It's been about an entire year since I last posted a review. Or...anything, really. I planned on reviewing the entire Megaman Zero series, but I guess that never... *Sunglasses* ROLLED around! ...Uh yeah my point is it's good to be back, guys. No cheesy jokes this time, none of that pretending-to-be-funny-by-making-obscure-references crap I tried to pull with my other reviews. Despite how wonderfully cringe-worthy they are. ON WITH THE REVIEW!! Whee...
Something to clear up: I'll be straight with you guys. I do NOT like this game. Like, I really really don't like this game, even though the Zelda series is by far one of my personal favorites. The reasons for this will be explained in due time, if you'd kindly read the rest of this review.
For starters, I'm gonna switch up my approach to doing these reviews. I'm not gonna judge them based on my admittedly biased opinions for certain game franchises, and I'm also going to list pros and cons before the actual evaluation procedures begin. Without further ado, here we go.
THE PROS -Definitely a Zelda game at its core, uses the same free item assignment system that Link's Awakening used -It honestly puzzled me at times, in some good ways too -The GBC allowed for graphical improvements, if only by adding color -New tunes were pretty nice
THE CONS (Kind of a lot for the cons because I'm a pessimist) -Same engine as Link's Awakening with minor tweaks, and BAD tweaks too (explained in evaluation) -Lazily reused graphics ripped directly from LA, even those without actual color -Lazily reused sound effects, music tracks, and even quotes at times that are, once again, ripped straight from LA -Felt too much like some sort of alternate-universe (or Twilight Zone, if you hate this game as much as I do) instead of its own stand-alone game -Linking process that is required for the true ending is tedious and costly, and honestly not worth it -Rarely used any new dungeon/enemy mechanics
If you can identify patterns, you can easily tell that all my main gripes with this game deal with how it lazily and shamelessly rehashes elements that are ripped DIRECTLY from Link's Awakening, and uses them in less-effective ways. One of the main problems with the game engine itself is that it differed from Link's Awakening in a way that, on paper, seems trivial and honestly pointless. However, by actually playing the game, you realize what a heavy impact this mistake in development can present to you. They GREATLY reduced the amount of invincibility frames you receive after taking damage. In Link's Awakening you received about half a second, giving you just the right amount of time to say something like, "Oh hey I got hit I should analyze this enemy's attacking patterns more carefully so that I can dodge them next time." In Oracle of Seasons/Ages, the invincibility frames you get total in at about 0.1 seconds,which is just the right amount of time for you to be able to take a TON of damage (sometimes all of your health) in a less than two seconds flat. This gives you no time to judge distances or attack patterns, which are strategies necessary to play ANY combat-based game. They even reduced the hitstun you receive as well. Attacks push you back nowhere near as much as they did in Link's Awakening. Combine that with the non-existent invincibility frames, and what you get is a frenzied mess of bouncing between multiple enemies and watching helplessly as your health drops to zero. In mere seconds. Good job, Capcom.
Graphics: 7 If I were to review Link's Awakening right now, I'd be giving the graphics an 8 with absolutely no regrets. But for this game, I give it a 7. I'd go even lower if I didn't cut this game some slack for being developed by a 3rd party. Why the sub-par score? Well, as I mentioned in the Cons, this game reuses and rips sprites, tilesets, dungeon tiles, and basically anything you can think of that was in Link's Awakening. Sometimes, the sprites they ripped weren't even updated to have color, causing objects to look VERY out of place with the overworld and dungeons.
Sound: 8 This gets an 8 because while it did rehash some of the likable tracks from Link's Awakening, it still added some that have actually become a few of my favorites in the series. That, and I'm kind of a sucker for chiptune-style music. I dunno, some of it just has that gritty, adventuring feel to it that you can only produce in a Zelda game.
Addictiveness: 6 The amount of times I've yawned, sighed, and grunted while playing this game is enough to make even you, who has condemned yourself to reading this review, fall straight to sleep. These yawns, sighs, and other incoherent noises (most notably, curses) convey many feelings, including, but not limited to; boredom, anger, irritation, contempt, betrayal, and most importantly, disgust. This game just dragged on and on, even for a Zelda game, which has become somewhat infamous with its lengthy and drawn-out introduction cutscenes and/or tutorial sections. It's the first time I've put the game down mid-dungeon to go play something else. It felt like a watered-down, less satisfying version of Link's Awakening. In fact, I'm going to commit the grave sin of comparing this game to Megaman X6. Yeah, I think it's that bad.
Story: 8 Whew...this is the part where I cool down for a bit and cut Oracle of Seasons some slack. The story is, more or less, average for a Zelda game. While I can admit that it's completely generic and probably one of the worst/most boring plotlines out of any Zelda game, it at least knew what a Triforce was.
Depth: 9 I'm gonna go easy on the game for this part too. While I can safely say that I hate this game with a passion, I definitely can't lie about the game and say that there's nothing to do. There's definitely a lot to do in this game, what with your typical sidequests and all, but it's just that unlike other Zelda games...eh...basically what I'm trying to say is: There's a lot to do, but I can't stand doing it. There's a lot of content that's all being forced to work with this horribly butchered game engine. It definitely destroyed all interest I had in completing this game 100%, although I HAVE played it through to its end.
Difficulty: 8 This game is freaking hard. This is a really hard freaking game. There's no other way I can put it to you. But what I CAN say, is that it's hard for all the wrong reasons. The game engine will have you dying constantly, without a shadow of a doubt. This leads to the common "cheap death" kind of scenario, especially when you're pit against slower-moving bosses that can corner you. There's also some puzzles in this game that are just flat out ridiculous. It makes me wonder what kind of hellish nightmare Ages was, seeing how it was a more puzzle-based game compared to Seasons, which was more combat based. At that point though, it's more of a "choose your method of torture" kinda thing rather than a "combat or puzzles" scenario.
Overall: 8 An 8 is the only safe and morally correct rating I can give this game. For a Zelda game, this is SIGNIFICANTLY lower than what I'd usually consider for a game in this series. It was a broken, watered-down rehash of what was a fantastic game for the Nintendo GameBoy. I'll use this section to clear up my comparisons I drew between this game and Megaman X6. 1. They're both developed by Capcom. 2. They both take a great game engine and shoot it in the knees. 3. They're both insanely difficult for no good reason at all. 4. They both rehash elements from previous games that should NOT have been rehashed (I'M LOOKING AT YOU, ZERO!) 5. I hate both of them equally, to be honest.
This concludes my review, or deconstruction if you'd prefer, of The Legend of Zelda: Oracle of Seasons. Overall, I hate this game. It honestly gets extra points just for being a Zelda game at its core, which is a formula I'll love no matter what they manage to do to it. Also, one more thing, consider this a review for both Seasons and Ages, since they're basically the same game but with more emphasis on other broken aspects of the game. And with a different endboss. Adieu! |