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Tails the Fox
05-06-13 09:06 AM
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Shoot 'em with your zappy gun!

 
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05-06-13 09:06 AM
Tails the Fox is Offline
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Galaga has always been rather devoid to me. I got this one with my PlayStation (or possibly shortly after I got my PSX) and loved it. I had never played the original, or any other in the series (though I have played the original now). None of my friends had any Galaga games (as far as I knew) and this was also the first space shooter I had ever played, even before Star Fox on SNES. At first, I could not grasp the concept of shooting the stuff in front and could not quite see the depth properly, but after a lot of practice I could understand it well. This is another review where I going back to one of the games of my childhood and seeing if I still love it just as much.

This is one of those staple PlayStation games that are full of FMVs and I think that games even today should do this. The game starts with a strangely drawn intro (which has changing art styles) which explains the story, which I shall do as well, briefly. In 1981 (the release year of the original game) the Galaga tried to take over by force, but were stopped three months later by earth forces. Humans start to expand to other planets, but the costs mean fewer defences. Years later, a ship called Centurion is sent out to planet M1123 for testing purposes. Near the end of the journey, thousands of flying objects (the Galaga themselves) start moving towards Earth, but the Centurion was told not to return until its mission was complete. Once it does reach the planet, its transmissions completely stop. It is from here that the game starts on stage 1: Shipwreck.

Once the game begins, another FMV shows the player character (the same ship as was played in the first game) flying around the Centurion, likely searching for enemies. Some are found and he flies into position. Then the game begins with its actual graphics. The camera spins into position and it goes into the classic Galaga view, with the player at the bottom going left and right shooting up. Like in the original, enemies will come in from portals and get into their Space Invaders-esque positions at the top of the screen. Bonus points are awarded if they are killed before getting into position.

Each stage of the game has multiple waves in it, each one being denoted as such, and each wave has a different ‘attack pattern’. Attack Patterns are the games different views. There is Alpha, which is the 3D view, similar to Star Fox. There is Delta, which is a side view that is similar to the Gradius games. Finally there is Gamma, the one the game starts in and is most similar to Space Invaders. Because of the switching views (though it does not switch mid-wave as far as I remember) it can be hard to judge the depths of objects. Sometimes it looks like a rock is in the background, and then you get hit by it.

The enemies in the game are more varied than they were in the original (though if I’m wrong, do tell me) with each one having its own attack pattern and AI. At most basic, there are the regular, insect-like enemies which act the same as they did in the original game: fly in a line off the bottom of the screen, firing a few times at the player, returning to their position. These only take a single shot before their death. There are also the green, box-like shaped enemies. These ones will try and capture the player, and if they do there will be a duplicate of the player assisting the Galaga. Such enemies take two shots to kill. More enemies are added through later stages, each one more powerful, and much more annoying.

The game does not stay as basic as ‘kill all the enemies’ (though this is what most waves are) as there are also missions in the game. Most missions are as basic as collect X amount of X object but are a nice diversion, keeping the game fresher. I actually don’t know any other space shooter games that have parts where you don’t need to shoot. Not all of the extra missions consist of collecting things though. I distinctly remember one where you would have to go through large tubes, killing all of the Galaga inside, but you are confined the rim of the tube (somewhat like the circular stage from the Tempest games) and have you try and shoot every single one, else you would have to do it again. It sounds annoying, but it is surprisingly enjoyable.

The game has a surprisingly nice difficulty curve. There is no laziness in the difficulty: they don’t make the enemies stronger, but instead the difficulty comes from the increasingly complex stage design and quantity of enemies. The game starts incredibly easy, spoon feeding you simple enemy formations that can be mowed down in only a few seconds by even the most novice of players. By the end of the game, you will be forced to use every bit of skill you have developed from your play of the game. There is one thing about the difficulty: there are only nine stages, and therefore the difficulty has to ramp up accordingly, and yet the difficulty curve fits well.

The games graphics seem to be made only to compliment the resolution of the PlayStation. The player ship and the Galaga look brilliantly shaped when combined with the screen blur that the PlayStation has (which is a really weird thing to say) and they all have very high resolution textures. Despite this, there can be many Galaga on screen and it will have a very negligible impact on performance (then again I was using a PlayStation 3) and in general the game runs very smoothly. The stages also look very nice, with plenty of ‘blink and you will miss it’ details. Every stage in the game looks unique and therefore memorable.

Speaking of each stage being unique, every stage in the game has its own music. The soundtrack to this game is fantastic and very memorable and easy to link to each stage. The music sets a very calm mood about the game which is strange considering it is a space shooter, but I found the original arcade game to be just as calm. The sound effects are significantly different from what is expected in a space shooter; the regular firing sound is the same as was in the arcade game, but at higher quality. When enemies are killed, the explosion sound is very quiet and easily missed, making enemy kills easy to miss, which could make it look like you have completed a wave, an off screen enemy could have been killed, but you did not hear it. An interesting thing as that the text that comes up at the start of a stage of wave is voice acted with a robotic voice, and yet sounds nothing like Microsoft Sam.

The games controls are very simple and easy to learn. X is to shoot, of which there can be two at a time (three with an upgrade) with shots being as fast as they hit. On each stage, a single smart bomb (which works exactly as one does in Star Fox) is allowed which should only be used when needed. Abilities are unlocked by collecting gold tokens (as opposed to the blue ones which give back health) and all abilities are unlocked by about 40. I managed to get 40 by stage 2, so I feel it is no spoiler to say what they do. The first ability is the thrust: this is useful for getting through the sections that are between waves quickly, but has no other real purpose. The second is a Barrel Roll: This does as you expect (without blocking fire) and quickly shunts the player to the appropriate side. Finally there is the triple shot, which allows you to shoot three times without hitting an enemy.

This is a much more simple game than what I have earlier reviewed, and therefore this review is far shorter. Sorry. Galaga Destination Earth is an incredibly fun game, but is also very short at only nine stages. This somewhat makes up for the fact that there is no save function in the game (except for score, but nobody cares about that) and for the short play through, it is a ton of fun and well worth your time. You will however struggle on the later stages, so it could take you a short while. I love this game, and it is another fond memory of my childhood. I have let many of my friend’s play this game and they all enjoyed it, so I am sure you will too. The thing is it seems nobody else has ever played this, despite it being so good. I give it a Galaga Ship/Planet Earth.


Galaga has always been rather devoid to me. I got this one with my PlayStation (or possibly shortly after I got my PSX) and loved it. I had never played the original, or any other in the series (though I have played the original now). None of my friends had any Galaga games (as far as I knew) and this was also the first space shooter I had ever played, even before Star Fox on SNES. At first, I could not grasp the concept of shooting the stuff in front and could not quite see the depth properly, but after a lot of practice I could understand it well. This is another review where I going back to one of the games of my childhood and seeing if I still love it just as much.

This is one of those staple PlayStation games that are full of FMVs and I think that games even today should do this. The game starts with a strangely drawn intro (which has changing art styles) which explains the story, which I shall do as well, briefly. In 1981 (the release year of the original game) the Galaga tried to take over by force, but were stopped three months later by earth forces. Humans start to expand to other planets, but the costs mean fewer defences. Years later, a ship called Centurion is sent out to planet M1123 for testing purposes. Near the end of the journey, thousands of flying objects (the Galaga themselves) start moving towards Earth, but the Centurion was told not to return until its mission was complete. Once it does reach the planet, its transmissions completely stop. It is from here that the game starts on stage 1: Shipwreck.

Once the game begins, another FMV shows the player character (the same ship as was played in the first game) flying around the Centurion, likely searching for enemies. Some are found and he flies into position. Then the game begins with its actual graphics. The camera spins into position and it goes into the classic Galaga view, with the player at the bottom going left and right shooting up. Like in the original, enemies will come in from portals and get into their Space Invaders-esque positions at the top of the screen. Bonus points are awarded if they are killed before getting into position.

Each stage of the game has multiple waves in it, each one being denoted as such, and each wave has a different ‘attack pattern’. Attack Patterns are the games different views. There is Alpha, which is the 3D view, similar to Star Fox. There is Delta, which is a side view that is similar to the Gradius games. Finally there is Gamma, the one the game starts in and is most similar to Space Invaders. Because of the switching views (though it does not switch mid-wave as far as I remember) it can be hard to judge the depths of objects. Sometimes it looks like a rock is in the background, and then you get hit by it.

The enemies in the game are more varied than they were in the original (though if I’m wrong, do tell me) with each one having its own attack pattern and AI. At most basic, there are the regular, insect-like enemies which act the same as they did in the original game: fly in a line off the bottom of the screen, firing a few times at the player, returning to their position. These only take a single shot before their death. There are also the green, box-like shaped enemies. These ones will try and capture the player, and if they do there will be a duplicate of the player assisting the Galaga. Such enemies take two shots to kill. More enemies are added through later stages, each one more powerful, and much more annoying.

The game does not stay as basic as ‘kill all the enemies’ (though this is what most waves are) as there are also missions in the game. Most missions are as basic as collect X amount of X object but are a nice diversion, keeping the game fresher. I actually don’t know any other space shooter games that have parts where you don’t need to shoot. Not all of the extra missions consist of collecting things though. I distinctly remember one where you would have to go through large tubes, killing all of the Galaga inside, but you are confined the rim of the tube (somewhat like the circular stage from the Tempest games) and have you try and shoot every single one, else you would have to do it again. It sounds annoying, but it is surprisingly enjoyable.

The game has a surprisingly nice difficulty curve. There is no laziness in the difficulty: they don’t make the enemies stronger, but instead the difficulty comes from the increasingly complex stage design and quantity of enemies. The game starts incredibly easy, spoon feeding you simple enemy formations that can be mowed down in only a few seconds by even the most novice of players. By the end of the game, you will be forced to use every bit of skill you have developed from your play of the game. There is one thing about the difficulty: there are only nine stages, and therefore the difficulty has to ramp up accordingly, and yet the difficulty curve fits well.

The games graphics seem to be made only to compliment the resolution of the PlayStation. The player ship and the Galaga look brilliantly shaped when combined with the screen blur that the PlayStation has (which is a really weird thing to say) and they all have very high resolution textures. Despite this, there can be many Galaga on screen and it will have a very negligible impact on performance (then again I was using a PlayStation 3) and in general the game runs very smoothly. The stages also look very nice, with plenty of ‘blink and you will miss it’ details. Every stage in the game looks unique and therefore memorable.

Speaking of each stage being unique, every stage in the game has its own music. The soundtrack to this game is fantastic and very memorable and easy to link to each stage. The music sets a very calm mood about the game which is strange considering it is a space shooter, but I found the original arcade game to be just as calm. The sound effects are significantly different from what is expected in a space shooter; the regular firing sound is the same as was in the arcade game, but at higher quality. When enemies are killed, the explosion sound is very quiet and easily missed, making enemy kills easy to miss, which could make it look like you have completed a wave, an off screen enemy could have been killed, but you did not hear it. An interesting thing as that the text that comes up at the start of a stage of wave is voice acted with a robotic voice, and yet sounds nothing like Microsoft Sam.

The games controls are very simple and easy to learn. X is to shoot, of which there can be two at a time (three with an upgrade) with shots being as fast as they hit. On each stage, a single smart bomb (which works exactly as one does in Star Fox) is allowed which should only be used when needed. Abilities are unlocked by collecting gold tokens (as opposed to the blue ones which give back health) and all abilities are unlocked by about 40. I managed to get 40 by stage 2, so I feel it is no spoiler to say what they do. The first ability is the thrust: this is useful for getting through the sections that are between waves quickly, but has no other real purpose. The second is a Barrel Roll: This does as you expect (without blocking fire) and quickly shunts the player to the appropriate side. Finally there is the triple shot, which allows you to shoot three times without hitting an enemy.

This is a much more simple game than what I have earlier reviewed, and therefore this review is far shorter. Sorry. Galaga Destination Earth is an incredibly fun game, but is also very short at only nine stages. This somewhat makes up for the fact that there is no save function in the game (except for score, but nobody cares about that) and for the short play through, it is a ton of fun and well worth your time. You will however struggle on the later stages, so it could take you a short while. I love this game, and it is another fond memory of my childhood. I have let many of my friend’s play this game and they all enjoyed it, so I am sure you will too. The thing is it seems nobody else has ever played this, despite it being so good. I give it a Galaga Ship/Planet Earth.
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(edited by tRIUNE on 05-06-13 03:07 PM)    

05-17-13 05:31 PM
DittoDude44 is Offline
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Tails the Fox : Lol, why did triune edit it? Anyway, nice review! And I'm suprised nobody has posted in this excellent review!


zelda2 : What do you think?
Tails the Fox : Lol, why did triune edit it? Anyway, nice review! And I'm suprised nobody has posted in this excellent review!


zelda2 : What do you think?
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05-17-13 05:56 PM
zelda2 is Offline
| ID: 798283 | 43 Words

zelda2
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DittoDude44 : I personally think I shouldn't be summoned to random threads that have nothing to do with me. -.-

LOL.

I actually think it's a very good, in depth review. But then again, what are you suppost to expect, it's Tails' review!
DittoDude44 : I personally think I shouldn't be summoned to random threads that have nothing to do with me. -.-

LOL.

I actually think it's a very good, in depth review. But then again, what are you suppost to expect, it's Tails' review!
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05-17-13 06:00 PM
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Wow, another amazing review from Tails the Fox! It was spaced perfectly, had perfect grammar, and had a LOT of detail. Nice job!

zelda2 : What are your opinions on this review?
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Wow, another amazing review from Tails the Fox! It was spaced perfectly, had perfect grammar, and had a LOT of detail. Nice job!

zelda2 : What are your opinions on this review?
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
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(edited by TheFadedWarrior on 05-17-13 06:00 PM)    

05-17-13 06:57 PM
zelda2 is Offline
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zelda2
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TheFadedWarrior : Are you guys just trying to annoy me!? -.-
TheFadedWarrior : Are you guys just trying to annoy me!? -.-
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