Well, this is a fun game. That's it in a nutshell. What makes it so fun? If you ever ask that question about any game, that means you must play the game. I'll tell you why anyway. Lets start with the story. Your basically going to save the Princess Daisy. You must go through four worlds to save her. Each world has two normal levels and a boss level. Although this game is in black and white, it has quiet a lot to offer. The controls are a little slippery, which adds to the few flaws there are in the game. But after a while you'll get used to them. It's a little different from the NES game "Super Mario Bros.", but that's good. The differences are subtle, but it makes the game what it is.
So your running though the level and you get 2 power-ups, a mushroom and a fire flower. This makes you fire....well, fire balls from your hand, but they don't obey gravity, oh no, they rebound off walls. That's pretty awesome ^^ Although it's hard to aim it where you want it to go. You can go through pipes to access slightly secret areas filled with coins and maybe a mushroom/fire flower. The level design is pretty neat. At the end of each level (except for the last level of each world), you would get a chance of playing a bonus round. All you have to do is reach the top door rather than the bottom one. The prices include either a 1-up, a 2-up, a 3-up, or a Fire flower. Getting to these rounds get increasingly harder, and you only have one shot at reaching it for that level. Some parts of the level are pretty creative. Like falling......SPIKES! SPIKES......it's ok......it's ok.....they don't instantly kill you.....*takes a deep breath* Sorry about that, when ever I see those......*trying to keep calm* things *smiles weakly* I get a little......mad.....
As I was saying, when those.......falling pointy things fall, you can jump on the flat side and get to areas, that's quiet clever. I think that's how it goes. If it doesn't work, I'm sorry. The enemies are pretty cool as well. The koopas, when you jump on them, instead of you picking them up, they explode instead. You also get these weird hopping ninja zombies that, when you jump on them once, they will come back to life after a few seconds. That creates an eerie sense of "gotta run away from them" kind of creepiness. It is quiet creepy with those enemies around. The bosses are fun as well. I won't spoil them for you, play the game to find out, but they offer a nice challenge, a different way to kill each one.
Also, some levels are just plain epic. Get to the end of world 2 and 4 and you'll see what I mean. The music is pretty easy to remember. I can't find anything wrong with it. Even the repetitive music is pretty nice. I mean, next time you go down a pipe, the same music repeats over and over, but it's pretty good. True, if you listen to it too long, you would get annoyed, but it's catchy. It's hard for short music to be catchy and get stick in your head.
Now for the overall difficulty. this game is easy to start off with, then gets harder, but at the right pace. I remember getting to the last level, then losing all my lives on it. But I got it back the next time I played it. To be honest, the game is a little easy for me, but maybe that's why it's so fun. It's interesting to play, while being a little easy at times followed by harder moments. it's like a car journey that turned into a roller coaster. Ok, I'm starting to give mixed messages now. Play the game, and you'll know how I feel.
Overall, I give it a 9.3/10. The game is fun to play, has darn good music and is differently worth a play. One of mu favorite Game Boy games, in fact. Well, this is a fun game. That's it in a nutshell. What makes it so fun? If you ever ask that question about any game, that means you must play the game. I'll tell you why anyway. Lets start with the story. Your basically going to save the Princess Daisy. You must go through four worlds to save her. Each world has two normal levels and a boss level. Although this game is in black and white, it has quiet a lot to offer. The controls are a little slippery, which adds to the few flaws there are in the game. But after a while you'll get used to them. It's a little different from the NES game "Super Mario Bros.", but that's good. The differences are subtle, but it makes the game what it is.
So your running though the level and you get 2 power-ups, a mushroom and a fire flower. This makes you fire....well, fire balls from your hand, but they don't obey gravity, oh no, they rebound off walls. That's pretty awesome ^^ Although it's hard to aim it where you want it to go. You can go through pipes to access slightly secret areas filled with coins and maybe a mushroom/fire flower. The level design is pretty neat. At the end of each level (except for the last level of each world), you would get a chance of playing a bonus round. All you have to do is reach the top door rather than the bottom one. The prices include either a 1-up, a 2-up, a 3-up, or a Fire flower. Getting to these rounds get increasingly harder, and you only have one shot at reaching it for that level. Some parts of the level are pretty creative. Like falling......SPIKES! SPIKES......it's ok......it's ok.....they don't instantly kill you.....*takes a deep breath* Sorry about that, when ever I see those......*trying to keep calm* things *smiles weakly* I get a little......mad.....
As I was saying, when those.......falling pointy things fall, you can jump on the flat side and get to areas, that's quiet clever. I think that's how it goes. If it doesn't work, I'm sorry. The enemies are pretty cool as well. The koopas, when you jump on them, instead of you picking them up, they explode instead. You also get these weird hopping ninja zombies that, when you jump on them once, they will come back to life after a few seconds. That creates an eerie sense of "gotta run away from them" kind of creepiness. It is quiet creepy with those enemies around. The bosses are fun as well. I won't spoil them for you, play the game to find out, but they offer a nice challenge, a different way to kill each one.
Also, some levels are just plain epic. Get to the end of world 2 and 4 and you'll see what I mean. The music is pretty easy to remember. I can't find anything wrong with it. Even the repetitive music is pretty nice. I mean, next time you go down a pipe, the same music repeats over and over, but it's pretty good. True, if you listen to it too long, you would get annoyed, but it's catchy. It's hard for short music to be catchy and get stick in your head.
Now for the overall difficulty. this game is easy to start off with, then gets harder, but at the right pace. I remember getting to the last level, then losing all my lives on it. But I got it back the next time I played it. To be honest, the game is a little easy for me, but maybe that's why it's so fun. It's interesting to play, while being a little easy at times followed by harder moments. it's like a car journey that turned into a roller coaster. Ok, I'm starting to give mixed messages now. Play the game, and you'll know how I feel.
Overall, I give it a 9.3/10. The game is fun to play, has darn good music and is differently worth a play. One of mu favorite Game Boy games, in fact. |