I've played Yugioh DDS and Forbidden Memories before, so when I approached this game, I thought it might be more of the same. And it pretty much was. It had the fun, easy-to-pickup (for me) gameplay, and I got addicted until I could finish the game several hours later.
The frustrating part is that it kept the arbitrary max-deck-value where you can't put good cards in your deck after you go through the trouble of purchasing/winning them until you fight 50-100 more battles per card. As for collecting cards, I used the machine at the card shop to buy the ones I needed for my deck, because I didn't feel like engaging in a ton of duels just to have a chance to get useful cards.
The good part is that it wasn't so much of a hassle that I had to grind to build a playable deck, because removal-based trap cards are both cheap and inherently better than most of the monsters (Dark Necrofear being one of the exceptions), which also cost 10x as much as the traps. So I beat the game with Change of Heart as the one card with a cost over 180-ish, and it could've been a Mind Control for all the use I gave it.
I only gave it a 2 for addictiveness because now that I've beaten the game, there's nothing else to do. I replayed the final boss a few times, just to see if he could put up a challenge, but that was it. I gave it a 1 for story because it was just a self-insert into the Battle City plot of the show, and I felt it was badly written.
Overall it was fun.
I've played Yugioh DDS and Forbidden Memories before, so when I approached this game, I thought it might be more of the same. And it pretty much was. It had the fun, easy-to-pickup (for me) gameplay, and I got addicted until I could finish the game several hours later.
The frustrating part is that it kept the arbitrary max-deck-value where you can't put good cards in your deck after you go through the trouble of purchasing/winning them until you fight 50-100 more battles per card. As for collecting cards, I used the machine at the card shop to buy the ones I needed for my deck, because I didn't feel like engaging in a ton of duels just to have a chance to get useful cards.
The good part is that it wasn't so much of a hassle that I had to grind to build a playable deck, because removal-based trap cards are both cheap and inherently better than most of the monsters (Dark Necrofear being one of the exceptions), which also cost 10x as much as the traps. So I beat the game with Change of Heart as the one card with a cost over 180-ish, and it could've been a Mind Control for all the use I gave it.
I only gave it a 2 for addictiveness because now that I've beaten the game, there's nothing else to do. I replayed the final boss a few times, just to see if he could put up a challenge, but that was it. I gave it a 1 for story because it was just a self-insert into the Battle City plot of the show, and I felt it was badly written.
Overall it was fun.