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G@mehe@d
11-03-12 03:13 PM
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G@mehe@d
11-03-12 03:13 PM
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Doom review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.2
8.1
5.1
6.8
5.4
6.8
6.1
G@mehe@d's Score
8
9
7
9
6
N/A
7

11-03-12 03:13 PM
G@mehe@d is Offline
| ID: 683911 | 457 Words

G@mehe@d
Level: 57


POSTS: 486/789
POST EXP: 93508
LVL EXP: 1462057
CP: 5795.2
VIZ: 20935

Likes: 0  Dislikes: 0
Doom was one of the earliest, first person shooters. It was groundbreaking when it made its debut on the PC. It had more console ports then most games back then and they all had their share of problems. The Jaguar version had no music, the SNES version had bad visuals. That's just to name a couple consoles that it got ported onto. The 32X version is promising. It might be the best console port of Doom ever released.

GAMEPLAY A-: I enjoyed this port of Doom more then any other. The responsive controls and fast action really help the gameplay. Its really satisfying to kill those monsters and solders. One thing I also like about the gameplay is how many secrets there are in the levels. That makes you want to explore the stages and find all the secrets. I found the controls quite easy to get used to, but unfortunately  the button to strife is the C button and it's hard to get used to. Also you can't change weapons or see the map if you don't have the six button controller. How many people actually had that! Besides that, Doom for the Sega 32X is extremely fun to play.

GRAPHICS A: This version of Doom has a smooth frame rate and no slow down (on a real 32X unit there is some slow down when several enemies are on screen at once). The detail is amazing and the sprites look great. The game looks similar to the PC original. Its too bad the 32X was a failure, because if more people saw this. They would really like it.

SOUND D+: Many people have criticized the sound in this game. I believe the people that did. The soundtrack has a bunch of weird sounds added to it. They all sound terrible, and this game is on a 32X. Even the SNES version has a much better soundtrack. The sound effects are not bad though. It's just the terrible soundtrack that makes the sound primitive.

ADDICTIVENESS B: This game is sure to keep you on for a while. Unfortunately the game has low replay value. Once you beat the game you are unlikely to play it again.

DEPTH C-: I played the PC version of Doom and it had much more levels then this version. There is only 17 levels and they are quite short. There are also lots of missing textures, objects, enemy sprites, etc. That every other version had. 

DIFFICULTY MEDIUM: The game starts out quite easy, then after a few levels the game gets really hard. The later levels have more keys you have to get to unlock doors and you are likely to get lost in some of the levels.

OVERALL RATING B


Doom was one of the earliest, first person shooters. It was groundbreaking when it made its debut on the PC. It had more console ports then most games back then and they all had their share of problems. The Jaguar version had no music, the SNES version had bad visuals. That's just to name a couple consoles that it got ported onto. The 32X version is promising. It might be the best console port of Doom ever released.

GAMEPLAY A-: I enjoyed this port of Doom more then any other. The responsive controls and fast action really help the gameplay. Its really satisfying to kill those monsters and solders. One thing I also like about the gameplay is how many secrets there are in the levels. That makes you want to explore the stages and find all the secrets. I found the controls quite easy to get used to, but unfortunately  the button to strife is the C button and it's hard to get used to. Also you can't change weapons or see the map if you don't have the six button controller. How many people actually had that! Besides that, Doom for the Sega 32X is extremely fun to play.

GRAPHICS A: This version of Doom has a smooth frame rate and no slow down (on a real 32X unit there is some slow down when several enemies are on screen at once). The detail is amazing and the sprites look great. The game looks similar to the PC original. Its too bad the 32X was a failure, because if more people saw this. They would really like it.

SOUND D+: Many people have criticized the sound in this game. I believe the people that did. The soundtrack has a bunch of weird sounds added to it. They all sound terrible, and this game is on a 32X. Even the SNES version has a much better soundtrack. The sound effects are not bad though. It's just the terrible soundtrack that makes the sound primitive.

ADDICTIVENESS B: This game is sure to keep you on for a while. Unfortunately the game has low replay value. Once you beat the game you are unlikely to play it again.

DEPTH C-: I played the PC version of Doom and it had much more levels then this version. There is only 17 levels and they are quite short. There are also lots of missing textures, objects, enemy sprites, etc. That every other version had. 

DIFFICULTY MEDIUM: The game starts out quite easy, then after a few levels the game gets really hard. The later levels have more keys you have to get to unlock doors and you are likely to get lost in some of the levels.

OVERALL RATING B


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(edited by G@mehe@d on 11-02-14 12:02 PM)    

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