Before Sonic 4 came out people were REALLY skeptical about the Sonic series. Many critics panned games like 2005's Shadow the Hedgehog, 2006's Sonic the Hedgehog, 2008's Sonic Unleashed and 2009's Sonic and the Black Knight. The value of the Sonic the Hedgehog brand had fallen drastically, and SEGA needed a game to try and get them out of the Gutters. Enter Sonic the Hedgehog 4: Episode I, the beginning of a Saga that continues with two other games ( 1993's Sonic CD and 2012's Episode II). Does Sonic 4: Episode I capture the essence of the classic SEGA Mega Drive games? It does.....sort of. (This is a review of the Nintendo Wii version, which has different sound to the HD versions) Sonic's movement is controlled via the Wiimotes D-Pad and Jumps with the 2 Button. You can Spin-Dash just like in Sonic The Hedgehog 2 and it's used alot in this game. You can also Homing Attack by pressing 2 in the air. If you played the classic games, you can immediately tell that this game has different physics to the older games. For example, in the classic games, Sonic gained momentum and took about 2 seconds to stop running. In Sonic 4, Sonic stops dead in his tracks. Fans were very displeased at this. Also for some reason Sonic can now just walk up a wall instead of having to be going at a good enough speed to climb the slope, he just struts up like nobody's business! Also, there are a large amount of Speed boosters and Bumpers, which really make the game seem like it's on Auto-Pilot. The graphics -for a WiiWare game- are pretty good. The game has this whole "shiny" effect to it and it works really well but the Graphics could've been better. The games environment's take their designs from 4 classic Zones from the first 2 games ( Green Hill, Casino Night, Labyrinth and Metropolis) but the problem is that they're all basically 2D cutouts! The only 3D objects in this game are Sonic and the enemies he encounters, which all animate pretty smoothly I have to say. The game tries to sound like the Mega drive games and in the HD Versions, it sounds like something you'd hear on one of those early CD consoles back in the 90's. On the Wii, it sounds more like the Mega Drive games and it's done really well, although some of the tracks are horrible like Lost Labyrinth Zone Act 2's music. Overall, it could've been better. The story is well, as follows:
Sonic the Hedgehog 4: Episode I is set after the events of Sonic & Knuckles. With the Death Egg destroyed, Sonic heads off to explore new territories alone. However, antagonist Dr. Eggman has survived their last encounter, and has revisited and improved some of his creations from previous games, attempting to get rid of Sonic as the first part of his new grandiose scheme.[1] Sonic's battle with Eggman culminates with Sonic battling and defeating Eggman in his new base, the E.G.G. Station. Spoiler: If all seven Chaos Emeralds are collected, a brief post-credits cutscene will be seen, showing a silhouette of Metal Sonic, hinting at the next episode. As you can see, the plot is pretty basic for a video game.
The game really isn't that deep. Sure, you've the 7 Chaos Emeralds to collect and there's alternate pathways throughout the levels but there really isn't that much left to do once you're done. It's not very addicting either.
Sonic 4: Episode I is not very hard, since you can rack up the extra lives pretty easily but there are some levels that are kinda difficult, like most of Mad Gear Zone.
Overall Sonic 4: Episode I is good, just not the game you remember from your childhood. I don't think it's worth the $15 price tag and sure could've been improved but it's a nice distraction
7/10 Before Sonic 4 came out people were REALLY skeptical about the Sonic series. Many critics panned games like 2005's Shadow the Hedgehog, 2006's Sonic the Hedgehog, 2008's Sonic Unleashed and 2009's Sonic and the Black Knight. The value of the Sonic the Hedgehog brand had fallen drastically, and SEGA needed a game to try and get them out of the Gutters. Enter Sonic the Hedgehog 4: Episode I, the beginning of a Saga that continues with two other games ( 1993's Sonic CD and 2012's Episode II). Does Sonic 4: Episode I capture the essence of the classic SEGA Mega Drive games? It does.....sort of. (This is a review of the Nintendo Wii version, which has different sound to the HD versions)Sonic's movement is controlled via the Wiimotes D-Pad and Jumps with the 2 Button. You can Spin-Dash just like in Sonic The Hedgehog 2 and it's used alot in this game. You can also Homing Attack by pressing 2 in the air. If you played the classic games, you can immediately tell that this game has different physics to the older games. For example, in the classic games, Sonic gained momentum and took about 2 seconds to stop running. In Sonic 4, Sonic stops dead in his tracks. Fans were very displeased at this. Also for some reason Sonic can now just walk up a wall instead of having to be going at a good enough speed to climb the slope, he just struts up like nobody's business! Also, there are a large amount of Speed boosters and Bumpers, which really make the game seem like it's on Auto-Pilot. The graphics -for a WiiWare game- are pretty good. The game has this whole "shiny" effect to it and it works really well but the Graphics could've been better. The games environment's take their designs from 4 classic Zones from the first 2 games ( Green Hill, Casino Night, Labyrinth and Metropolis) but the problem is that they're all basically 2D cutouts! The only 3D objects in this game are Sonic and the enemies he encounters, which all animate pretty smoothly I have to say. The game tries to sound like the Mega drive games and in the HD Versions, it sounds like something you'd hear on one of those early CD consoles back in the 90's. On the Wii, it sounds more like the Mega Drive games and it's done really well, although some of the tracks are horrible like Lost Labyrinth Zone Act 2's music. Overall, it could've been better. The story is well, as follows:
Sonic the Hedgehog 4: Episode I is set after the events of Sonic & Knuckles. With the Death Egg destroyed, Sonic heads off to explore new territories alone. However, antagonist Dr. Eggman has survived their last encounter, and has revisited and improved some of his creations from previous games, attempting to get rid of Sonic as the first part of his new grandiose scheme.[1] Sonic's battle with Eggman culminates with Sonic battling and defeating Eggman in his new base, the E.G.G. Station. Spoiler: If all seven Chaos Emeralds are collected, a brief post-credits cutscene will be seen, showing a silhouette of Metal Sonic, hinting at the next episode. As you can see, the plot is pretty basic for a video game.
The game really isn't that deep. Sure, you've the 7 Chaos Emeralds to collect and there's alternate pathways throughout the levels but there really isn't that much left to do once you're done. It's not very addicting either.
Sonic 4: Episode I is not very hard, since you can rack up the extra lives pretty easily but there are some levels that are kinda difficult, like most of Mad Gear Zone.
Overall Sonic 4: Episode I is good, just not the game you remember from your childhood. I don't think it's worth the $15 price tag and sure could've been improved but it's a nice distraction
7/10 |