My first review as a full blown staff member! Thanks all you guys who cheered me on, you're the best. (yes the title is a joke)
You guys haven't met my family, and you don't really want to. But if you had the misfortune of having a talk with one of us psychos, you would find out that we are unreasonably competitive. A few weeks ago, during one of those family gatherings I avoid, a brother of mine brought a wii. We looked at it and laughed, joking about how we were too old to be playing games like super sluggers and Mario kart. Though, after we agreed to play, we instantly got back into Mario kart, and the competitiveness started. That's how Mario kart got into my mind, and I'm reviewing it now. So lets do it.
Gameplay: There are multiple control schemes for this game, so I will break it down into three categories.
Wii wheel: hand down the most awkward and difficult control scheme they could have possibly thought of. It was a cute idea, though its execution was awful. You will use the wheel to steer, the button on the wheel to use items, and the 2 button to go. It is incredibly awkward to use, and you will be crashing and falling off of ledges often. I have used it tons of times, solely so I could give you an educated opinion for this review. I still have not even learned how to use it well, and I would recommend one of the other schemes listed below.
Wii mote and nunchuck: the medium setting of this game. I would recommend this to someone who is used to the feel of a wii mote in their hand. You will use the nunchuck to steer, the wii mote to use items, the A button to go. It is quite a bit easier to use than the wii wheel, although steering with the nunchuck can get difficult.
Gamecube controller: used best by the previous gamecube owner, this is the easiest of the control schemes. You will use the joystick to steer and the R button to use items. The A button makes you go. This is very precise and easy to use.
Graphics: okay, this game certainly did not bring the wii to its full potential, I think very few games on the wii may have actually done that. It looks very similar to Mario kart double dash, which is a shame. The wii was superior to the gamecube hardware-wise, and the fact that it looks so much like a gamecube game is ridiculous. Well, regardless of whether or not this game did the system justice, it looks really good. They could have done more with it, but just because they didn't does not mean the game looks bad.
Sound: No, I am not crazy about the sound. I preferred in the original games. It is typical music, and they try to style it from the game that the race track is based off of.
Addictiveness: its there. While the one player can get boring, if you get a couple of friends over for a tournament, this game can be incredibly addictive. If you spend your time only playing one player, than you will likely only play a few tracks. If you play multiplayer though, I can guarantee a better experience. Unless the people you play with are annoying, I cant help you with that.
Story: none to speak of. You entered a race, try to win.
Depth: there are 32 tracks, all but one based on various areas in the Mario series. The exception being rainbow road. There are 24 characters that you can use, each with a weight that will determine which cars they can use, their stats, and how far they will push people of different weights when two cars crash. There are also 6 karts and 6 bikes for each different weight. This game will also allow you to use mii's, the weight you set them with determining their weight in game.
Difficulty: One-player wise, this game will not throw much challenge your way. The computers can get difficult on certain stages, but I cant imagine you having too many serious problems with them. Two player wise, it completely depends on who you are playing with.
Overall, its a really fun game that I think you will have a fun time with it. See ya |