Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 4 & 144
Entire Site: 10 & 1159
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
04-18-24 11:33 AM

Thread Information

Views
2,201
Replies
1
Rating
0
Status
OPEN
Thread
Creator
yaoyao9
08-16-13 05:11 AM
Last
Post
tgags123
08-16-13 11:21 AM
Rating
6.8
Additional Thread Details
Views: 1,331
Today: 0
Users: 2 unique
Last User View
09-07-17
yaoyao9

Thread Actions

Order
 

Ultraman: Towards the Future (SNES)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
6.8
7.7
8.3
6.3
6.3
9
9
yaoyao9's Score
6
7
10
4
4
N/A
10

08-16-13 05:11 AM
yaoyao9 is Offline
| ID: 867779 | 487 Words

yaoyao9
Level: 11


POSTS: 2/20
POST EXP: 11424
LVL EXP: 5882
CP: 948.1
VIZ: 29660

Likes: 0  Dislikes: 0
"Ultraman Towards the Future" on the Super Nintendo Entertainment System is a game that is quite controversial, and definitely received its fair share of criticism and applause. So here I am throwing in my two cents. While I was generally pleased with "Ultraman" on the SFC in Japan, I am not at all please with its US counterpart.
The game, first of all, has no story. I can understand why "Ultraman" has no story, since it is the first attempt at these types of slow fighting games, but why not this one? It came about a year after the original, so why hasn't it improved at all?
The controls are where I give up on this game. It shares the same control scheme as the original, which is fair enough, but the enemies move so many times faster than Ultraman Great (the Japanese name), you become ill-equipped to deal with these unfair challenges. This forces you to jump all around and cleverly dodge everything these enemies throw at you, which would be fine in a game like "Ultra Seven", a true sequel to "Ultraman" on the SFC, which fixes all these problems and adds a control scheme that is easy to use. In that game, many characters move faster than you as well, but with those fluent controls, dodging them is no longer such an issue. "Ultraman Towards the Future" however, uses the same control scheme as "Ultraman" which makes it practically impossible to dodge as the game demands. When in the original, all a player needs is to tank hits and roll forward to grapple, this sequel demands high velocity dodging, a feat that cannot be done without weeks of concentrated practice and repeated failures.
The music, like in all of the Bandai "Ultraman" games, are superb, and the graphics don't deviate too much from the original. "Ultra Seven" was definitely a better improvement on those grounds.
Replayability is an issue, as it get monotonous after a while. While the original "Ultraman" had a FPS stage at the very end, with character dialogue as in the TV show (IE Mephilas), this game has nothing to back it up, which makes it a game you replay only when you have worn out your copy of Kamen Rider, Ultraman, and Ultra Seven.
While I am going to be lenient once I review Ultraman, this game gets nothing. It is a sequel that barely improves the original, and in fighting games, that is key. There are no improvements to the graphics, and it seems like a step backwards for no inclusion of other game play modes. It is jam crushed between the two pieces of bread that is Ultraman and Ultra Seven, using the controls of Ultraman, and the enemy movements of Ultra Seven. It does not fit well for a fighting game at all. Play at your own risk. You will be frustrated 8 out of 10 times.
"Ultraman Towards the Future" on the Super Nintendo Entertainment System is a game that is quite controversial, and definitely received its fair share of criticism and applause. So here I am throwing in my two cents. While I was generally pleased with "Ultraman" on the SFC in Japan, I am not at all please with its US counterpart.
The game, first of all, has no story. I can understand why "Ultraman" has no story, since it is the first attempt at these types of slow fighting games, but why not this one? It came about a year after the original, so why hasn't it improved at all?
The controls are where I give up on this game. It shares the same control scheme as the original, which is fair enough, but the enemies move so many times faster than Ultraman Great (the Japanese name), you become ill-equipped to deal with these unfair challenges. This forces you to jump all around and cleverly dodge everything these enemies throw at you, which would be fine in a game like "Ultra Seven", a true sequel to "Ultraman" on the SFC, which fixes all these problems and adds a control scheme that is easy to use. In that game, many characters move faster than you as well, but with those fluent controls, dodging them is no longer such an issue. "Ultraman Towards the Future" however, uses the same control scheme as "Ultraman" which makes it practically impossible to dodge as the game demands. When in the original, all a player needs is to tank hits and roll forward to grapple, this sequel demands high velocity dodging, a feat that cannot be done without weeks of concentrated practice and repeated failures.
The music, like in all of the Bandai "Ultraman" games, are superb, and the graphics don't deviate too much from the original. "Ultra Seven" was definitely a better improvement on those grounds.
Replayability is an issue, as it get monotonous after a while. While the original "Ultraman" had a FPS stage at the very end, with character dialogue as in the TV show (IE Mephilas), this game has nothing to back it up, which makes it a game you replay only when you have worn out your copy of Kamen Rider, Ultraman, and Ultra Seven.
While I am going to be lenient once I review Ultraman, this game gets nothing. It is a sequel that barely improves the original, and in fighting games, that is key. There are no improvements to the graphics, and it seems like a step backwards for no inclusion of other game play modes. It is jam crushed between the two pieces of bread that is Ultraman and Ultra Seven, using the controls of Ultraman, and the enemy movements of Ultra Seven. It does not fit well for a fighting game at all. Play at your own risk. You will be frustrated 8 out of 10 times.
Member
Pachimon Champion


Affected by 'Laziness Syndrome'

Registered: 06-15-12
Last Post: 2414 days
Last Active: 2413 days

(edited by yaoyao9 on 08-16-13 05:12 AM)    

08-16-13 11:21 AM
tgags123 is Online
| ID: 867863 | 52 Words

tgags123
Davideo123
Level: 162


POSTS: 279/9026
POST EXP: 546465
LVL EXP: 54301924
CP: 36105.8
VIZ: 4595407

Likes: 0  Dislikes: 0
Not a bad review. I suggest organizing it a little more. Most users separate their reviews into 6 categories: Overall, Graphics, Sound, Addictiveness, Depth, and Difficulty. You don't have to do it like that, but a little organization would be nice. You could also give some information about the graphics and sound.
Not a bad review. I suggest organizing it a little more. Most users separate their reviews into 6 categories: Overall, Graphics, Sound, Addictiveness, Depth, and Difficulty. You don't have to do it like that, but a little organization would be nice. You could also give some information about the graphics and sound.
Local Moderator
Winter 2019 TdV Winner


Affected by 'Laziness Syndrome'

Registered: 04-26-13
Location: Long Island, NY
Last Post: 3 days
Last Active: 11 min.

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×