There are two types: upwards and side-scrolling. The former has you going upward towards a goal, and is less common. In these levels, you can hold B to go faster and move left and right. The latter is more common. In these you simply move up and down at a constant speed.

Dash:

Get to the end of the level ASAP!

In these levels, you have to hurry or lose a life. It may be lava or spider-like creatures after you, but if you don’t hurry, you will die. It can be very difficult to get all the puzzle pieces and KONG letters in these levels.

Boss:

Basically, boss levels. Defeat the boss to unlock the next world.
At the end of the level, “hits” may be made against enemies that had the bosses under mind control. The number is counted as a record, but little else.

Extra:

Key: These levels require you to buy a key from Cranky to unlock them. You may have to clear levels as well. There is one per world.

Temple: Get all the KONG letters in each level of a world to unlock the “temple” of the world. Beat the level to gain an orb.

Golden Temple: These levels are exclusive to the 3DS game, except for one. All 8 orbs are required to unlock this world. Orbs can be bought from Cranky if unlocking/beating the “temple” levels is not possible or desired.

The difficulty of these levels is often intense, but can be offset by the use of up to 3 of these items per level:

Green Balloon:
Saves you once from a fall (not every time)

Crash Guard:
Protects against two hits in a minecart or rocketbarrel

Banana Juice:
Protects against 5 regular hits.

Heart Boost:
Gives an extra heart.
This heart can be refilled by collecting dropped hearts in a level.

Squawks:
Squawks, well, squawks when you’re near a puzzle piece.

DK Barrel:
Tap the screen to activate a DK Barrel (gives you Diddy and full health if he “died”)

An additional “mirror mode” is unlocked upon completing the Golden Temple. This allows you to play levels mirrored, and adds even more replayability to the game. There are around 70+ levels, and every one is mirrored, to give you an idea.

There are also time trials. These time trials test you to your limit. You have to complete a level within a certain amount of time to get a gold medal. The window of opportunity is not very generous. You have to be quick to score gold. One big mistake, and you’ll have to start over.

In addition, collecting all the puzzle pieces in a level scores bonus content. Figuring out how to gain the puzzle pieces is one of the more enjoyable aspects of the game. Sometimes you have to collect all the bananas in a string of bananas. Sometimes you’ll have to defeat certain baddies. Sometimes you’ll have to solve small puzzles. In most levels, there are “bonus” levels. By collecting all the items in these levels, you gain a puzzle piece. These levels are among the most disappointing. There are a certain number of “stock” bonus levels, and each level is just a variant of one of those. There’s no “find the token” or “defeat the baddies” here. These are fun, but arguably, the game could have been better for a wider audience if there was more variety in these.

Getting all four KONG letters in a level before completing it also scores bonus content.

Another disappointment is the absence of all animals except Rambi, and even then, there is little inclusion of him. I miss Squawks and Enguarde as playable characters, although the latter was likely excluded because there are no underwater levels. Perhaps that is for the best. But I hope they are brought back in a future game.

I also need to cover coins, hearts, and health:

Coins:

Can be found throughout levels

Also found by defeating 3+ enemies in a row without touching the ground
Can be spent at Cranky’s shop for items, lives, and orbs once the main game is complete

Hearts:

Can be found throughout levels

Most commonly found by defeating enemies

Will replenish one heart on the meter

Heart Meter:

Shows how many hits you can take

DK and Diddy take 3 each. Once Diddy takes 3, DK can take up to three before you die. Certain hazards can insta-kill (a fall, and being squished in some areas).

Notably, things are different in the “Wii” or “Original” version of the game. Item selection is smaller, you can’t buy orbs, and only two hearts per character.

One last note: The 3D is terribly glaring throughout, with the exception of the cutscenes and certain effects from time to time. It is highly suggested that you play in 2D, with the exception of cutscenes.

To conclude, DK will appeal to a more hardcore audience. Those who prefer to chillax and take their time will find this game hard to swallow. But those looking to challenge themselves and develop their gaming skills will find something that pushes them to grow better at them. Understandably, many people avoid the game. You have to adapt to its pace. It will not adapt to yours for a great portion of the time. But if you are willing, you might find one of the most frustrating and most rewarding games out there.

Overall score: 8.5/10
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04-01-15 07:50 PM
janus is Offline
| ID: 1152441 | 55 Words

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Likes: 1  Dislikes: 0
It is a very good review for this game. You showed all the technical aspects of the levels in more details than I personally do. However, you could have gone into more details about the other aspects of the game (graphs, music, depth, etc.) as to give me a better idea what it looks like
It is a very good review for this game. You showed all the technical aspects of the levels in more details than I personally do. However, you could have gone into more details about the other aspects of the game (graphs, music, depth, etc.) as to give me a better idea what it looks like
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Post Rating: 1   Liked By: supernerd117,

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