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Borderlands 2, the game that made me not hate all shooters.
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9
8.5
8
9
7.5
9
5.5
07-29-14 02:37 AM
Chindogu is Offline
| ID: 1059719 | 1111 Words
| ID: 1059719 | 1111 Words
Chindogu
Level: 68
POSTS: 684/1197
POST EXP: 82905
LVL EXP: 2647771
CP: 3326.1
VIZ: 126892
POSTS: 684/1197
POST EXP: 82905
LVL EXP: 2647771
CP: 3326.1
VIZ: 126892
Likes: 0 Dislikes: 0
Borderlands 2, the game that made me not
hate all shooters. When I bought the original Borderlands it was because it was a shooter that didn’t dwell on war, had nice graphics, and was most importantly fifteen bucks. When I got home, installed it, and loaded it up I expected nothing spectacular or particularly awesome, but I was wrong. I immediately became a fan of the franchise and bought Borderlands 2 when I had the chance and boy was I not disappointed. Graphics 9.0 The graphics of Borderlands 2 are quite unique for a video game in the sense that they feel like the art of a comic book. The attempt to make the game unrealistically drawn and at the same time realistic enough to immerse the player succeeded quite well. The player could find him/herself wandering around an area filled with snowcapped mountain peaks and suddenly come upon something that almost resembles a shanty town were bandits live. Of course the bandits are pissed that someone is disturbing their shady little lives and will attempt to kill the player(s) if that happens. Now we get to see what these bandits look like. Few of the bandit type enemies are unrealistic in their models proportioning, except the goliaths for example, but wear interesting costumes nonetheless. Most just wear a generic red cloth around their head with a borderlands emblem on it and an inoffensive looking jacket and pants, but some have truly comic bookish costumes: spiked helmets, spiked shoulder pads, and of course spiked boots. Not once did I think an areas or characters graphic looked out of place or poorly done, the art style was consistent throughout the entire game. I rate the graphics for this game at a 9.0 since I found them thoroughly enjoying. Sound 7.0 *A screaming Psycho Midget runs towards you as a Nomad bellows commands and gunshots ring out* Ah the sound of an imminent battle. Feral screams, deep throated taunts and insults, and even the ever welcome clinking, banging, and sometimes stuttering gunshot make up that sound. Despite some of the sounds having to be handmade or heavily edited to sound like what they were, all of the sounds in the game were well recorded or crafted. Even the grunting and footfalls you hear all the time without a choice didn’t become grating at all. Well, maybe the Handsome Jack voice did get a little annoying at times, but it was supposed to do that so still well done. I’ll rate the sound at 7.0. Addictive 8.0 What was the addictiveness of Borderlands 2? Well, that really depends on if you like the humor provided by the developers. It’s on the verge of being censored (just look at the name of one of the enemy classes ‘Midget’) and is filled with cheap, innuendo filled, and downright rude jokes that most of my generation find funny for some reason. The addictiveness also depends on if you like shooters, which you must if you bought this game like I did. Now, since I find both of these things entertaining, I rate this games addictiveness at 8.0. Story 8.0 The story of Borderlands 2 is one of bad business, a powerful business d*******g, and a handful of renegades who want to stop him and/or get what he’s after when all is said and done. The games intro shows the four default characters riding the train into Pandora when suddenly an assassination attempt occurs. Hyperion robots come out from the other train cars and from under the seats, the four characters ready their weapons and start fighting. After all the robots have been destroyed the four make their way into another of the train cars and discover something rather disturbing: it’s filled entirely with dynamite and a mannequin of Handsome Jack, the villain. The mannequin plays a pre-recorded while turning to face the doorway, blows up, and destroys parts of the train. Now that’s just a taste of the wild, funny, and sometimes disturbingly twisted story of Borderlands 2. I found the story enjoyable, thus, I rate it at 8.0. Depth 6.0 I found myself, at times, not wanting to leave the world of Pandora and instead continue to kill, loot, and listen to snarky dialogue. I could sit for hours and play this game and not become bored, yet I could never lose myself in the game world like I can with Skyrim. While sure to eat up a good chunk of your time if you let it, you won’t become utterly lost in Borderlands 2 like some other games. However, since this game is a shooter that actually has a story that keeps you coming back (unlike most shooters I might add), characters that actually have a little depth to them, and eye-catching graphics it is by no means a shallow game. I give depth a 6.0. Difficulty 6.5 Borderlands 2 unlike most shooters uses a leveling, skill tree, and a “baddass rank “system to help with balance issues. When I started playing Borderlands 2 I was relatively new to shooters having only played maybe three or four others, all of which tried to capitalize on other aspects of the game such as horror or stealth, and was not overly familiar with this genres gameplay. However I soon got the hang of it and was enjoying the sarcastic, outright rude and innuendo filled jokes of Borderlands 2. The humanoid enemy’s in this game all had a pretty similar combat style: find, attack, get under cover, and repeat, yet they all had minor differences that made them unique. Bandits simply did the above with guns and grenades where Psycho’s did the above with bone saws, yes, Bone saws. Yes this is a minor difference, one is primarily mêlée and one is primarily ranged, but this minor difference helps to add variety to the enemy’s and helps to make prioritizing which enemy to kill first more important. This variety in enemy design and AI adds subtle difficulty to the game while also increasing immersion potential if executed properly. Overall, the game was difficult enough to provide an enjoyable challenge yet not to hard or too easy to be unenjoyably. One tip though, if it is possible to play the game online with your internet connection I strongly suggest you do. Borderlands 2 was designed to be played with a group of people, and is far more enjoyable when you have someone to help you during that boss fight you didn’t properly prepare for. I’ll give the difficulty a 6.5. And so ends my second review. Tips for future ones (although likely never to happen again) would be appreciates. hate all shooters. When I bought the original Borderlands it was because it was a shooter that didn’t dwell on war, had nice graphics, and was most importantly fifteen bucks. When I got home, installed it, and loaded it up I expected nothing spectacular or particularly awesome, but I was wrong. I immediately became a fan of the franchise and bought Borderlands 2 when I had the chance and boy was I not disappointed. Graphics 9.0 The graphics of Borderlands 2 are quite unique for a video game in the sense that they feel like the art of a comic book. The attempt to make the game unrealistically drawn and at the same time realistic enough to immerse the player succeeded quite well. The player could find him/herself wandering around an area filled with snowcapped mountain peaks and suddenly come upon something that almost resembles a shanty town were bandits live. Of course the bandits are pissed that someone is disturbing their shady little lives and will attempt to kill the player(s) if that happens. Now we get to see what these bandits look like. Few of the bandit type enemies are unrealistic in their models proportioning, except the goliaths for example, but wear interesting costumes nonetheless. Most just wear a generic red cloth around their head with a borderlands emblem on it and an inoffensive looking jacket and pants, but some have truly comic bookish costumes: spiked helmets, spiked shoulder pads, and of course spiked boots. Not once did I think an areas or characters graphic looked out of place or poorly done, the art style was consistent throughout the entire game. I rate the graphics for this game at a 9.0 since I found them thoroughly enjoying. Sound 7.0 *A screaming Psycho Midget runs towards you as a Nomad bellows commands and gunshots ring out* Ah the sound of an imminent battle. Feral screams, deep throated taunts and insults, and even the ever welcome clinking, banging, and sometimes stuttering gunshot make up that sound. Despite some of the sounds having to be handmade or heavily edited to sound like what they were, all of the sounds in the game were well recorded or crafted. Even the grunting and footfalls you hear all the time without a choice didn’t become grating at all. Well, maybe the Handsome Jack voice did get a little annoying at times, but it was supposed to do that so still well done. I’ll rate the sound at 7.0. Addictive 8.0 What was the addictiveness of Borderlands 2? Well, that really depends on if you like the humor provided by the developers. It’s on the verge of being censored (just look at the name of one of the enemy classes ‘Midget’) and is filled with cheap, innuendo filled, and downright rude jokes that most of my generation find funny for some reason. The addictiveness also depends on if you like shooters, which you must if you bought this game like I did. Now, since I find both of these things entertaining, I rate this games addictiveness at 8.0. Story 8.0 The story of Borderlands 2 is one of bad business, a powerful business d*******g, and a handful of renegades who want to stop him and/or get what he’s after when all is said and done. The games intro shows the four default characters riding the train into Pandora when suddenly an assassination attempt occurs. Hyperion robots come out from the other train cars and from under the seats, the four characters ready their weapons and start fighting. After all the robots have been destroyed the four make their way into another of the train cars and discover something rather disturbing: it’s filled entirely with dynamite and a mannequin of Handsome Jack, the villain. The mannequin plays a pre-recorded while turning to face the doorway, blows up, and destroys parts of the train. Now that’s just a taste of the wild, funny, and sometimes disturbingly twisted story of Borderlands 2. I found the story enjoyable, thus, I rate it at 8.0. Depth 6.0 I found myself, at times, not wanting to leave the world of Pandora and instead continue to kill, loot, and listen to snarky dialogue. I could sit for hours and play this game and not become bored, yet I could never lose myself in the game world like I can with Skyrim. While sure to eat up a good chunk of your time if you let it, you won’t become utterly lost in Borderlands 2 like some other games. However, since this game is a shooter that actually has a story that keeps you coming back (unlike most shooters I might add), characters that actually have a little depth to them, and eye-catching graphics it is by no means a shallow game. I give depth a 6.0. Difficulty 6.5 Borderlands 2 unlike most shooters uses a leveling, skill tree, and a “baddass rank “system to help with balance issues. When I started playing Borderlands 2 I was relatively new to shooters having only played maybe three or four others, all of which tried to capitalize on other aspects of the game such as horror or stealth, and was not overly familiar with this genres gameplay. However I soon got the hang of it and was enjoying the sarcastic, outright rude and innuendo filled jokes of Borderlands 2. The humanoid enemy’s in this game all had a pretty similar combat style: find, attack, get under cover, and repeat, yet they all had minor differences that made them unique. Bandits simply did the above with guns and grenades where Psycho’s did the above with bone saws, yes, Bone saws. Yes this is a minor difference, one is primarily mêlée and one is primarily ranged, but this minor difference helps to add variety to the enemy’s and helps to make prioritizing which enemy to kill first more important. This variety in enemy design and AI adds subtle difficulty to the game while also increasing immersion potential if executed properly. Overall, the game was difficult enough to provide an enjoyable challenge yet not to hard or too easy to be unenjoyably. One tip though, if it is possible to play the game online with your internet connection I strongly suggest you do. Borderlands 2 was designed to be played with a group of people, and is far more enjoyable when you have someone to help you during that boss fight you didn’t properly prepare for. I’ll give the difficulty a 6.5. And so ends my second review. Tips for future ones (although likely never to happen again) would be appreciates. |
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Affected by 'Laziness Syndrome'
Registered: 01-17-13
Last Post: 2529 days
Last Active: 1768 days