Oh man, this game. My love for this game is hard to put in words, but I can sure try my best. This game, is the combination effort of the Dream Team, consisting of Hironobu Sakaguchi, the creator of Square's Final Fantasy series, Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series, and Akira Toriyama, who had worked with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu. That's the people this game had working on it, this game had so many people with amazing talent backing, it had its own pedigree . It had everything you could ask for from a game. A decent difficulty, a nice storyline, character's that made you feel for them, and made you want to see them succeed and survive. It didn't just point you at the bad guys and say 'kill it' they gave you reasons to both love and hate the character's. It shows you that your actions mean something, and aren't just a plot device on the route from point A to point B. The game tells you the story, while still leaving just a bit for your imagination to play with, and is so rich with culture and and humour, and the whole game smells of an unmatched creativity. The game knew when and how to take itself seriously, but also knew when you should relax and have a bit of fun.
In a gameplay aspect, I suppose that I should say that It takes a unique take on battle for two reasons. One is that while most games transfer you to some alternate dimension to fight any enemy you may happen across, Chrono Trigger does not, you stay in the area you were in before the fight started, just in a 'battle mode.' The second thing they do is that while you get techniques that you can use as a single character, you can also wait until more characters can take their turns, and combine techniques to form stronger double or triple techs, but which cost the same as if each character was using one of their solo techs.
As for enemies and areas, they get tougher and larger as the game progresses, and they will get more frustrating, but never undefeatable. There are a lot of endgame side quests, and they all result in a great power boost to your characters, and you also won't be short on money, or at least not usually. Even once you beat the game, there's still more to do, and there are 17 different endings based on when you fight the final bosses and your choices up to that point. The music is atmospheric, providing an amazing mood to go along with the many different areas, and so much more. Honestly, I could gush about how amazing this game is for several more paragraphs, but I implore you, dear reader of this review, come, play this game, I think you'll be glad you did. Oh man, this game. My love for this game is hard to put in words, but I can sure try my best. This game, is the combination effort of the Dream Team, consisting of Hironobu Sakaguchi, the creator of Square's Final Fantasy series, Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series, and Akira Toriyama, who had worked with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu. That's the people this game had working on it, this game had so many people with amazing talent backing, it had its own pedigree . It had everything you could ask for from a game. A decent difficulty, a nice storyline, character's that made you feel for them, and made you want to see them succeed and survive. It didn't just point you at the bad guys and say 'kill it' they gave you reasons to both love and hate the character's. It shows you that your actions mean something, and aren't just a plot device on the route from point A to point B. The game tells you the story, while still leaving just a bit for your imagination to play with, and is so rich with culture and and humour, and the whole game smells of an unmatched creativity. The game knew when and how to take itself seriously, but also knew when you should relax and have a bit of fun.
In a gameplay aspect, I suppose that I should say that It takes a unique take on battle for two reasons. One is that while most games transfer you to some alternate dimension to fight any enemy you may happen across, Chrono Trigger does not, you stay in the area you were in before the fight started, just in a 'battle mode.' The second thing they do is that while you get techniques that you can use as a single character, you can also wait until more characters can take their turns, and combine techniques to form stronger double or triple techs, but which cost the same as if each character was using one of their solo techs.
As for enemies and areas, they get tougher and larger as the game progresses, and they will get more frustrating, but never undefeatable. There are a lot of endgame side quests, and they all result in a great power boost to your characters, and you also won't be short on money, or at least not usually. Even once you beat the game, there's still more to do, and there are 17 different endings based on when you fight the final bosses and your choices up to that point. The music is atmospheric, providing an amazing mood to go along with the many different areas, and so much more. Honestly, I could gush about how amazing this game is for several more paragraphs, but I implore you, dear reader of this review, come, play this game, I think you'll be glad you did. |