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Zircron Swift
11-21-11 08:21 AM
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11-21-11 08:21 AM
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Super Mario Land 2 Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.9
8.6
8.6
8.3
8.2
7.3
5.4
7.9
9
7
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10
8
6

11-21-11 08:21 AM
Zircron Swift is Offline
| ID: 502288 | 1012 Words

Zircron Swift
Darkpower508
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Super Mario Land 2 offers a wide range of odd and new features in a Mario game that were never seen again….or at least until say 15 years later with  some where Super Mario Galaxy came out. Once again, this was one of the first games I played, and I loved it. It just seemed so….weird yet great at the time. So let’s look into it.


The story is that as you return from saving Daisy form that….thing, some menace has taken over your castle. I didn’t realise Mario had a castle….This foe is Wario, his first appearance. No doubt he dresses like you to make things easier for himself. He has sealed the front door, making it impossible to make it back to your castle….unless you get the six golden coins from around the land to place in those holes. It sounds like this is turning into a Zelda game. So how does this work out? You own a castle on an island. Does that make you king of this island? In which is everyone there your subject? I don’t know, he’s not wearing a crown, so maybe….*shakes head and screws up paper into a ball and throws it over shoulders.* Now where was I…? Oh yeah, gets golden coins, break into castle, defeat Wario. Simple.


You travel around the island in an overhead view, in which you van travel to one of six sections, ranging greatly with the themes, such as a space one, a haunted one, an underwater one, and even a house one….where you are tiny! That blew my mind when I shrank at the door step. It has to be one of the most remoral moments in Mario history for me. Each section has a certain amount of levels in, and a boss at the end of each section. Victory will earn you a golden coin with the symbol of the section you were in. I suppose they did that so they knew were the coin was meant to go  -.-   . At the end of every level, you have to ring a bell.....What are you looking at me for? In the original Super Mario Bros. game for the NES you ended a level by jumping on a flag. You save all the coins you gained from the level. This can be used at a slot machine to gain power-ups (just the usual fire flower and mushroom) or lives, if you’re lucky. If your unlucky, you’ll lose some coins.


This game has a lot of hidden secrets. In almost every section, there is a level which has a second end to it. This can either lead to a shortcut to the boss room, or to an entirely new section. Completing these will not give golden coins, just some more percentage to your total game. I was thrilled when I found different levels in the space section, and that I found hidden blocks in the house section. The sound isn’t that bad. But it’s not the best. I remember the first level music being good, but I can’t really remember how it goes. The boss music was very much like the boss music from Wario Land 2. The music fitted the level well to some degree, but the better music being at the end of the game. The graphics were pretty good. Mario was way more detailed in this game than the first Super Mario Land. He was detailed much like Mario Bros 2 and 3. I always liked the enemies in this game. From the creepy pumpkins from the haunted section to the giant ants in the house section, there were very amusing and very well done for a Game Boy game. The game play is pretty good. The first game was a little slippery, and this game seemed to have tightened that bolt just a little bit to make it have the fine line of a little slippery to realistic movement. It’s a little change, but makes a great difference. Sometimes, the layout of the game makes it hard to know where to go next. I find myself at least twice having to run back and forth and then realise I have gone the wrong way. Now, it might not be a problem, but back then...I had pretty much no sense of direction on this game, well, maybe just a little.


The game isn't that hard. Even back then, I found only jumps to be a concern. The really hard part of the game is the last boss and finding all those little secrets for more levels, in which I needed a walk through to find most of them. The space and unwater levels are possibly the hardest, but maybe that's because it had different elements, such as low gravity or....water. The layout of each level was perfect for the section you were in. They hit it band on the nail with this one. My favorite being the house ones, although the haunted one was great as well, with it's fire and spooky pumpkins. It was creepy, but not shockingly scarry like those zombies from Wario Land 3!


Overall, I give it a 7.9/10      This game is a classic, with it’s odd world and sudden change of motivation from the first game to the second. One thing they did well, and I mean really, really, well is the last boss. It’s hard, it’s epic, the music suits it perfectly, and even back then when I was little, as I fought him, that boss battles should be like this, or at the very least have a few more of them like it. Having different stages in different parts of the castle, in which you can die at any time was just....wow. It's graphics being a high point of the game, giving a friendly charm, even in the mist of danger. Along with some decent music and fluid game play, it makes a very enjoyable game to play. It just has to be one of the must-play games in the Mario series, so go ahead and play it!

Super Mario Land 2 offers a wide range of odd and new features in a Mario game that were never seen again….or at least until say 15 years later with  some where Super Mario Galaxy came out. Once again, this was one of the first games I played, and I loved it. It just seemed so….weird yet great at the time. So let’s look into it.


The story is that as you return from saving Daisy form that….thing, some menace has taken over your castle. I didn’t realise Mario had a castle….This foe is Wario, his first appearance. No doubt he dresses like you to make things easier for himself. He has sealed the front door, making it impossible to make it back to your castle….unless you get the six golden coins from around the land to place in those holes. It sounds like this is turning into a Zelda game. So how does this work out? You own a castle on an island. Does that make you king of this island? In which is everyone there your subject? I don’t know, he’s not wearing a crown, so maybe….*shakes head and screws up paper into a ball and throws it over shoulders.* Now where was I…? Oh yeah, gets golden coins, break into castle, defeat Wario. Simple.


You travel around the island in an overhead view, in which you van travel to one of six sections, ranging greatly with the themes, such as a space one, a haunted one, an underwater one, and even a house one….where you are tiny! That blew my mind when I shrank at the door step. It has to be one of the most remoral moments in Mario history for me. Each section has a certain amount of levels in, and a boss at the end of each section. Victory will earn you a golden coin with the symbol of the section you were in. I suppose they did that so they knew were the coin was meant to go  -.-   . At the end of every level, you have to ring a bell.....What are you looking at me for? In the original Super Mario Bros. game for the NES you ended a level by jumping on a flag. You save all the coins you gained from the level. This can be used at a slot machine to gain power-ups (just the usual fire flower and mushroom) or lives, if you’re lucky. If your unlucky, you’ll lose some coins.


This game has a lot of hidden secrets. In almost every section, there is a level which has a second end to it. This can either lead to a shortcut to the boss room, or to an entirely new section. Completing these will not give golden coins, just some more percentage to your total game. I was thrilled when I found different levels in the space section, and that I found hidden blocks in the house section. The sound isn’t that bad. But it’s not the best. I remember the first level music being good, but I can’t really remember how it goes. The boss music was very much like the boss music from Wario Land 2. The music fitted the level well to some degree, but the better music being at the end of the game. The graphics were pretty good. Mario was way more detailed in this game than the first Super Mario Land. He was detailed much like Mario Bros 2 and 3. I always liked the enemies in this game. From the creepy pumpkins from the haunted section to the giant ants in the house section, there were very amusing and very well done for a Game Boy game. The game play is pretty good. The first game was a little slippery, and this game seemed to have tightened that bolt just a little bit to make it have the fine line of a little slippery to realistic movement. It’s a little change, but makes a great difference. Sometimes, the layout of the game makes it hard to know where to go next. I find myself at least twice having to run back and forth and then realise I have gone the wrong way. Now, it might not be a problem, but back then...I had pretty much no sense of direction on this game, well, maybe just a little.


The game isn't that hard. Even back then, I found only jumps to be a concern. The really hard part of the game is the last boss and finding all those little secrets for more levels, in which I needed a walk through to find most of them. The space and unwater levels are possibly the hardest, but maybe that's because it had different elements, such as low gravity or....water. The layout of each level was perfect for the section you were in. They hit it band on the nail with this one. My favorite being the house ones, although the haunted one was great as well, with it's fire and spooky pumpkins. It was creepy, but not shockingly scarry like those zombies from Wario Land 3!


Overall, I give it a 7.9/10      This game is a classic, with it’s odd world and sudden change of motivation from the first game to the second. One thing they did well, and I mean really, really, well is the last boss. It’s hard, it’s epic, the music suits it perfectly, and even back then when I was little, as I fought him, that boss battles should be like this, or at the very least have a few more of them like it. Having different stages in different parts of the castle, in which you can die at any time was just....wow. It's graphics being a high point of the game, giving a friendly charm, even in the mist of danger. Along with some decent music and fluid game play, it makes a very enjoyable game to play. It just has to be one of the must-play games in the Mario series, so go ahead and play it!

Vizzed Elite
Adventurer of the skies!


Affected by 'Laziness Syndrome'

Registered: 04-19-11
Location: UK
Last Post: 2128 days
Last Active: 633 days

(edited by Darkpower508 on 11-22-11 08:43 AM)    

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