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Baldur's Gate - Dark Alliance (walkthrough)

 

02-29-12 05:15 AM
Laian is Offline
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Laian
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                                                BALDUR'S GATE - DARK ALLIANCE


Greetings, ladies and gentlemen. It's your host Laian and welcome to another walkthrough. This month, I've chosen a game dealing with fantasy, heroism, whatever you want to call that. It's a game that I enjoyed playing to be honest and I will not lie: I'm still playing this game because I'm so addicted to this one ha ha. Well, this walkthrough will be better than the last one, everything will be ok. About last time, it's a long story, don't ask me please, it 's an old story now. Before starting this walkthrough, I want to say a few things. At the beginning of the game, you can choose between three classes: the fighter, the ranger and the wizard. Like in Diablo, indeed. I decided to do the entire adventure with the wizard because I love magic and mostly I love this class. It's up to you to make your own character but I didn't feel like beating the game with the ranger or the fighter (that I think, and once again, it's my opinion, it's a cheap class in roleplaying games, a bit moron but they are useful most of the time ^^ ). Also, the dungeons are not so difficult at all, relatively linear but if you are lost, I suggest you to draw a map or ask me to send my self-made maps if you want. It will take a while to make my own maps on Paint because they are still on some pieces of paper, don't worry I will take care of that later. Finally, do I have to mention that this walkthrough has to be used in case of emergency?

So, without wasting time, let's start the quest, shall we?


ACT 1: BALDUR’S GATE

 

After the cutscene, you are in the tavern without any equipment (some thieves attacked you but you’ve been saved by the guards of the city).Talk to the bartender, you will learn more about those thieves and where your equipment is located. She will give you the key of the sewers if you get rid of the rats in the cellar. Then, talk to Ethon next to the fireplace (1). You will get a rusty dagger and the cellar key. Now go to the south, open the door with the key (B button), read the instructions if you want and go down. Welcome to the cellar. This dungeon is really easy and linear. You couldn’t be stuck. Most of the enemies is giant rats (your main goal in this dungeon) but you will encounter a few kobolds and a few giant spiders. I suggest you to kill all the enemies here in order to level up. Also, you should take all stuff in the chests, the barrels and the jars (hit the barrels and the jars in order to grab the goodies). In the first room, kill the two rats, go in the next room and kill more rats (2). Carry on and kill four rats. More rats are waiting for you in the next room and the last ones are in the room after the corridor. Ok, your task is accomplished but as I said before, you can go through the hole and kill the other enemies if you want to level up to 2. Depending of what you choose, skip or not the next paragraph.

             

Go through the hole (3), encounter the first kobolds then two others in the next room. Carry on, kill the two last kobolds and notice the crack on the wall: it will be useful later. Kill the first spiders (watch out, they do serious damages with their bite), in the next room kill three spiders. Go in the next room, kill the last spiders. Unfortunately, the door is locked, that means you did everything in this dungeon (well, in the cellar of the inn).

 Go back to the inn and talk to the bartender. She will give you some gold; however, she is worried about Ethon who went to his house in order to seek the sewer’s key but he has come back yet. She asks you to find him and mentioned where his house is. Also, you will be able to buy and sell some stuff in Bartley’s store, located next to the fountain outside (4). Go outside, do your shopping if you want and let’s do some side quests before making some progress in the main story, shall we?

Actually, there are two side quests to do but one is the transition to the next step of the main quest. First, look for an old woman standing up next to her house and talk to her (5). She asks you to get rid of the spiders in her house. Go in the house and kill all the enemies, simple like ABC. Go outside and talk to her. You will get 50 gold coins. Now, let’s do the next side quest, the one which is the transition to the next step of the main quest. You will see a man not so far from the old woman, to the east. He doesn’t look so good as you can see (6). Talk to him, his bundle has been robbed (damn thieves… ). You have to find it and bring it back to him. Go to the east until you find the robber. Kill him and you will get the bundle. Go back and talk to the guy. Not only you will get a reward but this man saw two shadows carrying a knocked out man in the end of the alley and going back to the sewers (hmmm… probably Ethon kidnapped by two thieves). He will give you the key that they left behind and 50 gold coins. Get ready before carrying on. Do some shopping if it’s necessary, go back to the inn and report that to the bartender. New objective: go in the sewers and save Ethon. Now, go to the cellar of the inn, reach the locked door and open it with the key (7).


 Ladies and gentlemen, here is the north part of the sewers. In this place, you will encounter most of the time some kobolds. Move forward, kill some kobolds, in the next room and kill more kobolds (but those ones throw a spear at you). In the room next to where you came, you will find some stuff in the barrels and some giant slimes. Go back and go to the north. The next room is full of kobolds and the room to the left has some stuff and some slimes. Go to the right, avoid the steams, go through the little hole, open the chest in the room, get the stuff and carry on. The next room has some kobolds to kill. You will see two paths. It doesn’t matter which way you take, it’s a loop. Let’s take the short path, shall we? Go the right, kill all the kobolds until one of them drop a key (8). The little room to the right has some stuff. Now, take the long path with all the steams and unlock the door to the west. Kill the kobolds and carry on. In the corridor, some kobolds will bother you. Make some progress killing all the enemies until you encounter a gigantic grey rat (9). You will get a new key. Go back to the corridor of steams and unlock the door to the north. Prepare to face an ogre and some kobolds. The kobolds are not a big deal; however the ogre is really a threat and can kill you if you don’t pay attention. Kill him quickly and the jail key will be yours. The room to the north has some stuff that you can take. Now, open the jail and talk to Ethon. There’s a secret passage behind Ethon leading to a small room with a chest. Leave the sewers with the staircases to the right, go back to the inn and talk to Ethon. After the discussion, you will receive the dagger-key. Remember the crack on the wall in the cellar? Go to the cellar, use the dagger-key on it (10) and carry on.

    

Welcome to the south of Baldur’s Gate. Before going where we are supposed to go, let’s do some work here and there. Talk to the guy next to the door, he will tell you something interesting about a key which can open the door leading to the north part of the city. The guy you need to kill is in the south. Find him, kill him and get the key. Now, you can open the closed door. Talk to the guy next to the closed door. He will reward you with 5 gold coins and will reveal you some interesting information about the sewers of the south part of Baldur’s Gate before sleeping. Go to the south from where you are, next to the graveyard, skip the woman and talk to the rat cleaner (11). Apparently, he is busy and wants you to get rid of some rats in the house of one of his clients. The house is a bit to the south, next to the graveyard. Talk to the owner of the house if you want and go inside the house. Kill all the rats and go back to the rat cleaner. He will pay you 200 gold coins. Now, a bit to the west from the rat cleaner, you will find an old woman who is looking for her purse. Go to the west, you will encounter a thief. Kill him and the purse will be yours (12). Go back and talk to the old woman. She will give you one coin (that’s better than nothing and it’s understandable with the crisis and the retirement ha ha ). Talk with her one more time and she will give you a ring of intellect +1. Now, go to the south part of the sewers for our next objective. Get ready for the next step buying some stuff in Bartley’s shop then go back to the market place and enter the sewers, using the manhole (there’s another manhole in an alley to the west but we will see that later).

   

Well, this is the south part of the sewers so you will encounter some kobolds, some slimes and some ogres. First kill the kobolds and take the way to the right at the intersection. Kill some kobolds, open the jails with the keys you got killing the kobolds, take the stuff in the chests, go back and take the other way, killing more kobolds. You will see a locked door to your right (13). Go through the hole, kill some slimes, check the small room to the north of the room before going to the left, you will find some stuff kept by some slimes. Go to the left, kill some kobolds until you get a key. Go back and unlock the locked door. Kill some kobolds, notice the locked door to the right and carry on. Kill some slimes and go through the hole (14). Kill the kobolds, one of them has a key. Go back and open the locked door. In the next room, there are another locked door to the right and some kobolds. Carry on, kill some kobolds, make some progress and kill some ogres in a room after the steams. You will get a key. Go back, unlock the door and kill some ogres. With the key you got from one of the ogres, open the locked door. Oh my God!!! A man is wounded. Before dying, he will give you a lucky charm that you have to bring back to his wife and he will reveal you that he did a mistake. Yes, a cursed orb is about to turn Baldur’s Gate into a ghost town (it’s the APOCALYPSE ha ha… hmm hmm sorry ^^ ). Go up the staircases in order to go back to Baldur’s Gate.

    

Talk to the priest Fayed in front of you. He begs you to get rid of the fiend in the graveyard in order to stop this disaster. Before doing that, buy some stuff if it’s necessary, find the wife of the dead man in the sewers and give the lucky charm to her. You will find her in the tavern (15). You will get a nice shield (which is the shield of the dead guy). Now, go to the graveyard. During your progress, you will encounter a few undeads created by the soul orb in the graveyard. I suggest you to kill all the undeads before entering the graveyard. Once you are ready, face the soul orb and a few undeads. A good technic to beat it easily: use a ranged weapon (or the magic missile spell if you have it), then attack and hide behind the crypt not so far from the orb (16). It will take a certain amount of hit to destroy this cursed orb depending of your level and your stats. After the fight, talk to Fayed the priest. You will get a rejuvenation potion. Now go back to the tavern and talk to Ethon. He will give you a message that you have to give to one of his friends living in the house next to the market place. It’s the house where the old woman is. Talk to the guy inside the house. You will learn more about the intentions of the new thieves’ guild and you will get the guild’s magical key, necessary to open the entrance of the guild. Now, go outside and go to an alley to west: you will find the manhole which leads to the entrance of the guild (17). Use the guild magical key on the crack downstairs and woosh, you will be teleported inside the thieves guild.

 Welcome to the thieves guild. In this dungeon, you will encounter some thieves (logic… ), some kobolds and some traps. This is the first floor. Move forward, avoid all the traps, kill the kobolds and the thief and open the door to the north. A kobold, a thief and some stuff are in the room. Go back and open the door to the left. More kobolds are waiting for you in the next corridor. Check both of the rooms to the left and to the right to get some stuff and kill some enemies then the next room to the left (there’s a secret wall in this room: find it, press B button, take the stuff in the chest and go back pressing B button). Kill more enemies further, to the left you will not find any stuff in the rooms, just some thieves to kill and some traps (18). Cross the bridge, avoid the trap, open the door, kill some enemies, open the other door and kill some enemies in the corridor. In the next room, kill some thieves, get some stuff in the barrels and open the door. Cross the bridge killing all the enemies, open the door and kill some enemies. If you go to the left, you will find a room with some stuff but you will have to kill some kobolds and avoid some traps. Cross the bridge, kill the thief and go down.

               

Now this is second floor. Make some progress killing some enemies and avoiding all the traps until you reach a place with two doors. Unfortunately, the one to the left is locked (19). Open the other door, kill the kobold and get a key. Go back, unlock the door, kill the kobolds and grab the stuff in the chest. Now go back where you found the key, open the door, kill the enemies and carry on to the left (the door to the right is locked). Kill the thief, avoid the deadly traps, kill some thieves and a kobold. You will get a key (20). Go back, unlock the door, kill the thief, unlock the door in front of you, kill all the enemies and get the stuff in the chest. Open the door, go to the left, kill all the enemies (halfway, the room to the left has two thieves, kill them if you want). At the end of the corridor, you will be able to save with the book (21). Save your game if you wish and carry on. Talk to the thief in the next room. You have to face Karne, the first boss of the game. Compared to his comrades, Karne will teleport himself in the room after you hit him a few times, then throw some daggers and will attack you. Avoid the projectiles, hit him with your best shots (or hits ^^ ) until he is dead. After the fight you will get the throne room key (22). Open the door, save the game if you want and BEHOLD the beholder in the room. No, I was kidding ha ha. Talk to the beholder and get ready for this fight. If you remember what Ethon said about the beholder, well I don’t have to tell you that this monster uses magic powers (and if you don’t remember, well now you know it ^^ ). In order to beat this creature, one advice: MOVE CONSTANTLY or else don’t expect to stay alive. The beholder uses the magic missiles (you can avoid them easily if you run away), the fireballs (stay between two of them to avoid the attack) and bites you sometimes. If you follow my advice and seize the opportunity to strike, you will be able to hit the beholder. It will take a while to kill it but your reward will be the key to the portal (23). Open the door to the left, talk to the guy next to the portal: you will get some gold coins, a masterwork long sword +1 and a frost fine shortbow +3. Now, go through the portal to end the act 1.

 

 

ACT 2: THE SUNSET MOUNTAINS

 

You start this act in a camp of dwarves. Talk to the dwarf a bit further, he will explain you the situation and will ask you to save the other dwarves in the dark forest captured by the gnolls. Do some shopping before going to the dark forest if it’s necessary. You will find the storekeeper a bit further next to a statue (24). Once you are ready, go to the dark forest which is to the east of the village.

              

Welcome to the dark forest. You know exactly what you will encounter in this place. Yes, some gnolls. Kill the first ones a bit further from where you start, take the stuff in the barrels (you will find some barrels to the right too) ang go to the left. Kill some gnolls, go to the north first and carry on until you reach a chest with some good things in it. Go back and go to the west now. Kill the gnoll, carry on and kill more gnolls. Now you have two paths, the path to the north leads to the gnolls’ camp where you will find the dwarves. Don’t go there right now, go to the south. Kill three gnolls, carry on, kill another gnoll keeping a nice chest with some goodies. Go back and go to the north. Kill some gnolls on your way until you reach the camp. In the camp, you will encounter a dozen of gnolls so get ready. They will probably come and greet you in group of two, three or four so be careful or you could easily die. One of them has the key of the prison. Check all the camp (even the small portion to the north) to find some stuff and to get the key (25). Now go and free the dwarves, talk with both of them and go back to the camp of dwarves. Talk to the dwarf at the entrance of the camp, he will thank you for saving his comrades but he is worried about something else: the leader, Kolgrim, who has the key of the mines, went to climb the Mount Burning eye with three other dwarves. Apparently, they had to send a signal but it’s been a while that the signal is not appeared from the peak. He asks you to go to Mount Burning eye and see what happened there. Before going to the mount, one of the dwarves in the village will give you his axe for saving his comrades in the forest. You will find him if you go south from the storekeeper (26). Talk to him he will give you his axe and you will get some experience too. Now, do some shopping and go to the mount located to the west of the camp.

               

Welcome to the Mount Burning eye, first part. Kill some gnolls on your way and some spiders a bit further. You will see a crack in the wall: it leads to a chest. Take the stuff, go back, kill the ogre to the right then some gnolls. You will reach a place with some gnolls, some ogres, some stuff and a dwarf (27). Unfortunately, this one is about to die. He will give you one of the four stones necessary to light the signal and ask you to find the others kept by his comrades and light the signal before dying. Carry on to the north, kill some gnolls and an ogre then go to the east. Kill some spiders and face a new creature: the giant (28). Carry on, don’t go to the east (it’s the way leading to the second portion of the mount), go to the west instead and kill the gnolls you will find on your way. Further, you will encounter some ogres and a crack in the wall leading to a chest (29). Carry on, kill more ogres until you find another dead dwarf. Woohoo, another stone, two more to go. There’s another crack in the wall behind the dwarf leading to a chest. Go back and take the path leading to the second part of the mount.

 Kill the gnolls then a giant, then carry on. Kill more gnolls, another giant then go to the north. Take the stuff to the left, carry on, kill all the enemies to the east and cross the bridge. To the south, you will find some enemies and another dead dwarf who has one of the four stones (30). Before going to the north, check the path to the east: you will find some stuff in the barrels and the chest. Now, go to the north, kill some gnolls, go to the east. Kill the ogre, go to the north if you want some stuff (be careful a gnoll and a giant are waiting for you) or else go to the south and kill a gnoll then an ogre, two giants a bit further then go the the east. Congratulations, you reached the peak. Talk to the dwarf and watch the cutscene. Talk one more time to the dwarf in order to get the key of the mines and some experience (31). Go back to the camp now.

               

All the camp learnt the news and wants to kill all the drow in the mines. Talk to the dwarf at the entrance of the mines (32). He will tell you that the elevator leading to the second floor of the mines has been broken during their retreat and you need three gears to repair it. Do some shopping if it’s necessary, open the door and go in the mines.

 Welcome to the mines, guys. Well, it’s time to get rid of those dark elves. But, how to say, they are a pain in the butt, I’m not kidding, especially when they are in group of two or three. The reason is because they do serious damages and some of them can cast some spells. Otherwise, the other enemies (spiders and rats) are not a big deal in those mines, you can deal with them easily with your current level I suppose. Go to the east killing all the creatures you will encounter then to the south when you can. Kill your first dark elf and check the two rooms to the north and to the east for some stuff (and some drow in the room to the north). Go back, go to the north, kill some spiders and some drows, a bit further you will find the first gear (33). Go back and go to the east now. Make some progress killing the enemies on your way. A crack in the wall to your left leads to a place with a chest kept by two drows (34) Go in the room to the east, kill some spiders, a rat and a drow who has the second gear (35). Get the stuff in the barrel, go back and go to the north, killing some drows. Carry on, kill some dark elves and some spiders then go through the arch to the north. Kill the enemies, go to the east, you will see the elevator a bit further. Unfortunately, you don’t have all the gears so carry on, kill the dark elves. One of them will drop the last gear. Now go back and use the elevator to go down to the second floor.

               

The second floor is a maze, it may look quite confusing like that but in fact it’s really easy. Just follow the following instructions and it will be ok. Of course, you will meet some dark elves and spiders during your progress, oh well you already know that I suppose. From the elevator, move forward, don’t go north, just go south when you can. Don’t go immediately to the west, carry on to the south, kill the drows, notice the locked door to the right, open the chest in a small room to the south (36). Go back, go to the west now, then to the south and finally to the east. You will meet some dark elves and a new creature (37). Kill them and you will get a key (38). There’s a crack in the wall to the right leading to a chest with some good stuff. Now go back to the locked door, unlock it with the key, kill the drows, open the chest and take the stuff. Now, from this place, the boss is south of here. Go back and go to the south now. Save your progress with the book to your right and carry on. Talk to the drow in the center of the room. Well, apparently, the leader is really nice to meet you. Ok, let’s stop the sarcasm and let’s get ready to face Ilivarra. Like Karne in the Thieves Guild, she will teleport herself somewhere in the room after a few hits. She also cast some spells too like her comrades. As you did with the other bosses: move constantly and hit. You will get Ilivarra’s key once she is dead (39). Open the locked door to the right, talk to the dwarf (who is a member of the Harpers) and go through the portal to end this act.

 

 

ACT 3: THE MARSH OF CHELIMBER

 

You start this act in another camp. The shop is the tent to your left from where you start. Do your shopping if it’s necessary then talk to the the lizardman a bit further. Apparently, he is pacifist. After the discussion, you will get the key to Adderspine road East (40). Open the door and go to Adderspine camp.

               

Go up the staircases and talk to the man in front of you. It’s Arhan, the chief of the village. He will tell you some information about a certain dark tower. Apparently, the lizardmen went crazy and are now wandering in the village. Plus, some villagers were kidnapped by them and you have to save them. The chief will tell you the location of the camp of the lizardmen. Before going there, there are two side quests to do here. The first one is south from where you came. Go the the left, kill a lizardman, then go south, go up the staircases and talk to the man in front of you (41). A group of lizardmen are stealing all the stuff of this poor man. Get rid of them, then go back and talk to the man. You will get 500 gold coins and 1000 experience points. Now, the second quest is given by a desperate woman (no, no it’s not a desperate housewife ha ha ^^ ). In order to meet her, from the location of the chief, go to the right, carry on, then to the left and to the left one more time (42). Poor woman, those lizardmen stole the souls of her son and her husband. She wants you to get rid the village of all the lizardmen. Check all the village then and kill each lizardman you will encounter. A few of them are wandering in the village but you will find a ton of them in the camp. One of them has the key of the jail (43). Now, go to the north and save the two men in the jail (44). One of them will give you an amulet of strength +4. Once you have taken care of all the lizardmen, go back and talk to the woman. She will give you a ring of rejuvenation +4, 200 gold coins and some experience points. Now, go back and talk to the chief and you will get 200 gold coins and 2000 experience points. Now that everything is ok in the village, it’s time to go in the stronghold of the lizardmen and have some explanations with the leader. The entrance is to the north from where the desperate woman is (45).

 Welcome to the first floor of Chelimber interior. The enemies you will encounter are, to be honest, most of the creatures you have already encountered during your quest (kobolds, spiders…) and of course some lizardmen. Kill some emenies while you are making some progress, notice the locked door halfway and get the key from a lizardman (46). Go back, open the door and kill some lizardmen. You can now choose to go to the north or to the south. To be honest, both of the ways lead to the same place so it’s up to you. I suggest you to kill all the enemies, in other words clean the entire “loop” for some free experience points. Find the key dropped by a lizardman and open the locked door (47). Kill the lizardmen and the giant creature then go up the staircases to reach the second floor.

               

Kill some spiders in the corridor, then find the key killing some lizardmen and some spiders (48), go back and unlock the locked door (49). Kill some lizardmen, then check all the small rooms killing some spiders, some lizardmen and some giant creatures until you find another key (50). You will see two locked doors: one to the left and one to the right. Go to the left and open the locked door. Kill some enemies and get a key. Go back, open the other locked door, save your progress with the book and get ready to face the leader of the lizardmen, Sess’sth. Like the other bosses, he is really happy to see us. Ok, this boss is really tough and will take a while to beat it. Just move constantly and hit him when you can, avoid his attacks and you will get Chelimber’s key (51). Open the door, take the stuff and go down the staircases to leave the place.

               

Go back and talk to Sleyvas. He will give you the key to Adderspine road West. Do some business before going to your next destination then open the door and go to the sinking temple. The way to the sinking temple is really linear, just move forward killing all the enemies you will encounter (rats, giant rats and zombies). At the end of the marsh, you will find the entrance of the sinking temple (52). Talk to the lizardman next to the pool and get the underwater breather. If you have some business to do before going into the Onyx Tower, go back and do it. Once you will be in the dark tower, you will not be able to go back using the way you came. When you are ready, dive into the pool in order to be teleported in the tower.

 This is the last dungeon of the game: the Onyx Tower. Two black widows will greet you. Now, either you go to the west or to the south, it doesn’t really matter. Both of the ways lead to a metallic giant, this enemy has the key which opens both of the doors you will see (53). Open one of the two doors (or both of them if you want ^^ ), then carry on, avoid the deadly traps and get another key from a skeleton archer. Open the door, kill the metallic giant then two spiders next to a locked door, carry on killing all the enemies and pick up another key dropped by a metallic giant (54). Go back, open the locked door, kill the enemies and go up the staircases to reach the second floor.

                                        

The second floor is a maze of corridors and rooms, you’ll see why. First, kill the black widow. Now, the difficulty is there. If you go to the left, it’s the way to go but you need a key because there’s a locked door. If you go to the right, you will find the key. So go to the right, kill some enemies, then go to the right (don’t go to the north or to the west, it’s a loop), kill another giant (55). As “he” is different of the other giants, you will probably think he has the key but… too bad, it’s not the case. Carry on, kill some spiders, some skeletons and a giant. You will get the key you need to open the door (56). Now, go back to the beginning of this floor and go to the left. Kill some enemies, open the locked door, kill the two black widows and carry on. Make some progress killing all the enemies you will encounter and getting all the stuff you can take in the barrels and the jars and go up the staircases to reach the third floor.

                                        

This third floor is called “Black Forge”. Kill some enemies, go through the second plate on the wall to reach a chest (57), then go back and carry on. Behind the fourth plate, you will find another chest and a black widow. Kill it and take the key. Carry on, kill some enemies, open the door, kill the black widows, carry on and get a key from a metallic giant (58). Watch out, some enemies will go out from the plates sometimes. Check behind all the plates, one of them leads to a secret room with two chests and a jar. Now, open the door, kill some enemies, go either to the left or to the right (it’s a loop), carry on and face another metallic giant and some of his friends. To the right, there’s a locked door. Go through the wall to the south and kill two creatures (one of them will drop a key). There’s a secret room to the right with some good stuff behind one of the plates to the right. Go back, unlock the door, go through the first plate you will encounter in order to meet a ghost (59). After a long discussion (really, this ghost was telling his own life, no kidding ^^ ), go back and go to the other side. Check a secret wall to the left and press B button (60). You will be teleported in a small room with four chests which contains the parts of the gold equipment, the best equipment of the game, but you will have to face two black widows and a skeleton. Now, go back, open the door, take the stuff, save your progress and go up the staircases to reach the top of the dark tower. Now, it’s time to put an end to this, getting rid of Eldrith and the tower once and for all. Talk to her and get ready to fight the last boss of this game: the greatest swordman named Eldrith. She is really tough and has some powerful attacks. She can cast the spell lightning bolt like the soul orb did in the graveyard of Baldur’s Gate, she can throw a spiritual spinning sword at you and her close attack does some serious damages. It will take a while to beat her so move constantly and hit her when you can seize the opportunity to strike. Enjoy the final cutscene, really surprising, which would let us think about a sequel.

                                          

Congratulations, you beat the game. Now you can start a new game and choose a new class: the elven fighter (61). Yes, as you can see, once you beat the game, you unlock this class which is a mix of all the three default classes. He doesn’t have all the abilities of the three classes though but he has some good skills. But enough talk about this new class, I will not spoil more about it, I let you discover this gift for beating the game once and I see you next time for another walkthrough










                                                BALDUR'S GATE - DARK ALLIANCE


Greetings, ladies and gentlemen. It's your host Laian and welcome to another walkthrough. This month, I've chosen a game dealing with fantasy, heroism, whatever you want to call that. It's a game that I enjoyed playing to be honest and I will not lie: I'm still playing this game because I'm so addicted to this one ha ha. Well, this walkthrough will be better than the last one, everything will be ok. About last time, it's a long story, don't ask me please, it 's an old story now. Before starting this walkthrough, I want to say a few things. At the beginning of the game, you can choose between three classes: the fighter, the ranger and the wizard. Like in Diablo, indeed. I decided to do the entire adventure with the wizard because I love magic and mostly I love this class. It's up to you to make your own character but I didn't feel like beating the game with the ranger or the fighter (that I think, and once again, it's my opinion, it's a cheap class in roleplaying games, a bit moron but they are useful most of the time ^^ ). Also, the dungeons are not so difficult at all, relatively linear but if you are lost, I suggest you to draw a map or ask me to send my self-made maps if you want. It will take a while to make my own maps on Paint because they are still on some pieces of paper, don't worry I will take care of that later. Finally, do I have to mention that this walkthrough has to be used in case of emergency?

So, without wasting time, let's start the quest, shall we?


ACT 1: BALDUR’S GATE

 

After the cutscene, you are in the tavern without any equipment (some thieves attacked you but you’ve been saved by the guards of the city).Talk to the bartender, you will learn more about those thieves and where your equipment is located. She will give you the key of the sewers if you get rid of the rats in the cellar. Then, talk to Ethon next to the fireplace (1). You will get a rusty dagger and the cellar key. Now go to the south, open the door with the key (B button), read the instructions if you want and go down. Welcome to the cellar. This dungeon is really easy and linear. You couldn’t be stuck. Most of the enemies is giant rats (your main goal in this dungeon) but you will encounter a few kobolds and a few giant spiders. I suggest you to kill all the enemies here in order to level up. Also, you should take all stuff in the chests, the barrels and the jars (hit the barrels and the jars in order to grab the goodies). In the first room, kill the two rats, go in the next room and kill more rats (2). Carry on and kill four rats. More rats are waiting for you in the next room and the last ones are in the room after the corridor. Ok, your task is accomplished but as I said before, you can go through the hole and kill the other enemies if you want to level up to 2. Depending of what you choose, skip or not the next paragraph.

             

Go through the hole (3), encounter the first kobolds then two others in the next room. Carry on, kill the two last kobolds and notice the crack on the wall: it will be useful later. Kill the first spiders (watch out, they do serious damages with their bite), in the next room kill three spiders. Go in the next room, kill the last spiders. Unfortunately, the door is locked, that means you did everything in this dungeon (well, in the cellar of the inn).

 Go back to the inn and talk to the bartender. She will give you some gold; however, she is worried about Ethon who went to his house in order to seek the sewer’s key but he has come back yet. She asks you to find him and mentioned where his house is. Also, you will be able to buy and sell some stuff in Bartley’s store, located next to the fountain outside (4). Go outside, do your shopping if you want and let’s do some side quests before making some progress in the main story, shall we?

Actually, there are two side quests to do but one is the transition to the next step of the main quest. First, look for an old woman standing up next to her house and talk to her (5). She asks you to get rid of the spiders in her house. Go in the house and kill all the enemies, simple like ABC. Go outside and talk to her. You will get 50 gold coins. Now, let’s do the next side quest, the one which is the transition to the next step of the main quest. You will see a man not so far from the old woman, to the east. He doesn’t look so good as you can see (6). Talk to him, his bundle has been robbed (damn thieves… ). You have to find it and bring it back to him. Go to the east until you find the robber. Kill him and you will get the bundle. Go back and talk to the guy. Not only you will get a reward but this man saw two shadows carrying a knocked out man in the end of the alley and going back to the sewers (hmmm… probably Ethon kidnapped by two thieves). He will give you the key that they left behind and 50 gold coins. Get ready before carrying on. Do some shopping if it’s necessary, go back to the inn and report that to the bartender. New objective: go in the sewers and save Ethon. Now, go to the cellar of the inn, reach the locked door and open it with the key (7).


 Ladies and gentlemen, here is the north part of the sewers. In this place, you will encounter most of the time some kobolds. Move forward, kill some kobolds, in the next room and kill more kobolds (but those ones throw a spear at you). In the room next to where you came, you will find some stuff in the barrels and some giant slimes. Go back and go to the north. The next room is full of kobolds and the room to the left has some stuff and some slimes. Go to the right, avoid the steams, go through the little hole, open the chest in the room, get the stuff and carry on. The next room has some kobolds to kill. You will see two paths. It doesn’t matter which way you take, it’s a loop. Let’s take the short path, shall we? Go the right, kill all the kobolds until one of them drop a key (8). The little room to the right has some stuff. Now, take the long path with all the steams and unlock the door to the west. Kill the kobolds and carry on. In the corridor, some kobolds will bother you. Make some progress killing all the enemies until you encounter a gigantic grey rat (9). You will get a new key. Go back to the corridor of steams and unlock the door to the north. Prepare to face an ogre and some kobolds. The kobolds are not a big deal; however the ogre is really a threat and can kill you if you don’t pay attention. Kill him quickly and the jail key will be yours. The room to the north has some stuff that you can take. Now, open the jail and talk to Ethon. There’s a secret passage behind Ethon leading to a small room with a chest. Leave the sewers with the staircases to the right, go back to the inn and talk to Ethon. After the discussion, you will receive the dagger-key. Remember the crack on the wall in the cellar? Go to the cellar, use the dagger-key on it (10) and carry on.

    

Welcome to the south of Baldur’s Gate. Before going where we are supposed to go, let’s do some work here and there. Talk to the guy next to the door, he will tell you something interesting about a key which can open the door leading to the north part of the city. The guy you need to kill is in the south. Find him, kill him and get the key. Now, you can open the closed door. Talk to the guy next to the closed door. He will reward you with 5 gold coins and will reveal you some interesting information about the sewers of the south part of Baldur’s Gate before sleeping. Go to the south from where you are, next to the graveyard, skip the woman and talk to the rat cleaner (11). Apparently, he is busy and wants you to get rid of some rats in the house of one of his clients. The house is a bit to the south, next to the graveyard. Talk to the owner of the house if you want and go inside the house. Kill all the rats and go back to the rat cleaner. He will pay you 200 gold coins. Now, a bit to the west from the rat cleaner, you will find an old woman who is looking for her purse. Go to the west, you will encounter a thief. Kill him and the purse will be yours (12). Go back and talk to the old woman. She will give you one coin (that’s better than nothing and it’s understandable with the crisis and the retirement ha ha ). Talk with her one more time and she will give you a ring of intellect +1. Now, go to the south part of the sewers for our next objective. Get ready for the next step buying some stuff in Bartley’s shop then go back to the market place and enter the sewers, using the manhole (there’s another manhole in an alley to the west but we will see that later).

   

Well, this is the south part of the sewers so you will encounter some kobolds, some slimes and some ogres. First kill the kobolds and take the way to the right at the intersection. Kill some kobolds, open the jails with the keys you got killing the kobolds, take the stuff in the chests, go back and take the other way, killing more kobolds. You will see a locked door to your right (13). Go through the hole, kill some slimes, check the small room to the north of the room before going to the left, you will find some stuff kept by some slimes. Go to the left, kill some kobolds until you get a key. Go back and unlock the locked door. Kill some kobolds, notice the locked door to the right and carry on. Kill some slimes and go through the hole (14). Kill the kobolds, one of them has a key. Go back and open the locked door. In the next room, there are another locked door to the right and some kobolds. Carry on, kill some kobolds, make some progress and kill some ogres in a room after the steams. You will get a key. Go back, unlock the door and kill some ogres. With the key you got from one of the ogres, open the locked door. Oh my God!!! A man is wounded. Before dying, he will give you a lucky charm that you have to bring back to his wife and he will reveal you that he did a mistake. Yes, a cursed orb is about to turn Baldur’s Gate into a ghost town (it’s the APOCALYPSE ha ha… hmm hmm sorry ^^ ). Go up the staircases in order to go back to Baldur’s Gate.

    

Talk to the priest Fayed in front of you. He begs you to get rid of the fiend in the graveyard in order to stop this disaster. Before doing that, buy some stuff if it’s necessary, find the wife of the dead man in the sewers and give the lucky charm to her. You will find her in the tavern (15). You will get a nice shield (which is the shield of the dead guy). Now, go to the graveyard. During your progress, you will encounter a few undeads created by the soul orb in the graveyard. I suggest you to kill all the undeads before entering the graveyard. Once you are ready, face the soul orb and a few undeads. A good technic to beat it easily: use a ranged weapon (or the magic missile spell if you have it), then attack and hide behind the crypt not so far from the orb (16). It will take a certain amount of hit to destroy this cursed orb depending of your level and your stats. After the fight, talk to Fayed the priest. You will get a rejuvenation potion. Now go back to the tavern and talk to Ethon. He will give you a message that you have to give to one of his friends living in the house next to the market place. It’s the house where the old woman is. Talk to the guy inside the house. You will learn more about the intentions of the new thieves’ guild and you will get the guild’s magical key, necessary to open the entrance of the guild. Now, go outside and go to an alley to west: you will find the manhole which leads to the entrance of the guild (17). Use the guild magical key on the crack downstairs and woosh, you will be teleported inside the thieves guild.

 Welcome to the thieves guild. In this dungeon, you will encounter some thieves (logic… ), some kobolds and some traps. This is the first floor. Move forward, avoid all the traps, kill the kobolds and the thief and open the door to the north. A kobold, a thief and some stuff are in the room. Go back and open the door to the left. More kobolds are waiting for you in the next corridor. Check both of the rooms to the left and to the right to get some stuff and kill some enemies then the next room to the left (there’s a secret wall in this room: find it, press B button, take the stuff in the chest and go back pressing B button). Kill more enemies further, to the left you will not find any stuff in the rooms, just some thieves to kill and some traps (18). Cross the bridge, avoid the trap, open the door, kill some enemies, open the other door and kill some enemies in the corridor. In the next room, kill some thieves, get some stuff in the barrels and open the door. Cross the bridge killing all the enemies, open the door and kill some enemies. If you go to the left, you will find a room with some stuff but you will have to kill some kobolds and avoid some traps. Cross the bridge, kill the thief and go down.

               

Now this is second floor. Make some progress killing some enemies and avoiding all the traps until you reach a place with two doors. Unfortunately, the one to the left is locked (19). Open the other door, kill the kobold and get a key. Go back, unlock the door, kill the kobolds and grab the stuff in the chest. Now go back where you found the key, open the door, kill the enemies and carry on to the left (the door to the right is locked). Kill the thief, avoid the deadly traps, kill some thieves and a kobold. You will get a key (20). Go back, unlock the door, kill the thief, unlock the door in front of you, kill all the enemies and get the stuff in the chest. Open the door, go to the left, kill all the enemies (halfway, the room to the left has two thieves, kill them if you want). At the end of the corridor, you will be able to save with the book (21). Save your game if you wish and carry on. Talk to the thief in the next room. You have to face Karne, the first boss of the game. Compared to his comrades, Karne will teleport himself in the room after you hit him a few times, then throw some daggers and will attack you. Avoid the projectiles, hit him with your best shots (or hits ^^ ) until he is dead. After the fight you will get the throne room key (22). Open the door, save the game if you want and BEHOLD the beholder in the room. No, I was kidding ha ha. Talk to the beholder and get ready for this fight. If you remember what Ethon said about the beholder, well I don’t have to tell you that this monster uses magic powers (and if you don’t remember, well now you know it ^^ ). In order to beat this creature, one advice: MOVE CONSTANTLY or else don’t expect to stay alive. The beholder uses the magic missiles (you can avoid them easily if you run away), the fireballs (stay between two of them to avoid the attack) and bites you sometimes. If you follow my advice and seize the opportunity to strike, you will be able to hit the beholder. It will take a while to kill it but your reward will be the key to the portal (23). Open the door to the left, talk to the guy next to the portal: you will get some gold coins, a masterwork long sword +1 and a frost fine shortbow +3. Now, go through the portal to end the act 1.

 

 

ACT 2: THE SUNSET MOUNTAINS

 

You start this act in a camp of dwarves. Talk to the dwarf a bit further, he will explain you the situation and will ask you to save the other dwarves in the dark forest captured by the gnolls. Do some shopping before going to the dark forest if it’s necessary. You will find the storekeeper a bit further next to a statue (24). Once you are ready, go to the dark forest which is to the east of the village.

              

Welcome to the dark forest. You know exactly what you will encounter in this place. Yes, some gnolls. Kill the first ones a bit further from where you start, take the stuff in the barrels (you will find some barrels to the right too) ang go to the left. Kill some gnolls, go to the north first and carry on until you reach a chest with some good things in it. Go back and go to the west now. Kill the gnoll, carry on and kill more gnolls. Now you have two paths, the path to the north leads to the gnolls’ camp where you will find the dwarves. Don’t go there right now, go to the south. Kill three gnolls, carry on, kill another gnoll keeping a nice chest with some goodies. Go back and go to the north. Kill some gnolls on your way until you reach the camp. In the camp, you will encounter a dozen of gnolls so get ready. They will probably come and greet you in group of two, three or four so be careful or you could easily die. One of them has the key of the prison. Check all the camp (even the small portion to the north) to find some stuff and to get the key (25). Now go and free the dwarves, talk with both of them and go back to the camp of dwarves. Talk to the dwarf at the entrance of the camp, he will thank you for saving his comrades but he is worried about something else: the leader, Kolgrim, who has the key of the mines, went to climb the Mount Burning eye with three other dwarves. Apparently, they had to send a signal but it’s been a while that the signal is not appeared from the peak. He asks you to go to Mount Burning eye and see what happened there. Before going to the mount, one of the dwarves in the village will give you his axe for saving his comrades in the forest. You will find him if you go south from the storekeeper (26). Talk to him he will give you his axe and you will get some experience too. Now, do some shopping and go to the mount located to the west of the camp.

               

Welcome to the Mount Burning eye, first part. Kill some gnolls on your way and some spiders a bit further. You will see a crack in the wall: it leads to a chest. Take the stuff, go back, kill the ogre to the right then some gnolls. You will reach a place with some gnolls, some ogres, some stuff and a dwarf (27). Unfortunately, this one is about to die. He will give you one of the four stones necessary to light the signal and ask you to find the others kept by his comrades and light the signal before dying. Carry on to the north, kill some gnolls and an ogre then go to the east. Kill some spiders and face a new creature: the giant (28). Carry on, don’t go to the east (it’s the way leading to the second portion of the mount), go to the west instead and kill the gnolls you will find on your way. Further, you will encounter some ogres and a crack in the wall leading to a chest (29). Carry on, kill more ogres until you find another dead dwarf. Woohoo, another stone, two more to go. There’s another crack in the wall behind the dwarf leading to a chest. Go back and take the path leading to the second part of the mount.

 Kill the gnolls then a giant, then carry on. Kill more gnolls, another giant then go to the north. Take the stuff to the left, carry on, kill all the enemies to the east and cross the bridge. To the south, you will find some enemies and another dead dwarf who has one of the four stones (30). Before going to the north, check the path to the east: you will find some stuff in the barrels and the chest. Now, go to the north, kill some gnolls, go to the east. Kill the ogre, go to the north if you want some stuff (be careful a gnoll and a giant are waiting for you) or else go to the south and kill a gnoll then an ogre, two giants a bit further then go the the east. Congratulations, you reached the peak. Talk to the dwarf and watch the cutscene. Talk one more time to the dwarf in order to get the key of the mines and some experience (31). Go back to the camp now.

               

All the camp learnt the news and wants to kill all the drow in the mines. Talk to the dwarf at the entrance of the mines (32). He will tell you that the elevator leading to the second floor of the mines has been broken during their retreat and you need three gears to repair it. Do some shopping if it’s necessary, open the door and go in the mines.

 Welcome to the mines, guys. Well, it’s time to get rid of those dark elves. But, how to say, they are a pain in the butt, I’m not kidding, especially when they are in group of two or three. The reason is because they do serious damages and some of them can cast some spells. Otherwise, the other enemies (spiders and rats) are not a big deal in those mines, you can deal with them easily with your current level I suppose. Go to the east killing all the creatures you will encounter then to the south when you can. Kill your first dark elf and check the two rooms to the north and to the east for some stuff (and some drow in the room to the north). Go back, go to the north, kill some spiders and some drows, a bit further you will find the first gear (33). Go back and go to the east now. Make some progress killing the enemies on your way. A crack in the wall to your left leads to a place with a chest kept by two drows (34) Go in the room to the east, kill some spiders, a rat and a drow who has the second gear (35). Get the stuff in the barrel, go back and go to the north, killing some drows. Carry on, kill some dark elves and some spiders then go through the arch to the north. Kill the enemies, go to the east, you will see the elevator a bit further. Unfortunately, you don’t have all the gears so carry on, kill the dark elves. One of them will drop the last gear. Now go back and use the elevator to go down to the second floor.

               

The second floor is a maze, it may look quite confusing like that but in fact it’s really easy. Just follow the following instructions and it will be ok. Of course, you will meet some dark elves and spiders during your progress, oh well you already know that I suppose. From the elevator, move forward, don’t go north, just go south when you can. Don’t go immediately to the west, carry on to the south, kill the drows, notice the locked door to the right, open the chest in a small room to the south (36). Go back, go to the west now, then to the south and finally to the east. You will meet some dark elves and a new creature (37). Kill them and you will get a key (38). There’s a crack in the wall to the right leading to a chest with some good stuff. Now go back to the locked door, unlock it with the key, kill the drows, open the chest and take the stuff. Now, from this place, the boss is south of here. Go back and go to the south now. Save your progress with the book to your right and carry on. Talk to the drow in the center of the room. Well, apparently, the leader is really nice to meet you. Ok, let’s stop the sarcasm and let’s get ready to face Ilivarra. Like Karne in the Thieves Guild, she will teleport herself somewhere in the room after a few hits. She also cast some spells too like her comrades. As you did with the other bosses: move constantly and hit. You will get Ilivarra’s key once she is dead (39). Open the locked door to the right, talk to the dwarf (who is a member of the Harpers) and go through the portal to end this act.

 

 

ACT 3: THE MARSH OF CHELIMBER

 

You start this act in another camp. The shop is the tent to your left from where you start. Do your shopping if it’s necessary then talk to the the lizardman a bit further. Apparently, he is pacifist. After the discussion, you will get the key to Adderspine road East (40). Open the door and go to Adderspine camp.

               

Go up the staircases and talk to the man in front of you. It’s Arhan, the chief of the village. He will tell you some information about a certain dark tower. Apparently, the lizardmen went crazy and are now wandering in the village. Plus, some villagers were kidnapped by them and you have to save them. The chief will tell you the location of the camp of the lizardmen. Before going there, there are two side quests to do here. The first one is south from where you came. Go the the left, kill a lizardman, then go south, go up the staircases and talk to the man in front of you (41). A group of lizardmen are stealing all the stuff of this poor man. Get rid of them, then go back and talk to the man. You will get 500 gold coins and 1000 experience points. Now, the second quest is given by a desperate woman (no, no it’s not a desperate housewife ha ha ^^ ). In order to meet her, from the location of the chief, go to the right, carry on, then to the left and to the left one more time (42). Poor woman, those lizardmen stole the souls of her son and her husband. She wants you to get rid the village of all the lizardmen. Check all the village then and kill each lizardman you will encounter. A few of them are wandering in the village but you will find a ton of them in the camp. One of them has the key of the jail (43). Now, go to the north and save the two men in the jail (44). One of them will give you an amulet of strength +4. Once you have taken care of all the lizardmen, go back and talk to the woman. She will give you a ring of rejuvenation +4, 200 gold coins and some experience points. Now, go back and talk to the chief and you will get 200 gold coins and 2000 experience points. Now that everything is ok in the village, it’s time to go in the stronghold of the lizardmen and have some explanations with the leader. The entrance is to the north from where the desperate woman is (45).

 Welcome to the first floor of Chelimber interior. The enemies you will encounter are, to be honest, most of the creatures you have already encountered during your quest (kobolds, spiders…) and of course some lizardmen. Kill some emenies while you are making some progress, notice the locked door halfway and get the key from a lizardman (46). Go back, open the door and kill some lizardmen. You can now choose to go to the north or to the south. To be honest, both of the ways lead to the same place so it’s up to you. I suggest you to kill all the enemies, in other words clean the entire “loop” for some free experience points. Find the key dropped by a lizardman and open the locked door (47). Kill the lizardmen and the giant creature then go up the staircases to reach the second floor.

               

Kill some spiders in the corridor, then find the key killing some lizardmen and some spiders (48), go back and unlock the locked door (49). Kill some lizardmen, then check all the small rooms killing some spiders, some lizardmen and some giant creatures until you find another key (50). You will see two locked doors: one to the left and one to the right. Go to the left and open the locked door. Kill some enemies and get a key. Go back, open the other locked door, save your progress with the book and get ready to face the leader of the lizardmen, Sess’sth. Like the other bosses, he is really happy to see us. Ok, this boss is really tough and will take a while to beat it. Just move constantly and hit him when you can, avoid his attacks and you will get Chelimber’s key (51). Open the door, take the stuff and go down the staircases to leave the place.

               

Go back and talk to Sleyvas. He will give you the key to Adderspine road West. Do some business before going to your next destination then open the door and go to the sinking temple. The way to the sinking temple is really linear, just move forward killing all the enemies you will encounter (rats, giant rats and zombies). At the end of the marsh, you will find the entrance of the sinking temple (52). Talk to the lizardman next to the pool and get the underwater breather. If you have some business to do before going into the Onyx Tower, go back and do it. Once you will be in the dark tower, you will not be able to go back using the way you came. When you are ready, dive into the pool in order to be teleported in the tower.

 This is the last dungeon of the game: the Onyx Tower. Two black widows will greet you. Now, either you go to the west or to the south, it doesn’t really matter. Both of the ways lead to a metallic giant, this enemy has the key which opens both of the doors you will see (53). Open one of the two doors (or both of them if you want ^^ ), then carry on, avoid the deadly traps and get another key from a skeleton archer. Open the door, kill the metallic giant then two spiders next to a locked door, carry on killing all the enemies and pick up another key dropped by a metallic giant (54). Go back, open the locked door, kill the enemies and go up the staircases to reach the second floor.

                                        

The second floor is a maze of corridors and rooms, you’ll see why. First, kill the black widow. Now, the difficulty is there. If you go to the left, it’s the way to go but you need a key because there’s a locked door. If you go to the right, you will find the key. So go to the right, kill some enemies, then go to the right (don’t go to the north or to the west, it’s a loop), kill another giant (55). As “he” is different of the other giants, you will probably think he has the key but… too bad, it’s not the case. Carry on, kill some spiders, some skeletons and a giant. You will get the key you need to open the door (56). Now, go back to the beginning of this floor and go to the left. Kill some enemies, open the locked door, kill the two black widows and carry on. Make some progress killing all the enemies you will encounter and getting all the stuff you can take in the barrels and the jars and go up the staircases to reach the third floor.

                                        

This third floor is called “Black Forge”. Kill some enemies, go through the second plate on the wall to reach a chest (57), then go back and carry on. Behind the fourth plate, you will find another chest and a black widow. Kill it and take the key. Carry on, kill some enemies, open the door, kill the black widows, carry on and get a key from a metallic giant (58). Watch out, some enemies will go out from the plates sometimes. Check behind all the plates, one of them leads to a secret room with two chests and a jar. Now, open the door, kill some enemies, go either to the left or to the right (it’s a loop), carry on and face another metallic giant and some of his friends. To the right, there’s a locked door. Go through the wall to the south and kill two creatures (one of them will drop a key). There’s a secret room to the right with some good stuff behind one of the plates to the right. Go back, unlock the door, go through the first plate you will encounter in order to meet a ghost (59). After a long discussion (really, this ghost was telling his own life, no kidding ^^ ), go back and go to the other side. Check a secret wall to the left and press B button (60). You will be teleported in a small room with four chests which contains the parts of the gold equipment, the best equipment of the game, but you will have to face two black widows and a skeleton. Now, go back, open the door, take the stuff, save your progress and go up the staircases to reach the top of the dark tower. Now, it’s time to put an end to this, getting rid of Eldrith and the tower once and for all. Talk to her and get ready to fight the last boss of this game: the greatest swordman named Eldrith. She is really tough and has some powerful attacks. She can cast the spell lightning bolt like the soul orb did in the graveyard of Baldur’s Gate, she can throw a spiritual spinning sword at you and her close attack does some serious damages. It will take a while to beat her so move constantly and hit her when you can seize the opportunity to strike. Enjoy the final cutscene, really surprising, which would let us think about a sequel.

                                          

Congratulations, you beat the game. Now you can start a new game and choose a new class: the elven fighter (61). Yes, as you can see, once you beat the game, you unlock this class which is a mix of all the three default classes. He doesn’t have all the abilities of the three classes though but he has some good skills. But enough talk about this new class, I will not spoil more about it, I let you discover this gift for beating the game once and I see you next time for another walkthrough








Vizzed Elite
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Fantastic walkthrough! Your walkthroughs ALWAYS make me want to play the games. Incredibly organized and great usable of screenshots yet again.

You should do this professionally someday, the ones you submit to vizzed can be your resume
Fantastic walkthrough! Your walkthroughs ALWAYS make me want to play the games. Incredibly organized and great usable of screenshots yet again.

You should do this professionally someday, the ones you submit to vizzed can be your resume
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03-01-12 09:18 AM
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Davideo7 :
Thank you, David, thank you very much. It means everything for me. Really, I'm glad to hear you enjoy everytime my stuff. But as I know I work hard on my walkthroughs everytime I feel sad to not spend my time breathing a bit, go in the chat room with the others and/or take part to the contests. I will probably die with an overdose of work in the future XD

Yes, this game is really good for the GBA. I suggest it sometimes to some members here on Vizzed Board and my friends. Too bad, the second episode is not released on GBA, it's a bit stinky but at least we can play a Dungeons and Dragons style roleplaying game on a portable system which is really great. In spite a few glitches in game, this one is really good, the story is really cool and the possibility to customize the hero from the equipment to the stats is really a good thing. But I'm not here to review this game

Also, it would be awesome to make some walkthroughs professionally in the future as you said, I only have to find out a place where my walkthroughs are welcome, right now Vizzed Board is the only place I know where I can do that thanks to you David. But, on the other hand, a passion is just a passion like my Let's Play, and making some walkthroughs is actually one of my passions. I tried in the past to turn a passion into a real job, it wasn't a success though and I was broken.

Anyway, enough ramble, thank you for this support David, and use this walkthrough in case of emergency if you want to play the game. Feel free to ask me the maps I made too if you are lost, the dungeons in this game are sometimes confusing and we can be lost easily
Davideo7 :
Thank you, David, thank you very much. It means everything for me. Really, I'm glad to hear you enjoy everytime my stuff. But as I know I work hard on my walkthroughs everytime I feel sad to not spend my time breathing a bit, go in the chat room with the others and/or take part to the contests. I will probably die with an overdose of work in the future XD

Yes, this game is really good for the GBA. I suggest it sometimes to some members here on Vizzed Board and my friends. Too bad, the second episode is not released on GBA, it's a bit stinky but at least we can play a Dungeons and Dragons style roleplaying game on a portable system which is really great. In spite a few glitches in game, this one is really good, the story is really cool and the possibility to customize the hero from the equipment to the stats is really a good thing. But I'm not here to review this game

Also, it would be awesome to make some walkthroughs professionally in the future as you said, I only have to find out a place where my walkthroughs are welcome, right now Vizzed Board is the only place I know where I can do that thanks to you David. But, on the other hand, a passion is just a passion like my Let's Play, and making some walkthroughs is actually one of my passions. I tried in the past to turn a passion into a real job, it wasn't a success though and I was broken.

Anyway, enough ramble, thank you for this support David, and use this walkthrough in case of emergency if you want to play the game. Feel free to ask me the maps I made too if you are lost, the dungeons in this game are sometimes confusing and we can be lost easily
Vizzed Elite
Games have secrets, I have my eagle gaze.


Affected by 'Laziness Syndrome'

Registered: 10-21-11
Location: France
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