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03-08-14 08:41 PM
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03-08-14 08:41 PM
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Sonic CD Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.1
8.4
8.8
8.6
7.4
6.8
5.4
9.5
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03-08-14 08:41 PM
THEKILLERJUNKER is Offline
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gorillaz99
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Ah… Sonic the Hedgehog; a character that hasn’t been the same for the past 10 years. That’s the sad truth; for every good game for Sonic comes a terrible one. There’s Sonic R, Sonic unleashed, Sonic and the Black Knight, Sonic the Hedgehog (2006 game); need I say more? Sure he still is popular, but he simply doesn’t have the following as let’s say Mario or the Master Chief. Over the years, he’s gone downhill due to a lack of good games for the character. But in the beginning, it was a totally different story. Back in the 80’s the craze was Mario and for a while, it stayed like that. Then SEGA released their answer to Nintendo’s mascot: Sonic. All of a sudden Mario was looked at as some mere slowpoke in comparison to this new rival. And soon, a bitter rivalry was ensued to see who the better one was. But over the years, Sonic’s popularity began to wane. The original Sonic had great characters. There was Sonic, Tails, Knuckles, Robotnik, and Mecha Sonic. Then SEGA made Amy. Then Shadow, Silver, Big (yes that’s his name), Scrooge, a grandfather for Robotnik, a bat with boo…………. WHAT THE HECK HAPPENED?!?! Sonic was like a king of the videogame industry, and then that all vanished. And it wasn’t just the boatload of characters that ruined Sonic’s image but SEGA’s decisions as well.



When SEGA released the SEGA CD in 1991, the company’s image was beginning to wane. The SEGA CD was made by SEGA as a way for the company to answer Nintendo’s aggressive marketing with their console, the Super Nintendo. SEGA hoped that the system would achieve big and help the tiring Genesis. Instead, the system is remembered for what it didn’t achieve. The system’s sales were not what SEGA had hoped for and the console’s demise, along with the 32x, are considered by many to be the reason why the SEGA Saturn failed, as did the Dreamcast , forcing SEGA to leave the video game console market for good. Today, the CD is remembered as nothing more than a curious piece of history. But the system wasn’t a total failure. This system helped pioneer the use of CD’s instead of cartridges, and full motion video in video games. And despite an onslaught of bad games for the Sega CD like Night Trap and Sewer Shark, there still are a handful of great games for the system. One of those games is what many SEGA fans consider to be the greatest Sonic game ever created by the company: Sonic CD. As the title suggests this review is for that very game. The real question is: does this game still hold the title as the “Best Sonic game ever made”? We shall see.



GRAPHICS: 10

For the time Nintendo just released Super Mario World for their system. The graphics were a real step forward from the NES graphics, and it was overall great to see the environment. But then this game came and it just slaughtered the Super Nintendo’s graphics. The graphics for this game where amazing, and some of the best ever made for the SEGA Genesis. Everything breathed creativity. Sonic and the other characters were amazing to look at, and all the enemies were incredibly cool looking. They each had their own cool design and all of them had memorable looks to them. Robotnik’s vehicles are also breathtaking to look at and they each have a very cool and creative look to them. The stages also have great environments and are all different in their own way of navigating through the level as Sonic or Tails. But aren’t I forgetting something? How could I be rude and forget the introduction of one of the most popular characters in the Sonic universe: Mecha Sonic. All I can say is….. WOW. Everything about this robot says “I’m going to slit your neck and make a mess of you! Come get some!!!” This is one of the meanest robotic monstrosities I’ve ever seen. Mecha Sonic is the equivalent of the Terminator T-800. No contest. To be concluded, this game has amazing graphics in comparison to other SEGA Genesis games. And the introduction of a new character only further cements the graphics as one of the best for the system. This is why this game gets a 10 for its graphics.



SOUND: 9

Everyone knows perfectly well that the SEGA Genesis never had that good of a sound or music system in comparison to the Super Nintendo. Sonic’s music on the Genesis has never really been as appealing as any of the Mario games on the SNES. Don’t get me wrong it’s still really good, but not AS good. This game on the other hand has an amazing source of sounds. The sounds are really good for the system, each having an impact on the game’s feeling. The music for all the stages is incredibly well done and the boss music is amazing hands down. Even the menu music is great to listen to. Also, THE GENESIS CAN SING! OH MY GOD!!! Never have I heard music that good from the Genesis. For the first time I actually find the Genesis to be superior to the Super Nintendo with the music. For a game this old, it was amazing to hear this on a console that supposedly reeked in overall expectations. The music was amazing and still holds up to a pretty good soundtrack for a Sonic game. This soundtrack is great for that of a 16 bit system. I’d even go as far as to say that it reaches the quality of arcade machines when it comes to music. This is gaming at its finest. From me comes a 9 for the game’s sound.



ADDICTIVNESS: 8

Many games for the SEGA CD aren’t that addicting and will usually leave you turning off your system. Most of the SEGA CD’s games were the point and click or quick reaction type of game. One of the reasons why the CD failed was because of its short genre of games. The system lacked plat formers and first person shooters in its library; games that would have been a success for the SEGA CD. Many of the system’s games are simply downright boring. This game is the exact opposite. It is among one of the only good games for the SEGA CD that will keep you coming for more. The game offers you immense possibilities for a plat former. Besides this game being a fun plat former, it also has a trick up its sleeve. You know how Mario has the Warp whistle or Warp pipe? Well this game gives you the chance to enter a different time period! There is Past, Present, and finally Future. This can happen in any level regardless of progression. Being Sonic, you simply run through a sign that says Past or Future. After doing that you run as fast as you can and once you pick up the pick up the right speed and the screen goes right. Wait a few seconds and you get transported to your new destination. Both of them are different from one another. In the past you have these lush forest landscapes with a smaller amount of enemies to kill. In the future, you navigate through a ruined Mobius with waterfalls and rivers filled with oil and a post-apocalyptic feeling to it. The only thing that stays the same is the overall construction of the level; same design and same enemies. Because of this, the game adds for a rather huge addiction, not to mention, a great selection of enemies and bosses. This game gets far from stale and is one of the only games for the SEGA CD that is worth replaying. So that leaves me with my score: 8.



STORY: 5

Wouldn’t you think that SEGA would have known better than to give Sonic a love interest? Nope. SEGA’s answer to Princess Peach is Amy Rose, a character of equal annoyance. The story is incredibly stereotypical. Don’t believe me? Here’s more than enough proof. Sonic has spent a long time recovering from his last battle with the evil tyrant Robotnik (Sonic and Knuckles). But things make a turn for the worst once Robotnik recovers also and builds another empire in hopes of taking over the forest of Mobius with his robotic army. Sonic realizes the danger of such a vision and sets off after Robotnik. On his way there, he meets up with Amy Rose, his love interest. Not long after their meeting, Sonic sees a metallic blue robot in the sky. Little does he know that it’s Mecha Sonic. Without warning, the robot dives down and snatches Amy, taking her with him. Now it’s up to Sonic to destroy Robotnik’s army and save his damsel in distress. That’s the story. While it is kind of interesting, it still is plagued with the one thing that kills it. It’s another “Save the princess or damsel in distress” scenario. It’s nothing special. 5 points. NEXT!



DEPTH: 8

When it comes to most plat formers, there usually isn’t that much depth in the game. It’s a point A to point B experience. Most of the time, there is no real difficulty when it comes to this genre. But if there’s something that the Sonic series has managed to keep fresh, it’s the depth. This game is incredibly good with that. Instead of a stereotypical plat former, where you have to make it to the other end in one piece, this game offers a wide range of things to do in each level. The game has a huge amount of enemies to take down and you also have the timer. One of the cool things about the old Sonic games was to see just how fast you could go from one level. Because of Sonic’s speed, this game can be really fun to play. Sonic’s speed plays an important role when it comes to beating a level, especially when it comes to going through loops or those quick time moments. His spin attack can also come to incredible use and without it; the game would be much harder than it already is. Each enemy has their own weakness. Some can’t be jumped on while others can’t be broken using your spin attack. The bosses also require strategy and thought before you attack. So with this game there is an incredible amount of depth; it doesn’t just have the same enemies over and over, nor does it use the same bosses like how Mario used Boom Boom in Super Mario 3 (yes that’s his name). This game for me is filled with depth which is why it gets a high score of 8.



Difficulty: 7

With many plat formers, the difficulty is rather stale, and the game is easy to beat. This game is far from easy. While it isn’t as difficult as Sonic 3, it’s still up there. Besides the usual enemies, spikes, and pits, you also have quick time moment where Sonic’s speed isn’t just for fun, but a necessity if you want to beat the game. The bosses also add up to the difficulty of the game. The bosses range from easy to incredibly challenging. There is no difficulty setting so for those pro gamers, I suggest you stay away from this game. This is meant for the more casual type of gamer: the type of guy who’s sitting around with their friends with a coke or beer in their lap having a good time. While it isn’t difficult to the part where it’s frustrating, it is not too far from there. There is also a punishment for the gamer if he/she leaves Sonic idle and forgets to pause the game. Sonic sits there and waits…… After three minutes he yells “I’m outta here!” and jumps off the level. You are then greeted by a GAME OVER screen and have to start ALL the way back to the beginning regardless of how many lives you had or how far you have managed to progressed. This can really sour your mood, but this rarely happens as the pause button has been a mainstay for the video game industry for a good 20 years. So for me comes a 7 for the difficulty.



Overall: 9.5

This game is one of the very few games that keep the SEGA CD from going completely rotten. This is a must have for any Sonic fan or any SEGA CD owner. If you can’t afford a SEGA CD, then you can always purchase the game on STEAM or Wii Shop. But despite this good game, it wasn’t enough to save the SEGA CD and help SEGA get the boost they originally intended. And it would have happened to any other company as well. If Nintendo had made that mistake, the same thing would have happened regardless of the Super Nintendo’s success. And while this might be the last good 2-D Sonic game to have come out, I’ll take it. Despite the how Sonic games are now, they can’t reflect on the success of the original games. My final verdict is a fresh 9.5/10. This game is far from boring and will keep you entertained until the very end. This game will keep you coming for more! Enjoy and HAPPY GAMING!!!

Ah… Sonic the Hedgehog; a character that hasn’t been the same for the past 10 years. That’s the sad truth; for every good game for Sonic comes a terrible one. There’s Sonic R, Sonic unleashed, Sonic and the Black Knight, Sonic the Hedgehog (2006 game); need I say more? Sure he still is popular, but he simply doesn’t have the following as let’s say Mario or the Master Chief. Over the years, he’s gone downhill due to a lack of good games for the character. But in the beginning, it was a totally different story. Back in the 80’s the craze was Mario and for a while, it stayed like that. Then SEGA released their answer to Nintendo’s mascot: Sonic. All of a sudden Mario was looked at as some mere slowpoke in comparison to this new rival. And soon, a bitter rivalry was ensued to see who the better one was. But over the years, Sonic’s popularity began to wane. The original Sonic had great characters. There was Sonic, Tails, Knuckles, Robotnik, and Mecha Sonic. Then SEGA made Amy. Then Shadow, Silver, Big (yes that’s his name), Scrooge, a grandfather for Robotnik, a bat with boo…………. WHAT THE HECK HAPPENED?!?! Sonic was like a king of the videogame industry, and then that all vanished. And it wasn’t just the boatload of characters that ruined Sonic’s image but SEGA’s decisions as well.



When SEGA released the SEGA CD in 1991, the company’s image was beginning to wane. The SEGA CD was made by SEGA as a way for the company to answer Nintendo’s aggressive marketing with their console, the Super Nintendo. SEGA hoped that the system would achieve big and help the tiring Genesis. Instead, the system is remembered for what it didn’t achieve. The system’s sales were not what SEGA had hoped for and the console’s demise, along with the 32x, are considered by many to be the reason why the SEGA Saturn failed, as did the Dreamcast , forcing SEGA to leave the video game console market for good. Today, the CD is remembered as nothing more than a curious piece of history. But the system wasn’t a total failure. This system helped pioneer the use of CD’s instead of cartridges, and full motion video in video games. And despite an onslaught of bad games for the Sega CD like Night Trap and Sewer Shark, there still are a handful of great games for the system. One of those games is what many SEGA fans consider to be the greatest Sonic game ever created by the company: Sonic CD. As the title suggests this review is for that very game. The real question is: does this game still hold the title as the “Best Sonic game ever made”? We shall see.



GRAPHICS: 10

For the time Nintendo just released Super Mario World for their system. The graphics were a real step forward from the NES graphics, and it was overall great to see the environment. But then this game came and it just slaughtered the Super Nintendo’s graphics. The graphics for this game where amazing, and some of the best ever made for the SEGA Genesis. Everything breathed creativity. Sonic and the other characters were amazing to look at, and all the enemies were incredibly cool looking. They each had their own cool design and all of them had memorable looks to them. Robotnik’s vehicles are also breathtaking to look at and they each have a very cool and creative look to them. The stages also have great environments and are all different in their own way of navigating through the level as Sonic or Tails. But aren’t I forgetting something? How could I be rude and forget the introduction of one of the most popular characters in the Sonic universe: Mecha Sonic. All I can say is….. WOW. Everything about this robot says “I’m going to slit your neck and make a mess of you! Come get some!!!” This is one of the meanest robotic monstrosities I’ve ever seen. Mecha Sonic is the equivalent of the Terminator T-800. No contest. To be concluded, this game has amazing graphics in comparison to other SEGA Genesis games. And the introduction of a new character only further cements the graphics as one of the best for the system. This is why this game gets a 10 for its graphics.



SOUND: 9

Everyone knows perfectly well that the SEGA Genesis never had that good of a sound or music system in comparison to the Super Nintendo. Sonic’s music on the Genesis has never really been as appealing as any of the Mario games on the SNES. Don’t get me wrong it’s still really good, but not AS good. This game on the other hand has an amazing source of sounds. The sounds are really good for the system, each having an impact on the game’s feeling. The music for all the stages is incredibly well done and the boss music is amazing hands down. Even the menu music is great to listen to. Also, THE GENESIS CAN SING! OH MY GOD!!! Never have I heard music that good from the Genesis. For the first time I actually find the Genesis to be superior to the Super Nintendo with the music. For a game this old, it was amazing to hear this on a console that supposedly reeked in overall expectations. The music was amazing and still holds up to a pretty good soundtrack for a Sonic game. This soundtrack is great for that of a 16 bit system. I’d even go as far as to say that it reaches the quality of arcade machines when it comes to music. This is gaming at its finest. From me comes a 9 for the game’s sound.



ADDICTIVNESS: 8

Many games for the SEGA CD aren’t that addicting and will usually leave you turning off your system. Most of the SEGA CD’s games were the point and click or quick reaction type of game. One of the reasons why the CD failed was because of its short genre of games. The system lacked plat formers and first person shooters in its library; games that would have been a success for the SEGA CD. Many of the system’s games are simply downright boring. This game is the exact opposite. It is among one of the only good games for the SEGA CD that will keep you coming for more. The game offers you immense possibilities for a plat former. Besides this game being a fun plat former, it also has a trick up its sleeve. You know how Mario has the Warp whistle or Warp pipe? Well this game gives you the chance to enter a different time period! There is Past, Present, and finally Future. This can happen in any level regardless of progression. Being Sonic, you simply run through a sign that says Past or Future. After doing that you run as fast as you can and once you pick up the pick up the right speed and the screen goes right. Wait a few seconds and you get transported to your new destination. Both of them are different from one another. In the past you have these lush forest landscapes with a smaller amount of enemies to kill. In the future, you navigate through a ruined Mobius with waterfalls and rivers filled with oil and a post-apocalyptic feeling to it. The only thing that stays the same is the overall construction of the level; same design and same enemies. Because of this, the game adds for a rather huge addiction, not to mention, a great selection of enemies and bosses. This game gets far from stale and is one of the only games for the SEGA CD that is worth replaying. So that leaves me with my score: 8.



STORY: 5

Wouldn’t you think that SEGA would have known better than to give Sonic a love interest? Nope. SEGA’s answer to Princess Peach is Amy Rose, a character of equal annoyance. The story is incredibly stereotypical. Don’t believe me? Here’s more than enough proof. Sonic has spent a long time recovering from his last battle with the evil tyrant Robotnik (Sonic and Knuckles). But things make a turn for the worst once Robotnik recovers also and builds another empire in hopes of taking over the forest of Mobius with his robotic army. Sonic realizes the danger of such a vision and sets off after Robotnik. On his way there, he meets up with Amy Rose, his love interest. Not long after their meeting, Sonic sees a metallic blue robot in the sky. Little does he know that it’s Mecha Sonic. Without warning, the robot dives down and snatches Amy, taking her with him. Now it’s up to Sonic to destroy Robotnik’s army and save his damsel in distress. That’s the story. While it is kind of interesting, it still is plagued with the one thing that kills it. It’s another “Save the princess or damsel in distress” scenario. It’s nothing special. 5 points. NEXT!



DEPTH: 8

When it comes to most plat formers, there usually isn’t that much depth in the game. It’s a point A to point B experience. Most of the time, there is no real difficulty when it comes to this genre. But if there’s something that the Sonic series has managed to keep fresh, it’s the depth. This game is incredibly good with that. Instead of a stereotypical plat former, where you have to make it to the other end in one piece, this game offers a wide range of things to do in each level. The game has a huge amount of enemies to take down and you also have the timer. One of the cool things about the old Sonic games was to see just how fast you could go from one level. Because of Sonic’s speed, this game can be really fun to play. Sonic’s speed plays an important role when it comes to beating a level, especially when it comes to going through loops or those quick time moments. His spin attack can also come to incredible use and without it; the game would be much harder than it already is. Each enemy has their own weakness. Some can’t be jumped on while others can’t be broken using your spin attack. The bosses also require strategy and thought before you attack. So with this game there is an incredible amount of depth; it doesn’t just have the same enemies over and over, nor does it use the same bosses like how Mario used Boom Boom in Super Mario 3 (yes that’s his name). This game for me is filled with depth which is why it gets a high score of 8.



Difficulty: 7

With many plat formers, the difficulty is rather stale, and the game is easy to beat. This game is far from easy. While it isn’t as difficult as Sonic 3, it’s still up there. Besides the usual enemies, spikes, and pits, you also have quick time moment where Sonic’s speed isn’t just for fun, but a necessity if you want to beat the game. The bosses also add up to the difficulty of the game. The bosses range from easy to incredibly challenging. There is no difficulty setting so for those pro gamers, I suggest you stay away from this game. This is meant for the more casual type of gamer: the type of guy who’s sitting around with their friends with a coke or beer in their lap having a good time. While it isn’t difficult to the part where it’s frustrating, it is not too far from there. There is also a punishment for the gamer if he/she leaves Sonic idle and forgets to pause the game. Sonic sits there and waits…… After three minutes he yells “I’m outta here!” and jumps off the level. You are then greeted by a GAME OVER screen and have to start ALL the way back to the beginning regardless of how many lives you had or how far you have managed to progressed. This can really sour your mood, but this rarely happens as the pause button has been a mainstay for the video game industry for a good 20 years. So for me comes a 7 for the difficulty.



Overall: 9.5

This game is one of the very few games that keep the SEGA CD from going completely rotten. This is a must have for any Sonic fan or any SEGA CD owner. If you can’t afford a SEGA CD, then you can always purchase the game on STEAM or Wii Shop. But despite this good game, it wasn’t enough to save the SEGA CD and help SEGA get the boost they originally intended. And it would have happened to any other company as well. If Nintendo had made that mistake, the same thing would have happened regardless of the Super Nintendo’s success. And while this might be the last good 2-D Sonic game to have come out, I’ll take it. Despite the how Sonic games are now, they can’t reflect on the success of the original games. My final verdict is a fresh 9.5/10. This game is far from boring and will keep you entertained until the very end. This game will keep you coming for more! Enjoy and HAPPY GAMING!!!

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(edited by gorillaz99 on 06-19-15 08:38 PM)    

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