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Uncharted Waters Strategy Guide

 
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06-19-13 02:37 AM
Fireproof is Offline
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Fireproof
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Uncharted Waters is a strategy exploration game based in the 1500s when trading became an effective career to become filthy rich. Successful trade routes gave rise to piracy and traders began losing their cargo to pirates. You take on the role of a "Leon Franco" heir to the Alcobaca noble family to redeem the lost noble name the family once held. After sea swallowed Leon Franco's father during a violent storm, an Old Sailor returned to Lisbon to share his story. During this adventure you'll need to acquire a large stable income and spread your fame across the seven seas.

Objective of the Game
You'll need to balance trading with exploration with battling if you hope to survive long enough to fulfill all the favors the King will ask of you. The main focus of your game is to build a great amount of fame as this is both a measure of success and it gains notice by the king. You can earn fame through a variety of methods. In order to complete the game, you'll need to fulfill 8 missions by the King. The last mission is to save Princess Christina from pirates who have kidnapped her. After you saved her, you'll be given whatever you want from the King and the game will end.

Introduction
At the very beginning of the game you have the option to name your character, your ship and choose which stats you'd like to start off with. There is nothing special with the name of your ship or your starting character's name but you can choose "no" to gain a fresh list of stats. It's at this point whether you would like to choose an easier game or a more difficult and dangerous one. I will try to define the stats but remember that they may not be correct:

Charisma - Increased by sailing experience. Encourages some mates to join you on your adventure and helps to barter in markets allied with Portugal.
Wisdom - Increased by sailing experience. Encourages your sailors to avoid certain disasters and increase your sailing abilities while at on the sea.
Intelligence - Increased by sailing experience. I'm certain that this trait increases your sailing abilities; mostly likely, this has something to do with maneuverability.
Strength - Increased through battle experience. I'm certain that this directly alters your ship's attacking damage during battle.
Courage - Increased through battle experience. I know that this plays another role during battles but I am uncertain as to what it really changes.

Sailing experience is earned by sailing out on the sea. The longer you sail the more you earn. Every 10 days you'll earn bonuses to experience but only up to 120 days out on sea. Longer voyages earns more experience for all.

Battle experience is earned by battling. Battles against any nation and pirates will earn more experience based on the enemy's level but when it's against a nation, you'll increase hostility with that nation. Increased hostility will result in warships sent to sink you.

In port
When you are in a port, you have access to several buildings. Starting with the bottom left building, going clockwise, I will describe what each building is and what you can do there.

Lodge?- You can go here to sleep or find info on your mates, ships and port. This is best used to sleep 1 day if you're waiting for the end of the month or to check out the information on the port. Information on the port is crucial to investing into ports, this way you don't invest too much.
Guild - There are 2 main uses for this. The first is to purchase your items, which each item has special abilities that aid your fleet. The second use is to gather information on the hostility and revenue of the 3 nations; Spain, Portugal and Turkey. This can be invaluable and prevent you from causing all out war, if taken seriously...
INN - This is where you recruit sailors and mates. You also have the ability to gossip, which can earn you information about your current mission or information on ports and other fleets. You may also decide to tip the waitress, which by doing this so often, she'll refuse anymore at some point. She too will offer information about your mission. Lastly, you may also gamble playing 5 card stud or blackjack.
Market - Common sense tells you that you can buy and sell your cargo here. You can also invest and gather information on the market's prices for various goods,
Palace - The King and Princess live here. You may meet with them at the appropriate times. You may also deposit your limited funds into the Palace or withdraw your rewards. Lastly, if you're established and you took a beating then you may be eligible to request crew and gold.
Shipwright - This is where the industry is. You may buy, sell, build, upgrade or modify your ships here.
Dock - Here you have the ability to transfer supplies and crew as well as buying your food, lumber and water.

Items
There are 5 classes of items that are different in their use. Instruments, Swords, Amulets and Icons must be bought at the Guilds from the various Guilds throughout the world. The more expensive the item, the fewer the number of places in the world there are to obtain it. For example: Chinese Sword is only found in China.

Instruments - Telescope, Sextant, Speculum. Telescope allows you to see ports and enemies from a distance. Sextant allows you to see your longitude and latitude. Speculum allows you to see land from a long distance away.
Swords - Increases your crew's strength when in hand to hand combat with an enemy vessel.
Amulets - Decreases the odds of disasters while out sailing and helps protect against them.
Icons - Increases damage caused by guns when in battle.
Treasures - You can give these to the Princess so she'll have tokens to remember you by (since you have a forgettable face)

Early Game
You begin your adventure in the city of Portugal with a small ship, 1000 gold and the old sailor at your side. You can go anywhere you want or do anything you want. You can go exploring, trading or battling and any method can be rewarding in different ways. I recommend a trade route between Lisbon and Bordeaux between Sugar and Porcelain as this is an efficient method to earning gold early in the game. Sailing between the 2 cities isn't the most appealing way to enjoy the game, but the profit from both trade goods will give you more gold to use. What you decide to do from this point is totally up to you since there are no limitations to doing anything in the game.

Fame
This part of the game takes place after you've established yourself a nice income and is the most important aspect of the game. You will need to choose between investing, carrying out favors, exploring, trading or battle. Each method will earn fame but you will earn different amounts of fame. You can do any combination of tasks as well.

Investing
The most important aspect of earning fame as there are many benefits to investing to help you in many ways. The biggest benefit to note is the growth of the Industry and Economy of a port. Economical growth will add an extra trade good to the Market and add figureheads to the shipyard. Industrial growth allows you to build larger ships, better materials and better guns which is ultimately what you'll want when you progress deeper into the game. Investing into ports also makes the port an ally to Portugal, which allows you to barter the prices in the Market and Shipyard. Some of these prices can be dropped anywhere from the main price to as low as 80% the original price. You can always get a new ship, used ship or trade good for a little less. The last note to mention is the fact that you earn a considerable amount of fame when investing into either the Market or Shipyard. This encourages your success.

Investments can not be made into ports with a Palace like Lisbon, Seville or Istanbul. These ports are the capitals of their proper countries so they'll never switch allegiance. Supply ports without a Market or Shipyard can't be invested in.

Favors for Merchants
The most inefficient method to gaining fame in the game. Every now and then a Merchant will summon you to a Market in various ports around the world. They'll request you to go on a wild goose chase to find certain trade goods. What makes these bad is the fact that they'll request some of the harder to find trade goods which takes you eons to find if you don't know where to look for it. The worst part is the fact that they'll sometimes request a trade good they sell in their own market, like Coral which can only be found in 1 Market if you haven't invested in other Markets that need investments to sell Coral. When you enter into a market and decline a request, your fame will drop. If you accept a favor and can't finish the favor, your fame will plummet. You will need to be careful going to specific ports because you may go to a Market where you've been requested even though you didn't know.

Exploration
This method of Fame gain benefit both your fame and your sailing experience. Every time you find a new port, you'll earn fame including supply ports. Many ports line the coasts of the world including a port in Australia and 2 ports on the Northern Coast of Russia. When you've found all the ports in the game, you'll no longer earn fame. When you do find all ports, you'll probably have over 10k fame total, which is about half of the total fame you'll need to complete the game. This will require at least 1 year depending on your skills in geography and choice of ships.

Battle
My favorite part of the game allows you to earn fame by defeating pirates and possible by sinking enemy fleets from Turkey, who often wars with Portugal in the game. Defeating fleets not only increases fame but it increases battle experience making your mates more powerful.

The King's Favors
There are a few different favors that the King may ask.

1. The King may request you bring him X amount of goods. Usually these goods are either Coral, Porcelain or Grain. Coral can be found in Americas somewhere (Pernambuco? perhaps?). You known where Porcelain can be found and I think Grain is found damn near everywhere.

2. The King may request you attack some meddlesome Pirate but the trick is to catch where they are moving to and ambush them. That's where info comes in handy.

3. The King may require you to search for treasure out while you camp on land in specific places.

4. The last quest is where the Princess is kidnapped. She needs you to save her. By saving her you are granted 1 thing but in the sequel, the main character obviously gets laid, married to the Princess and land...

My Strategy - In the Start
After you've named your character, you'll be able to choose your characters stats. By pressing "No" you'll get different bonuses for each of the stats. These range between 41-69 but never lower or higher. Your bonus will range anywhere between 41 to 140 at it's highest and lowest. I've seen a bonus of 134 once. Gamers have been deceived by the "Cheat" listed on websites throughout the internet. The cheat states that by pressing "No" at least 75 times, your bonus will jump and although this is true, you do not actually earn a real bonus. Bonuses higher than 100 usually have stats in the 40s. You're actually reallocating stats back into each category to start out with roughly 60-75 in all 5 categories, which is not the most you can obtain. If you're looking for the highest stats possible, you'll need to press "No" until you find either a group of numbers listed 60+ or a big bonus with stats 50+. If you were to add up the number of stats to a total, you'll usually have anywhere between 320 and 370 which seems to be normal in terms of regularly offered stats. I was able to obtain 415 at my highest and I can usually get 75+ (For each) before I launch my game. Also, note that it does not take 80 times pressing "No" to obtain huge bonuses. Sometimes you can press it 8 times and there's a 90 bonus, which is considerably large.

My Strategy - Tips, Tricks and Tactics
When you begin to play the actual game, you have access to a small ship, 1000 gold and a few goods on your ship. I always visit the INN first, to check to see if I can find Marco or Jose. Marco is a good first mate to have, despite his lower looking stats when you first recruit him. Jose isn't as good as Marco, but it's cool to have an extra First Mate to sail another vessel. On the next day, I visit the Market to buy Sugar. When I go to the harbor I transfer 15 men off of the ship because it's literally overkill, you don't need 20 total sailors. Afterwards, I set sail and go ashore immediately so that I can fix the ship's few problems. This leaves 1 barrel of lumber left over. I just discard the lumber because it takes up space. I proceed to establish my first trade route with the city of Bordeaux on the Northeast Coast of France. If you don't know where that is, follow the land to the North East. You won't see the port until you are right next to it.

In Bordeaux I sell the Sugar and buy Porcelain. Sugar makes a nice profit in Bordeaux and Porcelain makes a nice profit in Lisbon. Trading these 2 trade goods between Lisbon and Bordeaux is your major source of income for awhile. With having only 5 crew you'll have enough food and water for 2 months, you won't need to resupply any time soon. For the first 2 months, you'll want to trade between the 2 ports and earn about 16k gold. By trading between these 2 ports, you'll slowly reduce Lisbon's economy making prices cheaper to buy and sell. When you've found a first mate and earned about 16k gold, you'll want to visit the shipyard to get a new ship. The Shipyard at Lisbon will sometimes have a used Galleon that you can purchase, but you'll need to go in and out of the used ship store multiple times before you will actually find the ship there. Even when you do find the ship, it might cost you around 15k. Instead of purchasing a used galleon, you can build a Carrack. Building a new Carrack with Teak, 4 point sails, 0 gun slots, and 20 crew bunks will give you a cargo space of over 500. This will cost you about 11k gold and you can persuade the shipwright to sell the ship for a little less.

After you've acquired your new ship, you'll need to put about 5 men on the ship, transfer remaining supplies over to the Carrack and switch the personnel so that the main character will lead the Carrack. You'll want to sell the small ship you had before. Don't take the first offer, take the second offer which will be like 50 more gold. You'll now be able to trade 10 times faster between the 2 ports and earn a big income. You'll need to do 2 things at this time, invest in Bordeaux and destroy the Bordeaux economy. The best way to destroy the Bordeaux economy is by not buying porcelain on some trips. Because you don't buy anything, the prices don't rise. When Lisbon's economy begins to hit 130%+ and Bordeaux falls to 60% or less, you won't be making much profit on Sugar sold in Bordeaux because the buy and sell price will be roughly 30+. At this point, you'll need to balance some porcelain trading in there as well, which will be a considerable 100 gold profit for every porcelain sold in Lisbon.

While you destroy the economy, you'll want to invest at least 10k or 20k a trip to the Industry so that every month the number resets and you can invest again. When investment has maxed out at 1000 Industrial strength, you'll have access to the Heavy Galleon. You can't buy the Heavy Galleon, you'll have to build it. Building a Heavy Galleon is very expensive which is why you want to have the economy obliterated wherever you build it. Just the cost of Mahogany on a Heavy Galleon can run you 18k gold. You can add 100 Gun Slots and any number of crew bunks. I like to use 160 or more because the Galleon has a max of 160. I've recently used Crew Bunks at 180 and 200 on my flagship. Mahogany, 100 Gun Slots, 180 Crew Bunks, 3 Masts and 4 Point Sails will cost 25k+ even after asking for a lower price. It's imperative that you have extra gold after building a ship because it is ridiculously expensive. You don't need 100 Gun Slots, 180 Crew Bunks or Mahogany but I like to go all out when I can build the best in the game.

Utilizing the port's ruined economy, I'll focus on building as many Heavy Galleons I can despite my Mate's inability to sail such a large ship. After obtaining 4 Mates, usually; Marco, Conrad, Miguel and whoever I find first are my mates for the entire game. After I've established 5 newly built Heavy Galleons I'll focus on equipping them with Neptune and Cannons. Neptune is the best figurehead in the game, costing 32000 gold, as much as the ship, that protects your ship from damages very well. Cannons, despite their shorter range, are very effective instruments in ranged naval combat. Despite Sakers and Culverins' range, they're very ineffective and deal low damage.

All total, your fleet will cost you a total of 400k to fully build and equip. After my fleet is fully equipped with Cannons and Neptune, I set sail with a ship or 2 full of Porcelain. I sail all around Europe and the Mediterranean Sea buying all of the Weapons in the Guilds. I primarily need Telescope (Antwerp), Sextant (Anywhere) and Speculum (Venice) but I also buy the Swords, the Icons and the absolutely essential Amulets before I do anything else. Selling Porcelain almost anywhere in the Mediterranean Sea will earn a nice profit. When all items have been bought, I'll switch focus to actually exploring the entire world.

Back in Bordeaux, I fully stock 4 ships worth of Porcelain and 1 ship with half food and half water. Selling Porcelain in worthless Seville will cripple the economy. I tend to bleed Seville dry of their economy before I buy no less than 2100 barrels of firearms at 50+ gold each. Each Heavy Galleon carries 700+ Cargo if you built yours like mine. 3 ships full of Firearms is literally overkill for the entire world. With 30 crew and 5 Heavy Galleons fully stocked (1 with food and water and 4 with Firearms) I sail south along the West Coast of Africa. Despite my mate's overall lack of sailing experience, you'll find that they earn their experience quite quickly and the control over your fleet gradually improves. I train them this way because it's just faster and more entertaining to be exploring. When you reach Cape Town area, southern tip of Africa, you may not make it to the East Coast as the waters and winds in this region are very tough to navigate. Your fleet will easily be pushed away. Sometimes heading south and going around the long way is actually the shortest route, depending on the time of year. Fighting through this will eat through a great deal of food and water.

Sailing up the East Coast of Africa is not so rough once you've passed through the Cape Town region. Make sure to sail around Madagascar too, just for fun. Somewhere between the East Coast of Africa and the MiddleEast you'll need to restock on food and water. By this point your mate's sailing levels are probably already lvl 9 or higher so they'll be better use as you continue to sail. If you need any sort of money, feel free to sell firearms on the East Coast of Africa or SouthEast Asia areas as the prices for firearms are ridiculously high. When you're in the SouthEast Asia area, you'll want to be sure to navigate through Indonesia and East Coast of Indonesia. If you begin to get lost, use the Speculum "Land" and it will show you the shape and size of the land around this area. You can use the map to show where you are but you'll need to remember where you have been.

By the time you reach China, your mates will probably be at level 13 or higher depending on what you did along the way. In China you can find Dragon Icon, Chinese Broadsword and Shining Amulet for very expensive prices. Selling Firearms will easily cover the costs. Before I leave this region, I make sure I find all the hidden ports in this region, like Guam, which is hiding on an island. These islands are easy to miss and can be confusing to someone who has never adventured out this way before. I also make sure to check out Japan too. Despite the fact that there is actually nothing NorthEast of China, I do follow the water NorthEast to the coast of Alaska where I begin to follow the coast all throughout the US. There are no ports which you can sell anything on the West Coast of the US, Canada and South America so you'll need to be sure you have all the money you need to survive. 70 days worth of food and water should be plenty. One other option is to sail up to Alaska and head North but only if you have 200 days worth of supplies. There are 2 hidden ports off the Northern coast of Russia that are extremely difficult to get to. When sailing from Northern Russia Eastward, the water and wind is entirely against you. You will move extremely slow and sometimes never in the direction you want to. Moving East is nearly impossible to accomplish. Through the combined efforts of having 3 times the food and water you have normally and the use of the "Go Ashore" you may be able to push through to the next screen, which is sometimes better and sometimes even more worse. 2 ports is all you get, but it's worth it if you like a challenge.

Following down the West Coast of North America and South America isn't very difficult and doesn't take very long. When you reach the tip of South America you'll probably have about 20 days left of ration, which is good. Heading north on the East coast will bring you to ports with Markets and Shipyards where you will be safe once again. After sailing through the Caribbean and East coast of North America, I'll sail south to Pernambuco. The remaining Firearms are to be sold in Pernambuco to invest in the Market there. Investing in Pernambuco unlocks "Gold" to be bought in the Market, which sells for a very high price everywhere. You can purchase gold in cities along the Eastern African coast or in the "New World". After you've killed the economy, you'll get Gold for really cheap. Always barter the price of gold while the port is allied to you because you can save quite a bit of money. Line your ships with as much gold as you can carry and haul it back to Lisbon.

With having so much gold at your fingertips you can do anything you want with it. What I do with it is start investing into my battle fleet by hiring sailors for my ships. I take my fleet, purchase a considerable amount of food and water, then head southeast to the strait of Gibraltar (Closest point between Spain and Northern Africa). Around this area, I'll go ashore and wait for ships to sail into the area. I target both Turkish and Spanish ships because it's so much more fun to take the both down and have them both chasing me. Attacking these ships will earn a lot of experience at first but after awhile it won't be so much. You'll need to encourage warships to hunt you down AND they will. I also turn toward attacking pirates whenever possible or if a region goes dry from sailing fleets. I also like to go ashore outside of Seville because numerous ships appear at random here. Warships tend to come here all the time as well.

Although I earn no sailing experience from going ashore I don't lose food and water either. This saves a lot on my money but sometimes proves to miss ships, even for only a moment. Often times I tend to battle several fleets at once before hiring more sailors or repairing damages. Attacks from cannons do little damage on ships with figureheads, so little damage that you might only lose 2 durability an attack and lose more crew than you do durability. With any Lumber I steal, I use to repair my ships asap anyway. Sometimes I'll set sail toward somewhere else to chill and find pirates. Ships seem to leave the region you're in and often run away from you.

Instead of battling, you can choose to carry out King's favors. Favors start out easy and get increasingly difficult. I believe these begin as trade favors where he asks you to get him grain, wool, porcelain or coral usually. Later he'll ask you to hunt a pirate or warship wrecking havoc on Portuguese ships in an area. Closer toward the end of the game, he'll ask you to find treasure in the far reaches of the planet. The last mission is to save Christina. I usually steer clear from the King's favors because I don't like the game to end. I think the earliest I ever won the game is 1507, 5 years after setting out for the first time. The longest I ever played was 1512, 10 years after I first set out. The game won't end so long as you don't complete the King's favors. When you do need to save Christina, you'll face a weak Spanish Fleet anyway so it's not much of a final boss.


Tips, Tricks and Tactics
This section is dedicated to information that doesn't necessarily belong anywhere else in this guide. It's intended to highlight some details in the guide that could be easily missed or forgotten while also highlighting different points that may improve your gameplay. Please read through each point to advance your game.

1) Ships of greater size have less handling and power. Heavy Galleon, despite it's battle strength, has little power and handling compared to a Nao, which is much lighter and faster overall.

2) Heavy Galleon is the most powerful ship in the game with 1000 total cargo space, it has 100 slots for guns and is large enough to actually give crew bunks for 500 sailors, which is unnecessary and I have never done but have been tempted to try.

3) Cannons are the most powerful guns despite their short range. Mahogany is the most durable wood despite it's price. Neptune is the most powerful figurehead, even though it's actually overkill to have Neptune on a Mahogany Heavy Galleon.

4) Sailing North of Lisbon with enough food and water for 50 days and heading East is the fastest route to China. The waters and winds head primarily Eastward making your fleet move extremely fast. This is very useful if you need to make a mad dash for China or Australia. This route is the equivalent to reaching the East coast of Africa or the Middle East depending on your luck if you were to sail normally.

5) There is no path through the North American waters to the North, you will come to land and there is no way around it. It's a dead end.

6) All ships in the game require no less than 5 crew to operate the ship, except that you risk being attacked with so few crew. Heavy Galleons can operate with 5 crew but it's not recommended considering the time and effort you put into building these ships.

7) Heavy Galleons can be built without Gun Slots or Crew Bunks more than 20. You can sail indefinitely with 5 crew stocked equally with Food and Water. This can help you earn Sailing Experience without needing to stop and earn levels very fast, up to level 32 at least.

8) Battling is best done against Pirates. After you defeat them, more powerful pirates will set sail. You also gain a lot of useful fame. More powerful opponents gives you better experience.

9) Dias is a very experienced sailor who is almost impossible to get. You need to get your Battle and Sailing Level very high in order to convince him to join. You have to be around lvl 30 in both to get his attention. He'll appear in Pernambuco I believe.

10) Don't underestimate the value of depositing money into your savings at the Portuguese Palace. You never know when you will need that extra money. Sometimes I throw several hundred thousand in there for safe keeping. This allows me to build another fleet if anything were to happen to my already main fleet.

11) I always use Marco, Miguel and Conrad as these mates are the few easy to get mates with good stats. Marco is always in Lisbon but might travel around if you pass him up. Miguel is always in Algiers. Conrad is always in Genoa. Depending on my mood, I will often decide between Roberto (Marseilles), Nicholas (Antwerp) and Jose (Travels a lot/often a hit or miss).

12) Count your stats when you start a new game. 100 bonus stats doesn't always give you a better bonus. It looks like a big bonus but if it's grouped with 40s, you're going to get an average set of stats. For an easier game, shoot for 400 total stats. For a harder game, shoot for 300 or less.

13) Whenever you sail, you can always purchase more food than you use water because you can find water almost anywhere. Note that I said almost anywhere. There are some areas where water can't be found.

14) Keep track of waitresses by writing their names down. You may need to speak to them in various parts of the world and they can be difficult to find.

15) If you suck at geography, use a globe or map of the world to guide you. Do you know where Portugal is? Start there...

16) Investing in all markets will reward an extra trade good and better figureheads. Investing in all Ship yards improves the size of the ship you can build, ultimately leading to the Heavy Galleon.

17) It was stated somewhere that there is a "Venus" figurehead that can only be obtained at random when you go to add a figurehead. This would be similar to trying to buy a used ship in Lisbon, where you'll uncommonly find a Galleon. I have never found or seen a Venus figurehead so I do not know if this is true. Please if you ever find it, let me know.

18) 5 Heavy Galleons built as trade ships have 980 cargo space each, which is 4900 total. Selling 4500 Firearms in China is worth over 1 million or more. You can invest that into the Chinese port and purchase Silver for a really low price. If you take Silver back to Arabia, you can make over 12 million or more. Although I have never tried this method, I was told of it. I always purchase Gold in Pernambuco after I've established myself.

19) Save often.

20) Lumber is your best friend, never leave home without it. If attacked and suffering heavy damage, you might need lumber to repair, especially if far from port. Damages to any ship may cause your fleet to be tossed around by the waves and may even lead you to death.

21) If you run out of gold and there is literally nothing you can do to get more gold, remove all but 10 crew for each ship and sell a ship. This will give you something.

22) Firearms are valuable in Africa, Asia and the Americas. Gold is valuable throughout all of Europe. Silver is valuable throughout all of Middle East. Porcelain, Artwork and Carpet are valuable throughout all of Europe.

23) Different port types offer different prices for the different goods.

24) Seville is only good for buying and building ships or buying firearms at 50%. The port is almost always 50% economy because none of the traders will buy anything from there.

25) Pernambuco is a good port to buy Gold from. After investing to get the port over 250+ Economic value, you'll unlock gold around 300 gold pieces each. Killing the port's economy to 50% makes the gold worth 200 each. Having been allied with the port, you can drop the price of the gold even lower.

26) With 100 days supply of food and water, a fleet of Carrack, you can sail from Pernambuco through the North Passage (North of Lisbon, Oslo and Hamburg) to reach China in about 40 days or so. Sailing from China back to Pernambuco will take about 50 days going down the West coast of the Americas. In other words, you can sail the world this way in about 90 days.

Want a Challenge?

- Build all Mates Nao with Mahogany, 40 guns and 100 sailors. Build a Carrack or Galleon for the Flag ship.

- When you start a new game, try using lower stats. Your total number of stats less than 300 or lower.

- When you start a new game, try building your fleet entirely in the Caribbean. Set sail with 5 crew, buy firearms and set sail saving often to avoid Storms. Don't return to Europe until you have 5 Heavy Galleons.

- When you start a new game, try building your fleet entirely off the East Coast of Africa and further East. Set sail with 5 crew, buy firearms and set sail saving often to avoid Storms. Don't return to Europe until you have 5 Heavy Galleons.

- When you start a new game, try building your fleet entirely off the SE Asian coast. Set sail with 5 crew, buy firearms and set sail saving often to avoid storms. Don't return to Europe until you have all Heavy Galleon. Use only mates in SE Asia/Arabia.

- Don't recruit any of the easy to recruit mates like Marco, Jose, Conrad, Miguel, Oswaldo etc. Only recruit mates that don't immediately join you like: Benedetto, Alfonso, Regis, Vincente for example.

- Recruit Dias.

- Play the full 20 years to see how many Spanish / Turkish fleets and Pirates you can eliminate.

- Invest in every non-supply or non-Palace port until they are allies with Portugal. How much support can Portugal earn?


If you ever need any help, feel free to submit a post.

Uncharted Waters is a strategy exploration game based in the 1500s when trading became an effective career to become filthy rich. Successful trade routes gave rise to piracy and traders began losing their cargo to pirates. You take on the role of a "Leon Franco" heir to the Alcobaca noble family to redeem the lost noble name the family once held. After sea swallowed Leon Franco's father during a violent storm, an Old Sailor returned to Lisbon to share his story. During this adventure you'll need to acquire a large stable income and spread your fame across the seven seas.

Objective of the Game
You'll need to balance trading with exploration with battling if you hope to survive long enough to fulfill all the favors the King will ask of you. The main focus of your game is to build a great amount of fame as this is both a measure of success and it gains notice by the king. You can earn fame through a variety of methods. In order to complete the game, you'll need to fulfill 8 missions by the King. The last mission is to save Princess Christina from pirates who have kidnapped her. After you saved her, you'll be given whatever you want from the King and the game will end.

Introduction
At the very beginning of the game you have the option to name your character, your ship and choose which stats you'd like to start off with. There is nothing special with the name of your ship or your starting character's name but you can choose "no" to gain a fresh list of stats. It's at this point whether you would like to choose an easier game or a more difficult and dangerous one. I will try to define the stats but remember that they may not be correct:

Charisma - Increased by sailing experience. Encourages some mates to join you on your adventure and helps to barter in markets allied with Portugal.
Wisdom - Increased by sailing experience. Encourages your sailors to avoid certain disasters and increase your sailing abilities while at on the sea.
Intelligence - Increased by sailing experience. I'm certain that this trait increases your sailing abilities; mostly likely, this has something to do with maneuverability.
Strength - Increased through battle experience. I'm certain that this directly alters your ship's attacking damage during battle.
Courage - Increased through battle experience. I know that this plays another role during battles but I am uncertain as to what it really changes.

Sailing experience is earned by sailing out on the sea. The longer you sail the more you earn. Every 10 days you'll earn bonuses to experience but only up to 120 days out on sea. Longer voyages earns more experience for all.

Battle experience is earned by battling. Battles against any nation and pirates will earn more experience based on the enemy's level but when it's against a nation, you'll increase hostility with that nation. Increased hostility will result in warships sent to sink you.

In port
When you are in a port, you have access to several buildings. Starting with the bottom left building, going clockwise, I will describe what each building is and what you can do there.

Lodge?- You can go here to sleep or find info on your mates, ships and port. This is best used to sleep 1 day if you're waiting for the end of the month or to check out the information on the port. Information on the port is crucial to investing into ports, this way you don't invest too much.
Guild - There are 2 main uses for this. The first is to purchase your items, which each item has special abilities that aid your fleet. The second use is to gather information on the hostility and revenue of the 3 nations; Spain, Portugal and Turkey. This can be invaluable and prevent you from causing all out war, if taken seriously...
INN - This is where you recruit sailors and mates. You also have the ability to gossip, which can earn you information about your current mission or information on ports and other fleets. You may also decide to tip the waitress, which by doing this so often, she'll refuse anymore at some point. She too will offer information about your mission. Lastly, you may also gamble playing 5 card stud or blackjack.
Market - Common sense tells you that you can buy and sell your cargo here. You can also invest and gather information on the market's prices for various goods,
Palace - The King and Princess live here. You may meet with them at the appropriate times. You may also deposit your limited funds into the Palace or withdraw your rewards. Lastly, if you're established and you took a beating then you may be eligible to request crew and gold.
Shipwright - This is where the industry is. You may buy, sell, build, upgrade or modify your ships here.
Dock - Here you have the ability to transfer supplies and crew as well as buying your food, lumber and water.

Items
There are 5 classes of items that are different in their use. Instruments, Swords, Amulets and Icons must be bought at the Guilds from the various Guilds throughout the world. The more expensive the item, the fewer the number of places in the world there are to obtain it. For example: Chinese Sword is only found in China.

Instruments - Telescope, Sextant, Speculum. Telescope allows you to see ports and enemies from a distance. Sextant allows you to see your longitude and latitude. Speculum allows you to see land from a long distance away.
Swords - Increases your crew's strength when in hand to hand combat with an enemy vessel.
Amulets - Decreases the odds of disasters while out sailing and helps protect against them.
Icons - Increases damage caused by guns when in battle.
Treasures - You can give these to the Princess so she'll have tokens to remember you by (since you have a forgettable face)

Early Game
You begin your adventure in the city of Portugal with a small ship, 1000 gold and the old sailor at your side. You can go anywhere you want or do anything you want. You can go exploring, trading or battling and any method can be rewarding in different ways. I recommend a trade route between Lisbon and Bordeaux between Sugar and Porcelain as this is an efficient method to earning gold early in the game. Sailing between the 2 cities isn't the most appealing way to enjoy the game, but the profit from both trade goods will give you more gold to use. What you decide to do from this point is totally up to you since there are no limitations to doing anything in the game.

Fame
This part of the game takes place after you've established yourself a nice income and is the most important aspect of the game. You will need to choose between investing, carrying out favors, exploring, trading or battle. Each method will earn fame but you will earn different amounts of fame. You can do any combination of tasks as well.

Investing
The most important aspect of earning fame as there are many benefits to investing to help you in many ways. The biggest benefit to note is the growth of the Industry and Economy of a port. Economical growth will add an extra trade good to the Market and add figureheads to the shipyard. Industrial growth allows you to build larger ships, better materials and better guns which is ultimately what you'll want when you progress deeper into the game. Investing into ports also makes the port an ally to Portugal, which allows you to barter the prices in the Market and Shipyard. Some of these prices can be dropped anywhere from the main price to as low as 80% the original price. You can always get a new ship, used ship or trade good for a little less. The last note to mention is the fact that you earn a considerable amount of fame when investing into either the Market or Shipyard. This encourages your success.

Investments can not be made into ports with a Palace like Lisbon, Seville or Istanbul. These ports are the capitals of their proper countries so they'll never switch allegiance. Supply ports without a Market or Shipyard can't be invested in.

Favors for Merchants
The most inefficient method to gaining fame in the game. Every now and then a Merchant will summon you to a Market in various ports around the world. They'll request you to go on a wild goose chase to find certain trade goods. What makes these bad is the fact that they'll request some of the harder to find trade goods which takes you eons to find if you don't know where to look for it. The worst part is the fact that they'll sometimes request a trade good they sell in their own market, like Coral which can only be found in 1 Market if you haven't invested in other Markets that need investments to sell Coral. When you enter into a market and decline a request, your fame will drop. If you accept a favor and can't finish the favor, your fame will plummet. You will need to be careful going to specific ports because you may go to a Market where you've been requested even though you didn't know.

Exploration
This method of Fame gain benefit both your fame and your sailing experience. Every time you find a new port, you'll earn fame including supply ports. Many ports line the coasts of the world including a port in Australia and 2 ports on the Northern Coast of Russia. When you've found all the ports in the game, you'll no longer earn fame. When you do find all ports, you'll probably have over 10k fame total, which is about half of the total fame you'll need to complete the game. This will require at least 1 year depending on your skills in geography and choice of ships.

Battle
My favorite part of the game allows you to earn fame by defeating pirates and possible by sinking enemy fleets from Turkey, who often wars with Portugal in the game. Defeating fleets not only increases fame but it increases battle experience making your mates more powerful.

The King's Favors
There are a few different favors that the King may ask.

1. The King may request you bring him X amount of goods. Usually these goods are either Coral, Porcelain or Grain. Coral can be found in Americas somewhere (Pernambuco? perhaps?). You known where Porcelain can be found and I think Grain is found damn near everywhere.

2. The King may request you attack some meddlesome Pirate but the trick is to catch where they are moving to and ambush them. That's where info comes in handy.

3. The King may require you to search for treasure out while you camp on land in specific places.

4. The last quest is where the Princess is kidnapped. She needs you to save her. By saving her you are granted 1 thing but in the sequel, the main character obviously gets laid, married to the Princess and land...

My Strategy - In the Start
After you've named your character, you'll be able to choose your characters stats. By pressing "No" you'll get different bonuses for each of the stats. These range between 41-69 but never lower or higher. Your bonus will range anywhere between 41 to 140 at it's highest and lowest. I've seen a bonus of 134 once. Gamers have been deceived by the "Cheat" listed on websites throughout the internet. The cheat states that by pressing "No" at least 75 times, your bonus will jump and although this is true, you do not actually earn a real bonus. Bonuses higher than 100 usually have stats in the 40s. You're actually reallocating stats back into each category to start out with roughly 60-75 in all 5 categories, which is not the most you can obtain. If you're looking for the highest stats possible, you'll need to press "No" until you find either a group of numbers listed 60+ or a big bonus with stats 50+. If you were to add up the number of stats to a total, you'll usually have anywhere between 320 and 370 which seems to be normal in terms of regularly offered stats. I was able to obtain 415 at my highest and I can usually get 75+ (For each) before I launch my game. Also, note that it does not take 80 times pressing "No" to obtain huge bonuses. Sometimes you can press it 8 times and there's a 90 bonus, which is considerably large.

My Strategy - Tips, Tricks and Tactics
When you begin to play the actual game, you have access to a small ship, 1000 gold and a few goods on your ship. I always visit the INN first, to check to see if I can find Marco or Jose. Marco is a good first mate to have, despite his lower looking stats when you first recruit him. Jose isn't as good as Marco, but it's cool to have an extra First Mate to sail another vessel. On the next day, I visit the Market to buy Sugar. When I go to the harbor I transfer 15 men off of the ship because it's literally overkill, you don't need 20 total sailors. Afterwards, I set sail and go ashore immediately so that I can fix the ship's few problems. This leaves 1 barrel of lumber left over. I just discard the lumber because it takes up space. I proceed to establish my first trade route with the city of Bordeaux on the Northeast Coast of France. If you don't know where that is, follow the land to the North East. You won't see the port until you are right next to it.

In Bordeaux I sell the Sugar and buy Porcelain. Sugar makes a nice profit in Bordeaux and Porcelain makes a nice profit in Lisbon. Trading these 2 trade goods between Lisbon and Bordeaux is your major source of income for awhile. With having only 5 crew you'll have enough food and water for 2 months, you won't need to resupply any time soon. For the first 2 months, you'll want to trade between the 2 ports and earn about 16k gold. By trading between these 2 ports, you'll slowly reduce Lisbon's economy making prices cheaper to buy and sell. When you've found a first mate and earned about 16k gold, you'll want to visit the shipyard to get a new ship. The Shipyard at Lisbon will sometimes have a used Galleon that you can purchase, but you'll need to go in and out of the used ship store multiple times before you will actually find the ship there. Even when you do find the ship, it might cost you around 15k. Instead of purchasing a used galleon, you can build a Carrack. Building a new Carrack with Teak, 4 point sails, 0 gun slots, and 20 crew bunks will give you a cargo space of over 500. This will cost you about 11k gold and you can persuade the shipwright to sell the ship for a little less.

After you've acquired your new ship, you'll need to put about 5 men on the ship, transfer remaining supplies over to the Carrack and switch the personnel so that the main character will lead the Carrack. You'll want to sell the small ship you had before. Don't take the first offer, take the second offer which will be like 50 more gold. You'll now be able to trade 10 times faster between the 2 ports and earn a big income. You'll need to do 2 things at this time, invest in Bordeaux and destroy the Bordeaux economy. The best way to destroy the Bordeaux economy is by not buying porcelain on some trips. Because you don't buy anything, the prices don't rise. When Lisbon's economy begins to hit 130%+ and Bordeaux falls to 60% or less, you won't be making much profit on Sugar sold in Bordeaux because the buy and sell price will be roughly 30+. At this point, you'll need to balance some porcelain trading in there as well, which will be a considerable 100 gold profit for every porcelain sold in Lisbon.

While you destroy the economy, you'll want to invest at least 10k or 20k a trip to the Industry so that every month the number resets and you can invest again. When investment has maxed out at 1000 Industrial strength, you'll have access to the Heavy Galleon. You can't buy the Heavy Galleon, you'll have to build it. Building a Heavy Galleon is very expensive which is why you want to have the economy obliterated wherever you build it. Just the cost of Mahogany on a Heavy Galleon can run you 18k gold. You can add 100 Gun Slots and any number of crew bunks. I like to use 160 or more because the Galleon has a max of 160. I've recently used Crew Bunks at 180 and 200 on my flagship. Mahogany, 100 Gun Slots, 180 Crew Bunks, 3 Masts and 4 Point Sails will cost 25k+ even after asking for a lower price. It's imperative that you have extra gold after building a ship because it is ridiculously expensive. You don't need 100 Gun Slots, 180 Crew Bunks or Mahogany but I like to go all out when I can build the best in the game.

Utilizing the port's ruined economy, I'll focus on building as many Heavy Galleons I can despite my Mate's inability to sail such a large ship. After obtaining 4 Mates, usually; Marco, Conrad, Miguel and whoever I find first are my mates for the entire game. After I've established 5 newly built Heavy Galleons I'll focus on equipping them with Neptune and Cannons. Neptune is the best figurehead in the game, costing 32000 gold, as much as the ship, that protects your ship from damages very well. Cannons, despite their shorter range, are very effective instruments in ranged naval combat. Despite Sakers and Culverins' range, they're very ineffective and deal low damage.

All total, your fleet will cost you a total of 400k to fully build and equip. After my fleet is fully equipped with Cannons and Neptune, I set sail with a ship or 2 full of Porcelain. I sail all around Europe and the Mediterranean Sea buying all of the Weapons in the Guilds. I primarily need Telescope (Antwerp), Sextant (Anywhere) and Speculum (Venice) but I also buy the Swords, the Icons and the absolutely essential Amulets before I do anything else. Selling Porcelain almost anywhere in the Mediterranean Sea will earn a nice profit. When all items have been bought, I'll switch focus to actually exploring the entire world.

Back in Bordeaux, I fully stock 4 ships worth of Porcelain and 1 ship with half food and half water. Selling Porcelain in worthless Seville will cripple the economy. I tend to bleed Seville dry of their economy before I buy no less than 2100 barrels of firearms at 50+ gold each. Each Heavy Galleon carries 700+ Cargo if you built yours like mine. 3 ships full of Firearms is literally overkill for the entire world. With 30 crew and 5 Heavy Galleons fully stocked (1 with food and water and 4 with Firearms) I sail south along the West Coast of Africa. Despite my mate's overall lack of sailing experience, you'll find that they earn their experience quite quickly and the control over your fleet gradually improves. I train them this way because it's just faster and more entertaining to be exploring. When you reach Cape Town area, southern tip of Africa, you may not make it to the East Coast as the waters and winds in this region are very tough to navigate. Your fleet will easily be pushed away. Sometimes heading south and going around the long way is actually the shortest route, depending on the time of year. Fighting through this will eat through a great deal of food and water.

Sailing up the East Coast of Africa is not so rough once you've passed through the Cape Town region. Make sure to sail around Madagascar too, just for fun. Somewhere between the East Coast of Africa and the MiddleEast you'll need to restock on food and water. By this point your mate's sailing levels are probably already lvl 9 or higher so they'll be better use as you continue to sail. If you need any sort of money, feel free to sell firearms on the East Coast of Africa or SouthEast Asia areas as the prices for firearms are ridiculously high. When you're in the SouthEast Asia area, you'll want to be sure to navigate through Indonesia and East Coast of Indonesia. If you begin to get lost, use the Speculum "Land" and it will show you the shape and size of the land around this area. You can use the map to show where you are but you'll need to remember where you have been.

By the time you reach China, your mates will probably be at level 13 or higher depending on what you did along the way. In China you can find Dragon Icon, Chinese Broadsword and Shining Amulet for very expensive prices. Selling Firearms will easily cover the costs. Before I leave this region, I make sure I find all the hidden ports in this region, like Guam, which is hiding on an island. These islands are easy to miss and can be confusing to someone who has never adventured out this way before. I also make sure to check out Japan too. Despite the fact that there is actually nothing NorthEast of China, I do follow the water NorthEast to the coast of Alaska where I begin to follow the coast all throughout the US. There are no ports which you can sell anything on the West Coast of the US, Canada and South America so you'll need to be sure you have all the money you need to survive. 70 days worth of food and water should be plenty. One other option is to sail up to Alaska and head North but only if you have 200 days worth of supplies. There are 2 hidden ports off the Northern coast of Russia that are extremely difficult to get to. When sailing from Northern Russia Eastward, the water and wind is entirely against you. You will move extremely slow and sometimes never in the direction you want to. Moving East is nearly impossible to accomplish. Through the combined efforts of having 3 times the food and water you have normally and the use of the "Go Ashore" you may be able to push through to the next screen, which is sometimes better and sometimes even more worse. 2 ports is all you get, but it's worth it if you like a challenge.

Following down the West Coast of North America and South America isn't very difficult and doesn't take very long. When you reach the tip of South America you'll probably have about 20 days left of ration, which is good. Heading north on the East coast will bring you to ports with Markets and Shipyards where you will be safe once again. After sailing through the Caribbean and East coast of North America, I'll sail south to Pernambuco. The remaining Firearms are to be sold in Pernambuco to invest in the Market there. Investing in Pernambuco unlocks "Gold" to be bought in the Market, which sells for a very high price everywhere. You can purchase gold in cities along the Eastern African coast or in the "New World". After you've killed the economy, you'll get Gold for really cheap. Always barter the price of gold while the port is allied to you because you can save quite a bit of money. Line your ships with as much gold as you can carry and haul it back to Lisbon.

With having so much gold at your fingertips you can do anything you want with it. What I do with it is start investing into my battle fleet by hiring sailors for my ships. I take my fleet, purchase a considerable amount of food and water, then head southeast to the strait of Gibraltar (Closest point between Spain and Northern Africa). Around this area, I'll go ashore and wait for ships to sail into the area. I target both Turkish and Spanish ships because it's so much more fun to take the both down and have them both chasing me. Attacking these ships will earn a lot of experience at first but after awhile it won't be so much. You'll need to encourage warships to hunt you down AND they will. I also turn toward attacking pirates whenever possible or if a region goes dry from sailing fleets. I also like to go ashore outside of Seville because numerous ships appear at random here. Warships tend to come here all the time as well.

Although I earn no sailing experience from going ashore I don't lose food and water either. This saves a lot on my money but sometimes proves to miss ships, even for only a moment. Often times I tend to battle several fleets at once before hiring more sailors or repairing damages. Attacks from cannons do little damage on ships with figureheads, so little damage that you might only lose 2 durability an attack and lose more crew than you do durability. With any Lumber I steal, I use to repair my ships asap anyway. Sometimes I'll set sail toward somewhere else to chill and find pirates. Ships seem to leave the region you're in and often run away from you.

Instead of battling, you can choose to carry out King's favors. Favors start out easy and get increasingly difficult. I believe these begin as trade favors where he asks you to get him grain, wool, porcelain or coral usually. Later he'll ask you to hunt a pirate or warship wrecking havoc on Portuguese ships in an area. Closer toward the end of the game, he'll ask you to find treasure in the far reaches of the planet. The last mission is to save Christina. I usually steer clear from the King's favors because I don't like the game to end. I think the earliest I ever won the game is 1507, 5 years after setting out for the first time. The longest I ever played was 1512, 10 years after I first set out. The game won't end so long as you don't complete the King's favors. When you do need to save Christina, you'll face a weak Spanish Fleet anyway so it's not much of a final boss.


Tips, Tricks and Tactics
This section is dedicated to information that doesn't necessarily belong anywhere else in this guide. It's intended to highlight some details in the guide that could be easily missed or forgotten while also highlighting different points that may improve your gameplay. Please read through each point to advance your game.

1) Ships of greater size have less handling and power. Heavy Galleon, despite it's battle strength, has little power and handling compared to a Nao, which is much lighter and faster overall.

2) Heavy Galleon is the most powerful ship in the game with 1000 total cargo space, it has 100 slots for guns and is large enough to actually give crew bunks for 500 sailors, which is unnecessary and I have never done but have been tempted to try.

3) Cannons are the most powerful guns despite their short range. Mahogany is the most durable wood despite it's price. Neptune is the most powerful figurehead, even though it's actually overkill to have Neptune on a Mahogany Heavy Galleon.

4) Sailing North of Lisbon with enough food and water for 50 days and heading East is the fastest route to China. The waters and winds head primarily Eastward making your fleet move extremely fast. This is very useful if you need to make a mad dash for China or Australia. This route is the equivalent to reaching the East coast of Africa or the Middle East depending on your luck if you were to sail normally.

5) There is no path through the North American waters to the North, you will come to land and there is no way around it. It's a dead end.

6) All ships in the game require no less than 5 crew to operate the ship, except that you risk being attacked with so few crew. Heavy Galleons can operate with 5 crew but it's not recommended considering the time and effort you put into building these ships.

7) Heavy Galleons can be built without Gun Slots or Crew Bunks more than 20. You can sail indefinitely with 5 crew stocked equally with Food and Water. This can help you earn Sailing Experience without needing to stop and earn levels very fast, up to level 32 at least.

8) Battling is best done against Pirates. After you defeat them, more powerful pirates will set sail. You also gain a lot of useful fame. More powerful opponents gives you better experience.

9) Dias is a very experienced sailor who is almost impossible to get. You need to get your Battle and Sailing Level very high in order to convince him to join. You have to be around lvl 30 in both to get his attention. He'll appear in Pernambuco I believe.

10) Don't underestimate the value of depositing money into your savings at the Portuguese Palace. You never know when you will need that extra money. Sometimes I throw several hundred thousand in there for safe keeping. This allows me to build another fleet if anything were to happen to my already main fleet.

11) I always use Marco, Miguel and Conrad as these mates are the few easy to get mates with good stats. Marco is always in Lisbon but might travel around if you pass him up. Miguel is always in Algiers. Conrad is always in Genoa. Depending on my mood, I will often decide between Roberto (Marseilles), Nicholas (Antwerp) and Jose (Travels a lot/often a hit or miss).

12) Count your stats when you start a new game. 100 bonus stats doesn't always give you a better bonus. It looks like a big bonus but if it's grouped with 40s, you're going to get an average set of stats. For an easier game, shoot for 400 total stats. For a harder game, shoot for 300 or less.

13) Whenever you sail, you can always purchase more food than you use water because you can find water almost anywhere. Note that I said almost anywhere. There are some areas where water can't be found.

14) Keep track of waitresses by writing their names down. You may need to speak to them in various parts of the world and they can be difficult to find.

15) If you suck at geography, use a globe or map of the world to guide you. Do you know where Portugal is? Start there...

16) Investing in all markets will reward an extra trade good and better figureheads. Investing in all Ship yards improves the size of the ship you can build, ultimately leading to the Heavy Galleon.

17) It was stated somewhere that there is a "Venus" figurehead that can only be obtained at random when you go to add a figurehead. This would be similar to trying to buy a used ship in Lisbon, where you'll uncommonly find a Galleon. I have never found or seen a Venus figurehead so I do not know if this is true. Please if you ever find it, let me know.

18) 5 Heavy Galleons built as trade ships have 980 cargo space each, which is 4900 total. Selling 4500 Firearms in China is worth over 1 million or more. You can invest that into the Chinese port and purchase Silver for a really low price. If you take Silver back to Arabia, you can make over 12 million or more. Although I have never tried this method, I was told of it. I always purchase Gold in Pernambuco after I've established myself.

19) Save often.

20) Lumber is your best friend, never leave home without it. If attacked and suffering heavy damage, you might need lumber to repair, especially if far from port. Damages to any ship may cause your fleet to be tossed around by the waves and may even lead you to death.

21) If you run out of gold and there is literally nothing you can do to get more gold, remove all but 10 crew for each ship and sell a ship. This will give you something.

22) Firearms are valuable in Africa, Asia and the Americas. Gold is valuable throughout all of Europe. Silver is valuable throughout all of Middle East. Porcelain, Artwork and Carpet are valuable throughout all of Europe.

23) Different port types offer different prices for the different goods.

24) Seville is only good for buying and building ships or buying firearms at 50%. The port is almost always 50% economy because none of the traders will buy anything from there.

25) Pernambuco is a good port to buy Gold from. After investing to get the port over 250+ Economic value, you'll unlock gold around 300 gold pieces each. Killing the port's economy to 50% makes the gold worth 200 each. Having been allied with the port, you can drop the price of the gold even lower.

26) With 100 days supply of food and water, a fleet of Carrack, you can sail from Pernambuco through the North Passage (North of Lisbon, Oslo and Hamburg) to reach China in about 40 days or so. Sailing from China back to Pernambuco will take about 50 days going down the West coast of the Americas. In other words, you can sail the world this way in about 90 days.

Want a Challenge?

- Build all Mates Nao with Mahogany, 40 guns and 100 sailors. Build a Carrack or Galleon for the Flag ship.

- When you start a new game, try using lower stats. Your total number of stats less than 300 or lower.

- When you start a new game, try building your fleet entirely in the Caribbean. Set sail with 5 crew, buy firearms and set sail saving often to avoid Storms. Don't return to Europe until you have 5 Heavy Galleons.

- When you start a new game, try building your fleet entirely off the East Coast of Africa and further East. Set sail with 5 crew, buy firearms and set sail saving often to avoid Storms. Don't return to Europe until you have 5 Heavy Galleons.

- When you start a new game, try building your fleet entirely off the SE Asian coast. Set sail with 5 crew, buy firearms and set sail saving often to avoid storms. Don't return to Europe until you have all Heavy Galleon. Use only mates in SE Asia/Arabia.

- Don't recruit any of the easy to recruit mates like Marco, Jose, Conrad, Miguel, Oswaldo etc. Only recruit mates that don't immediately join you like: Benedetto, Alfonso, Regis, Vincente for example.

- Recruit Dias.

- Play the full 20 years to see how many Spanish / Turkish fleets and Pirates you can eliminate.

- Invest in every non-supply or non-Palace port until they are allies with Portugal. How much support can Portugal earn?


If you ever need any help, feel free to submit a post.

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(edited by Fireproof on 08-10-14 02:01 PM)    

07-02-13 12:19 PM
Dean2k13 is Offline
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Dean2k13
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Fireproof : Hello again there, Fireproof! .. How are you, man? 

Oh dear me. Another very, very detailed review. You're definitely one of the best walkthroughers I know. Seriously, your WT's are golden! You do instruction guides, strategy guides, all the guides! Nice work.

You broke down this layout into small section which was really, really good! Nice work! Because of this, I could read all the information clearly and understand exactly what to do. I've never played this game, but because of this guide I can now go and put up a good fight or a good stab at this game. 

You put the objective at the start of the review which was really great because it allowed new users who aren't familiar with this game to learn the ways of the actual game. A small introduction to your review is good. Your introduction was very, very long :/ I think this is unnecessary. Perhaps labeling parts of that section with different names to highlight that it's not all in the introduction. - maybe tips, key terms etc. Something like that.

Another great WT/Guide by you, you really impress me! Nice work!
Fireproof : Hello again there, Fireproof! .. How are you, man? 

Oh dear me. Another very, very detailed review. You're definitely one of the best walkthroughers I know. Seriously, your WT's are golden! You do instruction guides, strategy guides, all the guides! Nice work.

You broke down this layout into small section which was really, really good! Nice work! Because of this, I could read all the information clearly and understand exactly what to do. I've never played this game, but because of this guide I can now go and put up a good fight or a good stab at this game. 

You put the objective at the start of the review which was really great because it allowed new users who aren't familiar with this game to learn the ways of the actual game. A small introduction to your review is good. Your introduction was very, very long :/ I think this is unnecessary. Perhaps labeling parts of that section with different names to highlight that it's not all in the introduction. - maybe tips, key terms etc. Something like that.

Another great WT/Guide by you, you really impress me! Nice work!
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07-02-13 01:07 PM
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Dean2k13 : Actually in this game, I disagree about the Introduction. My logic behind that begins with the new players. When you first begin playing the game, you know nothing about it. Some things like the Statistics and the different buildings as some of the first information helps players understand what they can do. With strategy, it's all about being able to take your knowledge and applying it in the most effective manner. With the introduction used to teach players the basic concepts, I think that it was probably an appropriate length. That's just me though. At the time, I didn't see where else I could apply some of this information because it was used throughout the rest of my guide. Some information was just extra and probably didn't need to be put into the game although that's not my style. I ll look into trying incorporate some of the introduction elsewhere to make it smaller and get more into the action.

Dean2k13 : Actually in this game, I disagree about the Introduction. My logic behind that begins with the new players. When you first begin playing the game, you know nothing about it. Some things like the Statistics and the different buildings as some of the first information helps players understand what they can do. With strategy, it's all about being able to take your knowledge and applying it in the most effective manner. With the introduction used to teach players the basic concepts, I think that it was probably an appropriate length. That's just me though. At the time, I didn't see where else I could apply some of this information because it was used throughout the rest of my guide. Some information was just extra and probably didn't need to be put into the game although that's not my style. I ll look into trying incorporate some of the introduction elsewhere to make it smaller and get more into the action.

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Registered: 07-22-11
Location: Ohio, USA
Last Post: 3193 days
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07-02-13 09:51 PM
Barathemos is Offline
| ID: 832963 | 22 Words

Barathemos
Level: 205


POSTS: 2877/15635
POST EXP: 668938
LVL EXP: 125268838
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VIZ: 893372

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Hm, your second post was interesting, but it was correct with my logic.
But it was good! I enjoyed reading it! Thanks!
Hm, your second post was interesting, but it was correct with my logic.
But it was good! I enjoyed reading it! Thanks!
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Minecraft Admin

Affected by 'Laziness Syndrome'

Registered: 02-17-13
Location: Atlanta, Georgia
Last Post: 47 days
Last Active: 3 days

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