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12-03-13 05:33 PM
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A Nice Starting Point for the Mystery Dungeon Series

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.7
8.5
9.1
9.2
9.3
6.6

12-03-13 05:33 PM
name543 is Offline
| ID: 935614 | 1935 Words

name543
Level: 21


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CP: 3532.0
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Likes: 2  Dislikes: 0
Pokemon Mystery Dungeon is quite a strange series compared to the normal Pokemon games you might be used to. One of the first things that people tend to notice about it is the idea of the spin off in general. You control Pokemon. You're not a trainer who trains Pokemon to use in battle. You're simply a Pokemon that has adventures and battles by yourself. This is what interested a lot of people to try this game. So, how does it compare when you play through it? Well, I always loved this game when I was younger and I'm glad to say little of the charm has wore off. This is my review of the first of the series, Red Rescue Team.

Graphics:Pokemon Mystery Dungeon has quite nice graphics for a Gameboy Advanced game. It all comes down to preference though. The areas you explore are bright and colorful, and each Pokemon looks the way it should. This is definitely impressive to look at, seeing it's on the GBA and the Pokemon models are largely 3d when you see them in the dungeons. This helps make the world more fun to go through. One problem I have with the graphics though is how much the same some dungeons might end up looking over time. Sure there are many that are clearly different and can easily be told apart, but some seem to be more generic and easily blend in to the crowd when compared. The animations also aren't that impressive, with most Pokemon just having a few animations each. There is also the lack of detail on most of the sprites that you see throughout the game. None of this should bother you too much though, as the vivid colors and dungeons that do stand out are far more noticeable to the small flaws. I give the graphics an eight. They look nice and the legendaries you see are pretty impressive. Though some details weren't added in.

Sound:The sounds that Red Rescue Team offers are pretty nice in most parts of the game. The music is catchy for the most part and some dungeon themes are pretty easy to remember just by how much you can enjoy them. The attacks also sound nice, with different attacks making different noises when they hit, such as the scorching sound when a fire attack hits anything. Like many Game Boy Advanced games, there's no voice acting at all. So voices don't need to be taken into account when judging the sounds of this game. There's not much else to say for the sounds really except the fact that the music is really catchy as said before. Some tracks can actually match or be better than the sounds in the Pokemon main series. The rest of the sound affects work also, being good enough to make it decent in the sound department. The sound gets a seven, for having good music and sound affects but not having much else to really woo players.

Addictiveness:The main series of Pokemon tends to be very addictive, having plenty of reason to come back and play through. The question should be asked though if Red Rescue Team manages to live up to this and have as much reason to go back through as the original series. The good news about that is that it does have plenty reason for repeat playthroughs. This mostly owes to the fact of your ability to choose a different player character and partner. Each combination might cause different dungeons to be gone through differently. Some groups can easily go through a dungeon, while others need to be more careful and try to be cautious during the adventure. These combinations act like starter Pokemon, each one providing a different experience through the main journey. There's also the list of recruitable Pokemon that make the dungeons different. Really, most of the addictiveness comes from how different repeated playthroughs can be. Though there is also the simple combat adding in. You choose to either use a standard attack, or a move. This means you'll be able to pick it up and play at any time. The game gets a nine for addictiveness. This is for having many Pokemon that can join you and make the experience fun to try again, plus the simple combat to make it easy to play it at any time.

Story:Many people were disappointed with the story of Pokemon games around the time that Red Rescue Team had come out. They mostly boiled down to going after the evil group and beating the league at the end. This tended to be all the story had to offer to keep you playing through the Pokemon series. I have to admit that this game easily surpassed them in some aspects. The story starts with you being waken up in a forest by the partner Pokemon you chose. It turns out you were once a human, who became the Pokemon you got from the personality quiz you were given. You speak for a few moments before a Butterfree flies over and mentions that her child was in trouble and you both rush off to help. The mission ends with the child safe and your partner asking you to form a rescue team. Of course this option is one way in true rpg fashion. Say no as long as you want, but you're not going to be continuing the game until you say yes. The story continues far past this and adds in it's fair share of twists and turns. The main game even ends on a rather emotional note, followed by plenty more story in the post game. The story overall is very good, and has plenty of side-stories going and characters that may even be interesting. Even that generic villain Gengar manages to become a rather compelling character by the time you've done everything. I give the story an eight overall. It easily manages to surpass the stories of most Pokemon games, plus offers enough side missions to keep you interested longer.

Depth:Red Rescue Team is a pretty large game that can take a while for you to fully finish. This is largely because of the number of dungeons you can go through during the story. The dungeons start off pretty small. Even the dungeon at the end of the main game should take you twenty minutes or less to fully explore. Though this changes after the main game, with 99 floor dungeons becoming more common and most of the dungeons found in the post game having more than the end of game dungeon. This leads to much more time spent in each one. There's also some side objectives, such as finding TM's to get your team members different moves. The Makuhita Dojo is another nice feature. Here you go through small dungeons. Each are two normal floors with a boss battle for the third floor. They start off just offering one element of Pokemon to go against. Later though they pit you up against other Rescue Teams to fight. There's also a small collection element in the game, trying to make your team as large as possible by buying or being awarded the friend areas. This leads to situations like in the normal Pokemon games where you try to catch them all. Legendaries are also fully able to be recruited, with all of them up to Hoenn available. The final thing that adds into the depth is the ranking system of rescue teams. Your team starts off as normal rank and can gain ranks the more missions you do. The ranks go up pretty high, and even surprised me with how high a rank you can eventually become. The depth for the game is a nine, for having plenty to do and being very long if you want to complete all of it.

Difficulty:As a game in the Pokemon series, it's almost a given that the difficulty is going to be something that isn't the same for everyone. Different dungeons provide different challenges depending on your team, and some moves are kind of overpowered when you see the effects they can have on the enemies. I'll start out with the difficulties of the game. If you choose a team that has disadvantages against the current dungeon, you'll really find it difficult to get past the enemies you'll be fighting. Some enemy attacks can hit over longer distances and you'll often by hit by enemies you can't reach depending on your Pokemon. Another problem is the Confuse Ray attack many enemies have. It makes you attack randomly and tends to direct you into hitting your teammates while the enemies continue to gang up on you. Some missions require you to bring a level one Pokemon through the dungeon with you, and at later dungeons almost any attack will easily knock them out. There's the later dungeons that make you save before entering, risking all your items if you lose or leave the dungeon early. The final thing you'll often find difficult is the later dungeons that require a level one Pokemon to enter. You'll be forced down to level one with the current Pokemon you are, and the later ones you'll be up against can be very high levels. This means you'll have a lot of grinding in the dungeon. Don't worry too much though, as you have your own abilities and items to tip the game in your favor. One of the first ones that come to mind are some of the admittedly broken moves. Some like Smokescreen and Attract can stop enemies from touching you for a while. Really, the moves act as a double edged sword, as every overpowered move the enemy uses on you, you can use back on them. Another thing to make the game easier is the ability to link moves. This lets you use up to four moves at the same time. Combining certain moves tend to easily demolish opponents. The items you get will also be of use, including healing and automatic revival items. These are very important, as they let you continue going even after one of your Pokemon should be knocked out. The wide variety of Pokemon you can recruit is the final equalizer, with some Pokemon being good additions if you're having trouble with any certain dungeon. Really, the game mostly has difficulty that challenges your ability to adapt and change the way you play. If you manage to choose your team well and bring the correct items for a dungeon, you'll have a much better time than someone who simply runs through with an underleveled team without many items.

Wrapping up:Red Rescue Team was certainly an interesting spin off to play. It changed the mechanics of the Pokemon series and made a completely new story of the Pokemon being more like humans. It added in nice music and colorful graphics along with full 3d sprites for every playable Pokemon in the game. There was also the depth, which gave plenty to do and might have had enough to do to rival the main Pokemon series. Though there were problems, such as the few overpowered moves, they were all easily made up for by the large amounts of fun and new mechanics the game offered. One of the best parts of it though was the fact it started the Mystery Dungeon series and paved the way for the newer Mystery Dungeon games. That's why I'll still come back to this game occasionally, to have another run through the fun game that started a whole series of spin offs.
Pokemon Mystery Dungeon is quite a strange series compared to the normal Pokemon games you might be used to. One of the first things that people tend to notice about it is the idea of the spin off in general. You control Pokemon. You're not a trainer who trains Pokemon to use in battle. You're simply a Pokemon that has adventures and battles by yourself. This is what interested a lot of people to try this game. So, how does it compare when you play through it? Well, I always loved this game when I was younger and I'm glad to say little of the charm has wore off. This is my review of the first of the series, Red Rescue Team.

Graphics:Pokemon Mystery Dungeon has quite nice graphics for a Gameboy Advanced game. It all comes down to preference though. The areas you explore are bright and colorful, and each Pokemon looks the way it should. This is definitely impressive to look at, seeing it's on the GBA and the Pokemon models are largely 3d when you see them in the dungeons. This helps make the world more fun to go through. One problem I have with the graphics though is how much the same some dungeons might end up looking over time. Sure there are many that are clearly different and can easily be told apart, but some seem to be more generic and easily blend in to the crowd when compared. The animations also aren't that impressive, with most Pokemon just having a few animations each. There is also the lack of detail on most of the sprites that you see throughout the game. None of this should bother you too much though, as the vivid colors and dungeons that do stand out are far more noticeable to the small flaws. I give the graphics an eight. They look nice and the legendaries you see are pretty impressive. Though some details weren't added in.

Sound:The sounds that Red Rescue Team offers are pretty nice in most parts of the game. The music is catchy for the most part and some dungeon themes are pretty easy to remember just by how much you can enjoy them. The attacks also sound nice, with different attacks making different noises when they hit, such as the scorching sound when a fire attack hits anything. Like many Game Boy Advanced games, there's no voice acting at all. So voices don't need to be taken into account when judging the sounds of this game. There's not much else to say for the sounds really except the fact that the music is really catchy as said before. Some tracks can actually match or be better than the sounds in the Pokemon main series. The rest of the sound affects work also, being good enough to make it decent in the sound department. The sound gets a seven, for having good music and sound affects but not having much else to really woo players.

Addictiveness:The main series of Pokemon tends to be very addictive, having plenty of reason to come back and play through. The question should be asked though if Red Rescue Team manages to live up to this and have as much reason to go back through as the original series. The good news about that is that it does have plenty reason for repeat playthroughs. This mostly owes to the fact of your ability to choose a different player character and partner. Each combination might cause different dungeons to be gone through differently. Some groups can easily go through a dungeon, while others need to be more careful and try to be cautious during the adventure. These combinations act like starter Pokemon, each one providing a different experience through the main journey. There's also the list of recruitable Pokemon that make the dungeons different. Really, most of the addictiveness comes from how different repeated playthroughs can be. Though there is also the simple combat adding in. You choose to either use a standard attack, or a move. This means you'll be able to pick it up and play at any time. The game gets a nine for addictiveness. This is for having many Pokemon that can join you and make the experience fun to try again, plus the simple combat to make it easy to play it at any time.

Story:Many people were disappointed with the story of Pokemon games around the time that Red Rescue Team had come out. They mostly boiled down to going after the evil group and beating the league at the end. This tended to be all the story had to offer to keep you playing through the Pokemon series. I have to admit that this game easily surpassed them in some aspects. The story starts with you being waken up in a forest by the partner Pokemon you chose. It turns out you were once a human, who became the Pokemon you got from the personality quiz you were given. You speak for a few moments before a Butterfree flies over and mentions that her child was in trouble and you both rush off to help. The mission ends with the child safe and your partner asking you to form a rescue team. Of course this option is one way in true rpg fashion. Say no as long as you want, but you're not going to be continuing the game until you say yes. The story continues far past this and adds in it's fair share of twists and turns. The main game even ends on a rather emotional note, followed by plenty more story in the post game. The story overall is very good, and has plenty of side-stories going and characters that may even be interesting. Even that generic villain Gengar manages to become a rather compelling character by the time you've done everything. I give the story an eight overall. It easily manages to surpass the stories of most Pokemon games, plus offers enough side missions to keep you interested longer.

Depth:Red Rescue Team is a pretty large game that can take a while for you to fully finish. This is largely because of the number of dungeons you can go through during the story. The dungeons start off pretty small. Even the dungeon at the end of the main game should take you twenty minutes or less to fully explore. Though this changes after the main game, with 99 floor dungeons becoming more common and most of the dungeons found in the post game having more than the end of game dungeon. This leads to much more time spent in each one. There's also some side objectives, such as finding TM's to get your team members different moves. The Makuhita Dojo is another nice feature. Here you go through small dungeons. Each are two normal floors with a boss battle for the third floor. They start off just offering one element of Pokemon to go against. Later though they pit you up against other Rescue Teams to fight. There's also a small collection element in the game, trying to make your team as large as possible by buying or being awarded the friend areas. This leads to situations like in the normal Pokemon games where you try to catch them all. Legendaries are also fully able to be recruited, with all of them up to Hoenn available. The final thing that adds into the depth is the ranking system of rescue teams. Your team starts off as normal rank and can gain ranks the more missions you do. The ranks go up pretty high, and even surprised me with how high a rank you can eventually become. The depth for the game is a nine, for having plenty to do and being very long if you want to complete all of it.

Difficulty:As a game in the Pokemon series, it's almost a given that the difficulty is going to be something that isn't the same for everyone. Different dungeons provide different challenges depending on your team, and some moves are kind of overpowered when you see the effects they can have on the enemies. I'll start out with the difficulties of the game. If you choose a team that has disadvantages against the current dungeon, you'll really find it difficult to get past the enemies you'll be fighting. Some enemy attacks can hit over longer distances and you'll often by hit by enemies you can't reach depending on your Pokemon. Another problem is the Confuse Ray attack many enemies have. It makes you attack randomly and tends to direct you into hitting your teammates while the enemies continue to gang up on you. Some missions require you to bring a level one Pokemon through the dungeon with you, and at later dungeons almost any attack will easily knock them out. There's the later dungeons that make you save before entering, risking all your items if you lose or leave the dungeon early. The final thing you'll often find difficult is the later dungeons that require a level one Pokemon to enter. You'll be forced down to level one with the current Pokemon you are, and the later ones you'll be up against can be very high levels. This means you'll have a lot of grinding in the dungeon. Don't worry too much though, as you have your own abilities and items to tip the game in your favor. One of the first ones that come to mind are some of the admittedly broken moves. Some like Smokescreen and Attract can stop enemies from touching you for a while. Really, the moves act as a double edged sword, as every overpowered move the enemy uses on you, you can use back on them. Another thing to make the game easier is the ability to link moves. This lets you use up to four moves at the same time. Combining certain moves tend to easily demolish opponents. The items you get will also be of use, including healing and automatic revival items. These are very important, as they let you continue going even after one of your Pokemon should be knocked out. The wide variety of Pokemon you can recruit is the final equalizer, with some Pokemon being good additions if you're having trouble with any certain dungeon. Really, the game mostly has difficulty that challenges your ability to adapt and change the way you play. If you manage to choose your team well and bring the correct items for a dungeon, you'll have a much better time than someone who simply runs through with an underleveled team without many items.

Wrapping up:Red Rescue Team was certainly an interesting spin off to play. It changed the mechanics of the Pokemon series and made a completely new story of the Pokemon being more like humans. It added in nice music and colorful graphics along with full 3d sprites for every playable Pokemon in the game. There was also the depth, which gave plenty to do and might have had enough to do to rival the main Pokemon series. Though there were problems, such as the few overpowered moves, they were all easily made up for by the large amounts of fun and new mechanics the game offered. One of the best parts of it though was the fact it started the Mystery Dungeon series and paved the way for the newer Mystery Dungeon games. That's why I'll still come back to this game occasionally, to have another run through the fun game that started a whole series of spin offs.
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(edited by name543 on 12-03-13 08:41 PM)     Post Rating: 2   Liked By: MisakiMei, Patrick Star,

12-03-13 07:38 PM
SacredShadow is Offline
| ID: 935721 | 154 Words

SacredShadow
Razor-987
Level: 152


POSTS: 4018/7753
POST EXP: 960743
LVL EXP: 43613939
CP: 34604.9
VIZ: 985840

Likes: 0  Dislikes: 0
Nice review man! This is pretty gigantic! You are incredibly thorough and very in depth with your review, I really appreciate it! Nice job, you broke everything down quite nicely and your amount of detail and information for each category is impeccable! Considering you are still pretty new here, this a fantastic review and I am shocked no one has come here to praise you for your excellent work . Well done man, well done. 

There is nothing I would really recommend or suggest about this review because I think it is perfect the way it is, you did an outstanding job man. Great work! Keep it up and keep making more fantastic reviews like t his! I think you have massive potential and the more you keep writing, believe it or not, your reviews will only get bigger and better than they already are! So definitely keep reviewing. Great job and merry Christmas! 
Nice review man! This is pretty gigantic! You are incredibly thorough and very in depth with your review, I really appreciate it! Nice job, you broke everything down quite nicely and your amount of detail and information for each category is impeccable! Considering you are still pretty new here, this a fantastic review and I am shocked no one has come here to praise you for your excellent work . Well done man, well done. 

There is nothing I would really recommend or suggest about this review because I think it is perfect the way it is, you did an outstanding job man. Great work! Keep it up and keep making more fantastic reviews like t his! I think you have massive potential and the more you keep writing, believe it or not, your reviews will only get bigger and better than they already are! So definitely keep reviewing. Great job and merry Christmas! 
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12-03-13 08:49 PM
Patrick Star is Offline
| ID: 935802 | 64 Words

Patrick Star
awesomeguy279
Level: 82


POSTS: 87/1910
POST EXP: 84574
LVL EXP: 5148106
CP: 8524.9
VIZ: 199380

Likes: 0  Dislikes: 0
Nice long review that makes you almost not need the tutorial in the actual game. The review had all the information you need and a lot more then most people have which is good. I do not see anything wrong with the review except for 1 or 2 grammar errors which really do not matter. 
 
 
 Keep making reviews this one was pretty much flawless.
Nice long review that makes you almost not need the tutorial in the actual game. The review had all the information you need and a lot more then most people have which is good. I do not see anything wrong with the review except for 1 or 2 grammar errors which really do not matter. 
 
 
 Keep making reviews this one was pretty much flawless.
Vizzed Elite

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Registered: 10-19-13
Location: on a chair
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Last Active: 78 days

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