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Protoman Z

 

09-28-12 01:08 AM
Crazy Li is Offline
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Since there's a section here for game design, I figured I'd make a post about a game I'm developing for a friend. First, let me give you a little background info:

So all the way back in 2001, some time towards the end of the year, my friend was telling me about how Proto Man and Zero were his two favorite MM series characters and how he'd like to combine both concepts into one. He began fiddling with sprite edits in a variety of styles (MM7, MMX3, 8-bit MM, etc...) to make a concept of what this character would look like. It was mostly Proto Man looking because that was his sprite base, but he tried to make it look vaguely fitting of the X-series.

Not long after this, he played MMX6. Now I have to admit I didn't really get into the X series, especially after MM left Nintendo. I never played a single Playstation MM game to date. However, according to him, the ending of that game basically had Zero sealing himself away for 100 years or something which gave him an idea. He decided he could use this window Capcom gave him to make his own story concept. He would set it to take place in 22XX after Zero had awakened from his repairs or whatever it was.

Come late 2002, Capcom releases Mega Man Zero which more or less did just that... picking up 100 years later with Zero as the main character... except without any of the Proto Man stuff that he wanted. In essence, Capcom wiped out his idea from being something feasible of happening.

Well, it wasn't until nearly 10 years later (so now) that I got him to change to the philosophy of "who cares about Capcom's canon?" (I'm not even sure they do at this point :p) If it's a fan game, you can do whatever you want. And so the decision was made to make this story idea just replace the original X series timeline with this custom fan timeline. This is what we have now:

When Zero was first activated in 21XX, he destroyed whatever came his way (much like in the original story). This caused an uproar amongst humans labeling reploids as extreme threats. The general public did not understand the difference between an ordinary reploid and one who had gone maverick and feared them all. A motion was started to ban the construction of all robots and to eliminate those in operation. A special reploid task force was created for this express purpose (hypocritical, no?) and even the Maverick Hunters were not safe. A vicious assault was launched against the Maverick Hunters shortly after they detained Zero. One of the many attacks was on a vehicle transporting the damaged Zero to Dr. Cain for analysis. All of the other reploids were wiped out, Zero's body smashed for good measure and ditched on the side of the road.

Elsewhere, there was a prominent robot scientist (whose name hasn't been fully determined yet... but we'd like something that starts with Y if at all possible) who resent the ban on robot research and construction. He was planning to sneak behind the government's back and continue to conduct research, savaging for parts. The ban had caused the manufacture and sale of standard robot parts to cease, so he basically had to do makeshift work with scrap parts he found lying around. On one such savager trip, he came across the mangled body of Zero. He immediately realized a golden opportunity here. If the core of this reploid was still useable, he could repair the damages and have something far superior to a mish-mash of junk parts. He immediately hauled Zero back to his lab to build a new body and repair what damages he could.

Now this scientist had previously stumbled across old notes and schematics of Dr. Light and became a huge fan. He learned of the original robots Light created, most notably, Mega Man. He learned that Light had intended to upgrade Mega Man, but was unable to do so directly due to a constant need for Mega Man to save the world from Dr. Wily. As a solution, Light built a second robot, X, that he planned to transfer Mega Man's data to when there was an opportunity. Also in Light's notes were plans to do similar for Proto Man. There were designs for this upgrade, but apparently the offer to do any sort of modifications were adamantly refused by Proto Man, so work on this was never even started.

The scientist took it upon himself to use these designs as the basis for the body he would create for Zero (not really knowing anything about Zero to have any other direction for the project). This is supposed to be the explanation for why the character looks so much like Proto Man.

Anyway, the game is being made in GameMaker. It is supposed to play similar to a traditional Mega Man game for the most part. In additional to the title character, X is also slated to appear and be playable. X will have your traditional power theft play style whereas Z will just have his own abilities that can be expanded with purchasable upgrades. Z's abilities include:

-A buster with two additional settings: rapid fire or charged shot
-An energy saber that has 3 different attack styles
-A shield that can be drawn to protect front damage (MM7 style)
-Dashing (can hold out shield while dashing)

I haven't made too much progress on making the game yet because designing levels can get tedious. I also have to wait for him to give me the graphics to insert into the game, since that's not my thing. So far, I have an intro stage somewhat done and we have a test play video that showcases different weapons on the intro stage. If people are interested, I can upload this video for show.

Mainly, I want to know if you think we have a good thing going here at all and if there's any interest in learning more about the project. I can post progress updates/game play vids/demos in this thread if people are interested at all. Really, any type of feedback that isn't senseless bashing is welcome.
Since there's a section here for game design, I figured I'd make a post about a game I'm developing for a friend. First, let me give you a little background info:

So all the way back in 2001, some time towards the end of the year, my friend was telling me about how Proto Man and Zero were his two favorite MM series characters and how he'd like to combine both concepts into one. He began fiddling with sprite edits in a variety of styles (MM7, MMX3, 8-bit MM, etc...) to make a concept of what this character would look like. It was mostly Proto Man looking because that was his sprite base, but he tried to make it look vaguely fitting of the X-series.

Not long after this, he played MMX6. Now I have to admit I didn't really get into the X series, especially after MM left Nintendo. I never played a single Playstation MM game to date. However, according to him, the ending of that game basically had Zero sealing himself away for 100 years or something which gave him an idea. He decided he could use this window Capcom gave him to make his own story concept. He would set it to take place in 22XX after Zero had awakened from his repairs or whatever it was.

Come late 2002, Capcom releases Mega Man Zero which more or less did just that... picking up 100 years later with Zero as the main character... except without any of the Proto Man stuff that he wanted. In essence, Capcom wiped out his idea from being something feasible of happening.

Well, it wasn't until nearly 10 years later (so now) that I got him to change to the philosophy of "who cares about Capcom's canon?" (I'm not even sure they do at this point :p) If it's a fan game, you can do whatever you want. And so the decision was made to make this story idea just replace the original X series timeline with this custom fan timeline. This is what we have now:

When Zero was first activated in 21XX, he destroyed whatever came his way (much like in the original story). This caused an uproar amongst humans labeling reploids as extreme threats. The general public did not understand the difference between an ordinary reploid and one who had gone maverick and feared them all. A motion was started to ban the construction of all robots and to eliminate those in operation. A special reploid task force was created for this express purpose (hypocritical, no?) and even the Maverick Hunters were not safe. A vicious assault was launched against the Maverick Hunters shortly after they detained Zero. One of the many attacks was on a vehicle transporting the damaged Zero to Dr. Cain for analysis. All of the other reploids were wiped out, Zero's body smashed for good measure and ditched on the side of the road.

Elsewhere, there was a prominent robot scientist (whose name hasn't been fully determined yet... but we'd like something that starts with Y if at all possible) who resent the ban on robot research and construction. He was planning to sneak behind the government's back and continue to conduct research, savaging for parts. The ban had caused the manufacture and sale of standard robot parts to cease, so he basically had to do makeshift work with scrap parts he found lying around. On one such savager trip, he came across the mangled body of Zero. He immediately realized a golden opportunity here. If the core of this reploid was still useable, he could repair the damages and have something far superior to a mish-mash of junk parts. He immediately hauled Zero back to his lab to build a new body and repair what damages he could.

Now this scientist had previously stumbled across old notes and schematics of Dr. Light and became a huge fan. He learned of the original robots Light created, most notably, Mega Man. He learned that Light had intended to upgrade Mega Man, but was unable to do so directly due to a constant need for Mega Man to save the world from Dr. Wily. As a solution, Light built a second robot, X, that he planned to transfer Mega Man's data to when there was an opportunity. Also in Light's notes were plans to do similar for Proto Man. There were designs for this upgrade, but apparently the offer to do any sort of modifications were adamantly refused by Proto Man, so work on this was never even started.

The scientist took it upon himself to use these designs as the basis for the body he would create for Zero (not really knowing anything about Zero to have any other direction for the project). This is supposed to be the explanation for why the character looks so much like Proto Man.

Anyway, the game is being made in GameMaker. It is supposed to play similar to a traditional Mega Man game for the most part. In additional to the title character, X is also slated to appear and be playable. X will have your traditional power theft play style whereas Z will just have his own abilities that can be expanded with purchasable upgrades. Z's abilities include:

-A buster with two additional settings: rapid fire or charged shot
-An energy saber that has 3 different attack styles
-A shield that can be drawn to protect front damage (MM7 style)
-Dashing (can hold out shield while dashing)

I haven't made too much progress on making the game yet because designing levels can get tedious. I also have to wait for him to give me the graphics to insert into the game, since that's not my thing. So far, I have an intro stage somewhat done and we have a test play video that showcases different weapons on the intro stage. If people are interested, I can upload this video for show.

Mainly, I want to know if you think we have a good thing going here at all and if there's any interest in learning more about the project. I can post progress updates/game play vids/demos in this thread if people are interested at all. Really, any type of feedback that isn't senseless bashing is welcome.
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09-28-12 01:59 AM
tRIUNE is Offline
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I'd love to check out the video, for sure - post a link.

The project sounds good - could be an awesome game from the sounds of it.
I'd love to check out the video, for sure - post a link.

The project sounds good - could be an awesome game from the sounds of it.
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09-28-12 11:26 PM
Crazy Li is Offline
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Okay, I'll post some stuff tomorrow. I stop being a newbie then. I think I read I can't post links with this status, but as soon as I flip over to being a normal user, I'll show stuff from the project.
Okay, I'll post some stuff tomorrow. I stop being a newbie then. I think I read I can't post links with this status, but as soon as I flip over to being a normal user, I'll show stuff from the project.
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09-28-12 11:45 PM
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Hmmm...more Megaman projects. Sounds interesting. Good luck with it.
Hmmm...more Megaman projects. Sounds interesting. Good luck with it.
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09-29-12 03:19 AM
Crazy Li is Offline
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Okay, I'm allowed to post stuff now so here goes.

Here's the old test video: https://www.youtube.com/watch?v=DayJsMV4-po

and attached to the post is the concept design for PMZ. I'm not sure why it's so orange to be honest. You'd think it'd be a red/white or red/grey mix. But I'm not the one who designed it.

I'm going to work on going over what some of the other ideas were so I can list them off for those interested. I know the animal theme for mavericks was replaced by something else since the enemy isn't mavericks in this game, but the anti-reploid task force.


Okay, I'm allowed to post stuff now so here goes.

Here's the old test video: https://www.youtube.com/watch?v=DayJsMV4-po

and attached to the post is the concept design for PMZ. I'm not sure why it's so orange to be honest. You'd think it'd be a red/white or red/grey mix. But I'm not the one who designed it.

I'm going to work on going over what some of the other ideas were so I can list them off for those interested. I know the animal theme for mavericks was replaced by something else since the enemy isn't mavericks in this game, but the anti-reploid task force.


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(edited by Crazy Li on 09-29-12 03:20 AM)    

09-29-12 07:52 AM
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I really like the concept art for this. But I feel like the torso area is too empty. Much like the original Mega Man series. I'm a huge fan of the Mega Man series, and know a ton about it... And actually, I was wondering if I could help develop the storyline with you guys. I see you guys have a very good intro planned, but I'd like to help plan future events. If you don't mind.. Heh. It's okay if you say no, but I've always wanted to take some part in developing a Mega Man fan game... So is it possible? I've got some ideas. And awesome job so far. I'm impressed. And also, I'd change the leg style just a little bit... You know? Make it look a little less like Zero's legs. Add a little Proto Man touch to it. Anyways... Yeah... I'll be waiting for a reply.
I really like the concept art for this. But I feel like the torso area is too empty. Much like the original Mega Man series. I'm a huge fan of the Mega Man series, and know a ton about it... And actually, I was wondering if I could help develop the storyline with you guys. I see you guys have a very good intro planned, but I'd like to help plan future events. If you don't mind.. Heh. It's okay if you say no, but I've always wanted to take some part in developing a Mega Man fan game... So is it possible? I've got some ideas. And awesome job so far. I'm impressed. And also, I'd change the leg style just a little bit... You know? Make it look a little less like Zero's legs. Add a little Proto Man touch to it. Anyways... Yeah... I'll be waiting for a reply.
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09-29-12 01:55 PM
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The Planned Accident : I think the reason the legs are Zero-styled is because there wasn't enough Zero-influence otherwise. The sprites he made have gone through many changes over the years to try and get a Proto Man base to feel like it legitimately incorporated some of Zero.

As for story ideas, I don't think he'd object to suggestions. I can't say whether or not they'll be used, but you can at least give input. PM me if you still want to make story suggestions and I'll tell you more of what we have so far and you can say what you think about it.
The Planned Accident : I think the reason the legs are Zero-styled is because there wasn't enough Zero-influence otherwise. The sprites he made have gone through many changes over the years to try and get a Proto Man base to feel like it legitimately incorporated some of Zero.

As for story ideas, I don't think he'd object to suggestions. I can't say whether or not they'll be used, but you can at least give input. PM me if you still want to make story suggestions and I'll tell you more of what we have so far and you can say what you think about it.
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09-30-12 12:50 PM
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Crazy Li : Sure thing I will. Haha.
Crazy Li : Sure thing I will. Haha.
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Good, now I can post again. I typed up this really long post chock full of more info only to have it rejected because I didn't realize you couldn't post again if you had the last post in the thread (even if you waited until another day). It was a good 700 words too x.x

Anyway, the intro stage ends with PMZ reaching a building. A cutscene is supposed to play out where hears combat noises coming from the building and decides to investigate. Instead, he finds MMX being assaulted by the anti-reploid task force. He decides to save this poor robot and chases the assailants off. He then brings X back to the yet-to-be-named scientist's lab. The scientist quickly figures out who X is from Light's notes and design plans. He eager repairs X and afterwards, X decides to help Z to repay him for saving his life. From there on, you can use MMX in stages. PMZ and MMX can be freely swapped in stages like X-series games started to do (I think that started with X3?). There are no limitations on switching. Either character can face the boss.

If a character loses all energy, they make an emergency teleport out and are unavailable for the remainder of the stage. If the other one loses all energy, they lose a life as normal. The way we have it planned now, even losing a life won't return availability to the other character. You have to completely leave the stage and return to the lab by either completing the stage and defeating the boss or by using an item to leave the stage prematurely.

On the stage select screen, there will be an option to go to the lab. Here, you can buy E-tanks, teleporters, and upgrades for PMZ. These upgrades include his other attack types and better armor. MMX doesn't have any upgrades, but can obviously use the E-tanks and teleporters that are purchased. All items in the shop cost "Material" which can be found as a random drop from enemies. Mini-bosses give way more material than regular enemies and stage bosses give more still. We're considering having a charge for repairing a character who had to emergency exit from losing all health before you can switch to that character again. This depends on how easy material ends up being to obtain, though. We don't want the game to become impossible if you were to lose a character.

Right now I'm working primary on the stages. I might have to add little tweaks here and there to abilities, but that will come as the need arises. Stage design is not my strong point, if you can't tell by the super generic intro stage. There are 6 regular stages planned at current. Each with a boss themed around a color (as opposed to animal-themed mavericks, as you're fighting a different enemy, as I said previously). The names of the enemies are as follows but are subject to change:

Blue Marine: Underwater stage with (hopefully) altered physics while under water. Power obtained would be a water blast

Green Sycamore: Forest themed stage. Power obtained will probably be akin to the leaf shield unless I can figure out another plant-based power. The boss himself will also attack with falling leaves and vines that shoot out of the ground.

Grey Slate: Mountainous stage with lots of rocks. Power obtained will shoot boulders.

Golden Rocker: Music and electricity themed staged. Power obtained will probably shoot electricity (or maybe sound waves if I can make it work). Boss himself will strum a guitar for attacks, sending off damaging sound waves.

Red Blazer: Fiery stage (think Heat Man). Power obtained will be a fire blast.

White Frost: Winter themed stage with slippery ice ground. Power obtained will be a snow blast.

These powers are only usable by X (in lieu of upgrades). It might be overly ambitious, but I'd also like for the weapons to be usable on the stages themselves in meaningful ways. Perhaps enabling you to reach previously inaccessible areas or make the stage easier in some way. Maybe for solving puzzles even. Examples would be freezing parts of a stage with the ice weapon or activating a switch with the electric weapon.
Good, now I can post again. I typed up this really long post chock full of more info only to have it rejected because I didn't realize you couldn't post again if you had the last post in the thread (even if you waited until another day). It was a good 700 words too x.x

Anyway, the intro stage ends with PMZ reaching a building. A cutscene is supposed to play out where hears combat noises coming from the building and decides to investigate. Instead, he finds MMX being assaulted by the anti-reploid task force. He decides to save this poor robot and chases the assailants off. He then brings X back to the yet-to-be-named scientist's lab. The scientist quickly figures out who X is from Light's notes and design plans. He eager repairs X and afterwards, X decides to help Z to repay him for saving his life. From there on, you can use MMX in stages. PMZ and MMX can be freely swapped in stages like X-series games started to do (I think that started with X3?). There are no limitations on switching. Either character can face the boss.

If a character loses all energy, they make an emergency teleport out and are unavailable for the remainder of the stage. If the other one loses all energy, they lose a life as normal. The way we have it planned now, even losing a life won't return availability to the other character. You have to completely leave the stage and return to the lab by either completing the stage and defeating the boss or by using an item to leave the stage prematurely.

On the stage select screen, there will be an option to go to the lab. Here, you can buy E-tanks, teleporters, and upgrades for PMZ. These upgrades include his other attack types and better armor. MMX doesn't have any upgrades, but can obviously use the E-tanks and teleporters that are purchased. All items in the shop cost "Material" which can be found as a random drop from enemies. Mini-bosses give way more material than regular enemies and stage bosses give more still. We're considering having a charge for repairing a character who had to emergency exit from losing all health before you can switch to that character again. This depends on how easy material ends up being to obtain, though. We don't want the game to become impossible if you were to lose a character.

Right now I'm working primary on the stages. I might have to add little tweaks here and there to abilities, but that will come as the need arises. Stage design is not my strong point, if you can't tell by the super generic intro stage. There are 6 regular stages planned at current. Each with a boss themed around a color (as opposed to animal-themed mavericks, as you're fighting a different enemy, as I said previously). The names of the enemies are as follows but are subject to change:

Blue Marine: Underwater stage with (hopefully) altered physics while under water. Power obtained would be a water blast

Green Sycamore: Forest themed stage. Power obtained will probably be akin to the leaf shield unless I can figure out another plant-based power. The boss himself will also attack with falling leaves and vines that shoot out of the ground.

Grey Slate: Mountainous stage with lots of rocks. Power obtained will shoot boulders.

Golden Rocker: Music and electricity themed staged. Power obtained will probably shoot electricity (or maybe sound waves if I can make it work). Boss himself will strum a guitar for attacks, sending off damaging sound waves.

Red Blazer: Fiery stage (think Heat Man). Power obtained will be a fire blast.

White Frost: Winter themed stage with slippery ice ground. Power obtained will be a snow blast.

These powers are only usable by X (in lieu of upgrades). It might be overly ambitious, but I'd also like for the weapons to be usable on the stages themselves in meaningful ways. Perhaps enabling you to reach previously inaccessible areas or make the stage easier in some way. Maybe for solving puzzles even. Examples would be freezing parts of a stage with the ice weapon or activating a switch with the electric weapon.
Vizzed Elite
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