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12-27-14 01:24 PM
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The 7th Saga: The New Classes, 1st review
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12-27-14 01:24 PM
poopywyatt is Offline
| ID: 1116911 | 2346 Words
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poopywyatt
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POSTS: 6/24
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The 7th Saga: The new classes is a few remake of the original 7th Saga for the Super Nintendo. Like in the descr New Classes: I find the new classes do not add anything new to the game. Just changes in text. Weapons/Armor: I have noticed a few changes is what an apprentice can hold, but not enough to matter in the end. One HUGE change is that all the weapons and armor have received major boosts to their attack/defense points up to doubling or tripling their value. New Item shop: very late in the game after you have gone back in time and are investigating the old Melenam, there is a town that sells power/vitality/magic/defense/etc potions that boosts your stats permanently. At this time I was able to grind for levels and use the extra money to further beef up my characters and max out on stats. This changed my game play style as in the first 70% of the game I am not worried about dieing as I would just grind for gold. Now I was conscientious about NOT dieing so I can save up money for extra stat boosts. Leveling: It seems there is less experience needed to gain levels, especially in the later levels. It is not as noticeable in the beginning of the game, but towards the end I am gaining levels VERY quickly. Monsters: appears unchanged. The Verdict: I found this as an enjoyable hack of the game 7th Saga.The subtle nuances I feel enhanced it and I still got my 7TH Saga fix from this version. If you are 7th Saga fan, you will enjoy this version for a change of pace. My 7th Saga review: The 7th Saga is a unique game that came out in the early to mid 90's for the Super Nintendo. I do not remember many people other than myself, my brother, and one of my friends actually playing this game. Due to the online community, it appears that still not a lot of other people have played it. This game never was as popular as its contemporaries such as the Final Fantasy games or Chrono Trigger. However I would consider this an amazing 16 bit gem, and I hope other people would consider this game a 16 big gem as well. Hint hint. The 7th Saga is a turn based JRPG. You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and gold. Buy weapons and armor, defeat bosses when then cross your path. This game is part of an unofficial trilogy of games by Enix for the Super Nintendo, with other two being 7th Saga 2: Mystic Arc, and Brainlord. However Mystic Arc is considered the true sequel (but it’s really a prequel I think). There is a Mystic Arc 2 for the Playstation 1, but I do not have any information on that game. All three of the games have similar graphics and even names of characters. Mystic Arc has an identical fighting system. A review on that game will come later. There are some speculations of how these games are connected, but I will not go into those in this review. Graphics: Honestly, the graphics are nothing special for what the Super Nintendo could have offered. The best way I could describe this game graphically is average, or bland. There is nothing special about the over world, and the towns and dungeons do not distinguish themselves from each other. There are a few outliers though. Some of the bosses look amazing, and I think the final boss is stunning, as he takes up most of the screen and looks terrifying. I think a remake of this game with better graphics would do this game justice. Addictiveness: I have a special hypothesis about this games addictiveness. If someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must level grind for most of the game. After the long hours of grinding, one will finally see the fruits of their persistence in the ability to dominate enemies that were prior so the grinding, dominate them. There is a very notable difference between one's current level and the levels prior to the grinding. Increasing one's strength or defense with by 10 points may mean the difference between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon Quest games. This game shares a spiritual RPG lineage in my opinion. The answer to MOST (I use the word MOST for reasons I will explain later) of this game's difficulty can be solved with more grinding. Story: The legendary King Lemele recruits 7 apprentices and trains them for five years. After the training they are set to search the world in an attempt to find and collect the 7 magical runes. By doing so, they will obtain wondrous powers. You play as one of the 7 apprentices. Because of the ability to choose between 7 unique characters, this adds a lot of replay value to this game. Additionally, as you play the game, you will be able to choose another apprentice to join your party. Each character has their own unique characteristics, strengths, and weaknesses. Kamile is your basic overall fighter, offensive magic user and defensive magic user. He can use a variety of equipment, but overall he is a jack of all trades and a master of none. He is always a good choice as a companion. Lux is a robot who is a power house in HP and defence. He is also a good fighter and usually receives high stat boosts with levels. Lux is a poor magician, although he can use thunder magic (but his magic is so low that it is still useless) and his agility is low. Lejes is a unique demon character who can be characterized a almost purely offensive. He is fast, has above average attack and can use most swords and is a strong offensive magic user. However this character is not the strongest fighter nor strongest offensive magic user, and he is very weak in defense and you will find that you will die quite often with this character unless you over level quite a bit. Olvan is a power house dwarf who is the fighting specialist. He can use the best weapons and can destroy most enemies with a single blow or a defense/attack blow. Unfortunately he is the slowest character, and his offensive magic is terrible. He has a few good defensive and healing spells though. Valsu is your typical defensive magic user and can use every single defensive and healing magic spell. He can be a good companion to the offensive characters. Wilme is an alien of some kind, but in my opinion looks like and attacks like an enemy called Flame in the game. He probably receives the best stat boosts per level, with overall high stats except for MP and magic. He is fast, tough, a powerful fighter, and just a cheap character. Playing as Wilme you will accumulate a lot of gold. He can only use 1 weapon that you obtain late in the game as an item drop from an enemy. Finally there is Esuna, the bipolar elf-mage who is the stereotypical offensive magic user. She is fast, uses the weakest mage-related weapons and armor and has amazing magic spells. The story begins after being given a crystal orb with will alert you to surrounding enemies, nearby runes and treasure chests. You can then talk to the other apprentices and learn a little about their personalities. Your first main objective is to defeat the vengeful dead dog spirit of a ruined old castle. Then you will obtain the Gate of Earth Key which will allow you to pass a gate to your next 2 towns. In these towns you will be able to find another apprentice to join you in your quest. The apprentices will either reject you, challenge you to a fight, or join you. Here you will also discover the ancient civilization of Melanam and obtain your first rune. After traveling through some underground tunnels you will find yourself on the South side of the main continent. You will help a village get some water and be rewarded with another rune. Then you will run into the city of Patrof, which has been taken over by one of the other apprentices. Defeat him or her to receive the third rune. Then you make your way over to the town of Bone where you will take 1 (or 2 ) of three paths, depending on your character or your companion. You will either go to an underground lake, go to the Tower of Grime to be transported to another tower, or help a child and then be transported via boat to the north half of the continent. In this part of the game, the world opens up and and the next three runes can be obtained in any order. Here is also you will do a lot of grinding. There are a few optional things you can do like a secret cave, or help stop a war between two rivaling city-states. You will eventually take a flying contraption across the sea to another country. While traveling towns here, you will be curses and lose the ability to loose magic. You will then have to defeat a boss without the use of magic. If you have 2 magic users, you will have a very difficult time here. Then you will go after Gorsia, and after defeating him you will gain the 7th run... only be transported back in time 5,000 years and find yourself waking up in a bed in a small town. You quickly learn that Gorsia came back from the furture, beat Saro and is sitting high in his castle. While this is happening, the current civilization of Melanam is alive and well and working on a scientific/dark magical method to defeat Gorsia. As you investigate Melenam, their machine goes haywire and you defeat the machine which brings about the ultimate destruction of civilization and resulting in stranding you and a group of Melanam survivors on a continent where Gorsia is located. You then find Saro, learn some back story, re-receive the seven runes, travel to Gorsia’s castle and finally defeat him. There is only one ending, regardless of which apprentice or companion you have chosen. There is a slight twist at the end, but I will not spoil that part for you. That is what YouTube is for haha. Music: This game’s music, like the graphics, are bland to average at best. The music does change in the over world when you arrive on a new plane or section of the game which is nice. The dungeon theme is actually pretty good and a modern fan remake or heavy metal remake would sound awesome. I have notice the town music being used by certain internet shows such as the Game Theorist, Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I think people have made better use of the music outside of the game, then the developers did inside of the game. Difficulty: This game can be pretty unforgiving and even brutal at times. You will learn to save the game even before speaking to any other apprentice. When fighting the other apprentices, you will note that they are vastly stronger than you at the same level. I must divulge some information about the general difficulty of the game and about the difficulty of the apprentices. From my research, there are actually two versions of this game. The Japanese version and the American version of the game. The Japanese version is actually easier, whilst the American version is much more difficult. In the Japanese version, the characters gain more stat points per level and it is easier to level up. For some reason the game was made much harder in the American version. In the American version, you gain the American stats, but the apprentices you fight or accept as companions gain levels according to the Japanese version. You cannot out level the other apprentices. They will always be around the same level as you are. This is the reason they will always seem super powerful compared to you at the same level. When you die in this game (and if you are new to this game, YOU WILL DIE), you will find that this does not result in a game over. You just start over in the last inn you save at with half your money. The game does have a unique jewel system which helps alleviate money loses. There are jewels called opal, rubies, emeralds, sapphires etc. that can be bought and sold at the same price. The in-game explanation is that when you die, the monsters steal your money, but they do not like jewels so they leave them alone. Depth: Depth from this game can come from which apprentice you decide to play, and which apprentice, if any, you decide to accept as a traveling companion. The higher level you are , the stronger they will be when you accept them as a companion. Fellow apprentices and runes: This section is a combination of depth and difficulty. If you have a rune, and fight another apprentice AND lose, that apprentice will take ALL your runes. Depending on what section of the game you are in, this can make hunting down that apprentice and defeating him/her can be VERY difficult. Hence, as stated above, you will learn to save the game before talking to any other apprentice, and then reset after you lose. |
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Post Rating: 1 Liked By: Dragoon26,
12-29-14 12:03 PM
MysteryMan007 is Offline
| ID: 1117283 | 33 Words
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MysteryMan007
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POSTS: 157/205
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poopywyatt : Wow, this is as thorough a review as you can make. And that goes for any game. I'm impressed with this one, nice going. It kinda makes want to try the game. |
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