Story- 7 out of 10 This game brings somewhat of a new spin on TMNT Turtles in Time from the arcade and port of the Super Nintendo, but it's still not much different from the same dry story that the previous games have. In this one, The Shredder has gotten hold of something called the hyper stone and once again has the Statue of Liberty just like previous related Turtles in Time games. While, it's a fresh take on the game, it comes of as a little weaker, because not only is there no explanation again as to why Shredder wants the Statue of Liberty, time travel doesn't come into play anywhere in this game, but it's a beat-em-up, so this type of stuff isn't really new.
Depth-6 out of 10 This game is lacking a lot in the depth department since its a bit shorter. Lets start at the top. First off, there are lesser stages in this game, but they are a bit longer than the usual Turtles in time levels such as, Alley-Cat Blues now being apart of Sewer-Surfin. Second, there are lesser bosses as well....lesser and more crappy bosses. Rockstready is in this game, but wheres Bebop?! You can't have Rockstready without Bebop! Those two are like Peanut Butter and Jelly! Leatherhead returns, Krang returns, but in his body suit just like Neon-Night Riders, but is listed as just Krang instead of Super Krang, the human form of Baxter Stockman, Super Shredder of course and...Tatsu from the movies?! Not that there is any wrong with mixing up, but this game is a hit and miss, that never got it's full potential tapped into.
Difficulty-8 out 10 This is somewhat debated between fans, but this game is a little bit more harder than Turtles in Time for the Super Nintendo. Enemies and bosses have a slight more aggressive nature to them not witnessed since the classic Turtles in Time arcade port, but that's not saying much either. Again this goes back to that potential not being tapped into. The only time Leatherhead ever actually manages to kill me anymore, is in the arcade port, since hes easy to beat on the Super Nintendo. In this game however, hes a flat out jerk even more so, because I don't get much of a window to move out the way of his charging attack and he hits like a run away truck. Baxter Stockman made me want to punch kittens, because he's annoying...Just like a fly! Not only do you have to chase him around, but you need to be-careful of those Mousers he's dropping, because they will flood the screen and swarm you like a army of fire ants. Than there is Super Shredder, whom is every bit as predicatable as his Super Nintendo counter part. Instead of revising him, its like the creators put him in simply for show.
Addictiveness-7 out of 10 I won't speak for you, because I'm not in love with, but you might very well take to this game. This game in someways turned me away with Foot Ninja's from both sides of the screen, continuously trying to get behind me where I had to try and keep them at bay, with a diving kick. It takes about a minute to get rid of one group because they have a large health pool and I don't get much room to swing on them. I didn't find that fun. I also didn't like Stockman's potentially over powerness to spam my entire screen with mousers which can become a pain to fight my way out of once it happens. I still recommend this for you, if you are a beat-em-up fan, love Turtles in time and it's still pretty nice to be able to say you beat this game.
Sound-9 out of 10 Not much to say in this area, but besides the fact the sound is just as good as Turtles in time. As a matter of fact, it's shares the Super Nintendo music, but with a faster beat them which sets it apart.
Graphics-10 out of 10 Not a whole lot to say in this area either. This game beats out the Super Nintendo port, with it's much superior looking graphics, making it sort of like a HD version Story- 7 out of 10 This game brings somewhat of a new spin on TMNT Turtles in Time from the arcade and port of the Super Nintendo, but it's still not much different from the same dry story that the previous games have. In this one, The Shredder has gotten hold of something called the hyper stone and once again has the Statue of Liberty just like previous related Turtles in Time games. While, it's a fresh take on the game, it comes of as a little weaker, because not only is there no explanation again as to why Shredder wants the Statue of Liberty, time travel doesn't come into play anywhere in this game, but it's a beat-em-up, so this type of stuff isn't really new.
Depth-6 out of 10 This game is lacking a lot in the depth department since its a bit shorter. Lets start at the top. First off, there are lesser stages in this game, but they are a bit longer than the usual Turtles in time levels such as, Alley-Cat Blues now being apart of Sewer-Surfin. Second, there are lesser bosses as well....lesser and more crappy bosses. Rockstready is in this game, but wheres Bebop?! You can't have Rockstready without Bebop! Those two are like Peanut Butter and Jelly! Leatherhead returns, Krang returns, but in his body suit just like Neon-Night Riders, but is listed as just Krang instead of Super Krang, the human form of Baxter Stockman, Super Shredder of course and...Tatsu from the movies?! Not that there is any wrong with mixing up, but this game is a hit and miss, that never got it's full potential tapped into.
Difficulty-8 out 10 This is somewhat debated between fans, but this game is a little bit more harder than Turtles in Time for the Super Nintendo. Enemies and bosses have a slight more aggressive nature to them not witnessed since the classic Turtles in Time arcade port, but that's not saying much either. Again this goes back to that potential not being tapped into. The only time Leatherhead ever actually manages to kill me anymore, is in the arcade port, since hes easy to beat on the Super Nintendo. In this game however, hes a flat out jerk even more so, because I don't get much of a window to move out the way of his charging attack and he hits like a run away truck. Baxter Stockman made me want to punch kittens, because he's annoying...Just like a fly! Not only do you have to chase him around, but you need to be-careful of those Mousers he's dropping, because they will flood the screen and swarm you like a army of fire ants. Than there is Super Shredder, whom is every bit as predicatable as his Super Nintendo counter part. Instead of revising him, its like the creators put him in simply for show.
Addictiveness-7 out of 10 I won't speak for you, because I'm not in love with, but you might very well take to this game. This game in someways turned me away with Foot Ninja's from both sides of the screen, continuously trying to get behind me where I had to try and keep them at bay, with a diving kick. It takes about a minute to get rid of one group because they have a large health pool and I don't get much room to swing on them. I didn't find that fun. I also didn't like Stockman's potentially over powerness to spam my entire screen with mousers which can become a pain to fight my way out of once it happens. I still recommend this for you, if you are a beat-em-up fan, love Turtles in time and it's still pretty nice to be able to say you beat this game.
Sound-9 out of 10 Not much to say in this area, but besides the fact the sound is just as good as Turtles in time. As a matter of fact, it's shares the Super Nintendo music, but with a faster beat them which sets it apart.
Graphics-10 out of 10 Not a whole lot to say in this area either. This game beats out the Super Nintendo port, with it's much superior looking graphics, making it sort of like a HD version |