I first played Lego Star Wars when it came out for the PlayStation 2. It was a fun and innovative game, so I decided to try it for the Gameboy Advance, my first handheld console. It was total, and complete, crap. I understand that the developers needed to dumb it down a bit for the handhelds, but this much? The PlayStation 2 version had entertaining levels that required thinking and tactics to win and collect everything, while this mockery of the subject of gaming is a hacky-slashy adventure, and not a good one at that.
Graphics got a six for just plain being average. It didn't push the boundaries of graphics at all. I mean, really, I've seen games on the Gameboy Color look better than this!
Sound got a 5 because I decided to compare it to another Gameboy Advance game: Kingdom Hearts: Chain of Memories. The sound wasn't great in that game either, but I would give it an 8/10 just for the sheer VARIETY of music in-game, along with an abundance of sound effects. That game even managed to remind me of the first Kingdom Hearts game in many ways, and not only did it give a nostalgic feeling, it built off that nostalgia to form and entirely new game. And this is just talking about the sound. 'Nuf said.
Addictiveness got a 4 because I guess it could very well be possible to be addicted to this game, but I sure wasn't, and it frankly bored me. Video games are supposed to let you have fun, but all this one did was make you get some extra sleep.
Story got a 1. People can argue this point all they want, but the fact is, Episode I, II, and III weren't exactly the Star Wars movies that were memorable for their amazing plots. However, playing a game like this that uses blurry, out-of-focus pictures for plot makes the prequel trilogy's plot look good. The impossible has become a reality.
Depth got a 7 because, frankly, there's still lots of stuff to do in the game. It's a Lego game, meaning that there is going to be some form of collectible thingy. In this game, they appear to be the Death Star plans. Oooooooookay... Well, weren't the plans for the death star made in the future to when this game takes place? Plot hole sighted: make that Story being given a 0. Anyway, these 5 death star plans. (five? Really? The Empire had to chase down Princess Leia for one, but I can get four in the first level on my first try? They're trying too hard.) These death star plans are scattered throughout the levels in relatively easy to reach places most of the time, but sometimes they're hidden in areas that can only be accessed in free-play mode, a mode in which you play through the level again with any unlocked characters. With this huge paragraph of stuff to do, I had to give depth a seven, but frankly, if it had enough depth, I would be filling up the entire page with text on depth.
Difficulty got a 9 because the controls are terrible and the game is hard to play and even harder to get a rewarding feeling out of. Plain and simple as that. The difficulty is way too much for the age group the game is intended for.
Overall, this game got a 3. It wasn't as bad as some games, but, really, if you want to give your kid a fun Lego game to play, just buy the complete saga for Xbox 360 or something. That game is much better and has probably six time the depth of this. I first played Lego Star Wars when it came out for the PlayStation 2. It was a fun and innovative game, so I decided to try it for the Gameboy Advance, my first handheld console. It was total, and complete, crap. I understand that the developers needed to dumb it down a bit for the handhelds, but this much? The PlayStation 2 version had entertaining levels that required thinking and tactics to win and collect everything, while this mockery of the subject of gaming is a hacky-slashy adventure, and not a good one at that.
Graphics got a six for just plain being average. It didn't push the boundaries of graphics at all. I mean, really, I've seen games on the Gameboy Color look better than this!
Sound got a 5 because I decided to compare it to another Gameboy Advance game: Kingdom Hearts: Chain of Memories. The sound wasn't great in that game either, but I would give it an 8/10 just for the sheer VARIETY of music in-game, along with an abundance of sound effects. That game even managed to remind me of the first Kingdom Hearts game in many ways, and not only did it give a nostalgic feeling, it built off that nostalgia to form and entirely new game. And this is just talking about the sound. 'Nuf said.
Addictiveness got a 4 because I guess it could very well be possible to be addicted to this game, but I sure wasn't, and it frankly bored me. Video games are supposed to let you have fun, but all this one did was make you get some extra sleep.
Story got a 1. People can argue this point all they want, but the fact is, Episode I, II, and III weren't exactly the Star Wars movies that were memorable for their amazing plots. However, playing a game like this that uses blurry, out-of-focus pictures for plot makes the prequel trilogy's plot look good. The impossible has become a reality.
Depth got a 7 because, frankly, there's still lots of stuff to do in the game. It's a Lego game, meaning that there is going to be some form of collectible thingy. In this game, they appear to be the Death Star plans. Oooooooookay... Well, weren't the plans for the death star made in the future to when this game takes place? Plot hole sighted: make that Story being given a 0. Anyway, these 5 death star plans. (five? Really? The Empire had to chase down Princess Leia for one, but I can get four in the first level on my first try? They're trying too hard.) These death star plans are scattered throughout the levels in relatively easy to reach places most of the time, but sometimes they're hidden in areas that can only be accessed in free-play mode, a mode in which you play through the level again with any unlocked characters. With this huge paragraph of stuff to do, I had to give depth a seven, but frankly, if it had enough depth, I would be filling up the entire page with text on depth.
Difficulty got a 9 because the controls are terrible and the game is hard to play and even harder to get a rewarding feeling out of. Plain and simple as that. The difficulty is way too much for the age group the game is intended for.
Overall, this game got a 3. It wasn't as bad as some games, but, really, if you want to give your kid a fun Lego game to play, just buy the complete saga for Xbox 360 or something. That game is much better and has probably six time the depth of this. |