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andyman
08-17-13 08:49 PM
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thephantombrain
08-19-13 08:46 PM
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08-17-13 08:49 PM
andyman is Offline
| ID: 868773 | 239 Words

andyman
Level: 4

POSTS: 2/2
POST EXP: 764
LVL EXP: 181
CP: 408.9
VIZ: 38894

Likes: 0  Dislikes: 0
This prototype game is clearly unfinished. Judging from the graphics - which are the only well developed element of the game - and the title, it would appear that the goal is to move balls from one side of the screen to the other, while avoiding a masher in the centre of the screen.  Why these balls are so important that you would risk life and limb to do so is not explained.

Good use is made of the raster interrupted sprite which is the main (and only) character, to give him plenty of colour and size for a 2600 game.  Jumping has not been developed very far and he freezes in mid-jump until you input another movement control.  Running animation has been developed to some degree but that's about as far as it goes.

There is no sound.

I wouldn't bother with this game in its current form, however it would be interesting to see someone make use what's here to produce a fully functioning game.

Basically I've made up this review in order to encourage any programmers to have a go at developing the game further.  There's plenty of Atari hacks which merely alter sprite shapes or colours whilst the game play remains virtually identical to the originals.  This game would give a keen programmer a far bigger challenge and more scope to make up a game that could be quite original, addictive and enjoyable... Any takers?
This prototype game is clearly unfinished. Judging from the graphics - which are the only well developed element of the game - and the title, it would appear that the goal is to move balls from one side of the screen to the other, while avoiding a masher in the centre of the screen.  Why these balls are so important that you would risk life and limb to do so is not explained.

Good use is made of the raster interrupted sprite which is the main (and only) character, to give him plenty of colour and size for a 2600 game.  Jumping has not been developed very far and he freezes in mid-jump until you input another movement control.  Running animation has been developed to some degree but that's about as far as it goes.

There is no sound.

I wouldn't bother with this game in its current form, however it would be interesting to see someone make use what's here to produce a fully functioning game.

Basically I've made up this review in order to encourage any programmers to have a go at developing the game further.  There's plenty of Atari hacks which merely alter sprite shapes or colours whilst the game play remains virtually identical to the originals.  This game would give a keen programmer a far bigger challenge and more scope to make up a game that could be quite original, addictive and enjoyable... Any takers?
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Affected by 'Laziness Syndrome'

Registered: 01-09-13
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Last Active: 16 days

08-19-13 08:46 PM
thephantombrain is Offline
| ID: 869903 | 53 Words

Level: 68


POSTS: 83/1206
POST EXP: 117889
LVL EXP: 2625751
CP: 5815.1
VIZ: 125359

Likes: 0  Dislikes: 0
This review doesn't really follow any format but with an unfinished game I'm not sure it matters. I like what you're trying to do here. As a matter of fact, I tried to encourage some of the programmer types around here to adopt a game today. I haven't had any responses. Good luck.
This review doesn't really follow any format but with an unfinished game I'm not sure it matters. I like what you're trying to do here. As a matter of fact, I tried to encourage some of the programmer types around here to adopt a game today. I haven't had any responses. Good luck.
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Affected by 'Laziness Syndrome'

Registered: 07-21-13
Location: Wichita, Kansas, USA
Last Post: 1489 days
Last Active: 382 days

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