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Donkey Kong Returns to Platforming
Game's Ratings
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8.5
01-20-15 09:47 AM
Uzar is Offline
| ID: 1127365 | 1123 Words
| ID: 1127365 | 1123 Words
Uzar
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Level: 140
POSTS: 2329/6433
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POSTS: 2329/6433
POST EXP: 345123
LVL EXP: 32538698
CP: 25933.5
VIZ: 555693
Likes: 5 Dislikes: 0
Donkey Kong Country Returns had me hyped from the first trailer. And boy
was it worth waiting for! Donkey Kong Country Returns is a reboot to the DKC series, at least it kind of is. Old title, but with new developers behind it. But how does this banana peel in terms of reviewability? I...Don't know what that means myself. BUT IT'S REVIEW TIME! Graphics: 10/10 This game is simply beautiful. The characters are designed fantastically. Donkey Kong looks like a big fuzzy ape. And Diddy is more monkey-ish than before. The enemies look great too. The Tikis I'll admit are pretty generic looking. But there's some level of detail to them. But the animal enemies are great! The Dodo...Crow things? They are pretty well made. The crabs, mole miners, and Squiddicus also stood out the most in terms of design to me. It all looks great, but there was more care put into some enemies more than others. The backgrounds look AMAZING! In areas like World 2 you can tell that just as much care and effort was put into the backgrounds as the actual game itself. The first levels in each world do an amazing job graphically. They actually transition from the last world's design into the new one. The foreground where all the action takes place looks amazing as well. I also like the few levels where you appear to be just a silhouette, with your red tie standing out sharply. It almost looks like it could be a poster, or something. Anyway, you'll get one beautiful platformer out of this game. Sound: 8/10 The sound in this game is great! They fit the levels, and the atmosphere of the world perfectly. The music can become a bit forgettable unless you aren't focusing on it. But once you go back and listen you'll ask yourself "Why did I forget something as great as this?". One of the most catchy tunes this game has to offer goes alongside some of the most infuriating levels you'll ever play. The Rocket Barrel Theme...*shudders* The sound effects are great also. When you stomp on an enemy you get a pretty satisfying "Kerthunk!" sound coming out of your wii remote and TV. DK has some newer-ish hoots and howls that are used in later games. The same goes for Diddy, but in multiplayer there's an even better effect. His Peanut Popgun makes an adorable popping sound! Addictiveness: 8/10 This is addictive for all the same reasons the originals were, in my opinion. Fantastic smooth gameplay, pretty challenging levels, and collectables to get inside each level. There's enough to keep you playing for quite awhile. Well, that is if the later levels don't make you ragequit first. But, there are a few genuinely fun to play levels. And if you want to go back through and improve your best time, or go back for bonuses you missed, that's more than encouraged in this game. This game is more addicting than a bountiful barrel of bananas. Story: 5/10 It's what you'd expect from Donkey Kong Country, only with a twist! Donkey Kong and his second banana Diddy are hanging out at DK's house. But little do they know of the chaos that is going on right outside. A terrible trecherous tribe of tikis are hypnotizing animals with their music to do their bidding! And what do they do with an army of mind controlled animals? What else, Donkey Kong's banana horde! But they also try to hypnotize Donkey Kong and Diddy too. The first level takes place right after that. It starts with you (And player 2 if they exist) shaking the wiimote and nunchuck around telling that Tiki exactly what you think of this*. (*Read: Punch the lights out of the possesed musical instrument) And so, the banana collecting adventure begins! Depth: 8/10 The depth here is almost shocking. In each level, lots and lots of time was spent designing them. Their layout, design, length, and all that. But there are also lots of hidden areas too! And each level has it's own name also. And in every level you'll find 5-7 puzzle pieces, most of them are hidden pretty well though. But there are also the letters K-O-N-G scattered around, although those are a bit easier to find. If you're having trouble with them, the game has Squawks, a parrot you can rent for a level, and he will squawk when you're near a puzzle piece. That makes it sort of easier. But if you're making it a goal for 100% it will only be mildly frustrating either way. It actually reminds me of Yoshi's Island in a way. Lots of hidden objects to go after, and the difficulty only a true legend can tackle. Difficulty: 7/10 The challenge here is surprising, in the midst of NSMB remakes, bland shooters, and Captain Toad there stands out the Donkey Kong Country series. A game with a shocking amount of care put into every detail. A game with collectables and bonus areas infuriating to even the calmest of gentlemen. All in the sake of getting 100%, or in some cases, just making it to the end! Expect fome very fun, but at the same time, frustrating difficulty spikes. But, the challenge cam be self-imposed at times. As how going out of your way to get puzzle pieces usually requires going through an obstacle a trickier way than just jumping over it. But, in the face of all this difficulty. For a few Banana Coins you can buy some items to nullify the challenge, if you wish. It's sequel goes even farther. But since this doesn't have them it's harder! You have Banana Juice, which makes you go Super Sayin colored and take 10 extra hits. A wooden heart which extends your life meter, the previously mentioned Squawks, and extra lives! The controls are smooth, but require waggleing. (Unless you're using the 3DS version) You use the nunchuck to move around, A to jump, shaking the controllers to roll, and crouch and shake to blow (It's more useful than it sounds), double press A to use Diddy's jetbarrel, and Z to grab and throw things. It's smooth and responsive. And really easy to learn also. This is one of the better games for the Wii. It has a sequel, and TWO remakes already! One for the 3DS, and one coming to the Eshop for Wii U. A bit early in my opinion. But this game is a masterpiece in almost every way. It all ties together for a very memorable game. One that sacrifices a deep story for some of the best graphics, gameplay, and overall enjoyability. Overall: 9/10 was it worth waiting for! Donkey Kong Country Returns is a reboot to the DKC series, at least it kind of is. Old title, but with new developers behind it. But how does this banana peel in terms of reviewability? I...Don't know what that means myself. BUT IT'S REVIEW TIME! Graphics: 10/10 This game is simply beautiful. The characters are designed fantastically. Donkey Kong looks like a big fuzzy ape. And Diddy is more monkey-ish than before. The enemies look great too. The Tikis I'll admit are pretty generic looking. But there's some level of detail to them. But the animal enemies are great! The Dodo...Crow things? They are pretty well made. The crabs, mole miners, and Squiddicus also stood out the most in terms of design to me. It all looks great, but there was more care put into some enemies more than others. The backgrounds look AMAZING! In areas like World 2 you can tell that just as much care and effort was put into the backgrounds as the actual game itself. The first levels in each world do an amazing job graphically. They actually transition from the last world's design into the new one. The foreground where all the action takes place looks amazing as well. I also like the few levels where you appear to be just a silhouette, with your red tie standing out sharply. It almost looks like it could be a poster, or something. Anyway, you'll get one beautiful platformer out of this game. Sound: 8/10 The sound in this game is great! They fit the levels, and the atmosphere of the world perfectly. The music can become a bit forgettable unless you aren't focusing on it. But once you go back and listen you'll ask yourself "Why did I forget something as great as this?". One of the most catchy tunes this game has to offer goes alongside some of the most infuriating levels you'll ever play. The Rocket Barrel Theme...*shudders* The sound effects are great also. When you stomp on an enemy you get a pretty satisfying "Kerthunk!" sound coming out of your wii remote and TV. DK has some newer-ish hoots and howls that are used in later games. The same goes for Diddy, but in multiplayer there's an even better effect. His Peanut Popgun makes an adorable popping sound! Addictiveness: 8/10 This is addictive for all the same reasons the originals were, in my opinion. Fantastic smooth gameplay, pretty challenging levels, and collectables to get inside each level. There's enough to keep you playing for quite awhile. Well, that is if the later levels don't make you ragequit first. But, there are a few genuinely fun to play levels. And if you want to go back through and improve your best time, or go back for bonuses you missed, that's more than encouraged in this game. This game is more addicting than a bountiful barrel of bananas. Story: 5/10 It's what you'd expect from Donkey Kong Country, only with a twist! Donkey Kong and his second banana Diddy are hanging out at DK's house. But little do they know of the chaos that is going on right outside. A terrible trecherous tribe of tikis are hypnotizing animals with their music to do their bidding! And what do they do with an army of mind controlled animals? What else, Donkey Kong's banana horde! But they also try to hypnotize Donkey Kong and Diddy too. The first level takes place right after that. It starts with you (And player 2 if they exist) shaking the wiimote and nunchuck around telling that Tiki exactly what you think of this*. (*Read: Punch the lights out of the possesed musical instrument) And so, the banana collecting adventure begins! Depth: 8/10 The depth here is almost shocking. In each level, lots and lots of time was spent designing them. Their layout, design, length, and all that. But there are also lots of hidden areas too! And each level has it's own name also. And in every level you'll find 5-7 puzzle pieces, most of them are hidden pretty well though. But there are also the letters K-O-N-G scattered around, although those are a bit easier to find. If you're having trouble with them, the game has Squawks, a parrot you can rent for a level, and he will squawk when you're near a puzzle piece. That makes it sort of easier. But if you're making it a goal for 100% it will only be mildly frustrating either way. It actually reminds me of Yoshi's Island in a way. Lots of hidden objects to go after, and the difficulty only a true legend can tackle. Difficulty: 7/10 The challenge here is surprising, in the midst of NSMB remakes, bland shooters, and Captain Toad there stands out the Donkey Kong Country series. A game with a shocking amount of care put into every detail. A game with collectables and bonus areas infuriating to even the calmest of gentlemen. All in the sake of getting 100%, or in some cases, just making it to the end! Expect fome very fun, but at the same time, frustrating difficulty spikes. But, the challenge cam be self-imposed at times. As how going out of your way to get puzzle pieces usually requires going through an obstacle a trickier way than just jumping over it. But, in the face of all this difficulty. For a few Banana Coins you can buy some items to nullify the challenge, if you wish. It's sequel goes even farther. But since this doesn't have them it's harder! You have Banana Juice, which makes you go Super Sayin colored and take 10 extra hits. A wooden heart which extends your life meter, the previously mentioned Squawks, and extra lives! The controls are smooth, but require waggleing. (Unless you're using the 3DS version) You use the nunchuck to move around, A to jump, shaking the controllers to roll, and crouch and shake to blow (It's more useful than it sounds), double press A to use Diddy's jetbarrel, and Z to grab and throw things. It's smooth and responsive. And really easy to learn also. This is one of the better games for the Wii. It has a sequel, and TWO remakes already! One for the 3DS, and one coming to the Eshop for Wii U. A bit early in my opinion. But this game is a masterpiece in almost every way. It all ties together for a very memorable game. One that sacrifices a deep story for some of the best graphics, gameplay, and overall enjoyability. Overall: 9/10 |
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I wonder what the character limit on this thing is. |
Affected by 'Laziness Syndrome'
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Last Post: 1904 days
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01-20-15 10:04 AM
patar4097 is Offline
| ID: 1127371 | 96 Words
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patar4097
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Great review as always, dude! And props for actually making me go and listen to the Rocket Barrel theme. I forgot how great the tune was since all the challenge in those stages, and even when going back to them when I was able to beat them on my first try (yes, even the stupid bat one), I still never focused on the music enough. But as usual, you added great detail, threw in the little jokes, and it 's not something so big that it's boring to read. 9.5/10 Not enough Toad Treasure Tracker references. But as usual, you added great detail, threw in the little jokes, and it 's not something so big that it's boring to read. 9.5/10 Not enough Toad Treasure Tracker references. |
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Affected by 'Laziness Syndrome'
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(edited by patar4097 on 01-20-15 10:05 AM) Post Rating: 1 Liked By: Uzar,
01-20-15 11:08 AM
juuldude is Offline
| ID: 1127390 | 78 Words
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juuldude
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Likes: 1 Dislikes: 0
Awesome review! I've never played this game since I don't own a Wii or a Wii U but it sounds like a great game. Pretty much every game with Donkey Kong in it becomes a good game for some reason. I like your writing style and how specific you were about certain small things that you noticed in this game, and that you mentioned how the Wii controller can react and that the game has sequels. Good job! |
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Dutch vizzedeer and Professor Layton fan |
Affected by 'Laziness Syndrome'
Registered: 02-26-11
Location: Holland, The Netherlands, which you prefer
Last Post: 2069 days
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Post Rating: 1 Liked By: Uzar,