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justinfeena1
08-04-11 12:51 PM
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darkfrair
03-06-15 06:16 PM
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Summon Night: The forging RPG

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.6
8.9
9.8
8.9
9
6
justinfeena1's Score
6.6
7
6
N/A
7
7
6

08-04-11 12:51 PM
justinfeena1 is Offline
| ID: 433690 | 555 Words

justinfeena1
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Likes: 1  Dislikes: 0
Summon Night is an RPG for GBA with one special feature.
Story:
 In Summon Night Swordcraft Story it's about Cleru, a boy who wants to become a Swordcraft Lord like his father. And to accomplish that he is participating in a tournament, and the winner of that tournament becomes a Swordcraft Lord. He gets trained by his mentor Bron and gets stronger with each fight and the help of his friends. At the beginning the story seems to be very flat but then al of a sudden there's a spirit from the past which controls some of the characters and which wants to destroy the City of Swords, Wystern. The story starts of slowly and is developing but it never really captured me.
Gameplay:
 As disappointing the story is as better is the gameplay. As a son of a Swordcraft Lord you are able to forge weapons. And that's the great thing about Summon Night: there are five types of weapons (sword, axe, spear, knuckle and drill) and you go to your master Bron and he will teach you some new techniques with each type of weapon. And when you have the necessarily materials you can forge the weapon and use it. This forge-feature is something very creative and something I haven't seen in any other game. And this feature is the best about the gameplay, in my opinion. You're just walking around in one city, Wystern, and when you get to another city you can't do much but buy and sell things and talk to people. And you just got 3 or 4 different dungeons in the whole game. You've got your labyrinth in Wystern which consists of 50 floors and you have the 2 or 3 dungeons besides that one; and that's something disappointing, because you're walking through the labyrinth almost all the time. When you're fighting you're in a 2D perspective which looks cool by the way, but the fights itselves are not very challenging not even the boss fights. When you know the pattern of the enemies it's easy to win the fight. But in the end I liked to fight even they are very easy and, of course, you get experience and you're character, Cleru, is getting stronger and stronger.
Graphic/Dungeons:
The graphic itself is good and there are good looking anime characters. The City of Swords looks good and has a nice almost steampunk-like style. The other 2 or 3 cities on the other hand are just boring and got nothing interesting. The same with the dungeons: the labyrinth almost always looks the same and the other few dungeons are almost exactly the same except the colours.
Sound:
 The sound is the most disappointing thing. The music is okay and got nice tunes but I just heard 3 or 4 different of them. And the worst is that your hearing the music of the city Wystern almost all the time and that can be annoying.
Conclusion:
Summon Night Swordcraft Story has many mistakes such as the few cities, the same looking dungeons, a flat story,  a music with just a few different tunes and easy fights but in the end it's a game you don't regret playing. The fights are easy but because of the perspective kind of cool and the weapon forging is something very interesting and unusual.
Summon Night is an RPG for GBA with one special feature.
Story:
 In Summon Night Swordcraft Story it's about Cleru, a boy who wants to become a Swordcraft Lord like his father. And to accomplish that he is participating in a tournament, and the winner of that tournament becomes a Swordcraft Lord. He gets trained by his mentor Bron and gets stronger with each fight and the help of his friends. At the beginning the story seems to be very flat but then al of a sudden there's a spirit from the past which controls some of the characters and which wants to destroy the City of Swords, Wystern. The story starts of slowly and is developing but it never really captured me.
Gameplay:
 As disappointing the story is as better is the gameplay. As a son of a Swordcraft Lord you are able to forge weapons. And that's the great thing about Summon Night: there are five types of weapons (sword, axe, spear, knuckle and drill) and you go to your master Bron and he will teach you some new techniques with each type of weapon. And when you have the necessarily materials you can forge the weapon and use it. This forge-feature is something very creative and something I haven't seen in any other game. And this feature is the best about the gameplay, in my opinion. You're just walking around in one city, Wystern, and when you get to another city you can't do much but buy and sell things and talk to people. And you just got 3 or 4 different dungeons in the whole game. You've got your labyrinth in Wystern which consists of 50 floors and you have the 2 or 3 dungeons besides that one; and that's something disappointing, because you're walking through the labyrinth almost all the time. When you're fighting you're in a 2D perspective which looks cool by the way, but the fights itselves are not very challenging not even the boss fights. When you know the pattern of the enemies it's easy to win the fight. But in the end I liked to fight even they are very easy and, of course, you get experience and you're character, Cleru, is getting stronger and stronger.
Graphic/Dungeons:
The graphic itself is good and there are good looking anime characters. The City of Swords looks good and has a nice almost steampunk-like style. The other 2 or 3 cities on the other hand are just boring and got nothing interesting. The same with the dungeons: the labyrinth almost always looks the same and the other few dungeons are almost exactly the same except the colours.
Sound:
 The sound is the most disappointing thing. The music is okay and got nice tunes but I just heard 3 or 4 different of them. And the worst is that your hearing the music of the city Wystern almost all the time and that can be annoying.
Conclusion:
Summon Night Swordcraft Story has many mistakes such as the few cities, the same looking dungeons, a flat story,  a music with just a few different tunes and easy fights but in the end it's a game you don't regret playing. The fights are easy but because of the perspective kind of cool and the weapon forging is something very interesting and unusual.
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Post Rating: 1   Liked By: jnisol,

08-04-11 05:57 PM
Someone70 is Offline
| ID: 433919 | 125 Words

Someone70
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I've been playing through this game and I have to say it's much better than your average RPG (at least it is for me). I'm disappointed at the lack of depth, like you said, but the story and mechanics are fantastic. If you really loved the game, there is a sequel to it in the RGR which really improved on the mechanics. Plus there are more characters and more story to go through so it doesn't seem so short. And even if you get through that, there are multiple routes that you can go through in each game, depending on the character you choose and who you want to form bonds with. So in reality, I guess Summon Night is a deep game after all.
I've been playing through this game and I have to say it's much better than your average RPG (at least it is for me). I'm disappointed at the lack of depth, like you said, but the story and mechanics are fantastic. If you really loved the game, there is a sequel to it in the RGR which really improved on the mechanics. Plus there are more characters and more story to go through so it doesn't seem so short. And even if you get through that, there are multiple routes that you can go through in each game, depending on the character you choose and who you want to form bonds with. So in reality, I guess Summon Night is a deep game after all.
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08-04-11 11:20 PM
pacman1755 is Offline
| ID: 434081 | 22 Words

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Summon Night...I haven't heard of, but I like some RPGs so I might go and check it out. Good job reviewing it.
Summon Night...I haven't heard of, but I like some RPGs so I might go and check it out. Good job reviewing it.
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08-05-11 07:10 AM
justinfeena1 is Offline
| ID: 434178 | 41 Words

justinfeena1
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Someone70 : First of, thank you for your reply. And when you say the sequel has more to offer then I'll try it and write a review and it would be cool if you would reply to that one as well.
Someone70 : First of, thank you for your reply. And when you say the sequel has more to offer then I'll try it and write a review and it would be cool if you would reply to that one as well.
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03-04-15 02:23 PM
darkfrair is Offline
| ID: 1143892 | 73 Words

darkfrair
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Lets see, what is wrong about this review.
you forgot to mention patty.
the difficulty depends on how you play, and what weapons you use. 
and finally, you are nitpicking. The song may be repetitive, but it is a good song. the dungeon may be repetitive, but there are no 2 of the same exact layout, and how many rpgs have you played that are truly unique. You barely mention the main gimmick.
Lets see, what is wrong about this review.
you forgot to mention patty.
the difficulty depends on how you play, and what weapons you use. 
and finally, you are nitpicking. The song may be repetitive, but it is a good song. the dungeon may be repetitive, but there are no 2 of the same exact layout, and how many rpgs have you played that are truly unique. You barely mention the main gimmick.
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03-05-15 09:19 AM
ZeroTails is Offline
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Reviewer, you have done pretty good with this review. Despite popular belief, you have explained why you don't like the game that much. The review doesn't read that smoothly for me, but that's just a nitpick. Some spacing would also be nice, but that's just a formatting preference. Good job.

darkfrair : I have never played the game, but you could at least mention what was
good with the review. How important is this Patty? And does it spoil the story? Reviews are supposed to inform people on how good a game is, not spoil the story. The difficulty could be a nice thing to add, I'll give you that. The reviewer's opinion of the song is just an opinion. Just because you don't agree with the reviewer doesn't mean that their opinion is bad, or wrong. I don't know what the main gimmick is, so you could mention that if you happen to know. Again, I haven't played the game, so take my opinion with a grain of salt.
Reviewer, you have done pretty good with this review. Despite popular belief, you have explained why you don't like the game that much. The review doesn't read that smoothly for me, but that's just a nitpick. Some spacing would also be nice, but that's just a formatting preference. Good job.

darkfrair : I have never played the game, but you could at least mention what was
good with the review. How important is this Patty? And does it spoil the story? Reviews are supposed to inform people on how good a game is, not spoil the story. The difficulty could be a nice thing to add, I'll give you that. The reviewer's opinion of the song is just an opinion. Just because you don't agree with the reviewer doesn't mean that their opinion is bad, or wrong. I don't know what the main gimmick is, so you could mention that if you happen to know. Again, I haven't played the game, so take my opinion with a grain of salt.
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03-05-15 05:10 PM
darkfrair is Offline
| ID: 1144270 | 32 Words

darkfrair
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ZeroTails : I misspelled her name, pratty. She is the option of playing as a female character instead
of a male. I was mainly nitpicking his review kinda like he nitpicked the game
ZeroTails : I misspelled her name, pratty. She is the option of playing as a female character instead
of a male. I was mainly nitpicking his review kinda like he nitpicked the game
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03-05-15 06:35 PM
ZeroTails is Offline
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ZeroTails
Cool Davideo7
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darkfrair : Yay, nitpicking. Well, it's nice to know that there is a female option of playing the game. Since you know the game so much, maybe you can make a review of your own? That would be nice. It's still a good review, but it has room for improvement. 
darkfrair : Yay, nitpicking. Well, it's nice to know that there is a female option of playing the game. Since you know the game so much, maybe you can make a review of your own? That would be nice. It's still a good review, but it has room for improvement. 
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03-06-15 06:16 PM
darkfrair is Offline
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darkfrair
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ZeroTails : I'm going to make one as soon as I complete the game and organize my thoughts. I will base it around Pratty because that is who I'm playing as.
ZeroTails : I'm going to make one as soon as I complete the game and organize my thoughts. I will base it around Pratty because that is who I'm playing as.
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