Oh no. Not this. Not Action 52. Anything but this- I know, I might as well give my opinion on this horrendous "game". Action 52 makes me ashamed. I can't believe that an actual human being designed this. Or maybe a human DIDN'T design this. Maybe a monkey did. For that matter, maybe a goldfish designed it. Anyways, imagine being a kid in 1991. You hear about Action 52, a cartridge with 52 action-packed games all for a convenient price of $199.00! That's about the price you'd pay for a video game console, but it's fifty-two games in one! It was like a dream come true! More games! WOO-HOO!... Then, you'd play it. And the first thing you see are the awful graphics. There are some games that look literally like puke, and some that can cause eye strain. You hear the horrendous music, which is worse than listening to a cat getting chopped up in a blender. You groan in agony at the annoying controls, inconsistent difficulty, games that make no sense, and the unoriginality of the games. There are ten space shooters, yeah, TEN, and TWENTY PLATFORMERS! And these games are supposed to be original?! I don't see any originality here. Some games are weird as can be, like one where you play as a pair of fingers, there are upside-down doors in the background, and when you hit enemies, they say "Time?". The controls are abysmal. To jump, you press B. Not A, like in Super Mario Brothers, but B. And, if you hold down the button like you'd do instinctively, it locks you in place, so you have to tap the B button and then tap forward on the Directional-Pad (an example of this would be "Ooze"). Also, controls can be stiff. Some games are far too easy, and some are too hard! In "Storm Over The Desert", everything you touch explodes! And in "Underground", you can't win! The terrible controls don't make it any easier, too. The enemies in the games are random stuff thrown together. In one game, you shoot at... safety pins. SAFETY PINS ARE ENEMIES IN A VIDEO GAME. What were they thinking? Were they running out of time, or money, or something? There's no story. Absolutely none. You're given 3 menus with 52 games in all, and you have to choose one. Some games have problems with proportions as well. In "Storm Over The Desert", you're greeted with a GIANT Saddam Hussein! And in "Evil Empire", your character is so small you'd need a magnifying glass! And there's more problems that I can't go into a lot of depth about. With lack of enemies, games that crash, dying in midair, odd characters, far too many space shooters and platformers, tiny sprites, random characters, misleading titles, misleading power-ups, bad menus, embarrassing weapons, seizure-inducing graphics, and tons of other bad things, Action 52 is probably the 3rd worst game EVER, only behind Rocky And Bullwinkle for the NES and E.T. for Atari 2600. I give Action 52 a 0.5 out of 10. Just... wow. Oh no. Not this. Not Action 52. Anything but this- I know, I might as well give my opinion on this horrendous "game". Action 52 makes me ashamed. I can't believe that an actual human being designed this. Or maybe a human DIDN'T design this. Maybe a monkey did. For that matter, maybe a goldfish designed it. Anyways, imagine being a kid in 1991. You hear about Action 52, a cartridge with 52 action-packed games all for a convenient price of $199.00! That's about the price you'd pay for a video game console, but it's fifty-two games in one! It was like a dream come true! More games! WOO-HOO!... Then, you'd play it. And the first thing you see are the awful graphics. There are some games that look literally like puke, and some that can cause eye strain. You hear the horrendous music, which is worse than listening to a cat getting chopped up in a blender. You groan in agony at the annoying controls, inconsistent difficulty, games that make no sense, and the unoriginality of the games. There are ten space shooters, yeah, TEN, and TWENTY PLATFORMERS! And these games are supposed to be original?! I don't see any originality here. Some games are weird as can be, like one where you play as a pair of fingers, there are upside-down doors in the background, and when you hit enemies, they say "Time?". The controls are abysmal. To jump, you press B. Not A, like in Super Mario Brothers, but B. And, if you hold down the button like you'd do instinctively, it locks you in place, so you have to tap the B button and then tap forward on the Directional-Pad (an example of this would be "Ooze"). Also, controls can be stiff. Some games are far too easy, and some are too hard! In "Storm Over The Desert", everything you touch explodes! And in "Underground", you can't win! The terrible controls don't make it any easier, too. The enemies in the games are random stuff thrown together. In one game, you shoot at... safety pins. SAFETY PINS ARE ENEMIES IN A VIDEO GAME. What were they thinking? Were they running out of time, or money, or something? There's no story. Absolutely none. You're given 3 menus with 52 games in all, and you have to choose one. Some games have problems with proportions as well. In "Storm Over The Desert", you're greeted with a GIANT Saddam Hussein! And in "Evil Empire", your character is so small you'd need a magnifying glass! And there's more problems that I can't go into a lot of depth about. With lack of enemies, games that crash, dying in midair, odd characters, far too many space shooters and platformers, tiny sprites, random characters, misleading titles, misleading power-ups, bad menus, embarrassing weapons, seizure-inducing graphics, and tons of other bad things, Action 52 is probably the 3rd worst game EVER, only behind Rocky And Bullwinkle for the NES and E.T. for Atari 2600. I give Action 52 a 0.5 out of 10. Just... wow. |