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05-02-12 09:12 PM
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OH BANANA

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.9
9.2
9.4
8.9
9.7
8.9
7.2
ninjamcgee's Score
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10
10
10
10
7
5

05-02-12 09:12 PM
ninjamcgee is Offline
| ID: 578786 | 1744 Words

ninjamcgee
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Ah Rare-Ware, one of the best video
game companies in the SNES and N64 era. They were constantly putting out good
games, from Banjo-Kazooie to Goldeneye; it was nothing but greatness that came
out of them. But one of the franchises they are most known for is the Donkey
Kong country trilogy on the SNES; they took a simple arcade game and turned it
into an amazing Mario styled platformer. With its success they made 2 more, but
they didn’t stop there. Much like Mario and Zelda, Donkey Kong was brought into
the 3rd dimension on the Nintendo 64 with Donkey Kong 64. DK64
follows the same formula as Banjo-Kazzoie, (which was already following Mario
64) as you will notice it is very similar to Banjo in a lot of ways, but enough
monkey business, (see what I did there? Yea I know that wasn’t funny…) let’s go
right in.



Donkey Kong is back in a bigger and
better adventure; he’s bigger, faster, and stronger too…or at least that’s what
the infamous DK rap that plays when you start the game wants you to believe. He
is no where near as fast as he was in the country games, but he is certainly

bigger! Remember when DK Island was big enough to hold a jungle, forest, temple
ruins, and snowy mountains? Well now DK Island is only as big as a four story
building, but it’s a lot bigger on the inside…wait a second, DK Island is a big
Tardus? That explains how he can go from world to world so easily. But I
digress. This game now has 5 different Kongs to play as, Donkey Kong, the
leader of the Kong Klan making a triumphant return after not being playable in
the last 2 games (seriously you would think in a series called DONKEY Kong
country Donkey Kong would be playable in more than just 1 of them), Diddy Kong,
who was also in the country games, and 3 new Kongs. Unfortunately Dixie Kong is
not in the game but she is replaced by Tiny Kong, who is pretty much the same
as Dixie but with 2 pony tails! The other 2 are Lanky
Kong, whose arms are made of rubber and can stretch out long distances, and
Chunky Kong, the strongest Kong of all.




The story begins with King K. Rool
himself, who is back to being a king instead of a pirate or scientist. K. Rool
has upgraded Crocodile Island
into a war machine, but like DK Island it’s a lot smaller than before. To make
up for its small size, it is now equipped with a new weapon called the
Blast-O-Matic, which the cruel reptile is going to use to destroy DK Island and
rid the world of the flee bitten apes once and for all! But he made one fatal flaw;
the Island is steered by a small crocodile in a hamster
wheel….Why would anyone think that was a good idea…I…never mind, its like
Bowser standing on the bridge with a button that destroys the bridge behind
him. Best not to question it. It’s because of this design flaw (really stupid
one) that the ship crashes into a huge rock, damaging the engines and the
dreaded Blast-O-Matic and delaying his plan. K. Rool quickly switches to plan B
and sends his henchmen to capture DK’s friends and precious golden banana hoard
in hopes that DK himself would be distracted long enough for the Blast-O-Matic
to be repaired. Wait wait wait…so he captures all of the Kongs, EXCEPT Donkey
Kong…even though he captured DK twice before? Anyone else really question K.
Rool’s intelligence? With his friends and golden fruit stolen, DK must hurry to
save them and stop K. Rool’s plan, and this is where the adventure begins.




DK will need all the help he can
get from the other Kongs to beat K. Rool this time, whether they are helping
restore his bananas or giving upgrades, every Kong will need to lend a hand. In
the first few worlds you will need to free the other playable Kongs; once you
free them you can play as them any time you want by switching them out in a tag
barrel. Each Kong plays the same with minor differences in speed and jumping;
some characters have exclusive moves but they rarely come into play. To make up
for the lack of differences are the other Kongs, Cranky Kong, Candy Kong, and
Funky Kong. In each level each of those Kongs has a shop where you can buy
upgrades for the Kongs; Cranky sells potions that gives various skills the
Kongs will need to beat the game. Candy gives you music instruments that when played,

destroys all the enemies. She also gives extra health. Funky Kong no longer a
surfer, is now a weapons dealer; he gives each Kong a fruit powered shooter.
These upgrades add variation to each Kong and you will need all of them if you
even think about getting everything. These upgrades will allow each Kong to go
places the others can’t. The Kongs need to use these in order to get their own
set of color coded collectables in each level.



As you may have imagined, this game
plays similar to Banjo-Kazooie; you go around the many large worlds searching
for all of the shiny macguffins scattered around said large worlds, then
proceed to the next world and do it again. While the gameplay is similar to
Banjo, there are many differences. For one, this game is on a much bigger scale
than Banjo; the levels are huge, and the amounts of collectables are in the
thousands. This is a massive game. It was the first game that required the
expansion pack, that’s how big it is. Scattered throughout each level are
different kinds of collectables. Small bananas and golden bananas are the two
most important; golden bananas are used to gain access to new worlds. They are
collected by doing various things like solving puzzles, beating bonus stages,
and defeating mini bosses. Small bananas are used to open the boss door in each
level. Each level has its own unique boss, though 2 of the bosses are reused,
but upgraded with more health and more phases. Each boss drops a key, and all the
keys are required to free K. Lumsy, a giant crocodile who was imprisoned by K.
Rool because he didn’t destroy DK Island for him.




Once all the bosses are defeated,
it’s time to face K. Rool. As you enter his lair, the Blast-O-Matic becomes
operational, and you only have 10 minutes to deactivate it before it destroys
the island. In this level you need to use all of the Kongs, but the time limit
is unforgiving; 10 minutes is not enough, if only there was a way to increase
the time. Well in fact there is, if you collected the blueprints to the machine throughout the game and gave them to Snide, (an engineer that worked on the
Blast-O-Matic, but was fired because he couldn’t be trusted) you will have more
time to deactivate the Blast-O-Matic. Without any blueprints, it’s impossible,
but with all of them it’s like the timer isn’t there. Once you deactivate the
machine and get everything needed to open all of the doors, K. Rool escapes,
but he forgot the last key. K. Rool gets away but thanks to the newly freed K.
Lumsy, his ship crashes, now all that’s left is to go to the wreck and lay a
beating on the king. Inside the ship is a boxing ring and each Kong gets to
take a turn to beat the king at his own game. In this fight, all the Kongs must

beat him. It’s the best K. Rool fight, and one of the best final bosses ever. Once
you beat him, congratulations you just saved the Kongs.




I love this game; it’s one of my
favorite games of all time. The levels are huge, the bosses are varied and fun
to fight, the game play is fun, there’s plenty of variety, and it even has a
fun and addicting multiplayer option.  There
are even unlockable minigames and cheats to add even more replay value. The
graphics are amazing, and the music is incredible. It’s my favorite video game
soundtrack; there’s not a single song I don’t like. Even the DK rap is awesome,
and I hate rap.




I can’t really think of anything
bad about this game other than nitpicks, but I will mention them anyway. The
game for the most part has a reasonable challenge; it’s not too easy or too
hard, except a few of minigames can be from unfair to downright frustrating.
Beaver Bother and the beetle races are unforgiving and take a lot of practice
to be able to beat. Also the bonus barrels are everywhere. I personally love them, but if you don’t like them, they can get tedious. There’s also the fact
that 3 of them are Beaver Bother. The game also likes putting bananas for one
Kong in an area that is mostly for a different Kong, but it’s not a big deal.



Even with those complaints, you don’t need to get
everything to beat the game; you could not even touch a single bonus barrel and
still have enough bananas to beat the game. However, in order to beat the game
you need to get the Nintendo and Rare-Ware coins. You need to beat the DK
arcade and the jetpack games to get these coins. Jetpack is easy enough, but
you need to beat the DK arcade TWICE. If you’re not good at it, it’s going to
take awhile before you can beat the game. But aside from that, you can skip a
lot of parts you don’t like, unless you’re going for 100%. If you like
Banjo-Kazooie, then there is a good chance you will like this. The thousands of
collectables may turn people off, but if you like collectables than this is the
game for you. I have one hundred percented this game 5 times, and it certainly

won’t be the last time, that’s how much I love this game. It’s my favorite
Rare-Ware game, Donkey Kong game, and N64 game, and comes close to my favorite
of all time, but I won’t go that far yet. I recommend this game to any Rare-Ware
or platformer fans. I’m not afraid to give it a 10.  



Ah Rare-Ware, one of the best video
game companies in the SNES and N64 era. They were constantly putting out good
games, from Banjo-Kazooie to Goldeneye; it was nothing but greatness that came
out of them. But one of the franchises they are most known for is the Donkey
Kong country trilogy on the SNES; they took a simple arcade game and turned it
into an amazing Mario styled platformer. With its success they made 2 more, but
they didn’t stop there. Much like Mario and Zelda, Donkey Kong was brought into
the 3rd dimension on the Nintendo 64 with Donkey Kong 64. DK64
follows the same formula as Banjo-Kazzoie, (which was already following Mario
64) as you will notice it is very similar to Banjo in a lot of ways, but enough
monkey business, (see what I did there? Yea I know that wasn’t funny…) let’s go
right in.



Donkey Kong is back in a bigger and
better adventure; he’s bigger, faster, and stronger too…or at least that’s what
the infamous DK rap that plays when you start the game wants you to believe. He
is no where near as fast as he was in the country games, but he is certainly

bigger! Remember when DK Island was big enough to hold a jungle, forest, temple
ruins, and snowy mountains? Well now DK Island is only as big as a four story
building, but it’s a lot bigger on the inside…wait a second, DK Island is a big
Tardus? That explains how he can go from world to world so easily. But I
digress. This game now has 5 different Kongs to play as, Donkey Kong, the
leader of the Kong Klan making a triumphant return after not being playable in
the last 2 games (seriously you would think in a series called DONKEY Kong
country Donkey Kong would be playable in more than just 1 of them), Diddy Kong,
who was also in the country games, and 3 new Kongs. Unfortunately Dixie Kong is
not in the game but she is replaced by Tiny Kong, who is pretty much the same
as Dixie but with 2 pony tails! The other 2 are Lanky
Kong, whose arms are made of rubber and can stretch out long distances, and
Chunky Kong, the strongest Kong of all.




The story begins with King K. Rool
himself, who is back to being a king instead of a pirate or scientist. K. Rool
has upgraded Crocodile Island
into a war machine, but like DK Island it’s a lot smaller than before. To make
up for its small size, it is now equipped with a new weapon called the
Blast-O-Matic, which the cruel reptile is going to use to destroy DK Island and
rid the world of the flee bitten apes once and for all! But he made one fatal flaw;
the Island is steered by a small crocodile in a hamster
wheel….Why would anyone think that was a good idea…I…never mind, its like
Bowser standing on the bridge with a button that destroys the bridge behind
him. Best not to question it. It’s because of this design flaw (really stupid
one) that the ship crashes into a huge rock, damaging the engines and the
dreaded Blast-O-Matic and delaying his plan. K. Rool quickly switches to plan B
and sends his henchmen to capture DK’s friends and precious golden banana hoard
in hopes that DK himself would be distracted long enough for the Blast-O-Matic
to be repaired. Wait wait wait…so he captures all of the Kongs, EXCEPT Donkey
Kong…even though he captured DK twice before? Anyone else really question K.
Rool’s intelligence? With his friends and golden fruit stolen, DK must hurry to
save them and stop K. Rool’s plan, and this is where the adventure begins.




DK will need all the help he can
get from the other Kongs to beat K. Rool this time, whether they are helping
restore his bananas or giving upgrades, every Kong will need to lend a hand. In
the first few worlds you will need to free the other playable Kongs; once you
free them you can play as them any time you want by switching them out in a tag
barrel. Each Kong plays the same with minor differences in speed and jumping;
some characters have exclusive moves but they rarely come into play. To make up
for the lack of differences are the other Kongs, Cranky Kong, Candy Kong, and
Funky Kong. In each level each of those Kongs has a shop where you can buy
upgrades for the Kongs; Cranky sells potions that gives various skills the
Kongs will need to beat the game. Candy gives you music instruments that when played,

destroys all the enemies. She also gives extra health. Funky Kong no longer a
surfer, is now a weapons dealer; he gives each Kong a fruit powered shooter.
These upgrades add variation to each Kong and you will need all of them if you
even think about getting everything. These upgrades will allow each Kong to go
places the others can’t. The Kongs need to use these in order to get their own
set of color coded collectables in each level.



As you may have imagined, this game
plays similar to Banjo-Kazooie; you go around the many large worlds searching
for all of the shiny macguffins scattered around said large worlds, then
proceed to the next world and do it again. While the gameplay is similar to
Banjo, there are many differences. For one, this game is on a much bigger scale
than Banjo; the levels are huge, and the amounts of collectables are in the
thousands. This is a massive game. It was the first game that required the
expansion pack, that’s how big it is. Scattered throughout each level are
different kinds of collectables. Small bananas and golden bananas are the two
most important; golden bananas are used to gain access to new worlds. They are
collected by doing various things like solving puzzles, beating bonus stages,
and defeating mini bosses. Small bananas are used to open the boss door in each
level. Each level has its own unique boss, though 2 of the bosses are reused,
but upgraded with more health and more phases. Each boss drops a key, and all the
keys are required to free K. Lumsy, a giant crocodile who was imprisoned by K.
Rool because he didn’t destroy DK Island for him.




Once all the bosses are defeated,
it’s time to face K. Rool. As you enter his lair, the Blast-O-Matic becomes
operational, and you only have 10 minutes to deactivate it before it destroys
the island. In this level you need to use all of the Kongs, but the time limit
is unforgiving; 10 minutes is not enough, if only there was a way to increase
the time. Well in fact there is, if you collected the blueprints to the machine throughout the game and gave them to Snide, (an engineer that worked on the
Blast-O-Matic, but was fired because he couldn’t be trusted) you will have more
time to deactivate the Blast-O-Matic. Without any blueprints, it’s impossible,
but with all of them it’s like the timer isn’t there. Once you deactivate the
machine and get everything needed to open all of the doors, K. Rool escapes,
but he forgot the last key. K. Rool gets away but thanks to the newly freed K.
Lumsy, his ship crashes, now all that’s left is to go to the wreck and lay a
beating on the king. Inside the ship is a boxing ring and each Kong gets to
take a turn to beat the king at his own game. In this fight, all the Kongs must

beat him. It’s the best K. Rool fight, and one of the best final bosses ever. Once
you beat him, congratulations you just saved the Kongs.




I love this game; it’s one of my
favorite games of all time. The levels are huge, the bosses are varied and fun
to fight, the game play is fun, there’s plenty of variety, and it even has a
fun and addicting multiplayer option.  There
are even unlockable minigames and cheats to add even more replay value. The
graphics are amazing, and the music is incredible. It’s my favorite video game
soundtrack; there’s not a single song I don’t like. Even the DK rap is awesome,
and I hate rap.




I can’t really think of anything
bad about this game other than nitpicks, but I will mention them anyway. The
game for the most part has a reasonable challenge; it’s not too easy or too
hard, except a few of minigames can be from unfair to downright frustrating.
Beaver Bother and the beetle races are unforgiving and take a lot of practice
to be able to beat. Also the bonus barrels are everywhere. I personally love them, but if you don’t like them, they can get tedious. There’s also the fact
that 3 of them are Beaver Bother. The game also likes putting bananas for one
Kong in an area that is mostly for a different Kong, but it’s not a big deal.



Even with those complaints, you don’t need to get
everything to beat the game; you could not even touch a single bonus barrel and
still have enough bananas to beat the game. However, in order to beat the game
you need to get the Nintendo and Rare-Ware coins. You need to beat the DK
arcade and the jetpack games to get these coins. Jetpack is easy enough, but
you need to beat the DK arcade TWICE. If you’re not good at it, it’s going to
take awhile before you can beat the game. But aside from that, you can skip a
lot of parts you don’t like, unless you’re going for 100%. If you like
Banjo-Kazooie, then there is a good chance you will like this. The thousands of
collectables may turn people off, but if you like collectables than this is the
game for you. I have one hundred percented this game 5 times, and it certainly

won’t be the last time, that’s how much I love this game. It’s my favorite
Rare-Ware game, Donkey Kong game, and N64 game, and comes close to my favorite
of all time, but I won’t go that far yet. I recommend this game to any Rare-Ware
or platformer fans. I’m not afraid to give it a 10.  
Newbie

Affected by 'Laziness Syndrome'

Registered: 09-27-10
Last Post: 4347 days
Last Active: 1046 days

(edited by ninjamcgee on 05-02-12 09:21 PM)     Post Rating: 1   Liked By: MisakiMei,

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