The problem with the game to me is that they messed up almost everything that made the original good. The music is a butchering of the original. I honestly don't see why Sonic Team could not have just used the original music, which would be fine to me, and the sound effects in this game should have just been the normal sounds, the great crash sound when you hit robotnik which gives you that feeling of "BOOM you hit him hard!" is replaced with a pop. I may sound like I am going on too much about the sound, but I don't mind remixes of music, as long as it is actually good. Also there are remixes of the themes in the credits that are somewhat better, which begs the question, why make an inferior remix and then put it in the actual gameplay... The graphics are fine but the two biggest problems with the game is the frame rate which is constantly fluctuating from being at normal speed to slow and the size of the screen, or rather how little you can see. The frame rates constant failure to remain at the right speed can easily make you mess up jumps and other crucial moments as well as disorientate some people, when standing still is the only time when the game runs at the correct speed, you know there is a problem. The screen size just makes it harder to see whats in front of you, take note of scrap brain zone act 3 where you are supposed to go up these stair like platforms while avoiding a spike ball that moves in circles, due to the size of the screen, you can't see where the ball is until you are right up to it, where you will most likely have it in your face, it's trial and error that could be easily overcome if the screen was just bigger, even if the gba doesn't have the biggest screen in the world, you could still zoom it out and make it easier to see. Apparently, the game is running of the Sonic Advance engine which is why the frame rate is a mess, which just goes to show that Sonic Team where too lazy to create the game from scratch, and keep in mind, this is a port, it's not terribly hard to do a port of a game especially when the system its being run on is actually more powerful than what the original ran on. Also, you compare the music from this game to E.T. Well the Atari wasn't exactly able to make stunning music was it? And all it really consisted of is a decent rendition of the movie theme, and the beeps and boops that are typical of an Atari game. Sonic Genesis had the potential to have good music, or at least a decent rendition of the original music. E.T wasn't going to have spectacular music or sound effects to begin with, after all, it's Atari, it can't do that much in terms of sound. And as for the anniversary edition, it's incredibly pointless if all you add is just the spindash, and I don't see how it makes the game easier when you can't see what is in front of you. Lastly, it's not like Sonic Team could not have done the port well, there is a person that made a version of sonic 1 for gba from scratch and basically made it play just how it should, just like the original. The speed is constant, you can see what is ahead and the sounds are the original. If you like this game, fine. But I honestly don't see why anyone would like this port. |