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11-18-13 09:42 PM
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Super Metroid, the Crown Jewel of the Metroid Series

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.6
9.6
9.6
9.5
9.3
8.4
6.4
name543's Score
10
9
10
10
10
9
8

11-18-13 09:42 PM
name543 is Offline
| ID: 929056 | 1061 Words

name543
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When you hear about the Metroid series, what game do you normally think of first? Some might think of the  original Metroid for the NES. Others may think of it's remake, Metroid Zero Mission. Fans of FPS games might even remember playing Metroid Prime and it's sequels. Though for many, when hearing the name Metroid,thoughts instantly go to Super Metroid for the SNES. In my opinion, this truly was the peak of the Metroid series. Though many others of it's installments were good, I don't think any have matched this masterpiece.

Graphics: What better way to start this review than mentioning the way the game looks? If you need a short answer, than here it is. The game looks incredible. Even on the SNES, a system with many great looking games, this manages to stand out. Every character model looks how it should. Samus herself looks great, and has many different animations that show whenever you do an action. The enemies are also well animated, normal space pirates leaping around from wall to wall. Some space pirates even show off back flips and such. The bosses really show where the graphics shine, each one detailed and menacing. They all really show what kind of enemies Samus has to battle, and all look amazing during the fight. 

Sound The sound for this game goes just perfectly along with the graphics. If each part of the game looks great, it sounds amazing. Each ability Samus has makes it's own little noise. Which, while this at first seems to not matter, it really adds to the whole feeling of the game. The missiles sound amazing when they explode, showing the impact of each blast on the enemy that's on the receiving end. I found almost no problems with the sound in this game at all, especially where music is concerned. Every single piece of music I found, got me in the right mood for what was coming up. Whether it was a fast paced track for escaping an explosion, or a slow paced, more quiet piece of music for just exploring the planet. Even Ridley's roar helped set the tone for the battle. I considered this very impressive, as Ridley's roar in Metroid Fusion got annoying to me after a while of the fight.

Addictiveness: This game is one of the most, if not the most, addictive game in the series for me. While other Metroid games I might stop playing for a while, and not want to play, I will always be ready to play Super Metroid. This may be because of how well it handles all it's mechanics, plus lays out the world. There is a whole giant area for you to explore, with a large chance you'll miss many things on your first run. So of course, you'll play the game a few times, getting better each time. Eventually you might even find everything the game has to offer. Though you most likely won't even stop playing the game after that. This is a game I doubt I'll ever get tired of, with each play through able to keep me entertained with it's atmosphere and game play.

Story: One large surprise in Super Metroid was how well it managed to handle it's relatively simple and dialogue-less story. Which, I won't spoil for you. Though I admit everyone probably knows it by now, its still better for those who don't if I allow you to find it out for yourselves. Though the basics are that Samus has returned the Metroid from the end of Metroid 2 to a Galactic Federation ship. They run tests and find that the Metroids can be used for the good of humanity. So when she leaves, it happens that the Space Pirates are also interested in owning the last of the Metroids, and the baby Metroid is taken by them back to Zebes. So Samus must brave the planet once again in order to stop the Space Pirate's plan, plus rescue the baby Metroid. The story goes relatively well with a few twists and turns. Plus for a game with only minimal dialogue, it handles it better than most could ever hope to.

Depth: As brought up in my mention of the game's addictiveness, this game has a lot of content. It might have more extras than any other game in the series. With a series like this, that is not a statement to be taken lightly. There are power ups all over the place that only the observant will find. Some can be as easy as shooting a while. Others might be as strange as heading through secret passages and using items to their full capabilities just to find. This makes the game take a lot longer for most, since they tend to want to collect everything. There is also the game's multiple endings, with each one requiring a certain objective to be beaten, such as beating the game quick enough. This leads to more searching for some objects, as many boss battles are shortened if you have enough ammo to end the boss without having to grind for it.

Difficulty: This game can prove very difficult on a first run through it. This is mostly because of the maze-like nature of a lot of the areas. Exploration is a large part of Super Metroid, needing to search out where to go in most of the game's locations. Especially in places like Maridia, which is a large maze. Other places, such as Brinstar, prove easier to navigate. Though the difficulty is largely in navigation, some enemies also prove to make the game harder. As I have said many times in this review, this is especially true with the bosses. Many of them are a large difficulty spike in the game. Phantoon is one of the larger examples, being able to teleport and only vulnerable on occasion. Though I think the difficulty is very rewarding throughout. 

Final thoughts:
 So, this is Super Metroid, considered the best of the Metroid series by many. I can easily understand where this thought has come from. With the large amount of exploration, satisfying combat, and epic boss battles. Along with a great atmosphere and music, this game easily earns it's reputation as one of the best games on the SNES. Maybe even still one of the best games of all time.
When you hear about the Metroid series, what game do you normally think of first? Some might think of the  original Metroid for the NES. Others may think of it's remake, Metroid Zero Mission. Fans of FPS games might even remember playing Metroid Prime and it's sequels. Though for many, when hearing the name Metroid,thoughts instantly go to Super Metroid for the SNES. In my opinion, this truly was the peak of the Metroid series. Though many others of it's installments were good, I don't think any have matched this masterpiece.

Graphics: What better way to start this review than mentioning the way the game looks? If you need a short answer, than here it is. The game looks incredible. Even on the SNES, a system with many great looking games, this manages to stand out. Every character model looks how it should. Samus herself looks great, and has many different animations that show whenever you do an action. The enemies are also well animated, normal space pirates leaping around from wall to wall. Some space pirates even show off back flips and such. The bosses really show where the graphics shine, each one detailed and menacing. They all really show what kind of enemies Samus has to battle, and all look amazing during the fight. 

Sound The sound for this game goes just perfectly along with the graphics. If each part of the game looks great, it sounds amazing. Each ability Samus has makes it's own little noise. Which, while this at first seems to not matter, it really adds to the whole feeling of the game. The missiles sound amazing when they explode, showing the impact of each blast on the enemy that's on the receiving end. I found almost no problems with the sound in this game at all, especially where music is concerned. Every single piece of music I found, got me in the right mood for what was coming up. Whether it was a fast paced track for escaping an explosion, or a slow paced, more quiet piece of music for just exploring the planet. Even Ridley's roar helped set the tone for the battle. I considered this very impressive, as Ridley's roar in Metroid Fusion got annoying to me after a while of the fight.

Addictiveness: This game is one of the most, if not the most, addictive game in the series for me. While other Metroid games I might stop playing for a while, and not want to play, I will always be ready to play Super Metroid. This may be because of how well it handles all it's mechanics, plus lays out the world. There is a whole giant area for you to explore, with a large chance you'll miss many things on your first run. So of course, you'll play the game a few times, getting better each time. Eventually you might even find everything the game has to offer. Though you most likely won't even stop playing the game after that. This is a game I doubt I'll ever get tired of, with each play through able to keep me entertained with it's atmosphere and game play.

Story: One large surprise in Super Metroid was how well it managed to handle it's relatively simple and dialogue-less story. Which, I won't spoil for you. Though I admit everyone probably knows it by now, its still better for those who don't if I allow you to find it out for yourselves. Though the basics are that Samus has returned the Metroid from the end of Metroid 2 to a Galactic Federation ship. They run tests and find that the Metroids can be used for the good of humanity. So when she leaves, it happens that the Space Pirates are also interested in owning the last of the Metroids, and the baby Metroid is taken by them back to Zebes. So Samus must brave the planet once again in order to stop the Space Pirate's plan, plus rescue the baby Metroid. The story goes relatively well with a few twists and turns. Plus for a game with only minimal dialogue, it handles it better than most could ever hope to.

Depth: As brought up in my mention of the game's addictiveness, this game has a lot of content. It might have more extras than any other game in the series. With a series like this, that is not a statement to be taken lightly. There are power ups all over the place that only the observant will find. Some can be as easy as shooting a while. Others might be as strange as heading through secret passages and using items to their full capabilities just to find. This makes the game take a lot longer for most, since they tend to want to collect everything. There is also the game's multiple endings, with each one requiring a certain objective to be beaten, such as beating the game quick enough. This leads to more searching for some objects, as many boss battles are shortened if you have enough ammo to end the boss without having to grind for it.

Difficulty: This game can prove very difficult on a first run through it. This is mostly because of the maze-like nature of a lot of the areas. Exploration is a large part of Super Metroid, needing to search out where to go in most of the game's locations. Especially in places like Maridia, which is a large maze. Other places, such as Brinstar, prove easier to navigate. Though the difficulty is largely in navigation, some enemies also prove to make the game harder. As I have said many times in this review, this is especially true with the bosses. Many of them are a large difficulty spike in the game. Phantoon is one of the larger examples, being able to teleport and only vulnerable on occasion. Though I think the difficulty is very rewarding throughout. 

Final thoughts:
 So, this is Super Metroid, considered the best of the Metroid series by many. I can easily understand where this thought has come from. With the large amount of exploration, satisfying combat, and epic boss battles. Along with a great atmosphere and music, this game easily earns it's reputation as one of the best games on the SNES. Maybe even still one of the best games of all time.
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(edited by name543 on 02-12-16 10:42 AM)    

02-12-16 02:43 AM
AmnesiaMaster28 is Offline
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name543 : I don't mean to bump an old review, but it genuinely bothers me that you said Fusion was a remake. This is incorrect. Zero Mission was the remake.
name543 : I don't mean to bump an old review, but it genuinely bothers me that you said Fusion was a remake. This is incorrect. Zero Mission was the remake.
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02-12-16 10:43 AM
name543 is Offline
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name543
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AmnesiaMaster28 : I actually appreciate that comment. I knew Zero Mission was the remake, but I didn't realize I made that typo in my review. Thanks for pointing that out for me.
AmnesiaMaster28 : I actually appreciate that comment. I knew Zero Mission was the remake, but I didn't realize I made that typo in my review. Thanks for pointing that out for me.
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Post Rating: 1   Liked By: AmnesiaMaster28,

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