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Super Mario Land 2 Review
11-21-11 08:21 AM
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Darkpower508
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Super Mario Land 2 offers a wide range of odd and new features in a Mario game that were never seen again….or at least until say 15 years later with some where Super Mario Galaxy came out. Once again, this was one of the first games I played, and I loved it. It just seemed so….weird yet great at the time. So let’s look into it. The story is that as you return from saving Daisy form that….thing, some menace has taken over your castle. I didn’t realise Mario had a castle….This foe is Wario, his first appearance. No doubt he dresses like you to make things easier for himself. He has sealed the front door, making it impossible to make it back to your castle….unless you get the six golden coins from around the land to place in those holes. It sounds like this is turning into a Zelda game. So how does this work out? You own a castle on an island. Does that make you king of this island? In which is everyone there your subject? I don’t know, he’s not wearing a crown, so maybe….*shakes head and screws up paper into a ball and throws it over shoulders.* Now where was I…? Oh yeah, gets golden coins, break into castle, defeat Wario. Simple. You travel around the island in an overhead view, in which you van travel to one of six sections, ranging greatly with the themes, such as a space one, a haunted one, an underwater one, and even a house one….where you are tiny! That blew my mind when I shrank at the door step. It has to be one of the most remoral moments in Mario history for me. Each section has a certain amount of levels in, and a boss at the end of each section. Victory will earn you a golden coin with the symbol of the section you were in. I suppose they did that so they knew were the coin was meant to go -.- . At the end of every level, you have to ring a bell.....What are you looking at me for? In the original Super Mario Bros. game for the NES you ended a level by jumping on a flag. You save all the coins you gained from the level. This can be used at a slot machine to gain power-ups (just the usual fire flower and mushroom) or lives, if you’re lucky. If your unlucky, you’ll lose some coins. This game has a lot of hidden secrets. In almost every section, there is a level which has a second end to it. This can either lead to a shortcut to the boss room, or to an entirely new section. Completing these will not give golden coins, just some more percentage to your total game. I was thrilled when I found different levels in the space section, and that I found hidden blocks in the house section. The sound isn’t that bad. But it’s not the best. I remember the first level music being good, but I can’t really remember how it goes. The boss music was very much like the boss music from Wario Land 2. The music fitted the level well to some degree, but the better music being at the end of the game. The game isn't that hard. Even back then, I found only jumps to be a concern. The really hard part of the game is the last boss and finding all those little secrets for more levels, in which I needed a walk through to find most of them. The space and unwater levels are possibly the hardest, but maybe that's because it had different elements, such as low gravity or....water. The layout of each level was perfect for the section you were in. They hit it band on the nail with this one. My favorite being the house ones, although the haunted one was great as well, with it's fire and spooky pumpkins. It was creepy, but not shockingly scarry like those zombies from Wario Land 3! Super Mario Land 2 offers a wide range of odd and new features in a Mario game that were never seen again….or at least until say 15 years later with some where Super Mario Galaxy came out. Once again, this was one of the first games I played, and I loved it. It just seemed so….weird yet great at the time. So let’s look into it. The story is that as you return from saving Daisy form that….thing, some menace has taken over your castle. I didn’t realise Mario had a castle….This foe is Wario, his first appearance. No doubt he dresses like you to make things easier for himself. He has sealed the front door, making it impossible to make it back to your castle….unless you get the six golden coins from around the land to place in those holes. It sounds like this is turning into a Zelda game. So how does this work out? You own a castle on an island. Does that make you king of this island? In which is everyone there your subject? I don’t know, he’s not wearing a crown, so maybe….*shakes head and screws up paper into a ball and throws it over shoulders.* Now where was I…? Oh yeah, gets golden coins, break into castle, defeat Wario. Simple. You travel around the island in an overhead view, in which you van travel to one of six sections, ranging greatly with the themes, such as a space one, a haunted one, an underwater one, and even a house one….where you are tiny! That blew my mind when I shrank at the door step. It has to be one of the most remoral moments in Mario history for me. Each section has a certain amount of levels in, and a boss at the end of each section. Victory will earn you a golden coin with the symbol of the section you were in. I suppose they did that so they knew were the coin was meant to go -.- . At the end of every level, you have to ring a bell.....What are you looking at me for? In the original Super Mario Bros. game for the NES you ended a level by jumping on a flag. You save all the coins you gained from the level. This can be used at a slot machine to gain power-ups (just the usual fire flower and mushroom) or lives, if you’re lucky. If your unlucky, you’ll lose some coins. This game has a lot of hidden secrets. In almost every section, there is a level which has a second end to it. This can either lead to a shortcut to the boss room, or to an entirely new section. Completing these will not give golden coins, just some more percentage to your total game. I was thrilled when I found different levels in the space section, and that I found hidden blocks in the house section. The sound isn’t that bad. But it’s not the best. I remember the first level music being good, but I can’t really remember how it goes. The boss music was very much like the boss music from Wario Land 2. The music fitted the level well to some degree, but the better music being at the end of the game. The game isn't that hard. Even back then, I found only jumps to be a concern. The really hard part of the game is the last boss and finding all those little secrets for more levels, in which I needed a walk through to find most of them. The space and unwater levels are possibly the hardest, but maybe that's because it had different elements, such as low gravity or....water. The layout of each level was perfect for the section you were in. They hit it band on the nail with this one. My favorite being the house ones, although the haunted one was great as well, with it's fire and spooky pumpkins. It was creepy, but not shockingly scarry like those zombies from Wario Land 3! |
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