Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 86
Entire Site: 2 & 1015
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
04-23-24 02:49 AM

Thread Information

Views
1,093
Replies
0
Rating
-1
Status
CLOSED
Thread
Creator
Zircron Swift
06-19-11 07:09 AM
Last
Post
Zircron Swift
06-19-11 07:09 AM
System
Rating
8.8
Additional Thread Details
Views: 238
Today: 0
Users: 0 unique

Thread Actions

Thread Closed
New Thread
New Poll
Order
 

Super Mario Land Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
7.1
9
8.4
5.3
6
5.5
9.3
7
9
8
9
3
7

06-19-11 07:09 AM
Zircron Swift is Offline
| ID: 407969 | 689 Words

Zircron Swift
Darkpower508
Level: 83


POSTS: 242/1823
POST EXP: 370603
LVL EXP: 5366101
CP: 22979.7
VIZ: 602795

Likes: 0  Dislikes: 1
Well, this is a fun game. That's it in a nutshell. What makes it so fun? If you ever ask that question about any game, that means you must play the game. I'll tell you why anyway. Lets start with the story. Your basically going to save the Princess Daisy. You must go through four worlds to save her. Each world has two normal levels and a boss level. Although this game is in black and white, it has quiet a lot to offer. The controls are a little slippery, which adds to the few flaws there are in the game. But after a while you'll get used to them. It's a little different from the NES game "Super Mario Bros.", but that's good. The differences are subtle, but it makes the game what it is.

So your running though the level and you get 2 power-ups, a mushroom and a fire flower. This makes you fire....well, fire balls from your hand, but they don't obey gravity, oh no, they rebound off walls. That's pretty awesome ^^ Although it's hard to aim it where you want it to go. You can go through pipes to access slightly secret areas filled with coins and maybe a mushroom/fire flower. The level design is pretty neat. At the end of each level (except for the last level of each world), you would get a chance of playing a bonus round. All you have to do is reach the top door rather than the bottom one. The prices include either a 1-up, a 2-up, a 3-up, or a Fire flower. Getting to these rounds get increasingly harder, and you only have one shot at reaching it for that level. Some parts of the level are pretty creative. Like falling......SPIKES! SPIKES......it's ok......it's ok.....they don't instantly kill you.....*takes a deep breath* Sorry about that, when ever I see those......*trying to keep calm* things *smiles weakly* I get a little......mad.....

As I was saying, when those.......falling pointy things fall, you can jump on the flat side and get to areas, that's quiet clever. I think that's how it goes. If it doesn't work, I'm sorry. The enemies are pretty cool as well. The koopas, when you jump on them, instead of you picking them up, they explode instead. You also get these weird hopping ninja zombies that, when you jump on them once, they will come back to life after a few seconds. That creates an eerie sense of "gotta run away from them" kind of creepiness. It is quiet creepy with those enemies around. The bosses are fun as well. I won't spoil them for you, play the game to find out, but they offer a nice challenge, a different way to kill each one.

Also, some levels are just plain epic. Get to the end of world 2 and 4 and you'll see what I mean. The music is pretty easy to remember. I can't find anything wrong with it. Even the repetitive music is pretty nice. I mean, next time you go down a pipe, the same music repeats over and over, but it's pretty good. True, if you listen to it too long, you would get annoyed, but it's catchy. It's hard for short music to be catchy and get stick in your head.

Now for the overall difficulty. this game is easy to start off with, then gets harder, but at the right pace. I remember getting to the last level, then losing all my lives on it. But I got it back the next time I played it. To be honest, the game is a little easy for me, but maybe that's why it's so fun. It's interesting to play, while being a little easy at times followed by harder moments. it's like a car journey that turned into a roller coaster. Ok, I'm starting to give mixed messages now. Play the game, and you'll know how I feel.

Overall, I give it a 9.3/10. The game is fun to play, has darn good music and is differently worth a play. One of mu favorite Game Boy games, in fact.
Well, this is a fun game. That's it in a nutshell. What makes it so fun? If you ever ask that question about any game, that means you must play the game. I'll tell you why anyway. Lets start with the story. Your basically going to save the Princess Daisy. You must go through four worlds to save her. Each world has two normal levels and a boss level. Although this game is in black and white, it has quiet a lot to offer. The controls are a little slippery, which adds to the few flaws there are in the game. But after a while you'll get used to them. It's a little different from the NES game "Super Mario Bros.", but that's good. The differences are subtle, but it makes the game what it is.

So your running though the level and you get 2 power-ups, a mushroom and a fire flower. This makes you fire....well, fire balls from your hand, but they don't obey gravity, oh no, they rebound off walls. That's pretty awesome ^^ Although it's hard to aim it where you want it to go. You can go through pipes to access slightly secret areas filled with coins and maybe a mushroom/fire flower. The level design is pretty neat. At the end of each level (except for the last level of each world), you would get a chance of playing a bonus round. All you have to do is reach the top door rather than the bottom one. The prices include either a 1-up, a 2-up, a 3-up, or a Fire flower. Getting to these rounds get increasingly harder, and you only have one shot at reaching it for that level. Some parts of the level are pretty creative. Like falling......SPIKES! SPIKES......it's ok......it's ok.....they don't instantly kill you.....*takes a deep breath* Sorry about that, when ever I see those......*trying to keep calm* things *smiles weakly* I get a little......mad.....

As I was saying, when those.......falling pointy things fall, you can jump on the flat side and get to areas, that's quiet clever. I think that's how it goes. If it doesn't work, I'm sorry. The enemies are pretty cool as well. The koopas, when you jump on them, instead of you picking them up, they explode instead. You also get these weird hopping ninja zombies that, when you jump on them once, they will come back to life after a few seconds. That creates an eerie sense of "gotta run away from them" kind of creepiness. It is quiet creepy with those enemies around. The bosses are fun as well. I won't spoil them for you, play the game to find out, but they offer a nice challenge, a different way to kill each one.

Also, some levels are just plain epic. Get to the end of world 2 and 4 and you'll see what I mean. The music is pretty easy to remember. I can't find anything wrong with it. Even the repetitive music is pretty nice. I mean, next time you go down a pipe, the same music repeats over and over, but it's pretty good. True, if you listen to it too long, you would get annoyed, but it's catchy. It's hard for short music to be catchy and get stick in your head.

Now for the overall difficulty. this game is easy to start off with, then gets harder, but at the right pace. I remember getting to the last level, then losing all my lives on it. But I got it back the next time I played it. To be honest, the game is a little easy for me, but maybe that's why it's so fun. It's interesting to play, while being a little easy at times followed by harder moments. it's like a car journey that turned into a roller coaster. Ok, I'm starting to give mixed messages now. Play the game, and you'll know how I feel.

Overall, I give it a 9.3/10. The game is fun to play, has darn good music and is differently worth a play. One of mu favorite Game Boy games, in fact.
Vizzed Elite
Adventurer of the skies!


Affected by 'Laziness Syndrome'

Registered: 04-19-11
Location: UK
Last Post: 2154 days
Last Active: 658 days

(edited by Darkpower508 on 06-25-11 03:49 AM)    

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×