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Uzar
01-20-15 09:47 AM
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juuldude
01-20-15 11:08 AM
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Donkey Kong Returns to Platforming

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
10
8.5
8.5
8
7
8.5
Uzar's Score
9
10
8
8
8
5
7

01-20-15 09:47 AM
Uzar is Offline
| ID: 1127365 | 1123 Words

Uzar
A user of this
Level: 140


POSTS: 2329/6433
POST EXP: 345123
LVL EXP: 32538698
CP: 25933.5
VIZ: 555693

Likes: 5  Dislikes: 0
Donkey Kong Country Returns had me hyped from the first trailer. And boy
was it worth waiting for! Donkey Kong Country Returns is a reboot to
the DKC series, at least it kind of is. Old title, but with new
developers behind it. But how does this banana peel in terms of
reviewability? I...Don't know what that means myself. BUT IT'S REVIEW
TIME!



Graphics: 10/10

This game is simply beautiful. The characters are designed
fantastically. Donkey Kong looks like a big fuzzy ape. And Diddy is more
monkey-ish than before. The enemies look great too. The Tikis I'll
admit are pretty generic looking. But there's some level of detail to
them. But the animal enemies are great! The Dodo...Crow things? They are
pretty well made. The crabs, mole miners, and Squiddicus also stood out
the most in terms of design to me. It all looks great, but there was
more care put into some enemies more than others. The backgrounds look
AMAZING! In areas like World 2 you can tell that just as much care and
effort was put into the backgrounds as the actual game itself. The first
levels in each world do an amazing job graphically. They actually
transition from the last world's design into the new one. The foreground
where all the action takes place looks amazing as well. I also like the
few levels where you appear to be just a silhouette, with your red tie
standing out sharply. It almost looks like it could be a poster, or
something. Anyway, you'll get one beautiful platformer out of this game.



Sound: 8/10

The sound in this game is great! They fit the levels, and the
atmosphere of the world perfectly. The music can become a bit
forgettable unless you aren't focusing on it. But once you go back and
listen you'll ask yourself "Why did I forget something as great as
this?". One of the most catchy tunes this game has to offer goes
alongside some of the most infuriating levels you'll ever play. The
Rocket Barrel Theme...*shudders*

The sound effects are great also. When you stomp on an enemy you get
a pretty satisfying "Kerthunk!" sound coming out of your wii remote and
TV. DK has some newer-ish hoots and howls that are used in later games.
The same goes for Diddy, but in multiplayer there's an even better
effect. His Peanut Popgun makes an adorable popping sound!



Addictiveness: 8/10

This is addictive for all the same reasons the originals were, in my
opinion. Fantastic smooth gameplay, pretty challenging levels, and
collectables to get inside each level. There's enough to keep you
playing for quite awhile. Well, that is if the later levels don't make
you ragequit first.
But, there are a few genuinely fun to play levels. And if you want to
go back through and improve your best time, or go back for bonuses you
missed, that's more than encouraged in this game. This game is more
addicting than a bountiful barrel of bananas.



Story: 5/10

It's what you'd expect from Donkey Kong Country, only with a twist!
Donkey Kong and his second banana Diddy are hanging out at DK's house.
But little do they know of the chaos that is going on right outside. A
terrible trecherous tribe of tikis are hypnotizing animals with their
music to do their bidding! And what do they do with an army of mind
controlled animals? What else, Donkey Kong's banana horde! But they also
try to hypnotize Donkey Kong and Diddy too. The first level takes place
right after that. It starts with you (And player 2 if they exist)
shaking the wiimote and nunchuck around telling that Tiki exactly what
you think of this*. (*Read: Punch the lights out of the possesed musical
instrument) And so, the banana collecting adventure begins!



Depth: 8/10

The depth here is almost shocking. In each level, lots and lots of
time was spent designing them. Their layout, design, length, and all
that. But there are also lots of hidden areas too! And each level has
it's own name also. And in every level you'll find 5-7 puzzle pieces,
most of them are hidden pretty well though. But there are also the
letters K-O-N-G scattered around, although those are a bit easier to
find. If you're having trouble with them, the game has Squawks, a parrot
you can rent for a level, and he will squawk when you're near a puzzle
piece. That makes it sort of easier. But if you're making it a goal for
100% it will only be mildly frustrating either way. It actually reminds
me of Yoshi's Island in a way. Lots of hidden objects to go after, and
the difficulty only a true legend can tackle.



Difficulty: 7/10

The challenge here is surprising, in the midst of NSMB remakes, bland shooters, and Captain Toad AKA: The reason video games are considered an art form
there stands out the Donkey Kong Country series. A game with a shocking
amount of care put into every detail. A game with collectables and
bonus areas infuriating to even the calmest of gentlemen. All in the
sake of getting 100%, or in some cases, just making it to the end!
Expect fome very fun, but at the same time, frustrating difficulty
spikes. But, the challenge cam be self-imposed at times. As how going
out of your way to get puzzle pieces usually requires going through an
obstacle a trickier way than just jumping over it. But, in the face of
all this difficulty. For a few Banana Coins you can buy some items to
nullify the challenge, if you wish. It's sequel goes even farther. But
since this doesn't have them it's harder! You have Banana Juice, which
makes you go Super Sayin colored and take 10 extra hits. A wooden heart
which extends your life meter, the previously mentioned Squawks, and
extra lives!

The controls are smooth, but require waggleing. (Unless you're using
the 3DS version) You use the nunchuck to move around, A to jump,
shaking the controllers to roll, and crouch and shake to blow (It's more
useful than it sounds), double press A to use Diddy's jetbarrel, and Z
to grab and throw things. It's smooth and responsive. And really easy to
learn also.



This is one of the better games for the Wii. It has a sequel, and
TWO remakes already! One for the 3DS, and one coming to the Eshop for
Wii U. A bit early in my opinion. But this game is a masterpiece in
almost every way. It all ties together for a very memorable game. One
that sacrifices a deep story for some of the best graphics, gameplay,
and overall enjoyability.



Overall: 9/10
Donkey Kong Country Returns had me hyped from the first trailer. And boy
was it worth waiting for! Donkey Kong Country Returns is a reboot to
the DKC series, at least it kind of is. Old title, but with new
developers behind it. But how does this banana peel in terms of
reviewability? I...Don't know what that means myself. BUT IT'S REVIEW
TIME!



Graphics: 10/10

This game is simply beautiful. The characters are designed
fantastically. Donkey Kong looks like a big fuzzy ape. And Diddy is more
monkey-ish than before. The enemies look great too. The Tikis I'll
admit are pretty generic looking. But there's some level of detail to
them. But the animal enemies are great! The Dodo...Crow things? They are
pretty well made. The crabs, mole miners, and Squiddicus also stood out
the most in terms of design to me. It all looks great, but there was
more care put into some enemies more than others. The backgrounds look
AMAZING! In areas like World 2 you can tell that just as much care and
effort was put into the backgrounds as the actual game itself. The first
levels in each world do an amazing job graphically. They actually
transition from the last world's design into the new one. The foreground
where all the action takes place looks amazing as well. I also like the
few levels where you appear to be just a silhouette, with your red tie
standing out sharply. It almost looks like it could be a poster, or
something. Anyway, you'll get one beautiful platformer out of this game.



Sound: 8/10

The sound in this game is great! They fit the levels, and the
atmosphere of the world perfectly. The music can become a bit
forgettable unless you aren't focusing on it. But once you go back and
listen you'll ask yourself "Why did I forget something as great as
this?". One of the most catchy tunes this game has to offer goes
alongside some of the most infuriating levels you'll ever play. The
Rocket Barrel Theme...*shudders*

The sound effects are great also. When you stomp on an enemy you get
a pretty satisfying "Kerthunk!" sound coming out of your wii remote and
TV. DK has some newer-ish hoots and howls that are used in later games.
The same goes for Diddy, but in multiplayer there's an even better
effect. His Peanut Popgun makes an adorable popping sound!



Addictiveness: 8/10

This is addictive for all the same reasons the originals were, in my
opinion. Fantastic smooth gameplay, pretty challenging levels, and
collectables to get inside each level. There's enough to keep you
playing for quite awhile. Well, that is if the later levels don't make
you ragequit first.
But, there are a few genuinely fun to play levels. And if you want to
go back through and improve your best time, or go back for bonuses you
missed, that's more than encouraged in this game. This game is more
addicting than a bountiful barrel of bananas.



Story: 5/10

It's what you'd expect from Donkey Kong Country, only with a twist!
Donkey Kong and his second banana Diddy are hanging out at DK's house.
But little do they know of the chaos that is going on right outside. A
terrible trecherous tribe of tikis are hypnotizing animals with their
music to do their bidding! And what do they do with an army of mind
controlled animals? What else, Donkey Kong's banana horde! But they also
try to hypnotize Donkey Kong and Diddy too. The first level takes place
right after that. It starts with you (And player 2 if they exist)
shaking the wiimote and nunchuck around telling that Tiki exactly what
you think of this*. (*Read: Punch the lights out of the possesed musical
instrument) And so, the banana collecting adventure begins!



Depth: 8/10

The depth here is almost shocking. In each level, lots and lots of
time was spent designing them. Their layout, design, length, and all
that. But there are also lots of hidden areas too! And each level has
it's own name also. And in every level you'll find 5-7 puzzle pieces,
most of them are hidden pretty well though. But there are also the
letters K-O-N-G scattered around, although those are a bit easier to
find. If you're having trouble with them, the game has Squawks, a parrot
you can rent for a level, and he will squawk when you're near a puzzle
piece. That makes it sort of easier. But if you're making it a goal for
100% it will only be mildly frustrating either way. It actually reminds
me of Yoshi's Island in a way. Lots of hidden objects to go after, and
the difficulty only a true legend can tackle.



Difficulty: 7/10

The challenge here is surprising, in the midst of NSMB remakes, bland shooters, and Captain Toad AKA: The reason video games are considered an art form
there stands out the Donkey Kong Country series. A game with a shocking
amount of care put into every detail. A game with collectables and
bonus areas infuriating to even the calmest of gentlemen. All in the
sake of getting 100%, or in some cases, just making it to the end!
Expect fome very fun, but at the same time, frustrating difficulty
spikes. But, the challenge cam be self-imposed at times. As how going
out of your way to get puzzle pieces usually requires going through an
obstacle a trickier way than just jumping over it. But, in the face of
all this difficulty. For a few Banana Coins you can buy some items to
nullify the challenge, if you wish. It's sequel goes even farther. But
since this doesn't have them it's harder! You have Banana Juice, which
makes you go Super Sayin colored and take 10 extra hits. A wooden heart
which extends your life meter, the previously mentioned Squawks, and
extra lives!

The controls are smooth, but require waggleing. (Unless you're using
the 3DS version) You use the nunchuck to move around, A to jump,
shaking the controllers to roll, and crouch and shake to blow (It's more
useful than it sounds), double press A to use Diddy's jetbarrel, and Z
to grab and throw things. It's smooth and responsive. And really easy to
learn also.



This is one of the better games for the Wii. It has a sequel, and
TWO remakes already! One for the 3DS, and one coming to the Eshop for
Wii U. A bit early in my opinion. But this game is a masterpiece in
almost every way. It all ties together for a very memorable game. One
that sacrifices a deep story for some of the best graphics, gameplay,
and overall enjoyability.



Overall: 9/10
Vizzed Elite
I wonder what the character limit on this thing is.


Affected by 'Laziness Syndrome'

Registered: 06-03-13
Location: Airship Bostonius
Last Post: 1904 days
Last Active: 1875 days

Post Rating: 5   Liked By: cnw64, juuldude, NovemberJoy, patar4097, Snu,

01-20-15 10:04 AM
patar4097 is Offline
| ID: 1127371 | 96 Words

patar4097
Level: 131


POSTS: 4449/5166
POST EXP: 330330
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Likes: 1  Dislikes: 0
   Great review as always, dude! And props for actually making me go and listen to the Rocket Barrel theme. I forgot how great the tune was since all the challenge in those stages, and even when going back to them when I was able to beat them on my first try (yes, even the stupid bat one), I still never focused on the music enough.
   But as usual, you added great detail, threw in the little jokes, and it 's not something so big that it's boring to read. 9.5/10 Not enough Toad Treasure Tracker references.
   Great review as always, dude! And props for actually making me go and listen to the Rocket Barrel theme. I forgot how great the tune was since all the challenge in those stages, and even when going back to them when I was able to beat them on my first try (yes, even the stupid bat one), I still never focused on the music enough.
   But as usual, you added great detail, threw in the little jokes, and it 's not something so big that it's boring to read. 9.5/10 Not enough Toad Treasure Tracker references.
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 10-28-10
Last Post: 1954 days
Last Active: 767 days

(edited by patar4097 on 01-20-15 10:05 AM)     Post Rating: 1   Liked By: Uzar,

01-20-15 11:08 AM
juuldude is Offline
| ID: 1127390 | 78 Words

juuldude
Level: 117


POSTS: 3390/3976
POST EXP: 272721
LVL EXP: 17379181
CP: 13285.8
VIZ: 512838

Likes: 1  Dislikes: 0
Awesome review! I've never played this game since I don't own a Wii or a Wii U but it sounds like a great game. Pretty much every game with Donkey Kong in it becomes a good game for some reason. I like your writing style and how specific you were about certain small things that you noticed in this game, and that you mentioned how the Wii controller can react and that the game has sequels. Good job!
Awesome review! I've never played this game since I don't own a Wii or a Wii U but it sounds like a great game. Pretty much every game with Donkey Kong in it becomes a good game for some reason. I like your writing style and how specific you were about certain small things that you noticed in this game, and that you mentioned how the Wii controller can react and that the game has sequels. Good job!
Vizzed Elite
Dutch vizzedeer and Professor Layton fan


Affected by 'Laziness Syndrome'

Registered: 02-26-11
Location: Holland, The Netherlands, which you prefer
Last Post: 2069 days
Last Active: 1298 days

Post Rating: 1   Liked By: Uzar,

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