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08-05-11 07:03 AM
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Fire Emblem

 
Game's Ratings
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08-05-11 07:03 AM
Totts is Offline
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Totts
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With "fire emblem" system and the world famous Publisher the game giant Nintendo did the developer a very big hit, because even on the game boy advance, which boasts a long list of really good titles, there are only a few games of a high-calibre . This strategy role-playing game in the guise of fantasy that can most closely be compared to Sega's "Shining Force", boasts one to combat sophisticated to the smallest detail and game system and an absolutely flawless technical performance, resulting in the sum of course a perfect whole. Of course, this perfection was rewarded by the trade press with positive criticism and by the players with a total sale of engine stocks so that it should be no longer easy to find even a new fire emblem copy anywhere.


More announced sequels of the series in the current Nintendo consoles are the result of this development.
However, we must say at this point, that "fire emblem" on the GBA is not the first part of this really very ingenious strategy RPG series but only the first part, which was released outside of Japan. Therefore, the Japanese subtitle became "Rekka no Ken," which is translated as "The Blazing Sword", with us. The first fire emblem game was already released in 1990 on the Famicom (NES). It is called "Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi", what so much as "fire emblem - the Dragon of darkness and the sword of light" means. Was followed by yet another Famicom game ("Fire Emblem Gaiden"), three Super Famicom title ("Fire Emblem - Monshou no Nazo" - > "fire emblem - the mystery of the emblem", "Fire Emblem - Seisen no Keifu"-> "fire was emblem - the genealogy of the Holy" and "Fire Emblem - Thracia 776") as well as a first part of the GBA ("Fire Emblem - Fuuin no Tsurugi" - > "fire emblem - the sword of seals"), before you finally decided not withhold this series also Western players. Thus, the first title published with us is already the seventh part of the series ("tear ring saga", not the part referred to by some as unofficially on the Play Station). This is Game Boy Advance games to a prequel to the first, mentioned above, and only in Japan appeared. Since, why you so long with the release of wonder course of "fire emblem" had hesitated in our regions? Can this explain times someone to me? These are questions we can ask again and again, but if you the current and longest release lists for Japan and the relatively short release lists for Europe with each other…



But enough of history and of past games. We must turn our full attention now to the game. With a clean and error-free English translation -Nintendo quality, I think that is a huge plus. So you as a player itself becomes a part of the game and the interesting story and must not feel to be simple as other games in some perhaps only the distant audience. And this has certainly a much larger appeal to the players, who want to play then just this game and not another. The main task of the strategist based only and alone is the friendly units communicate how they have to fight or how to behave and to lead them to victory.



To make the acquaintance of a young woman that alias, the player with the strange career of a strategist in the vast plains of hailed an unconscious unknown right at the beginning of the game.
You belong to the root of Lorca and introduces himself, after it has come again to as Lyn. Come in the conversation, it is immediately attacked by two bandits. The first subsequent battle then serves the hearing aid and may not be lost because one must follow only the clues given a. So are the Bandit Batta, called the beast, and his cronies quickly defeated. After this brief confrontation, Lyn decides to travel to go. It turns out that their parents, like most members of the nomadic tribe of the Lorca, came during a robbery of the bandits killed six months ago. She, the daughter of the late head is recognized as a woman of the survivors of the traditional people not succeeding her father, and for this reason, it must become stronger. These unfortunate circumstances, you can of course raise no objection and travels along with Lyn in the nearest large town. There, it runs as the chance it will, the two Knights Kent and Sain from Caelin in Lycia on the way. And from this meeting, the events reside. It comes out that Lyn is in fact Lyndis, and is the granddaughter of the Marquis of Caelin, whose Tochter Madelyn is blown 19 years ago with a nomad. Lyns existence is her great-uncle Lord Lundgren in the way which would be the next heir of the title of his brother, he slowly but surely after poison can be, as it turns out later but now. It is along with the two new travel companion Caelin, where Lyn hopes to save her grandfather on the perilous journey to the Castle.


At this point, I just make a cut in the short play of the storyline, as this is very large and very intertwined, so that she do not just play as a whole can be.
And I would like to take this attempt here would not be. It is only said that before and after each level pretty extensive cut scenes appear, where you may follow the conversations between the individual characters. These are partly wool so that it can be much longer reading as engaged in the subsequent or previous level. The whole story of "fire emblem" is already more or less like a book. You could play as a kind of interactive fantasy book … Anyway, the game is divided into two sections first, with the first and shorter of the two Lyn and her journey to Caelin deals with. When I first "fire emblem" played, then I thought (there are even in between bonus chapter, which however must not be accepted) that after the official tenth chapter to an end, but then in this game with a new main character. Eliwood, the son of the Marquis of Pharae, makes the way to find his missing father. He fights with a rapier and distinguishes itself due to its strong sense of justice. Then Hector, Eliwoods best friend and the brother of the Marquis of Ositia in the game comes from the twelfth chapter. His gift of gab and his heavy axe of Wolf make it a very interesting and powerful character. He is the third of the three main characters, which may fall in no way in the fight, because if this should happen, you get the game over screen to see. The same thing happens also if the objective is not met. Long story short, after many passing threats comes one step by step the black Fang, a gang of misguided hero, and Nergal, the evil masterminds and troublemakers behind the black Fang, which is responsible for the disappearance of Eliwoods father and for many more war in the country, on the go. And of course come at some point even the dragons in the game, which were presented to the player in the short intro. In this part of the fire emblem, which gave the name of the series of games, is a relatively unimportant object that is required only for the young Prince's adolescence ceremony. And I will now do not reveal much more.


Now I would like to only a few words about the playful aspects of "fire emblem" lose.
It is a classic turn-based game, in which first the player may command all his forces, before then the opponents come to the course. It is to achieve always a particular mission, which can look really very different. Times must defeat the enemy leader, once someone protect a given number of laps long, times reach a certain point, to name a few. The individual characters are characterized this genre-typical by different attributes such as strength, defense, magic, speed, and luck. Especially interesting is the attribute ability here, because with a high capacity value, the preferred weapons can be mastered faster. The highest the weapon level is small, with each character level can bring only a single type of weapon on top of this. All others can be reached at most only A. Of weapons there are in "fire emblem" the following categories: swords, axes, Spears and bows. The first three types of weapons are thereby subject to a law that is referred to as the weapon triangle. That as much as, that swords are more effective against axes, have a clear advantage over Spears and lances are in turn much better if you facing a horde of swordsman means in practice. Arches are particularly effective against flying enemies such as Pegasi-or Wyvern Knights. The same principle as the weapon types also applies to the use of magic. Anima (which is elemental magic) is strong against light, is strong against darkness and darkness is strong against Anima. This law is known as the Trinity of magic. We always heed these two laws, then the victory is already as good as one. There are still some other and not unimportant features that you should attention even. On the one hand, it is the firmly defined durability of weapons, magic wands, potions and Magic books. All items used in the fight use up at constant use, and at some point they're going to break. Therefore, it is advisable always a supply of weapons to lead. In the course of the game there is fortunately a traveling trader who joins the Group and then fulfilled this task an exemplary way. A holding is important and necessary, in any case because there not everywhere are shops and arsenals, where you can stock up against bares with the necessary items. There are also some thieves in his ranks, which can facilitate the opponents ever to the one or the other. The terrain should also always taken into account and used as possible to the own advantage. Forests provide as good coverage so that characters who appear, can be made more easily. Fortresses, Castle gates and throne are also very coveted positions because there positioned units each round can regenerate a small part of their life energy. That can be often extremely important, because most of the characters have not many life just at the beginning and can bless already after only two matches the time. And if a character in the fight, you can regenerate it no longer and must abandon the remaining game on him. If you would like to take this not in order, then nothing else is left a start over as the chapter. But at this point, I must say that there are many characters in the game, which gradually to join the Group Eliwood, Hector and Lyn, for example, if you speak to hostile and non-player characters and it is able to draw on his page. However, one is forced to decide if you would like to end the game for some selected figures. With many weak and little experienced characters, it no longer depends on against a single powerful enemy General. With a few well-established and strong characters to create all the obstacles, however, easily out of the way. The design works again according to the classic. It rises to a level all 100 experience points, and then some of the values automatically can increase by one point each (it can also happen that nothing will improve at some step ascents).


Each character can drop but only up to the 20th level, then at the end. However, you can carry all characters with a specific object from the 10.In a better fighting class. Then again, their level is set to 1, be improved once quite heavily, have missed a new look, and can use then Additionally a new type of weapon in the fight. To create very strong characters, you should but they carry, if they have reached the 20 level, because only in this way they can take all level rises. You should also bear in mind that you can improve not all characters, because the items needed are relatively rare. Only once, for this reason, I cannot stress that you should choose this game really only some selected favourite characters. Still, the fact that weakened units can be saved by others what however is dependent on the value of the Constitution, is interesting because light and physically weak.G. Package not a fighter in full armour on the shoulder. Logical, doesn't it? This option is still an additional tactical approach into the game, which does not occur in other me known games of this genre. A very good idea, as I find. And another thing: friendly characters such as Eliwood and Hector can even during the fighting talk to each other, which then increases the support level of their weapons. Also a nice idea.


From the technical side, there is criticism not least to this small module.
Beautiful and very detailed graphics, a great anime-style and this wonderful-looking animations (these can be shutdown by the way, if you would like to quickly move forward in the game) as well as beautiful melodic music. So it's all in the green area. I cannot find a cause for criticism in this game. Also the fact that you often need to repeat some levels, can fall into the game evaluation does not adversely, because after all this depends on the approach of the player. Cautious players be faced but not too often with these issues. The great storyline, the large playful variety (only the weather conditions such as rain or snow require very different approaches) and last but not least make the absolutely best save feature, which allows the player to cancel the game anywhere (if necessary also hurry, by one just makes this game boy advance or Nintendo DS), "fire emblem" to an absolute previous flagship title. After the first issue you can try is on Hector's legend and the hard difficulty, which significantly raises the long-term motivation. If there are games that are worth 10 points, then is "fire emblem" one of them.

With "fire emblem" system and the world famous Publisher the game giant Nintendo did the developer a very big hit, because even on the game boy advance, which boasts a long list of really good titles, there are only a few games of a high-calibre . This strategy role-playing game in the guise of fantasy that can most closely be compared to Sega's "Shining Force", boasts one to combat sophisticated to the smallest detail and game system and an absolutely flawless technical performance, resulting in the sum of course a perfect whole. Of course, this perfection was rewarded by the trade press with positive criticism and by the players with a total sale of engine stocks so that it should be no longer easy to find even a new fire emblem copy anywhere.


More announced sequels of the series in the current Nintendo consoles are the result of this development.
However, we must say at this point, that "fire emblem" on the GBA is not the first part of this really very ingenious strategy RPG series but only the first part, which was released outside of Japan. Therefore, the Japanese subtitle became "Rekka no Ken," which is translated as "The Blazing Sword", with us. The first fire emblem game was already released in 1990 on the Famicom (NES). It is called "Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi", what so much as "fire emblem - the Dragon of darkness and the sword of light" means. Was followed by yet another Famicom game ("Fire Emblem Gaiden"), three Super Famicom title ("Fire Emblem - Monshou no Nazo" - > "fire emblem - the mystery of the emblem", "Fire Emblem - Seisen no Keifu"-> "fire was emblem - the genealogy of the Holy" and "Fire Emblem - Thracia 776") as well as a first part of the GBA ("Fire Emblem - Fuuin no Tsurugi" - > "fire emblem - the sword of seals"), before you finally decided not withhold this series also Western players. Thus, the first title published with us is already the seventh part of the series ("tear ring saga", not the part referred to by some as unofficially on the Play Station). This is Game Boy Advance games to a prequel to the first, mentioned above, and only in Japan appeared. Since, why you so long with the release of wonder course of "fire emblem" had hesitated in our regions? Can this explain times someone to me? These are questions we can ask again and again, but if you the current and longest release lists for Japan and the relatively short release lists for Europe with each other…



But enough of history and of past games. We must turn our full attention now to the game. With a clean and error-free English translation -Nintendo quality, I think that is a huge plus. So you as a player itself becomes a part of the game and the interesting story and must not feel to be simple as other games in some perhaps only the distant audience. And this has certainly a much larger appeal to the players, who want to play then just this game and not another. The main task of the strategist based only and alone is the friendly units communicate how they have to fight or how to behave and to lead them to victory.



To make the acquaintance of a young woman that alias, the player with the strange career of a strategist in the vast plains of hailed an unconscious unknown right at the beginning of the game.
You belong to the root of Lorca and introduces himself, after it has come again to as Lyn. Come in the conversation, it is immediately attacked by two bandits. The first subsequent battle then serves the hearing aid and may not be lost because one must follow only the clues given a. So are the Bandit Batta, called the beast, and his cronies quickly defeated. After this brief confrontation, Lyn decides to travel to go. It turns out that their parents, like most members of the nomadic tribe of the Lorca, came during a robbery of the bandits killed six months ago. She, the daughter of the late head is recognized as a woman of the survivors of the traditional people not succeeding her father, and for this reason, it must become stronger. These unfortunate circumstances, you can of course raise no objection and travels along with Lyn in the nearest large town. There, it runs as the chance it will, the two Knights Kent and Sain from Caelin in Lycia on the way. And from this meeting, the events reside. It comes out that Lyn is in fact Lyndis, and is the granddaughter of the Marquis of Caelin, whose Tochter Madelyn is blown 19 years ago with a nomad. Lyns existence is her great-uncle Lord Lundgren in the way which would be the next heir of the title of his brother, he slowly but surely after poison can be, as it turns out later but now. It is along with the two new travel companion Caelin, where Lyn hopes to save her grandfather on the perilous journey to the Castle.


At this point, I just make a cut in the short play of the storyline, as this is very large and very intertwined, so that she do not just play as a whole can be.
And I would like to take this attempt here would not be. It is only said that before and after each level pretty extensive cut scenes appear, where you may follow the conversations between the individual characters. These are partly wool so that it can be much longer reading as engaged in the subsequent or previous level. The whole story of "fire emblem" is already more or less like a book. You could play as a kind of interactive fantasy book … Anyway, the game is divided into two sections first, with the first and shorter of the two Lyn and her journey to Caelin deals with. When I first "fire emblem" played, then I thought (there are even in between bonus chapter, which however must not be accepted) that after the official tenth chapter to an end, but then in this game with a new main character. Eliwood, the son of the Marquis of Pharae, makes the way to find his missing father. He fights with a rapier and distinguishes itself due to its strong sense of justice. Then Hector, Eliwoods best friend and the brother of the Marquis of Ositia in the game comes from the twelfth chapter. His gift of gab and his heavy axe of Wolf make it a very interesting and powerful character. He is the third of the three main characters, which may fall in no way in the fight, because if this should happen, you get the game over screen to see. The same thing happens also if the objective is not met. Long story short, after many passing threats comes one step by step the black Fang, a gang of misguided hero, and Nergal, the evil masterminds and troublemakers behind the black Fang, which is responsible for the disappearance of Eliwoods father and for many more war in the country, on the go. And of course come at some point even the dragons in the game, which were presented to the player in the short intro. In this part of the fire emblem, which gave the name of the series of games, is a relatively unimportant object that is required only for the young Prince's adolescence ceremony. And I will now do not reveal much more.


Now I would like to only a few words about the playful aspects of "fire emblem" lose.
It is a classic turn-based game, in which first the player may command all his forces, before then the opponents come to the course. It is to achieve always a particular mission, which can look really very different. Times must defeat the enemy leader, once someone protect a given number of laps long, times reach a certain point, to name a few. The individual characters are characterized this genre-typical by different attributes such as strength, defense, magic, speed, and luck. Especially interesting is the attribute ability here, because with a high capacity value, the preferred weapons can be mastered faster. The highest the weapon level is small, with each character level can bring only a single type of weapon on top of this. All others can be reached at most only A. Of weapons there are in "fire emblem" the following categories: swords, axes, Spears and bows. The first three types of weapons are thereby subject to a law that is referred to as the weapon triangle. That as much as, that swords are more effective against axes, have a clear advantage over Spears and lances are in turn much better if you facing a horde of swordsman means in practice. Arches are particularly effective against flying enemies such as Pegasi-or Wyvern Knights. The same principle as the weapon types also applies to the use of magic. Anima (which is elemental magic) is strong against light, is strong against darkness and darkness is strong against Anima. This law is known as the Trinity of magic. We always heed these two laws, then the victory is already as good as one. There are still some other and not unimportant features that you should attention even. On the one hand, it is the firmly defined durability of weapons, magic wands, potions and Magic books. All items used in the fight use up at constant use, and at some point they're going to break. Therefore, it is advisable always a supply of weapons to lead. In the course of the game there is fortunately a traveling trader who joins the Group and then fulfilled this task an exemplary way. A holding is important and necessary, in any case because there not everywhere are shops and arsenals, where you can stock up against bares with the necessary items. There are also some thieves in his ranks, which can facilitate the opponents ever to the one or the other. The terrain should also always taken into account and used as possible to the own advantage. Forests provide as good coverage so that characters who appear, can be made more easily. Fortresses, Castle gates and throne are also very coveted positions because there positioned units each round can regenerate a small part of their life energy. That can be often extremely important, because most of the characters have not many life just at the beginning and can bless already after only two matches the time. And if a character in the fight, you can regenerate it no longer and must abandon the remaining game on him. If you would like to take this not in order, then nothing else is left a start over as the chapter. But at this point, I must say that there are many characters in the game, which gradually to join the Group Eliwood, Hector and Lyn, for example, if you speak to hostile and non-player characters and it is able to draw on his page. However, one is forced to decide if you would like to end the game for some selected figures. With many weak and little experienced characters, it no longer depends on against a single powerful enemy General. With a few well-established and strong characters to create all the obstacles, however, easily out of the way. The design works again according to the classic. It rises to a level all 100 experience points, and then some of the values automatically can increase by one point each (it can also happen that nothing will improve at some step ascents).


Each character can drop but only up to the 20th level, then at the end. However, you can carry all characters with a specific object from the 10.In a better fighting class. Then again, their level is set to 1, be improved once quite heavily, have missed a new look, and can use then Additionally a new type of weapon in the fight. To create very strong characters, you should but they carry, if they have reached the 20 level, because only in this way they can take all level rises. You should also bear in mind that you can improve not all characters, because the items needed are relatively rare. Only once, for this reason, I cannot stress that you should choose this game really only some selected favourite characters. Still, the fact that weakened units can be saved by others what however is dependent on the value of the Constitution, is interesting because light and physically weak.G. Package not a fighter in full armour on the shoulder. Logical, doesn't it? This option is still an additional tactical approach into the game, which does not occur in other me known games of this genre. A very good idea, as I find. And another thing: friendly characters such as Eliwood and Hector can even during the fighting talk to each other, which then increases the support level of their weapons. Also a nice idea.


From the technical side, there is criticism not least to this small module.
Beautiful and very detailed graphics, a great anime-style and this wonderful-looking animations (these can be shutdown by the way, if you would like to quickly move forward in the game) as well as beautiful melodic music. So it's all in the green area. I cannot find a cause for criticism in this game. Also the fact that you often need to repeat some levels, can fall into the game evaluation does not adversely, because after all this depends on the approach of the player. Cautious players be faced but not too often with these issues. The great storyline, the large playful variety (only the weather conditions such as rain or snow require very different approaches) and last but not least make the absolutely best save feature, which allows the player to cancel the game anywhere (if necessary also hurry, by one just makes this game boy advance or Nintendo DS), "fire emblem" to an absolute previous flagship title. After the first issue you can try is on Hector's legend and the hard difficulty, which significantly raises the long-term motivation. If there are games that are worth 10 points, then is "fire emblem" one of them.

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(edited by tRIUNE on 09-19-11 02:04 PM)     Post Rating: 1   Liked By: MisakiMei,

08-09-11 01:37 PM
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Wow! Very detailed, I especially like the descriptive info of how the game works. I have heard about these Fire Emblem games as RPGs. But they also are Strategy games as well it seems. I didn't know there was much to consider or factor in such as weapon durability, games that feature that do add a little bit more difficulty to them imo. I also like how there are dialogue events during combat between characters to add a bonus. Great review. I would say look no-where else.
Wow! Very detailed, I especially like the descriptive info of how the game works. I have heard about these Fire Emblem games as RPGs. But they also are Strategy games as well it seems. I didn't know there was much to consider or factor in such as weapon durability, games that feature that do add a little bit more difficulty to them imo. I also like how there are dialogue events during combat between characters to add a bonus. Great review. I would say look no-where else.
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