Now, I'm sure you read the title, and are expecting a very, very opinionated review, and if you are, then you're right. But all you have to do is LOOK at the screenshots to understand why! And if you actually decide to play it, you'll agree with me: this game is unplayable. And why should a completely unplayable ROMhack be here on the site? Did the staff add the game just to troll unsuspecting users? Am I just too blind to see the amazing symbolism and satire of modern culture contained within?
To start things off, the graphics. Oh boy, the graphics. Technically, I'm pretty sure that they haven't been edited at all. They're basically the same, sprite-wise, as they are in the original game. The reason that the graphics get a 1 is the palette choices. Everything is some shade of black or grey, and there's a lot of color cutoff to be found in some sprites. Even the BACKGROUND is badly colored! And the graphic design is terrible as well. There's water suspended in midair, ledges that don't end properly, floating plants, and all sorts of other graphical oddities that shouldn't be present in a polished, finished game.
Now we get down to why this game gets such a horrible rating: the gameplay. First of all, OH MY EYES THEY'RE BLEEDING! Oh, sorry, I just looked at the jumbled mess of horribly-colored tiles that this game has for an overworld. Even though it looks nothing like it, the first map that you begin the game with is just Yoshi's Island from the original game. Even the original paths and level names are still present! And whatever you do, don't go to the Yellow Switch Palace, or your eyes will explode from the horrible mess of an overworld that you'll see.
The first level of the game, Yoshi's Island 1, basically showcases most of the things that you shouldn't do in a ROMhack. The level is just Yoshi's Island 2 with really, really bad editing applied. Most of the difficulty in the level is because it autoscrolls, even though the level wasn't designed with autoscrolling in mind, and because there's Bullet Bills constantly being fired from each side of the screen. There's so many enemies on the ground that the game actually lags trying to handle them all. And if you grab the checkpoint and die afterwards, the checkpoint causes you to start the level right above a pit, so you'll fall in and die unless you hold up and grab the vines that you start in front of.
The Yellow Switch Palace received almost no editing. The only thing the creator did is add a wall of water that doesn't end properly, so it just looks like a blob of gelatin hanging in the air, and also add a pit of Munchers and a wall of Bullet Bills that make no noise. But the last level you can play, Yoshi's Island 2, is what inspired me to write this review. The palette is so awful that you can barely even see any of the blocks after you hit them, and it's literally impossible. The level starts with a wall of impassable blocks that you can't jump over or get around in any way. So, in other words, I just spent my
Viz for a trip to the eye doctor and around ten minutes of horribly-designed platforming.
Overall Rating - 0.1 wasted minutes out of 10