Have you ever wondered how YOU would fare as the leader of an Empire? Now’s your chance! What will it be: bloody military conquests? conquer a new world in outer space? get a better score than your opponents at the end of the game? The choice is yours! Discover or rediscover the very first game of a series that has existed for over 20 years, going across many consoles.
Graphics: 4/10
The game isn’t exactly appealing to the eye. I don’t know how it looked on the PC, but the Super Nintendo version didn’t make much of the console’s graphics (compared to, say, Star Fox). You see pictures of your units moving around the screen, and their color is the only way you can distinguish your own from other civilizations’.
The overworld map is overly simplistic. The water does flow a little, but solid ground details are basic. You see plains, grassland, mountains/hills and tundra that are uniformly colored. There are sometimes resources (shield, gold, gems) but they don’t add much appeal. Also, cities are merely represented by numbers indicating the population. The only detail that can be added is city walls, in which case the square is fortified, and also a more solid color if a unit is present. On a more positive note, the game can generate an infinity of maps, meaning no two game will be the same.
But the worst part is the City menu. Having played Civilization II (on PC) first, I have to say I was extremely confused at first with the menu. Not only have I had a hard time figuring out where the food screen is (I’ve lost so many settlers because I didn’t rearrange production), but navigating between the different screens is so hard without a mouse.
Finally, you get tired of the “movies” very quickly that you usually turn them off. At first, it was refreshing to see those settlers creating a city, this parade celebrating your the mob denouncing your crappy rule. But since you see the video every single time you commit the actions, it gets tiring.
Music: 4/10
Let’s be honest: Until Civilization IV (for me), the series wasn’t renowned for its magnificent soundtrack. There are only 10 or so tracks in the entire game: Four for the overworld map (you have the same music for many, many turns), the city music (which changes for a festival/a riot), the space victory music and the intro.
However, the sound effects of modern units have a realistic feel to them. Starting with musketeers, gun units sound like they’re shooting, and modern canons/tanks sound like they’re shooting some heavy shells. Otherwise, most units have the same dull sound when they attack (a simple pop).
Addictiveness: 10/10
This is where Civilization truly shines. Since building an empire is a very long term project, you will need to be patient to make sure it’s sustainable: Levy enough taxes, keep your people happy so they work, pay for enough research so your weapons are up-to-date and your scientists make your life easier with universities, banks and various Wonders that cheer up your people or send you to space.
You start the game with only two settlers and a completely dark map. Exploring is crucial so you can find the ideal terrain to build your city, find isolated tribes that will (hopefully!) give you gold or mercenaries and find opposing empires to either build ties or crush them.
Depth: 9/10
Civilization has created this wonderful tradition of exploring human history and reliving in acceleration. Discover The Wheel so you can build chariots and Stirrup so you can build roads over rivers. Make research in Monotheism so you can build cathedrals and the Sistine Chapel to make people happy or in Astronomy so you can build Copernicus’ Observatory and increase science in your city.
Think of most of humans’ greatest constructions (the Hanging Gardens, the Colossus, the Pyramids, hell even the Statue of Liberty) or achievements (Darwin’s or Magellan’s voyages, the Manhattan project) and you have the possibility to accomplish them. Although their effects tend to expire too quickly (Shakespeare’s Theater effect is cancelled out by television), they still serve their purpose.
You can also choose among 14 of the greatest empires that have existed: France, England, Japan, China… It doesn’t seem to make a difference whichever one you choose, though.
Difficulty: 5/10
Until Warlord at least, this game is a joke. With enough patience and a lot of resetting, you can have a militia (the very first attack unit you get) kill a tank. Plus, despite a hyperactive production, I’ve never gotten any pollution to clean up.
However, the game does get more difficult as the level increase. Your people get more restless (they get unhappy quicker), research develops slower and the AI gets more aggressive.
In short, despite less-than-ordinary graphs and music, Civilization is a must. Creating your own history is not something you can do every day. Let’s see if you can find the perfect balance between brain and brawn, between dove and hawk, unless you want to be destroy either because of your pacifism or your ruthlessness!
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