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Burnseb01
11-05-13 11:06 AM
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11-11-14 12:15 AM
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SMW Redrawn Strategy Guide! Part 1

 

11-05-13 11:06 AM
Burnseb01 is Offline
| ID: 923353 | 261 Words

Burnseb01
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Welcome to the Unofficial Strategy Guide of Super Mario World [Redrawn!] {]Part 1: Yoshi's Island and Donut Plains[}

Spoiler:
!SPOILER ALERT!


Yellow Switch Palace-
Like the original SMW game, you have two level choices: Yoshi's Island 1 and Yoshi's Island 2, most people go for Yoshi's Island 2, considering you get through the game a bit quicker that way, but going through Yoshi's Island 1 lets you get to the Yellow Switch Palace,
the yellow !-Blocks are very good to have available at times when your small, as they spawn a Mushroom when hit from below, also they are great as platforms in Yoshi's Island 3.

Cape Gliding-
Donut Plains 1 is your first chance to get a Cape from a Super Koopa, Cape Gliding is hard to get used to and/or learn, to do it, you have to keep simultaniously pressing the Left and Right Buttons/Arrow Keys at a rate of 1 second in between.

Green Switch Palace-
In Donut Plains 2 (the Cave stage), look for a green pipe facing downwards in between two ascending platforms and go up it, then walk a bit to the right and you will see a Football Chuck, walk past him and there will be a spaced-out staircase made of [ ' ' ] blocks, the last one in teh staircase has a Beanstalk Piranha-Plant, a Cape is needed to knock it out of the block, up there you will end the level and be able to get to the Green Switch Palace!

-Spoilers end here-

This Concludes Part One of my Strategy Guide!
Welcome to the Unofficial Strategy Guide of Super Mario World [Redrawn!] {]Part 1: Yoshi's Island and Donut Plains[}

Spoiler:
!SPOILER ALERT!


Yellow Switch Palace-
Like the original SMW game, you have two level choices: Yoshi's Island 1 and Yoshi's Island 2, most people go for Yoshi's Island 2, considering you get through the game a bit quicker that way, but going through Yoshi's Island 1 lets you get to the Yellow Switch Palace,
the yellow !-Blocks are very good to have available at times when your small, as they spawn a Mushroom when hit from below, also they are great as platforms in Yoshi's Island 3.

Cape Gliding-
Donut Plains 1 is your first chance to get a Cape from a Super Koopa, Cape Gliding is hard to get used to and/or learn, to do it, you have to keep simultaniously pressing the Left and Right Buttons/Arrow Keys at a rate of 1 second in between.

Green Switch Palace-
In Donut Plains 2 (the Cave stage), look for a green pipe facing downwards in between two ascending platforms and go up it, then walk a bit to the right and you will see a Football Chuck, walk past him and there will be a spaced-out staircase made of [ ' ' ] blocks, the last one in teh staircase has a Beanstalk Piranha-Plant, a Cape is needed to knock it out of the block, up there you will end the level and be able to get to the Green Switch Palace!

-Spoilers end here-

This Concludes Part One of my Strategy Guide!
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11-11-14 12:15 AM
MysteryMan007 is Offline
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Burnseb01 : More spoilers, please! 
Burnseb01 : More spoilers, please! 
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