Thanks for checking out another of my reviews! I really like doing these, so let's get started! Fire Emblem: Sacred Stones is another Nintendo-created game, and the second to be localized in either the US or Europe. I personally am glad that Nintendo decided to bring this one over, it's a great game! Another RPG, Sacred Stones follows Eirika and her brother, Ephraim, as they set out to battle the occupying Grado empire. At the beginning of the story, Eirika has to leave her father to die in the hands of the evil Grado empire, after they invade and force their way into the castle. Eirika's personal guard has a brief skirmish with one of Grado's top generals, and gets badly injured. That's where the playable story begins. Eirika must fight her way to her brother, Ephraim, and then they split up in order to acomplish more. Ephraim heads down to the Capitol of Grado to smush the opposition where they least expect it. Eirika heads east, to warn the countries there. She meets with opposition, but must fight through it. This is when both of them find out about a greater enemy, one who is using the powerful Grado empire as a puppet. Each meets up with greater oppostition, as they get closer. They meet up again, to fight the most dangerous enemy yet together.
Graphics: As with all Fire Emblem games, Sacred Stones has incredibly diverse battle animations. This, combined with map graphics, doesn't really give me a choice! Graphics, you get a big fat 10!
Sound: While it's been a little while since I've played this game, I still remember it well. The soundtrack is right back on track, with another good one. I like the music in all the Fire Emblem games, and this is no exeption. Sound grabs a 10 from me.
Addictiveness: While I'll play this again, I don't find it as addicting as the other Fire Emblem games. It's still good, but (especially if you use the Tower of Valni) the game can drag out. If you want a good challenge, try playing this without using the Tower of Valni. I still really enjoyed Sacred Stones, so I can't give it a bad rating. How 'bout a 9?
Story: As with most FE games, you can't really beat the storyline. Intelligent Systems really outdid themselves with this one, creating an moving, gripping storyline. The bro/sis team must fight their way through a combination of mythical monsters and soldiers, defeating both without flinching. As with all FE games, though, it's gotta have a dragon. Wow, I haven't even started on the Stones themselves yet! Ok, the Sacred Stones were used by people to bind the very dragon they fight now. Once all 7 are broken, he will regain all his power and will declare war on humanity, and won't have to get others to fight for him. He (the dragon) needed someone to inhabit until that occured, though, so he chose one of the siblings best friends, a necromancer named Lyon. One of the hardest things they must do is kill their friend. Anyway, Sacred Stones is great story-wise, so I'll give out an 11 (I wish! LOL, 10)
Depth: Sacred Stones isn't a short game by any standards, and if you play it right could be a long one! If you use the Tower of Valni, an 10 story tower inhabited by monsters which is infinitally replayable, you could play for weeks! And, as with all Fire Emblem games, you get to know each character personally and get an idea of their background. Therefore, I think a 10 is appropriate.
Difficulty: Sacred Stones is a more challenging game than some of the others, and as such is very fun. You gotta use all your characters to your advantage, and can't make many mistakes. If you just use a few people in your army, you could find yourself exposed to a full attack on the weak side of your army. Yeah, a 8 is great for this. Oh, watch out for reinforcments...
Conclusion: Another FE that I really enjoyed, and can't help reviewing! If you like RPG's, this one's for you! I hope I convinced some to try this out, it's worth the time! Thanks for reading! Thanks for checking out another of my reviews! I really like doing these, so let's get started! Fire Emblem: Sacred Stones is another Nintendo-created game, and the second to be localized in either the US or Europe. I personally am glad that Nintendo decided to bring this one over, it's a great game! Another RPG, Sacred Stones follows Eirika and her brother, Ephraim, as they set out to battle the occupying Grado empire. At the beginning of the story, Eirika has to leave her father to die in the hands of the evil Grado empire, after they invade and force their way into the castle. Eirika's personal guard has a brief skirmish with one of Grado's top generals, and gets badly injured. That's where the playable story begins. Eirika must fight her way to her brother, Ephraim, and then they split up in order to acomplish more. Ephraim heads down to the Capitol of Grado to smush the opposition where they least expect it. Eirika heads east, to warn the countries there. She meets with opposition, but must fight through it. This is when both of them find out about a greater enemy, one who is using the powerful Grado empire as a puppet. Each meets up with greater oppostition, as they get closer. They meet up again, to fight the most dangerous enemy yet together.
Graphics: As with all Fire Emblem games, Sacred Stones has incredibly diverse battle animations. This, combined with map graphics, doesn't really give me a choice! Graphics, you get a big fat 10!
Sound: While it's been a little while since I've played this game, I still remember it well. The soundtrack is right back on track, with another good one. I like the music in all the Fire Emblem games, and this is no exeption. Sound grabs a 10 from me.
Addictiveness: While I'll play this again, I don't find it as addicting as the other Fire Emblem games. It's still good, but (especially if you use the Tower of Valni) the game can drag out. If you want a good challenge, try playing this without using the Tower of Valni. I still really enjoyed Sacred Stones, so I can't give it a bad rating. How 'bout a 9?
Story: As with most FE games, you can't really beat the storyline. Intelligent Systems really outdid themselves with this one, creating an moving, gripping storyline. The bro/sis team must fight their way through a combination of mythical monsters and soldiers, defeating both without flinching. As with all FE games, though, it's gotta have a dragon. Wow, I haven't even started on the Stones themselves yet! Ok, the Sacred Stones were used by people to bind the very dragon they fight now. Once all 7 are broken, he will regain all his power and will declare war on humanity, and won't have to get others to fight for him. He (the dragon) needed someone to inhabit until that occured, though, so he chose one of the siblings best friends, a necromancer named Lyon. One of the hardest things they must do is kill their friend. Anyway, Sacred Stones is great story-wise, so I'll give out an 11 (I wish! LOL, 10)
Depth: Sacred Stones isn't a short game by any standards, and if you play it right could be a long one! If you use the Tower of Valni, an 10 story tower inhabited by monsters which is infinitally replayable, you could play for weeks! And, as with all Fire Emblem games, you get to know each character personally and get an idea of their background. Therefore, I think a 10 is appropriate.
Difficulty: Sacred Stones is a more challenging game than some of the others, and as such is very fun. You gotta use all your characters to your advantage, and can't make many mistakes. If you just use a few people in your army, you could find yourself exposed to a full attack on the weak side of your army. Yeah, a 8 is great for this. Oh, watch out for reinforcments...
Conclusion: Another FE that I really enjoyed, and can't help reviewing! If you like RPG's, this one's for you! I hope I convinced some to try this out, it's worth the time! Thanks for reading! |