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Borderlands 2: Bored of the Lands
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Welcome to my Borderlands 2 review, I hope you like it more than I disliked this game. I know I'm 'Mister Positive' when it comes to the games I review but this time I'm giving my honest opinion. I've played games that I thought I would hate and wound up loving them. I found games that I thought would be brilliant and they were boring. This just so happens to be one of those times when I expected to get more of the same from a game I enjoyed and wound up with exactly what I wanted, but the trouble with getting what you want is that you never really wanted it in the first place. The first Borderlands, hitherto known as Borderlands 1, was a game full of promise and fancy new shiny things which, while they had existed for some time, had never existed in this fashion. Here was a new spin on the MMORPG, a first person shooter with randomised weapons which randomly dropped with increasing randomness, meaning that you never got the same gun twice and each one was even more cooler than the last. I remember with the correct skills and right modifications my character could fire 300 bullets in two seconds, and that was awesomely inaccurate but cool. Bosses were satisfactorily menacing, bugs made their squishing noises when your gun popped them on the sweet spot, and you could spend hours at a time online with your friends shooting, grinding, leveling and all that noise but in the mush more personal way that your Xbox provided... Borderlands 2 was a disappointment, don't get me wrong the review gets more positive towards the end of this dull game but we have to trod through the analysis of the dull before we get to that wonderful part. We'll be going through this in the usual method, with each bit broken down into story, depth, blah, blah, blah, but you know I kinda wanna freestyle, and I just might. Essentially though, this is two reviews, one of the main game and a second of the DLC or Downloadable Content to you not in the know, or Expansion Packs to you golden oldies. The Story of Borderlands 2's Story: Was there one? I seem to remember a very stylishly produced cinematic in which the main characters defended themselves from a guy who was killing them despite the fact he had hired them? Which makes no sense, why bring more people to the place you don't want them to be? So instead of playing our old favourites; Mordecai, Brick, Roland and Lilith; we have four newbies, and a bunch of later characters who I don't care about nor have I downloaded yet, with talents and abilities we're not used to, and whose skills seem to rely on a bunch of scientific science-like mathematics, rules and regulations that I couldn't work out... so I went the guy who can carry two guns, occasionally. The names of these new four doesn't really matter because they aren't anything to do with the story, so we'll call them Gun Guy, New Girl, Zero (His name sticks in the mind) and Soldier Boy. These folks find themselves in the same situation as the last group, on a hostile planet, full of bandits and psychos out to kill them because they're different. They must survive in order to get to Sanctuary, or whatever it's called, which is a big wonderful place free from tyranny and Hyperion Robots. Hyperion is the bad guy, they're a massive corporation and you know how much massive corporations like to be bad guys. They are, however, not a faceless corporation, but the guy in charge just might be. He's called Handsome Jack and he hates you, because [ So the missions are the real story and the real driving force throughout the game, we get cosy little reminders of the places we used to be, and the people we knew, but we also get a lot of jokes which just aren't funny. There's a lot of 'poking jokes at one's expense' were the developers make fun of the fact that this is a MMORPG and results in the collection of a lot of items, or kills, for no reason at all, which just kills the mood. The first game did this as well but had the decency to be subtle. Blunt, in your face, jokes about flaws and practises in the game doesn't cut it. Do you remember Shank's Prison? Where he often made comments defying the fact he was gay, even though there was heavy emphasis that he was gay, the joke so blunt by the second comment you even wonder why they bothered repeating it 3000 times. Picture that, but all the way through the game and DLC. Really it just ends up annoying and comes across as unimaginative and like the producers really didn't care about their audience's entertainment. Blown up by their own Depth charge: There was no depth, none at all, they blew it with the storyline and the mission descr Graphics & Sound: I'm lumping these together because I have little to say about them both. Mostly the sounds are the same as the first game, the car goes vroom, the bugs splat when they explode and the main characters grunt and scream when they get shot. I think there's slightly more realistic blood splatter, screams and voices are cut short as you shoot these people dead and all these things are generally better than in the first game while being somewhat the same. The robot voices are pretty cool, but the explosions could be more explosive and there could have been some improvement on the enemy animals, graphically. There just seems to be more emphasis on the robots, like it doesn't matter if you killed dog-thing we know you're not gonna be looking at it for too long. The animation quality has improved for the majority of the creatures and people in the game, with almost realistic movements, especially in the walking boxes. Addictiveness: I didn't know what to say for addictiveness, to be honest, I suppose the level for it varies. If you're playing the game by yourself the difficulty will be enough for you to feel like giving up the game entirely, but with friends the experience, and all my little grievances, is tempered by the fact you're sharing an experience, making your own inside jokes and generally having fun with friends. Alone you start to see the problems and get annoyed by the unfunny jokes, and miss out on the funnyside because there's no one there to remind you about it. There's also the gambling aspect of the game, which is annoyingly hard to ignore, and really pointless because you never win anything good and it's just an excuse to get Iridium earlier. I wouldn't say, however, that there is any other aspect with is addictive, except perhaps shooting the backsides off the ant monsters, that's a pretty good feeling when you hit the target just right. The only thing which kept me playing this game, I must admit, was the fact that I bought the season pass early on, but bear in mind I hated this game so much that I traded it in, left it for two years, then came back to it just to get my money's worth of the DLC. Difficulty: Why have I put it so high as ten? Because the difficulty varies depending on how man people are in your party, and if you attempt half of the missions alone you'll end up dying a lot, unless you've got all the best gear. That's another thing, grinding is a pain, and more often than not you'll wind up with the worst items, and it can sometimes be ages before you find a gun that's better than the one you currently own. I mean there's been times in the game where it's taken 8 missions before you get a slight increase in weapon attack, but still not enough to be helpful. Even if you kill the end boss endlessly, you'll be lucky to find 2 very rare items. DLC: Okay, time to put on the positive smile of sincerity. I liked the DLC for Borderlands 2 because they actually introduced something new. The main game seems like a cobble-together of Jak Renegade, Jak 3 and RAGE. Remember RAGE? Nope, because it was terrible. The DLC allows for fun either alone, or with friends, you get introduced to new insanity, get to be a pirate and an explorer, heck, you even get to blow stuff up and listen to a guy be EXTREEEEEMMMMMEEEE. The DLC brings back the new and unusual, it removes the tried and tested with characters, events and settings that 'might not work' but actually end up improving the experience because you're not sure what to expect next... while in the main game what to expect next was just a bigger robot. The worlds offered by the DLC are actually quite big as well, and new vehicles are brought in such as flying ships and fanboats, which makes for new, terrible, driving and awesome new vehicle weaponry mayhem. I for one spent hours harpooning sand worms, and blowing up giant daddy long-legs. The DLC does what the main game should have done, introducing the unfamiliar but with familiar mechanics, just like Portal did in Portal 2. The same type of game, the same type of scenarios and the same method of navigating these areas, but with a everything else being different. Games should try to knock us off balance but give us a steady platform to pick ourselves up afterwards. Fallout: New Vegas managed this by offering civilisation and creating poor scavenging as a result, meaning the player had to focus on different means to survive than they had done in Fallout 3. Skyrim shifted the focus of the gameplay from small scale monsters to massive scaled monsters, with superior flexibility when compared to any creature faced before in the Elder Scrolls, and while Borderlands 2 attempted the same: their jokes backfired and their evolving insects just weren't enough to alter the feel of the game. Conclusion: I didn't like this game as much as the first game, which is bad. I wish I did, there were elements that I liked and characters I found hysterical. There were a few strong characters who we got to know a little better, but their lack of input in the game was annoying. Not to mention brief cameos of the old Main characters who also had a limited impact on the world and didn't do enough fighting, I feel. I can't say there was anything wrong with the delivery, it had that Borderlands feel, it had the right amount of action, it had cool guns, big bosses, and new enemies... but it didn't have enough different elements or even a different focus to make it feel like a new game worthy of our attention. You're still a vault hunter, fighting a corporation, but now with some people you're supposed to care about even though this is your first time meeting them. It almost feels like the best ideas were held back for the dlc, just so they could get more money out of their players. Really all the best elements in this game comes from the DLC, and the worst part is that these brilliant parts don't move into the main game, at all. You get a flying ship... like an actual Pirate frigate, but can only use it in that one part of the world... I wanted to fly it in the main game areas, I wanted to harpoon Skags. So, in conclusion, not impressed, not a bit. I know I'm 'Mister Positive' when it comes to the games I review but this time I'm giving my honest opinion. I've played games that I thought I would hate and wound up loving them. I found games that I thought would be brilliant and they were boring. This just so happens to be one of those times when I expected to get more of the same from a game I enjoyed and wound up with exactly what I wanted, but the trouble with getting what you want is that you never really wanted it in the first place. The first Borderlands, hitherto known as Borderlands 1, was a game full of promise and fancy new shiny things which, while they had existed for some time, had never existed in this fashion. Here was a new spin on the MMORPG, a first person shooter with randomised weapons which randomly dropped with increasing randomness, meaning that you never got the same gun twice and each one was even more cooler than the last. I remember with the correct skills and right modifications my character could fire 300 bullets in two seconds, and that was awesomely inaccurate but cool. Bosses were satisfactorily menacing, bugs made their squishing noises when your gun popped them on the sweet spot, and you could spend hours at a time online with your friends shooting, grinding, leveling and all that noise but in the mush more personal way that your Xbox provided... Borderlands 2 was a disappointment, don't get me wrong the review gets more positive towards the end of this dull game but we have to trod through the analysis of the dull before we get to that wonderful part. We'll be going through this in the usual method, with each bit broken down into story, depth, blah, blah, blah, but you know I kinda wanna freestyle, and I just might. Essentially though, this is two reviews, one of the main game and a second of the DLC or Downloadable Content to you not in the know, or Expansion Packs to you golden oldies. The Story of Borderlands 2's Story: Was there one? I seem to remember a very stylishly produced cinematic in which the main characters defended themselves from a guy who was killing them despite the fact he had hired them? Which makes no sense, why bring more people to the place you don't want them to be? So instead of playing our old favourites; Mordecai, Brick, Roland and Lilith; we have four newbies, and a bunch of later characters who I don't care about nor have I downloaded yet, with talents and abilities we're not used to, and whose skills seem to rely on a bunch of scientific science-like mathematics, rules and regulations that I couldn't work out... so I went the guy who can carry two guns, occasionally. The names of these new four doesn't really matter because they aren't anything to do with the story, so we'll call them Gun Guy, New Girl, Zero (His name sticks in the mind) and Soldier Boy. These folks find themselves in the same situation as the last group, on a hostile planet, full of bandits and psychos out to kill them because they're different. They must survive in order to get to Sanctuary, or whatever it's called, which is a big wonderful place free from tyranny and Hyperion Robots. Hyperion is the bad guy, they're a massive corporation and you know how much massive corporations like to be bad guys. They are, however, not a faceless corporation, but the guy in charge just might be. He's called Handsome Jack and he hates you, because [ So the missions are the real story and the real driving force throughout the game, we get cosy little reminders of the places we used to be, and the people we knew, but we also get a lot of jokes which just aren't funny. There's a lot of 'poking jokes at one's expense' were the developers make fun of the fact that this is a MMORPG and results in the collection of a lot of items, or kills, for no reason at all, which just kills the mood. The first game did this as well but had the decency to be subtle. Blunt, in your face, jokes about flaws and practises in the game doesn't cut it. Do you remember Shank's Prison? Where he often made comments defying the fact he was gay, even though there was heavy emphasis that he was gay, the joke so blunt by the second comment you even wonder why they bothered repeating it 3000 times. Picture that, but all the way through the game and DLC. Really it just ends up annoying and comes across as unimaginative and like the producers really didn't care about their audience's entertainment. Blown up by their own Depth charge: There was no depth, none at all, they blew it with the storyline and the mission descr Graphics & Sound: I'm lumping these together because I have little to say about them both. Mostly the sounds are the same as the first game, the car goes vroom, the bugs splat when they explode and the main characters grunt and scream when they get shot. I think there's slightly more realistic blood splatter, screams and voices are cut short as you shoot these people dead and all these things are generally better than in the first game while being somewhat the same. The robot voices are pretty cool, but the explosions could be more explosive and there could have been some improvement on the enemy animals, graphically. There just seems to be more emphasis on the robots, like it doesn't matter if you killed dog-thing we know you're not gonna be looking at it for too long. The animation quality has improved for the majority of the creatures and people in the game, with almost realistic movements, especially in the walking boxes. Addictiveness: I didn't know what to say for addictiveness, to be honest, I suppose the level for it varies. If you're playing the game by yourself the difficulty will be enough for you to feel like giving up the game entirely, but with friends the experience, and all my little grievances, is tempered by the fact you're sharing an experience, making your own inside jokes and generally having fun with friends. Alone you start to see the problems and get annoyed by the unfunny jokes, and miss out on the funnyside because there's no one there to remind you about it. There's also the gambling aspect of the game, which is annoyingly hard to ignore, and really pointless because you never win anything good and it's just an excuse to get Iridium earlier. I wouldn't say, however, that there is any other aspect with is addictive, except perhaps shooting the backsides off the ant monsters, that's a pretty good feeling when you hit the target just right. The only thing which kept me playing this game, I must admit, was the fact that I bought the season pass early on, but bear in mind I hated this game so much that I traded it in, left it for two years, then came back to it just to get my money's worth of the DLC. Difficulty: Why have I put it so high as ten? Because the difficulty varies depending on how man people are in your party, and if you attempt half of the missions alone you'll end up dying a lot, unless you've got all the best gear. That's another thing, grinding is a pain, and more often than not you'll wind up with the worst items, and it can sometimes be ages before you find a gun that's better than the one you currently own. I mean there's been times in the game where it's taken 8 missions before you get a slight increase in weapon attack, but still not enough to be helpful. Even if you kill the end boss endlessly, you'll be lucky to find 2 very rare items. DLC: Okay, time to put on the positive smile of sincerity. I liked the DLC for Borderlands 2 because they actually introduced something new. The main game seems like a cobble-together of Jak Renegade, Jak 3 and RAGE. Remember RAGE? Nope, because it was terrible. The DLC allows for fun either alone, or with friends, you get introduced to new insanity, get to be a pirate and an explorer, heck, you even get to blow stuff up and listen to a guy be EXTREEEEEMMMMMEEEE. The DLC brings back the new and unusual, it removes the tried and tested with characters, events and settings that 'might not work' but actually end up improving the experience because you're not sure what to expect next... while in the main game what to expect next was just a bigger robot. The worlds offered by the DLC are actually quite big as well, and new vehicles are brought in such as flying ships and fanboats, which makes for new, terrible, driving and awesome new vehicle weaponry mayhem. I for one spent hours harpooning sand worms, and blowing up giant daddy long-legs. The DLC does what the main game should have done, introducing the unfamiliar but with familiar mechanics, just like Portal did in Portal 2. The same type of game, the same type of scenarios and the same method of navigating these areas, but with a everything else being different. Games should try to knock us off balance but give us a steady platform to pick ourselves up afterwards. Fallout: New Vegas managed this by offering civilisation and creating poor scavenging as a result, meaning the player had to focus on different means to survive than they had done in Fallout 3. Skyrim shifted the focus of the gameplay from small scale monsters to massive scaled monsters, with superior flexibility when compared to any creature faced before in the Elder Scrolls, and while Borderlands 2 attempted the same: their jokes backfired and their evolving insects just weren't enough to alter the feel of the game. Conclusion: I didn't like this game as much as the first game, which is bad. I wish I did, there were elements that I liked and characters I found hysterical. There were a few strong characters who we got to know a little better, but their lack of input in the game was annoying. Not to mention brief cameos of the old Main characters who also had a limited impact on the world and didn't do enough fighting, I feel. I can't say there was anything wrong with the delivery, it had that Borderlands feel, it had the right amount of action, it had cool guns, big bosses, and new enemies... but it didn't have enough different elements or even a different focus to make it feel like a new game worthy of our attention. You're still a vault hunter, fighting a corporation, but now with some people you're supposed to care about even though this is your first time meeting them. It almost feels like the best ideas were held back for the dlc, just so they could get more money out of their players. Really all the best elements in this game comes from the DLC, and the worst part is that these brilliant parts don't move into the main game, at all. You get a flying ship... like an actual Pirate frigate, but can only use it in that one part of the world... I wanted to fly it in the main game areas, I wanted to harpoon Skags. So, in conclusion, not impressed, not a bit. |
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Meh pretty good review really long and detailed though. You seperated in to parts too so that is good. I do not like the vita version but the one on ps3 and Xbox 360 are really good in my opinion. I do not like the vita version but the one on ps3 and Xbox 360 are really good in my opinion. |
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