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Anyone ever heard of the Dreamcast RPG Evolution?
119-page guide written by me for Evolution 3! Let's hope MPEG SOFDEC accepts it!
119-page guide written by me for Evolution 3! Let's hope MPEG SOFDEC accepts it!
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Anyone ever heard of the Dreamcast RPG Evolution?
10-14-06 10:15 PM
iBOCK is Offline
| ID: 54533 | 9658 Words
| ID: 54533 | 9658 Words
iBOCK
Level: 128





POSTS: 178/4283
POST EXP: 267468
LVL EXP: 23984443
CP: 807.0
VIZ: 120277





POSTS: 178/4283
POST EXP: 267468
LVL EXP: 23984443
CP: 807.0
VIZ: 120277

Likes: 0 Dislikes: 0
It's a big read, but read on!
EVOLUTION I I I RESURRECTION OF EVOLUTIA INFORMATION GUIDE Written By Alek Bock New story by Alek Bock Original story by CRI, AD/X (C)2001-2006 CRI, AD/X Dear CRI and co. , Upon completion of playing Evolution and Evolution 2, along with Evolution Worlds, I have been a growing fan of the series. There is, however, one gap in the story that leaves everyone hanging: What happens after the 300,000 Dinale Debt, and after the elimination of the anti-evolutia? I have come up with 100 pages of game schematics and information for EVOLUTION 3-THE RESURRECTION OF EVOLUTIA, which will conclude the series, and fill in all of the cliffhangers from Evolution 2-Far Off Promise. You do not have to follow my request, you can do whatever you please, it's just that I had a brilliant idea to push the series forward: Make the battle system action RPG, and add new characters and cyframes. I would love to see these ideas come alive, although I do not think anyone would care about these schematics. This 100-page information guide will tell you about the two new characters, and also about the new story. new enemies, old foes, boss information, weapon information, accessory information lineups, skill lineups, minigames, the scr Although I do not have the proper funding for the game ( I am middle class), this game idea is completely in my text. Even though your marketing is already sky-high, I would still appreciate it if you took a look at these schematics, and perhaps consider using them. Evolution does not have an ending, let's make one! Let's make the best RPG in the world!!!!!! I would greatly appreciate it if you finalized the series in one massive conclusion that I have compiled and constructed. Please send a response! Thank you so much, Alek Bock, head of Shattered Dynasty Corporation of Game Development 168 skills! Game schematics and information (C)2000-2006 CRI (Characters, "Cyframe", "Evolutia", original game EVOLUTION 1, EVOLUTION 2) (C)2006-Beyond (New Ideas) SHATTERED DYNASTY CORPORATION Character info, Level, and HP info (100% complete!) Enemies (100% complete!) Story (100% complete!) weapons and items (100% complete!) bonuses and unlockables (100% complete!) < Dialogue sets (100% complete!) In-game events (100% complete!) Hidden and unlockable minigames! (100% Complete!) Dungeons and Towers (100% complete!) Character info Mag Launcher Age 20 Weapon- (Cyframe upgrade) Metal Drillfist Starting equipment -Iron Fist -Slots used= 1 -Starting slots= 2 -Max slots=10 -Iron Fist information lineup -Skill 1 (Starting skill) Iron uppercut FP use: 14 TP needed to learn (out of 20000) -Skill 2 Haymaker FP use: 22 1200 -Skill 3 Mighty Earthquake FP use: 30 2250 -Skill 4 Iron Fiststorm FP use: 50 5600 -Skill 5 Metallic Vicegrip FP use: 65 8450 -Skill 6 Magic Metal Slap FP use: 120 10507 -Skill 7 Iron Bulletpunch FP use: 150 11000 -Skill 8 Metal Crusher FP use: 170 15600 -Spiked hammer information lineup USES 2 SLOTS -Skill 1(Starting skill) Spikepound FP use: 16 -Skill 2 Blendsmash FP use: 35 1520 -Skill 3 Hammer Quake FP use: 55 2973 -Skill 4 Spike swipe FP use: 80 8200 -Skill 5 mash FP use: 150 12008 -Skill 6 Hammer Barrage FP use: 200 18000 -Metal Knuckles information lineup USES 1 SLOT -Skill 1 (Starting skill) Deck punch FP use: 5 -Skill 2 Facesmasher FP use: 12 700 -Skill 3 Knuckle Launch FP use: 50 5900 -Skill 4 Spike knuckle FP use: 150 10000 -Skill 5 Fury blaze FP use: 230 19000 -Healing hand information lineup USES 1 SLOT -Skill 1 (Starting skill) Healing touch (RECV 150 HP)FP use: 10 -Skill 2 Helping hand (RECV 250 HP) FP use: 30 1000 -Skill 3 Assist (RECV 450 HP) FP use: 80 5000 -Skill 4 Healing wave (RECV 400 HP ALL) FP use: 120 7000 -Skill 5 Angelic support (RECV 1000 HP) FP use: 190 12000 -Skill 6 Holy bless (RECV 900 HP ALL) FP use: 240 18570 -Shuriken information setup USES 2 SLOTS -Skill 1 (Starting Skill) Small ninja star FP use: 20 -Skill 2 Ninja Starx2 FP use: 35 900 -Skill 3 Shuriken toss FP use: 50 1900 -Skill 4 Metal Rain FP use: 75 5700 -Skill 5 Star whirlwind FP use: 106 8000 -Skill 6 Shuriken Rain FP use: 122 12000 -Skill 7 Steel Wind FP use: 160 15000 -Skill 8 Ninja explosion FP use: 226 18000 -Wind Cannon Arm information lineup USES 2 SLOTS -Skill 1 (Starting Skill) Aero Shot FP use: 2 -Skill 2 Air ball FP use: 12 85 -Skill 3 Windy wave FP use: 27 107 -Skill 4 Whirlwind Shot FP use: 80 1109 -Skill 5 Tiny Tornado FP use: 100 4000 -Skill 6 Windy Blast FP use: 120 6000 -Skill 7 Whirlwind Slam FP use: 150 11000 -Skill 8 Area-Wide Aero blast FP use: 177 12000 -Skill 9 Spinning FP use: 195 14000 -Skill10 Hurricane FP use: 209 16000 Pepper Box Age 29 Weapon (Cyframe Upgrade) Magic Machine Gun Starting Equipment- -Heal Ammo magazine -Slots used= 2 -Starting Slots=2 -Heal Ammo Magazine information lineup USES 2 SLOTS -Skill 1 (Starting Skill) Naolin pinch (RECV 30 HP ALL) FP use: 20 -Skill 2 Heal pellet (RECV 50 HP ALL) FP use: 40 1000 -Skill 3 Viper dart (REVI w/10% HP) FP use: 45 2500 -Skill 4 Viper pellet (REVI w/25%HP) FP use:55 4500 -Skill 5 Naolin dart (RECV 155 HP ALL) FP use: 60 6700 -Skill 6 Heal Bullet (RECV 400 HP ALL) FP use: 77 8000 -Skill 7 Viper Bullet (REVI w/56% HP) FP use: 91 9760 -Skill 8 Viper Shell (REVI w/80% HP) FP use: 99 10107 -Skill 9 Naoilin Shell (RECV 900 HP ALL) FP use: 117 12000 -Skill10 Viper (REVI w/99% HP) FP use: 132 12907 -Skill11 Naolin (RECV 1200HP ALL) FP use: 160 16000 -Repellant Ammo information lineup USES 2 SLOTS -Skill 1(Starting Skill) Weed killer (+5% DMG bonus on plants) FP use: 20 -Skill 2 Rat poison pellets (+4% DMG bonus on Vermin) FP use: 25 1000 -Skill 3 Insect spray pellet (+5% DMG bonus on insects) FP use: 40 1265 -Skill 4 Weed chemical pellet (+9% DMG bonus plants) FP use: 55 1709 -Skill 5 Rat poison bullet (+8% DMG bonus on Vermin) FP use: 59 2031 -Skill 6 Insecticide bullet (+9% DMG bonus on insects) FP use: 71 2909 -Skill 7 Weed killer shell (+15% DMG bonus on plants) FP use: 78 4500 -Skill 8 Rat killer shell (+14% DMG bonus on Vermin) FP use: 91 5600 -Skill 9 Insect repellant shell (+15% BNS DMG on insects) FP use: 101 7800 -Skill10 Weed Destroyer (+20%DMG BNS PLANTS) FP use: 109 10000 -Skill11 Rat destroyer (+19 DMG bonus on vermin) FP use: 122 11000 -Skill12 Insect crusher (+20% DMG bonus on insects) FP use123 13000 -Status boost Ammo information lineup USES 3 SLOTS -Skill 1(Starting Skill) Mint spray (+4 Evasion, 2 turns) FP use: 10 -Skill 2 Salt pellet (Prevent Sleep, 5 turns) FP use: 13 200 -Skill 3 Hardening plastic spray (+3 Defense, 3 turns) FP use: 19 300 -Skill 4 Pep up pellet (+5 Attack, 2 turns) FP use: 26 1000 -Skill 5 Focus pellet (+4 def, evasion, attack, TEMP INC HP+8%) FP use: 80 8000 -Skill 6 Pep up (+9 def, eva, atk, agi, MDF, MDA, +20% HP, 3 turns) FP use: 120 12000 -Laser bazooka information lineup -Skill 1 (Starting Skill) Laser beam FP use: 22 -Skill 2 Charge shot ( 2 turns, blast all enemies) FP use: 50 3000 -Skill 3 Laser wave FP use: 67 6000 -Skill 4 EMP wave (Shuts off all enemy machines, 2 turns) FP use: 90 9000 -Skill 5 Blast shot (5 turns, 80% DMG, doesn't work on bosses) FP use: 120 12000 -Skill 6 Laser Burst FP use: 195 19000 -Speargun Bazooka information lineup -Skill 1 (Starting Skill) Pin shot FP use: 15 -Skill 2 spike bullet FP use: 30 2913 -Skill 3 Knife blast FP use: 50 4988 -Skill 4 Spear blaster FP use: 90 6840 -SPECIAL UNLOCKABLE WEAPON- Condition- @ the beginning, when meeting Yurka -Yurka's soul ammo information lineup -Skill 1 featherbeam FP use: 90 4000 -Skill 2 Windcut FP use: 177 8000 -Skill 3 Gravity 0 bullet FP use: 220 16000 Carcano Age 37 Weapon (Cyframe Upgrade) "Silver Wolf" -Starting Equipment -Lance -Slot usage=1 -Starting Slots=2 -Lance information lineup USES 1 SLOT -Skill 1(Starting Skill) Lance Jab FP use: 20 -Skill 2 Slicing fury FP use: 40 4500 -Skill 3 Lance throw FP use: 70 9000 -Skill 4 Uproar FP use: 120 18000 -Grenade Launcher information lineup USES 2 SLOTS -Skill 1(Starting Skill) Minibomb (hits 2 front squares) FP use: 20 -Skill 2 (Hits 4 side squares) FP use: 50 1000 -Skill 3 Compact (Hits 3 Diagonal squares) FP use: 80 4000 -Skill 4 MID (Hits 3 middle squares) FP use: 100 8305 -Skill 5 Cluster (Hits 3 front and 3 back squares) FP use: 120 10750 -Skill 6 Nuke (Blows up whole enemy area) FP use: 200 20000 -Fire drill information lineup USES 1 SLOT -Skill 1(starting skill) Flamepin FP use: 9 -Skill 2 infernodrill FP use: 20 3089 -Skill 3 Fire mixer drill FP use: 60 7147 -Skill 4 Fiery Miasma FP use: 200 10372 -Arm Crossbow information lineup USES 4 SLOTS *AMMO NEEDED* *FOUND IN CARCANO'S BASE* *Special weapon 1 of 2, you need TP to learn the first attack* -Skill 1 Bolt shot FP use: 1 227 -Skill 2 Wood arrow FP use: 2 454 -Skill 3 Copper arrow FP use: 4 908 -Skill 4 Bronze arrow FP use: 8 1816 -Skill 5 Sheet metal arrow FP use: 16 3632 -Skill 6 Tin arrow FP use: 32 7264 -Skill 7 Iron arrow FP use: 64 7500 -Skill 8 Steel arrow FP use: 128 7900 -Skill 9 Thief arrow FP use: 256 8000 -Skill10 Gold arrow FP use: 258 8889 -Skill11 Blue arrow FP use: 0, HP use: 5% 10095 -Skill12 Red arrow FP use: 0, Atk% use: 2 12749 -Skill13 Orange arrow FP use: 0, Def use: 2 15038 -Skill14 Mega arrow FP use, 100, HP use, 100, Def use: 1, ATK use: 1 19999 Yurka Maganugi Age 20 -Weapon -Mystic -SKILL SETS- -MYSTIC- -NATURE- -FIRE- -WATER- -ICE- -THUNDER- [] Mystic [] Skill [] FP use TP needed 1 menthol vapor (Increases everyone's evasion) 10 X 2 Magical blast 20 1000 3 life spared (sacrifice 99% HP to revive friend w/9%HP) 40 2000 4 Examine (Identify enemy and put it in logbook) 80 4064 5 Obliterate (destroys one enemy 3 lvs lower than yurka) 160 8028 [] Nature [] Skill [] 1 Mudslide 22 2 Heavy wind 54 4000 3 Rockslide 90 6058 4 Tsunami 103 8693 5 Natural Disaster 150 10004 [] Fire [] Skill [] 1 Spark 20 2 Flame 60 2000 3 Fire 100 4000 4 Inferno 108 8000 5 Spellbound blindness 200 10002 [] Water [] Skill [] 1 Water orb (Recovers 40 HP to all) 1 2 Water sprig (Recovers 80 HP to one) 15 800 3 Water heal (Recovers 70 HP to all) 40 2000 4 Foam (Recovers 400 HP to one) 80 3004 5 Tide (Recovers 200 HP to all) 120 8000 6 Current (Recovers 1000 HP to one) 150 12000 7 Water fountain (+1500 HP to all) 200 20000 [] Ice [] Skill [] 1 Ice cubes 8 2 Ice block 20 2000 3 Ice spike 40 6000 4 Ice platform (Makes enemies slip to the front rank) 20 2000 5 Hailstorm 80 8000 6 Diamondice 100 10000 7 Time To Freeze Solid 90 9000 [] Lightning [] Skill [] 1 Zap 18 2 Shock 36 2760 3 Electrocute 72 8572 4 Paralyze 100 10287 5 Spinning 120 11000 Nina -Weapon -Projectile (any) -Skillset- [] Melee [] [] Assist [] [] Artifacts [] [] Melee [] This skillset depends on what weapon you have, and does not consume FP. Here's the list: Brick throw Heavy book iceball box [] Assist [] This skill only pops up when a teammate or Nina is in critical condition, or has a status defect. Here's the list of help icons: Help up - Cures PAR Energy orb- Cures SLP *usable only on friends* Slap- Cures confusion Mystical wisdom- Cures DTH (On friends only) []Artifacts[] You know the appraisal items? Don't sell them! Nina can turn them into artifacts and use them as magic weapons! Here's the list of artifacts: #008 Frying pan handle, #001 Cursing seal, and #019 Old Gun make: Magical handgun #002 Rusty lance, #107 Outdated Whip, and #088 oil and match make: Flaming cutwhip #003 Test Laser, #042 Lifescroll, and #095 Old Cane make: Holy RifleLaser #092 Huge Cable, #008 pirate cutlass, and #509 board with wheels make: Makeshift Catapult #440 broken cyframe, #064 old repair kit, and #682 laserpods make: Laser robot #795 Old windowframe, #103 sound machine, and #254 Armbrace make: Sound cannon #605 wooden board, #332 Magic Staff, and #885 Lifting tome make: Poltergeist Staff #222 Outmoded Flamethrower, #553 Old sniper, and #034 Laser installer make: Laser blaster cannon #494 plant, #706 lifesprig, and #111 Hypnotizing gun make: Venus Flytrapper #991 Rusty knife, #665 Rabbit's foot, and #103 Vine make: Long-range lucky knife Linear Cannon Age 21 -Starting weapon -Cooking pan -Abilities- [] Status healing [] [] Sacrificial magic [] [] Status boosting [] [] Ocarina elements [] [] Status healing [] TP needed -Skill 1 (Starting skill) Cleanse illness (Cures ill) FP use: 16 -Skill 2 Sanity wind (cures insane) FP use: 20 800 -Skill 3 Awaken (Cures Slumber) FP use: 27 2800 -Skill 4 Halo (Revives w 20% HP after dying) FP use: 55 7700 -Skill 5 The Right To Speak (Cures Silence) FP use: 100 12830 -Skill 6 Fully Cleanse (Cures everything but ) FP use: 170 14062 [] Sacrificial Magic [] -Skill 1 Give away spirit (Give 1/9 of your FP to a friend) FP use: --- 5000 -Skill 2 Give away strength (Give 1/5 of your HP to a friend) FP use: --- 9000 -Skill 3 Give away self (Give all HP and FP to a friend)Fp use: --- 12000 [] Status boosting [] -Skill 1 Attack + (+5% Attack) FP use: 21 1000 -Skill 2 Defense+(+4% Defense) FP use: 50 6000 -Skill 3 Agility+ (+10% Agility) FP use: 100 9000 -Skill 4 Evasion+(+30% Evasion) FP use: 150 20000 [] Ocarina elements [] -Fire +30% Bonus to fire attacks -Water +20% Bonus to Water healing moves -Earth +30% Bonus to Earth attacks -Wisdom +2% Permanent attack bonus to Artifact weapons -Light Blind curing moves' FP consumption cut in half -Dark Blind attack moves' FP consumption cut in half -Mystic +10% Magic defense boost -Wind +12% Agiliy boost Status Setup list (In the beginning of the game) Mag Launcher Lv001 HP: 00157/00157 FP: 0090/0090 EXP0 TNL500 ATK20 DEF21 AGI9 EVA1 LCK3 Pepper Box Lv003 HP:00260/00260 FP:0190/0190 EXP857 TNL1048 ATK19 DEF22 AGI30 EVA4 LCK12 Yurka Maganugi Lv001 HP00200/00200 FP:0190/0190 EXP0 TNL500 ATK20 DEF20 AGI20 EVA2 LCK19 Carcano Lv005 HP: 00500/00500 FP: 0150/0150 EXP1707 TNL3000 ATK25 DEF24 AGI19 EVA6 LCK13 Nina The Receptionist Lv009 HP:00454/00454 FP: 0306/0306 EXP9046 TNL13082 ATK15 DEF12 AGI40 EVA9 LCK20 Linear Cannon Lv001 HP00050/00050 FP: 0205/0205 EXP0 TNL50 ATK2 DEF2 AGI30 EVA20 LCK21 Items Healing Naolin droplet (Restores 15 HP) Cost 3 Dinale Naolin Vial (Restores 25 HP) Cost 9 Dinale Naolin+ Droplet(Restores 15 HP to Party) Cost 7 Dinale Naolin+ Vial (Restores 25 HP to Party) Cost 15 Dinale Naolin Cup (Restores 45 HP) Cost 12 Dinale Naolin Mug (Restores 50 HP) Cost 17 Dinale Naolin+ Cup (Restores 45 HP to Party) Cost 25 Dinale Naolin+ Mug (Restores 50 HP to Party) Cost 50 Dinale Naolin Bottle (Restores 100 HP) Cost 60 Dinale Naolin Gallon (Restores 400 HP) Cost 100 Dinale Naolin Mega (Restores 800 HP) Cost 170 Dinale Naolin Ultra (Restores 3000 HP) Cost 400 Dinale Naolin Super (Restores 5000 HP) Cost 1000 Dinale Naolin Full (Restores 40000 HP) Cost 12000 Dinale Medicine (Cures poison and insanity) Cost 9 Dinale Viper droplet (Revive with 3/5 of HP) Cost 20 Dinale Strength Drink (Cures Paralysis) Cost 10 Dinale Fighting Drink (Cures Silence) Cost 7 Dinale Equipment, weapons, accessories, etc. Linear- STATUS INFORMATION COST Old pan +1 ATK Frying Pan +2 ATK 100 New Pan +1 ATK, +1% CRTL 200 Electric Pan +3 ATK 350 Expensive Pan +4 ATK 550 Antique Pan +3 ATK, +5 LCK 1000 Light Pan +4 ATK, +3 AGI 2120 Steel Pan +5 ATK 5000 Big Pan +6 ATK, -2 AGI 7000 Self-Heating Pan +7 ATK, +4% Fire Damage Bonus 7770 Durable Pan +9 ATK, -4 AGI 9800 Lock On Pan +7 ATK, +9 ACC 10604 High-Tech Pan +10 ATK 15083 Valuable Pan +11 ATK 17037 Ancient Pan +11 ATK, +9 LCK, +9 AGI 22986 Nina- For Brick Projectiles: Broken Brick +0 ATK, +1% CRTL*ONE USE* 1 Worn out Brick +1 ATK*ONE USE* 20 Old Brick +1 ATK *TWO USES* 22 Used Brick +2 ATK *ONE USE* 30 New Brick +2 ATK *TWO USES* 32 Fresh Brick +2 ATK *THREE USES* 35 Crisp Brick +3 ATK *THREE USES* 50 Heavy Brick +7 ATK *TWO USES* 320 Heavy Book Projectiles Raggy Book +1 ATK*TEN USES* 90 Scraggly Book +3 ATK *SEVEN USES* 160 Torn Book +3 ATK *TEN USES* 200 Ripped Book +4 ATK*EIGHT USES* 400 Damaged Book +4 ATK*TWELVE USES* 500 Old Book +5 ATK *FIVE USES* 555 New Book +6 ATK *FOUR USES* 700 Heavy Book +9 ATK *THREE USES* 200 Ice Ball Projectiles Small iceball +1 ATK *FIFTY USES* 12 Tiny iceball +2 ATK *FORTY USES* 20 Normal iceball +3 ATK *THIRTY-FIVE USES* 40 Mid sized iceball +4 ATK *THIRTY USES* 56 Big iceball +5 ATK *FIFTY USES* 500 Box Projectiles Cardboard box +1 ATK *ONE HUNDRED USES* 100 Thick box +3 ATK * NINETY USES * 400 Metal box +9 ATK * FIFTY USES* 1000 Heavy box +11 ATK *FORTY USES* 1200 Yurka's Weapons: Staff +2 ATK 100 Normal Staff +4 ATK 300 Hardwood Staff +6 ATK 4000 Metal Staff +8 ATK 12000 Titanium Staff +10 ATK 13000 Magic Staff +12 ATK, +2 AGI, +3 LCK 14000 Death Staff +15 ATK 16000 Evolutia Staff +40 ATK 172000 EQUIPMENT AND Accessories: ACCESSORIES Mag: Lucky pendant +1 LCK (Starting) Slot band ()ADD SLOTS OF UPGRADES() 20 -+1ATK slot 1000 -+1AGI slot 333 -+2DEF slot 900 -+4LCK slot 4000 Stopwatch +2 AGI 100 Gold Bracelet +4 DEF 500 Goth Armband +5% bonus to dark attacks 1683 Holy necklace +10% Bonus to healing attacks 3003 Yurka: Purple jewel +1 LCK (Starting) White jewel +4 LCK, +3 DEF 900 Orange jewel +2 LCK, +5 DEF 1600 Sleeve Slot *Add the slots* -+1ATK Slot 1000 -+2ATK Slot 1500 -+2AGI Slot 2000 -+3LCK Slot 3000 -+1LCK Slot 1000 -+2LCK Slot 2000 -+2%HP Slot 6000 -+1%HP Slot 5000 -+1DEF Slot 450 -+2DEF Slot 900 -+5%HP Slot 12500 -+4DEF Slot 1800 Linear: Headband +1 DEF 12 Sandals +1 DEF 15 Ribbon +1 LCK 19 Frilly headband +2 DEF 22 Spike Sandals +1 DEF +2 ATK 50 Beautiful Ribbon +2 DEF 44 Life Ribbon +2 DEF, REGEN +4% HP a turn 90 Expensive Sandals +3 DEF 200 Expensive headband +4 DEF 600 Ultra sandals +6 DEF 4000 Ultra Headband +6 DEF 9000 Ultra Ribbon +5 DEF 20000 Pepper High Heels +2 DEF 80 Fiberglass helm +1 DEF 120 Hoverboots +1 DEF, +3 AGI 200 Thick helm +2 DEF 400 Spike heels +1 DEF, +3 ATK 1000 Metal helm +3 DEF 1900 White heels +3 DEF 3200 Steel helm +4 DEF 5000 Mega helm +8 DEF 9000 Ancient heels +10 DEF 18000 Carcano Pirate outfit +2 DEF 1000 Trenchcoat +3 DEF 2000 Leather coat +4 DEF 4000 Thief outfit +6 DEF, +4 AGI 8000 Rare coat +8 DEF, +4% HP 16000 Hunter outfit +12 DEF, +12 AGI 32000 Nina Glasses +1 INT 220 Bracelet +1 DEF 100 Good glasses +2 INT 440 Good bracelet +2 DEF 200 Great glasses +3 INT 880 Great bracelet +3 DEF 400 Expensive glasses +4 INT 1760 Expensive bracelet +4 DEF 800 Magic glasses +6 INT 9000 Magic bracelet +9 DEF 20000 The Story After Mag and his friends kill Ulticannon, they talk to Yurka during his last moments. When Yurka dies, feathers spread in the sky, and he is saved at last. One year after evolution 2... Linear is visiting Yurka's grave, her daily routine, but she senses something suspicious more and more every time she visits. She feels as if the grave might not be necessary, because she feels Yurka still present in this world. Alone in the graveyard, she hears footsteps, but thinks nothing of it. As she leaves, she is bashed over the head with a rifle, and falls unconscious. Meanwhile... Mag is at the museville bar, finally old enough to order a drink. Pepper walks in and greets him with a smile. As Mag is about to take a sip of his drink, a loud crash interrupts him. A massive flash of light engulfs museville whole, while Mag is too caught up in the confusion to be able to interpret what is going on. He runs outside with Pepper and stares with awe as the Tower of Despair is collapsing right before their very eyes. Mag and Pepper run to the tower and see Eugene's tank sitting before the now fallen tower. All of the monsters ran loose, into the city, into the plains, everywhere. For the sake of their safety, they retreat and run for panam town, but Eugene won't let them run away so easily... In Panam town... Nina is having a talk with Gre about the Launcher family debt being finally paid off. The door gets kicked down and 8th imperial army soldiers start rushing in. Gre and Nina run to the hiding chamber and wait to be rescued. Will Mag and Pepper come in time? A trip to Panam town turns ly, and a new adventure unfolds... Enemies Battle display: Characters no longer stand in place, this game is an Action RPG. You can however choose where the characters start in each battle. ~Enemies found in the ancient plains~ (Mission is to run to panam town in forty minutes) MEMBERS IN PARTY Mag Pepper Eugene's lackey HP meter |||||||||||||||||||| 50 ATK 12 EXP 25 Dinale 6 TP 9 ~Enemies found in Panam town~ BOSS Eugene HP meter |||||||||||||||||||| 200 ATK 14 EXP 400 Dinale 20 TP 20 BOSS The RAMM X tank (Event battle) HP meter |||||||||||||||||||| 1000 ATK 100 EXP --- Dinale --- TP --- ~Enemies found in 8th Imperial army base~ (Mission is to escape within the 1-hour detination limit) Rifleman HP meter |||||||||||||||||||| 77 ATK 12 EXP 30 Dinale 7 TP 11 Grenadeer HP meter |||||||||||||||||||| 40 ATK (Area-Wide) 10 EXP 27 Dinale 8 TP 10 BOSS RAMM XI tank HP meter |||||||||||||||||||| 1200 ATK 4 (Rapidfire) EXP 1000 Dinale 40 TP 30 ~Enemies found in Museville~ (Mission is to clear area of all 100 monsters, 4 monsters in each party) Phlexa bot HP meter |||||||||||||||||||| 100 ATK 15 EXP 5 Dinale 3 TP 2 Shadenisks 1 HP meter |||||||||||||||||||| 90 ATK 15 EXP 4 Dinale 2 TP 1 Shadenisks 2 HP meter |||||||||||||||||||| 120 ATK 17 EXP 6 Dinale 2 TP 3 BOSS Allosaurus HP meter ||||||||||||||||||| 700 ATK 19 EXP 500 Dinale 100 TP 100 ~Broken Despair Tower Grounds~ (Mission is to destroy the core of magic in the middle of the tower grounds) BOSS Core of magic HP meter |||||||||||||||||||| 40 (1 DMG per hit received) ATK 20 EXP 200 Dinale 120 TP 200 ~Panam town~ (Mission is to save Gre, Nina, and Linear) BOSS RAMM X Tank HP meter |||||||||||||||||||| 1000 ATK 22 EXP 1000 Dinale 200 TP 900 ~Sun Ruins~ (Mission is to reach the top of the Evolutia shrine) People available to join party: Pepper Linear Nina Fire elemental HP meter |||||||||||||||||||| 400 ATK 20 EXP 100 Dinale 2 TP 90 Earth elemental HP meter |||||||||||||||||||| 200 (Halfen damage taken per hit) ATK 10 EXP 200 Dinale 10 TP 130 Water elemental HP meter |||||||||||||||||||| 300 ATK 12 EXP 277 Dinale 40 TP 150 BOSS Anti-Evolutia HP meter |||||||||||||||||||| 2000 ATK 30 EXP 1200 Dinale 50 TP 400 ~Graveyard~ (Mission is to use the guidance orb on Yurka's grave at the end of the graveyard) Will o' Wisp HP meter |||||||||||||||||||| 10 (1 Damage taken per hit) ATK 9 EXP 120 Dinale 100 TP 900 BOSS Gravekeeper HP meter |||||||||||||||||||| 3000 ATK 35 EXP 9000 Dinale 1000 TP 1000 ~Pine Village~ (Mission is to find and rescue Carcano from the Biomechs) Biomech HP meter |||||||||||||||||||| 900 ATK 29 EXP 400 Dinale 100 TP 400 ~Destroyed Crypt Maze Grounds~ (Mission is to try and find Yurka's Presence) NO ENEMIES ~Destroyed Blaze Ruins Grounds~ (Mission is to Rescue Yurka from the Mecha Azira Hawk) BOSS MECHA AZIRA HAWK HP meter |||||||||||||||||||| 6000 ATK 35 EXP 5000 Dinale 2000 TP 4000 PARTY ANALYSIS MEMBERS: YURKA PEPPER LINEAR NINA CARCANO MAG ~Mystery dungeon~ (Mission is to reach floor 24 By Elevator and place the time on the top) Vacuum Bot HP meter |||||||||||||||||||| 1000 ATK 40 EXP 1000 Dinale 0 TP 100 Mechanical Spider HP meter |||||||||||||||||||| 1200 ATK 20 EXP 900 Dinale 3 TP 90 MiniTank HP meter |||||||||||||||||||| 90 (4 Damage taken per hit) ATK 30 EXP 1000 Dinale 20 TP 100 ~Top of Mystery Dungeon~ MISSION 1(Mission is to place the in the midsection and run away) MISSION 2(Upon reaching top, destroy Ulticannon XERO for good within 20 minutes) BOSS Ulticannon XERO HP meter |||||||||||||||||||| 7000 ATK 50 EXP 8000 Dinale 2000 TP 2000 ~Planet Link~ MISSION 1(Mission is to teleport to the new planet of Haxred and destroy all 500 of its enemy spawn in groups of 20) MISSION 2(Upon destroying all 500 enemy spawn, plant the healing mana sphere in the core of the planet) MISSION 3(Watch the CG cutscene following up after your missions are complete) ENEMY SPAWN TYPES: YHrad HP meter |||||||||||||||||||| 200 ATK 56 EXP 100 Dinale 0 TP 10 Hayack HP meter |||||||||||||||||||| 120 ATK 10 EXP 10 Dinale 1 TP 10 ~Hell's Gorge~ (Mission is to reach the bottom within 20 minutes) BOSS FireLord HP meter |||||||||||||||||||| 20000 ATK 60 EXP 10000 Dinale 1000 TP 1000 ~Heaven's Tower~ MISSION 1(Mission is to reach the top within 200 minutes) MISSION 2(Destroy the hell pillar interfering with the pure magic) BOSS HELL PILLAR HP meter |||||||||||||||||||| 50000 ATK 0 EXP 12000 Dinale 0 TP 2000 BOSS Hell Angel HP meter |||||||||||||||||||| 24000 ATK 50 EXP 9000 Dinale 3000 TP 2000 ~Link between time~ (Mission is to go to the past and erase the theory of destruction evolutia) NO ENEMIES ~Museville~ MISSION 1 (Destroy Floor one that remains of the Despair Tower in order to stop the destruction) MISSION 2 (Go to the Blaze ruins and fully destroy it) MISSION 3 (Go to the Crypt maze and fully destroy it) MISSION 4 (Go to the Forest ruins and fully destroy it) MISSION 5 (Gather all of your friends) MISSION 6 (Defeat Eugene once and for all) Despair tower floor 1 BOSS Destruction Maxim HP meter |||||||||||||||||||| 70000 ATK 50 EXP 17000 Dinale 40000 TP 20000 Blaze ruins BOSS Flame Mech HP meter |||||||||||||||||||| 60000 ATK 90 EXP 29000 Dinale 0 TP 10000 Crypt maze BOSS Ice Kirschwasser HP meter |||||||||||||||||||| 100000 ATK 200 EXP 45000 Dinale 30000 TP 10000 Forest ruins BOSS Trent HP meter |||||||||||||||||||| 120000 ATK 190 EXP 50000 Dinale 0 TP 10000 Panam town NO ENEMIES Museville BOSS Eugene HP meter |||||||||||||||||||| 150000 ATK 2000 EXP 80000 Dinale 0 TP 0 ~Ancient Plains~ MISSION (Head for Life fields) ~Life fields~ Death angel HP meter |||||||||||||||||||| 30000 ATK 1800 EXP 10000 Dinale 400 TP 210 BOSS Thunder Devil HP meter |||||||||||||||||||| 160000 ATK 2200 EXP 90000 Dinale 0 TP 10000 ~Orbit~ (As Yurka and Linear, defeat Destruction evolutia once and for all) BOSS Destruction Evolutia HP meter |||||||||||||||||||| 200000 ATK 1200 EXP 100000 Dinale 9000 TP 0 ~Now with the powers of the evolutia of pure, you can now finish the last 7 hours of the game~ ~Crystal Realm~ MISSION 1 (Reach floor 10 as Linear's path) MISSION 2 (Reach floor 10 as Mag's path) MISSION 3 (Reach floor 10 as Pepper's path) MISSION 4 (Reach floor 10 as Carcano's path) MISSION 5 (Reach floor 10 as Yurka's path) MISSION 6 (Reach floor 10 as Nina's path) MISSION 7 (Destroy the Blitzkrieg cannon) MISSION8 (Walk through the final door) Monsters: Iceball HP meter |||||||||||||||||||| 80000 ATK 0 EXP 10000 Dinale 100 TP 0 MiniBlitzkrieg HP meter |||||||||||||||||||| 100000 ATK 2000 EXP 10000 Dinale 1000 TP 1000 Shadenisks 3 HP meter |||||||||||||||||||| 200000 ATK 1000 EXP 100000 Dinale 0 TP 0 Shadenisks 4 HP meter |||||||||||||||||||| 1 (Takes 1 damage every 100 attacks) ATK 0 EXP 10000 Dinale 10000 TP 10000 BOSS Blitzkrieg Cannon HP meter |||||||||||||||||||| 400000 ATK 10000 EXP 450000 Dinale 21000 TP 0 FINAL BOSS Zhriha-Athielk, the creator of Evolutia HP meter |||||||||||||||||||| 1000000 ATK 12000 EXP 1826572 Dinale 2385 TP 20000 Bonuses After finishing the game, there are huge unlockables! Here's the list: FreeRoam Mode That's right, after completing the game, you can create your own towns, your own character, make your own house, play over 10 detailed minigames, and even go online with it all, make your own weapon designs and use them in battle with 20 new mysterious enemies that CRI will make! You can also explore hundreds of dungeon floors! Fighting mode After completing the game, you unlock fighting mode, which you upload your customized character from FreeRoam mode and pit them against another players'! You can do this either online or offline with 2-player. The benefit is that whoever wins gets EXP after victory that goes directly to their customized characters! Tournament Mode When you're done completing the story mode of the game, and after 5 battle victories online or with a friend, you unlock Tournament mode, which allows four players offline to fight head-to-head, or 8 characters online to fight simultaneously. Battle Music creation Mode With this easy-to-use Battle music creation mode, you can make your own battle and victory MP3s to use in either FreeRoam Mode, Fighting mode, or even Tournament Mode! <*Introduction Chapter*> <* Narration *> Welcome to Evolution 3. Please adjust your game settings: RUMBLE: YES<>NO Window color: R 000 |||||||| G 000 |||||||| B 000 |||||||| Character Voiceover Language: English YES<>NO Japanese YES<>NO French YES<>NO Dutch YES<>NO German YES<>NO <*Museville, Pub*> <*Mag*> It's good to be back here, finally... <*Bartender*> Yeah, it's been almost forever since you've been here. <*Mag*> Yeah, now I'm old enough to drink here! ()Pepper walks in, and gives Mag a greeting smile() <*Mag*> Wow, Pepper! Long time no see! <*Pepper*> Yep. Hey, how's your little friend? <*Mag*> ()Blushes() Good... <*Pepper*> That's good. Hey, have you seen Chain around lately? <*Mag*> No, she moved away about a year ago. <*Pepper*> Damn... <*Mag*> Why are you so concerned? You never were before. <*Pepper*> She owes me money... Alot of it, too... <*Mag*> I figured that... ()Mag takes a sip of his drink() ()Pepper walks to the bar and takes a seat() <*Pepper*> So, is Linear at home? <*Mag*> Yeah, she wanted to clean the house. <*Pepper*>Oh, preparing to be a wife, I see ()Giggles() <*Pepper*> I always knew you lovebirds would be together. <*Mag*> ()Blushes() Hehe... ()In the background, a heavy crashing noise followed by a massive tremor interrupts the conversation...() <*Mag*> Wha-? ()Runs to the window() () The Tower of Despair collapsed() <*Pepper*> Dear God! <*Mag*> Impossible! ()Mag and Pepper run outside and head for the Tower of Despair() <*Mag*> Damnit! <*Pepper*> Of all times! ()They reach the grounds and see a tank. Eugene emerges, and they stand there, frozen in absolute horror() <*Eugene*> I figured that would catch your attention! <*Eugene*> Now that you're here, why don't you stay for a while? Just like old times!!! <*Mag*> ()Whispers to Pepper() We can't fight him all alone like this, we have to go back to Panam town and get Nina and Gre! <*Pepper*> ()Whispering back() Right, I'll make a quick diversion and we can head for Panam town. ()Pepper shoots a smoke screen and they retreat for the ancient plains() ()The tank is charging a massive beam that could wipe out Mag and Pepper in one clean shot, the charging time is 40 minutes, and has the range of ten miles, Mag and Pepper must reach Panam town, 13 miles away within 40 minutes, along with the help of events such as hopping on the tops of trains to cut down waiting time. Although they got away from Eugene, his lackeys were sent after them, and will try to kill you at any cost() ()Halfway to Panam town...() <*Mag*> We're halfway there! Not much further! <*Pepper*> I would be happy about that, but look! () Four of Eugene's lackeys appear before them, they must battle them and then get to Panam Town as soon as possible() ()Upon reaching Panam Town....() <*Mag*> Quick! To the Society! <*Pepper*> Right-O'! ()They run as quickly as they can, and finally reach the society...() <*Mag*> Eugene's here?! <*Pepper*> Impossible! How did you get here so fast? <*Eugene*> Simple, with my new technology, of course! <*Eugene*> I can teleport anywhere I want! Your trip was futile! <*Mag*> Well I guess we'll have to kill you by ourselves! <*Pepper*> Battle position! <*Eugene*> Not so fast! RAMM X! Come! ()A Voice-activated super war tank rolls in front of the society, and prepares to attack. In an event battle, Mag and Pepper lose all HP.() <*Eugene*> Try to fight me next time with your little friends and you might have a slight chance of not dying! CHAPTER 1- THE CAPTUREE ()You are taken to the 8th imperial army base, and your Cyframes are broken...() ()Upon waking up...() <*Mag*> Oh... My arm hurts... <*Pepper*> What the hell?! My gun is in pieces! <*Mag*> Oh no! My cyframe won't open! <*Pepper*> That ! I just upgraded this thing! Oh! And I broke another nail!!! <*Mag*> Damn.. How are we gonna get out of here now?! <*Pepper*> Wow, I'm surprised! <*Mag*> About what? <*Pepper*> That babbling moron didn't take away my C4s! <*Mag*> Perfect! How many do you have? <*Pepper*> About 10, that'll blow this place to shreds! <*Mag*> But we don't even know our way out of here! <*Pepper*> So? We'll automatically set them to an hour! <*Pepper*> That way, we'll be able to one of his small planes and get the hell out of here! <*Mag*> Great! I remember where he stores them! It's about a half an hour across here, though. <*Pepper*> No problem! As long as we have some weapon with us... <*Mag*> There's some rusty pipes over there. <*Pepper*> EW! NO WAY! They're so grimy!!! <*Mag*> Fine then, why don't we clean them first with the Mokana I have left? <*Pepper*> Okay, just wanted to be sanitary... ()Mag cleans the pipes and hands Pepper one() ()Mag puts his broken cyframe in his backpack, along with Pepper's() <*Pepper*> Yes! We're all set! ()Pepper busts open the cell with the pipe() ()Pepper places ten C4s on ten different places in the opposite hallway() ()Mag and Pepper run to the other end of the base.() ()Upon reaching the end of the base, where the small planes are, a massive tank rolls up() <*Mag*> It's another one of those tanks!!! <*Pepper*> We're really screwed now! ()In a battle, Mag and Pepper must defeat the tank() ()In a minigame, Mag and Pepper must fly back to Museville() ()Upon reaching Museville...() ()Monsters flood the area...() <*Mag*> Oh my God! <*Pepper*> Damn! This is what Eugene was planning! <*Mag*> They're going for the society! <*Pepper*> There are a hundred of 'em! How can we stand a chance? <*Mag*> We take them in small groups! <*Pepper*> Fine, but if we die, it's your fault! ()After defeating 100 monsters....() <*Mag*> Look! The Tower of Despair! It's glowing! <*Pepper*> Man, today's been all kinds of crazy! ()They run to the tower...() <*Mag*> Whoa... <*Pepper*> Unbelievable! <*Mag*> Quick! We have to destroy the core! ()In a battle, they destroy the core() ()Afterward...() <*Mag*> *Whew*, that's done! <*Pepper*> We still have plenty of problems on our hands... <*Mag*> *Gasp* Panam Town! ()In an event, you are automatically teleported to Panam Town...() ()Your characters fully heal and your game is automatically saved() ()Upon reaching Panam Town...() <*Mag*> The tank is still here! <*Pepper*> We'd better finish it off before it does any more damage! ()In a battle, Pepper and Mag defeat the RAMM X tank() ()Afterward() <*Mag*> We have to go get Linear and the others! <*Pepper*> Wait... Now that it's settled down, why not go shopping for supplies first? <*Pepper*> Can never be too prepared! <*Mag*> I guess you're right, let's go for supplies first. ()Go shopping and buy 20 Naolin+ Droplets() ()Afterward, go to your house.() ()Upon reaching your home...() <*Mag*> Gre? Linear?! Nina? CHAPTER TWO- NEW AGE <*Pepper*> Anyone in here? ()A brief silence fills the room...() <*Gre*> Is it safe to come out? <*Mag*> Sure is! Everything settled down. <*Gre*> Oh thank goodness... <*Linear*> Mag! You're okay! <*Nina*> Thanks so much! You're the best! ()After the reunion...() <*Mag*> Nina, our cyframes are broken... <*Nina*> ()Checks the cyframes() Yes. Well, no reason to not upgrade them! <*Mag*> How can you upgrade them? <*Nina*> Let's go to the society and I'll repair and upgrade them. ()Upon reaching the society...() <*Nina*> Here we are! <*Nina*> Now, I'll upgrade Mag's cyframe first. ()Sparks fly, Mag's Cyframe is upgraded to a Metal Fist() <*Nina*> Now for Pepper's! ()Sparks fly, Pepper's Cyframe is upgraded to a Magic machine gun() <*Pepper*> Wow! They're so new and shiny!!! <*Mag*> I'll be able to beat enemies easier with this!!! <*Gre*> Mag, we have a problem... <*Mag*> What's that? <*Gre*> Master Mag, the Sun ruins are being plagued by elemental monsters... <*Mag*> We're on it! <*Nina*> Wait for me! <*Linear*> Me too! I wanna go! ()Upon reaching the sun ruins...() <*Nina*> The source of the problem started at the top of the Evolutia shrine. <*Pepper*> So basically all we have to do is fight our way to the top and then destroy the source? <*Nina*> Exactly. <*Linear*> I'm ready! ()After fighting to the top...() <*Mag*> Holy... <*Nina*> It's so massive! The Anti-Evolutia has returned?! <*Pepper*> Impossible! <*Anti-Evolutia*> It is very real. You shall meet your demise ()After the battle...() <*Anti-Evolutia*> Linear... The one you seek has not left you yet... Pull him back from the link between our worlds... <*Linear*> Yurka is alive?! <*Anti-Evolutia*> Yes... <*Mag*> Then we have to hurry! But where do we go? <*Anti-Evolutia*> You must go to the graveyard... Revive his soul... <*Nina*> We must bring him back with haste! <*Anti-Evolutia*> Take this guidence orb... It will tell you where the graveyard is... ()Upon Reaching the graveyard...() <*Nina*> It's so massive... <*Nina*> We must run to the other end! Quickly! Before Yurka does die! <*Linear*> Right away! CHAPTER THREE- AWAKENING THE FALLEN ()Upon reaching the end of the graveyard...() <*Nina*> Now, to use this guidance orb to bring back his soul.... ()A loud screech followed by a slicing noise echoes in the distance() <*Mag*> Who's there?! <*Gravekeeper*> You should not be here.... <*Mag*> It's none of your business! <*Gravekeeper*> Very well... You will reach your grave early! ()Mag and co. defeat the gravekeeper...() <*Linear*> Where is Yurka?! Tell me! <*Gravekeeper*> He never came... It wasn't his time... <*Gravekeeper*> Crypt... Maze... Ruins... <*Linear*> We must go to the crypt maze ruins? <*Gravekeeper*> I sense another being in danger... Ca..rcan... *Disappears* <*Nina*> Carcano is in trouble? Who cares? <*Mag*> You don't understand, he destroyed Ulticannon! <*Nina*> Oh... Um... Crap... <*Mag*> We have to go help him quickly! ()Upon reaching Pine Village...() <*Nina*> Damn! There's Biomechs everywhere! <*Mag*> We'll have to wipe them out first! ()Upon defeating the Biomechs...() <*Mag*> Carcano! You're alright! <*Carcano*> Eh.. Thanks for the help there, little buddy... <*Mag*> No problem! <*Carcano*> What's wrong with Linear? <*Mag*> We found Yurka... He's alive, we just can't find him... <*Carcano*> You mean that white-haired kid? I saw someone that looked like him a while ago... <*Carcano*> Said somethin' about the crypt maze... <*Mag*> I figured! Carcano, come with us so we can confirm that! <*Carcano*> Sure thing, I got nothin' else to do today anyway... ()Upon reaching the crypt maze...() <*Mag*> Let's search around! *After searching the entire grounds* <*Mag*> Nothing... Maybe the Blaze ruins is where he may be going next! <*Carcano*> Right o'! ()Upon reaching the blaze ruins...() <*Linear*> .... <*Pepper*> What's that hawk doing here? <*Nina*> This place was supposed to be deserted! <*Carcano*> Apparently not, let's kill it off! <*Mag*> Yurka's being attacked! <*Linear*> We have to kill it before it hurts Yurka! ()In a battle, you defeat the Mecha Azira Hawk() ()Afterward..() <*Yurka*> Thank you so much... <*Linear*> Yurka! You're alive! *Gives Yurka a hug* <*Yurka*> Yes, I am... *Smiles* <*Yurka*> There's a problem around the Museville region.. <*Mag*> You think? Every place is infested with spawn! <*Yurka*> Do you want to know why? <*Yurka*> Because Ulticannon is still alive... CHAPTER FOUR- THE TOWERING BEAST <*Mag*> Where must we go? <*Yurka*> I've tried to destroy the spawn powering it... But we must go to the source, The Mystery Dungeon once again. <*Yurka*> Luckily, the society installed a hover elevator for quick research, we can make it to the top rather quickly... <*Yurka*> We must destroy the new Ulticannon, place a at the top of the dungeon, and escape. <*Yurka*> The Mystery dungeon is the largest source of the spawn here. ()Upon reaching the mystery dungeon...() <*Mag*> Ready? <*Friends*> Ready! ()Fight your way to the top, the weight of the enemies slows the elevator down, and sometimes stops the elevator completely.() ()Upon reaching the top of the mystery dungeon...() <*ULTICANNON XERO*> You... <*Mag*> Not you! You caused all of our trouble! <*ULTICANNON XERO*> You pests keep slowing my progress... <*Mag*> This time, fall and stay down! ()In a battle, you defeat Ulticannon XERO() ()Afterward...() <*Yurka*> Good! Place the now! <*Pepper*> I'm right on it! ()Afterward...() <*Pepper*> Good! All set! Time to blow this joint sky high! Hahahaha! <*Yurka*> Now, let's hurry! ()In 5 consecutive event battles down the elevator, the clock keeps ticking...() ()Afterward...() <*Carcano*> Finally! It's gone for good! <*Mag*> Yes! <*Linear*> So it's over...? <*Yurka*> Far from over... Ulticannon might have died... But our adjescent planet is crawling with spawn ready to land here... <*Mag*> How do we get there?! We're not rich, you know! <*Yurka*> We must rip open a link between worlds... CHAPTER FIVE- TWO WORLDS, ONE FATE <*Yurka*> Oh no... It's worse than I thought.... <*Mag*> There's hundreds of them!!! <*Pepper*> No way! How are we supposed to take on all of those?! <*Yurka*> Have you forgotten? Linear and I are Evolutia! ()Using Yurka's massive power, wipe out 500 enemies() ()Afterward...() <*Mag*> The guidance jewel is glowing! <*Yurka*> It may look like a guidance jewel... <*Yurka*> It's a healing mana Sphere. <*Linear*> A what? <*Yurka*> It heals planets, How do you think our world survived after the blast taken from Ulticannon two years ago? <*Mag*> So we have to place it in the core, right? <*Pepper*> Seems so! <*Nina*> Okay. <*Yurka*> Absolutely right, place it in the core right here... ()After the twelve minute cutscene...() <*Yurka*> What's that red light?! <*Carcano*> Is it...? <*Carcano's thought*> The hell's gorge? CHAPTER SIX- HEAVEN AND HELL ()Afterward...() <*Yurka*> So that's hell's gorge? <*Carcano*> It pops up in legends everywhere.... <*Carcano*> In the legend I read.. It explodes in a short amount of time... It was said to wipe out three planets in a row with its blast... <*Nina*> So that means....??? <*Linear*> We have to destroy the core of it... Fast. ()You must reach the top in 20 minutes or less.() ()Upon reaching the top...() <*Carcano*> We're here... The core... <*Yurka*> What's that over there?! ()A blue flame engulfs the middle of the room...() ()A winged beast appears...() <*Carcano*> No way! <*Yurka*> What is that monstrosity?! <*Carcano*> It's the firelord?! It can't be! <*Nina*> Whatever it is, it doesn't want to say hi! We have to kill it, quick! ()In a long battle, you defeat Firelord() ()Afterward...() ()A white light fills the room...() <*Nina*> What's that? <*Yurka*> Another light? <*Carcano's thought*> A link between worlds? No way! <*Nina*> It looks like our only hope is to move ahead... <*Mag*> Right. Let's go guys! ()Upon reaching heaven's tower...() <*Nina*> Oh my God! <*Mag*> This place is a mess! <*Linear*> Hell is eating the tower.... <*Carcano*> We have to reach the top... It's a massive tower.. It'll take about two hours to get to the top floor... <*Carcano*> To make it easier, we should destroy that firey pillar first. ()In a battle, you destroy the hell pillar() ()Afterward...() <*Pepper*> Let's hurry! ()Upon reaching the top...() <*Mag*> We're here... <*Carcano*> Yeah... But it looks like we've got company! <*Hell Angel*> What is your business here?! <*Hell Angel*> You will leave here, by ! ()In a long battle, you destroy the Hell Angel() ()Afterward...() <*Hell Angel*> There's a link... Between our times... <*Hell Angel*> If you don't want your asses fried, hurry and erase the theory of Evolutia... <*Hell Angel*> Here... I'll open it for you... ()It opens the link between time() ()Upon reaching the past...() <*Mag*> We're in... The sun ruins again! <*Pepper*> Yeah, but look! The Evolutia tome isn't complete! Let's zap it! <*Mag*> Quick! Destroy it!!! ()Pepper charges a shot and fires, blowing up the entire tome of Evolutia() ()Afterward...() <*Pepper*> Look! Another time link! <*Mag*> No.. It looks like a way back home! <*Linear*> Let's hurry and go into the path home! ()Upon reaching Museville...() <*Mag*> We have to take a quick break... <*Pepper*> I agree, let's stay at the hotel for a night... <*Nina*> Everything has seemed to have settled down. Let's rest while we can. ()You go to the hotel and rest for a while...() ()Afterward...() <*Mag*> So guys, what's our next battle plan? <*Carcano*> The Despair tower might have been destroyed, but there's one floor that didn't crumble. We gotta blow it up to make sure nothin' else happens to Museville... ()Upon reaching Despair tower...() <*Mag*> Okay everyone! Let's go in and blow it to bits! ()Upon reaching the other end of the tower....() <*Mag*> Okay! Place a C4 here, here, and over there! <*Destruction Maxim*> I wouldn't do that if I were you! <*Mag*> Who are you to tell us-- Oh crap! He's huge! <*Pepper*> I think I might have ed myself... <*Destruction Maxim*> Now, die like the rest! ()In a battle, you defeat Destruction Maxim() ()Afterward...() <*Mag*> Now, let's get out of here! ()You are teleported out of the tower...() ()Afterward...() ()The tower floor is destroyed....() <*Whitehead*> Mag! We have something urgent to tell you! The Crypt maze, forest ruins, and Blaze ruins are being repaired by beasts! <*Mag*> Will it ever end?! <*Whitehead*> Please! Keep the chaos from coming here! <*Yurka*> We'll do our best! ()You go to the crypt maze, forest ruins, and blaze ruins, and destroy the three bosses() ()Upon reaching Museville...() <*Mag*> Let's take another break... <*Nina*> Okay. We'll need it... ()You stay at the hotel again() ()Afterward...() ()You hear a tank from outside the hotel...() <*Mag*> Is that Eugene? <*Mag*> Wake up, everyone! <*Nina*> What is it? <*Mag*> It's Eugene! He's back! ()Everyone goes outside and finds Eugene..() ()Afterward...() <*Yurka*> You're the that kidnapped Linear before! Die! ()In a battle, you obliterate Eugene for good() ()Afterward...() <*Whitehead*> Mag... There's a heavy energy reading coming from the Northern part of the Ancient Plains... <*Mag*> What's north of the Ancient plains? <*Whitehead*> The Life Fields.... CHAPTER SEVEN- GOING INTO ORBIT ()You must reach life fields.() ()When you reach life fields, destroy anything in your way.() ()Upon clearing life fields...() <*Mag*> There's a wierd panel here... ()It glows and shoots a beam to the sky...() <*Beam*> Linear... Y..urka <*Yurka*> It's calling us? <*Mag*> Linear, Yurka, stand on the panel. ()Yurka and Linear lift to the sky() <*Mag*> Take good care of Linear! <*Yurka*> We'll be back soon, I promise... ()Upon reaching orbit...() <*Yurka*> What's that over there? <*Destruction Evolutia*> Did you think erasing the Evolutia theory would destroy me? You pay the price! ()In a long battle, you defeat Destruction Evolutia() ()Afterward...() <*Destruction Evolutia*> The Crystal Realm... Is the last destination... <*Yurka*> Let's go home, Linear. <*Linear*> Okay. ()Upon reaching Life fields...() <*Mag*> You're back! <*Yurka*> We've got a bigger problem on our hands now.... <*Mag*> What's that?! <*Yurka*> We must go to the crystal realm, beyond the Crypt Maze... CHAPTER EIGHT- FINISHING WHAT YOU STARTED ()Upon reaching the Crystal Realm...() <*Yurka*> There's six doorways...? <*Mag*> It looks like we'll have to split up and explore! ()You must clear 60 floors of the crystal realm... (10 each character)() ()full heal every character, increase everyone's level by 4() ()Upon reaching the top...() <*Yurka*> We're here... <*Pepper*> What a bad idea!!!! <*Mag*> WHOA!! <*Linear*> It's a cannon! <*Nina*> A self-activating cannon! We have to destroy it before it fires! ()In an extremely long battle, you destroy the Blitzkrieg Cannon() ()Afterward...() <*Carcano*> Well, looks like this is it... <*Mag*> The end of the line... CHAPTER NINE- THE CREATOR OF EVOLUTIA ()FULL HEAL EVERYONE() ()INCREASE EVERYONE'S LEVEL BY 1() <*Mag*> We're at the end of the line... <*Carcano*> Let's go through and fight the good fight! ()Upon going through the door...() <*???*> You're finally here! <*Mag*> ?! <*???*> You were the ones trying to erase Evolutia, weren't you?! It didn't work! <*Pepper*> Who are you?! <*Zhriha-Athielk*> Zhriha-Athielk... I created Evolutia! <*Nina*> You're the sick psycho who killed all of those people and called them "Mistakes"! <*Carcano*> You'll pay for that one, you wuss! ()IN THE FINAL BATTLE, YOU DEFEAT ZHRIHA-ATHIELK() ()Afterward() <*Mag*> Evolutia is done... Now we can finally go home... <*Linear*> Yes... After so long, it's over... <*Carcano*> All right! <*Pepper*> We're finally finished! <*Nina*> Alas, all destruction is over... -CREDITS LINEUP- ()What happens after the last battle will be shown in the background of the credits() <*Message*> You've unlocked Fighting mode! Freeroam mode! Battle music creation mode! <*Message*> Fighting mode- Upload your created character from freeroam mode, go online or with a friend on a 1 on 1 battle! <*Message*> Freeroam mode- Create youor own house, town character, and weapon designs! Also upload the battle music that you created for use in battles! <*Message*> Battle music creation mode- Make your own battle and victory music, or make music for your town! Upload all of them and have a good time! <*Message*> Thank you for playing the series! THE END ()TO TITLE SCREEN() ()AUTOMATICALLY UNLOCKS FREEROAM, FIGHTING, AND BATTLE MUSIC CREATION MODE ON THE TITLE SCREEN MENU() Freeroam Mode Minigames 1) Pinball- Costs 5 dinale per play Every 100 pts is 1 Dinale won 2) Dodgeball- Costs 10 dinale per play Every opponent hit is 2 Dinale won 3) Racing- Costs 8 dinale per play (Need to buy go kart for 200 dinale) every victory is 20 Dinale won 4) Stack 'em- Costs 3 dinale per play Every line is 4 Dinale won 5) Snowball fight- (Usable in winter only) Costs 0 dinale per play *Bet items for winning* 6) Water balloon fight- (Usable in summer only) Costs 1 dinale per play (Buying water baloons) *Bet items for winning* 7) Skateboarding- (Need to buy a skateboard for 50 dinale) Costs 0 dinale per pay Every victory is 20 dinale won 8)Poker- Costs 10 dinale per play Can win up to 80 dinale!!! 9)Squirt gun fight- (Need to buy a squirt gun for 25 dinale) Costs 2 dinale per water bottle Costs 0 dinale per play Every person defeated is 8 dinale won 10)Surfing- (Need to buy a surf board for 150 dinale) 20 dinale entry fee Every victory is 40 dinale won 11)Monster training- (Need to buy a monster for a range of dinale: Phlexa bot 1000 Fire elemental 900 Ice elemental 900 Shadenisks 1 1500 Shadenisks 2 2000 Shadenisks 3 4000 Shadenisks 4 8000 Death angel 30000 Ice ball 15000 Costs 0 dinale Monster gets to keep all EXP after victory against other players or CPU 12)Swimming race- 10 dinale entry fee Every victory is 15 dinale won 13)Paintball gun competitions- (Need to buy Paintball gun for 1000 Dinale) (Ammo costs 100 Dinale for 500 rounds) Costs 0 dinale *Bet items for victory* 14) Volleyball-(Volleyball is supplied automatically) Costs 10 dinale per tournament Win up to 100 dinale!!! EVOLUTION 3: RESURRECTION OF EVOLUTIA Fighting mode information: \\\\\\ << CHARACTER BATTLEFIELD Lv000 Opponent's HP is displayed here >>> //////////////// [ EXP ] [Dinale ] [Wins/Losses 000/000] Tournament Mode information: [ ONLINE MODE ] [ 2-ON-2 MODE ] ONLINE MODE: In online mode, you can fight 8 people at once. If you defeat ANY of them, you get experience points and Dinale, which goes directly to your character that you created. 5 CONSECUTIVE BATTLES 2-ON-2 MODE: In 2-ON-2 mode, you fight alongside a friend's character fighting 2 other people, which can be two more of your friends joining the fight. EXP Is distributed accordingly after the battle.5 CONSECUTIVE BATTLES GAME HISTORY: Evolution (1998) Evolution 2- Far off promise (2000) Evolution Worlds (2003) EVOLUTION 3- RESURRECTION OF EVOLUTIA All previous games (C)1998-2003 CRI, AD/X, UBI SOFT and co. _ -= Battle music creation mode, fighting mode, minigames, tournament mode, freeroam mode, new story, new skills, weapons item ideas, cyframe ideas, and this guide made by SHATTERED DYNASTY CORPORATION OF GAME DEVELOPMENT_=- -ALL PREVIOUS GAMES AND STORY IDEAS, AND OTHER INFORMATION MADE BY UBISOFT, DANDY-DAN, CRI, AD/X, AND MPEG SOFDEC- Character information endpoints MAG: Lv120 HP 56000/56000 FP 4450/4450 LINEAR Lv120 HP 42000/42000 FP 9750/9750 PEPPER Lv120 HP 51508/51508 FP 8800/8800 NINA Lv120 HP 38900/38900 FP 9999/9999 CARCANO Lv120 HP76309/76309 FP 3000/3000 YURKA* Lv121 HP100000/100000 FP 1000/1000 Battle effects, dialogue, conditions, and information: Critical- Does 20-33% more damage (Rate HIT26-152) Possibility:020% Hi-Critical Does 34-50% more damage (Rate HIT12-209) Possibility:017% Stun Debilitates hero for a few seconds (Turn-Base__Level_Calculation: Varies upon level and resistance) Poison Drains HP at a steep rate (HP_Base% -) (Varies upon level and resistance) Absorb Sucks HP from hero and gives to enemy (Base_turn_Character position stance- HP_Base%) (Varies upon level and resistance) Auto-KO Chance of auto knockout (Rate HIT15-1058) (Level_Rate Climb) Every Lv up increases chance by .80% FP leak FP is drained until emptied Mag dialogue sets: Attack> Eat this! Die! And Stay down! Specials> Prepare yourself! How about that? Here! Need help? Take that! Give up? Defend> Fall back! Escape> Everybody run! Taken damage> Oof! Damnit! No way! Damn! Let my guard down! Lucky shot! Pepper dialogue sets: Attack> Eat Lead! Try living through this! Burn in hell! Specials> Ready? I'll burn you to a crisp! Stand still! Freeze! Try this on for size! There's no escape for you! Defend> I'll get you! Escape> Head for the hills! Taken damage> Ouch! Whoa! I underestimated your power.. Dumb luck! Impossible! That hurt! Linear dialogue sets: Attack> Humph! Go away! Leave! Stand back! Specials> You'll regret coming! Looks like you need some help! Don't worry, I'll help! I can't take it anymore! Die! Defend> I did my best! Escape> It's not safe here. Taken damage> Ow! That hurts! Hey! Leave me alone! Carcano dialogue sets: Attack> How about this?! I'll pulverize you! Eat metal! Don't mess with me! Special> Go back to hell where you belong! Not so easy, is it? Fine, I'll help... This'll be quick and painless! Defend> Wow, you're strong! Escape> This is a gamble, let's get outta here! Taken damage> oof! Crap! You're too quick... Lucky... Yurka dialogue sets: Attack> I banish you! So long! I'll destroy you! Special> Get ready! I'll help! Purgatory! You've underestimated me! Defend> Better not risk it... Escape> Let's retreat and regroup! Taken damage> ... What?! Damn! Nina dialogue sets: Attack> Here goes nothing! Yah! Die! Special> Ready! Take this! Need some help there? Ha! Defend> Oops! Escape> I'm leaving! Taken damage> Yow! That was close! Too strong! MAJOR DIALOGUE SETS Humans Failed escape: Right! You won't get away that easily! Why are you running? I'm having so much fun! Ah-ah! Not so fast! Robots Failed escape: *Bleep* *Laser noise* MALFUNCTION Monsters Failed escape: Grrah! ROOAHR!! Humans Attack: Witness my power! Feel the pain of the destruction Evolutia! Die! Robots Attack: Termination imenent Ready to fire Eliminating target... Monsters Attack: RRRRRRRRAR! *Growl* Humans Die: AAgh! Impossible!! How?! Robots Die: Program Error... Shut down... Monsters Die: HRAGH... Misc: Level up! Victory! (XX) Money found Found (ITEMXX) Controls in battle: _______________________________________________ FIELD Move with the left analog stick up down left right Attack with the X button Open the menu (Skills, items, escape, defend) with the Triangle button _________________________________________________ ENEMY AREAS: Some area-wide attacks only effect a certain area, so remember, aim carefully! Shop dialogue: Hello! Welcome, come in! Need somethin'? Auction somethin' off! Sell me anything. What are you selling? What do you want? How many? Game events nov. - mar. (Add snow to ground) apr. - oct. (Clear ground) *rANDOM rAIN EFFECTS THROUGHOUT YEAR* SPecial events------------------------------------------------------------------------------------- nOV. 1 cOLD WINTER Jan 1 New year celebration feb 14 valentine's day MARCH END OF WINTER, START OF SPRING April month eASTER JUN 16 START OF SUMMER sEP 20 END OF SUMMER- START OF FALL DEC. 25 pRESENTS DAY Cold winter This is the start of winter, if you beat the game, you can play snowball wars. New year Celebration At the start of every new year, your character is given 1000 Dinale to spend as a new-year prize. All-day snowball war tournament. Valentine's day All-day open service for your pet(s) to get a valentine, if your pet is happy with their valentine, they will produce 800 dinale, and you may have a baby pet! End of summer Start buying your pet school supplies! Yep! They're going to school! Easter ***SPECIAL EGG HUNT MINIGAME*** ANNUAL EGG HUNT - Eggs found - - Dinale won - 1 2 2 4 3 6 4 8 5 10 6 12 7 14 8 16 9 18 10 22 11 26 12 30 13 34 14 38 15 42 16 46 17 50 18 55 19 60 20 65 21 75 22 85 23 90 24 95 25 100 + Random prize! Start of summer This unlocks: (After unlocking minigames you can keep them forever) Surfing Volleyball Squirt Gun fight Dodgeball Skateboarding Start of fall- 50% off sale of pet's school supplies! Presents day- You must buy a present for a friend, and they will give you one back! (ONLINE ONLY) Hidden Unlockable minigames! __________Monster Race Play freeroam mode for 12 hours __________Space wars Beat an opponent in fighting mode 50 times ___________Dance Machine Give a friend 1,000 Dinale for a Present Monster race: Points: Entry: 20 Win up to: 80 ! Space wars: For every 10,000 Pts: +100 Dinale! Dance Machine: Entry: 2 Win up to: 10! Dungeons and Towers (Over 200 hours of dungeon crawling!) Plasma Dungeon Floors: B 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15- Boss: Uranium Kraken Death Tower 1 2 3 4 5 6 7 8- Boss: Chronium Eagle Heavens Tower (The unreachable sky) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53- Boss: The Archangel Dungeon of Mahr B 1 2 3 4 5 6 7 8 9- Boss: Demon of The Mist Hell's Gorge (The Fiery Pit) B 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62- Boss: Devil Moon Ruins 1 2 3- Boss: Luna Sun Ruins 1 2- Boss: Rah Dark Ruins 1 2 3 4 5 6 7- Boss: Megiddo Coliseum: 1 - Challenge run 2 - Flamespikes 3 - Top: Fight tournaments Sundial Tower 1 2 3 4 5 6 7 8 9 10 11 12 13- Boss: TimeKeeper Judgement pit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74- Boss: Jury 75 76 77 78 79 80 81- Boss: Judgeman Key Between time 1 2 3 4 5 6 7 8 9 10 11- Help from father time 12 13 14 15 16 17 18- Jury 19 20 21 22 23- Prosecution 24 25 26 27 28 29 30 31 32 33- Judgeman 34 35 36 37 38 39 40- New Boss: Reaper 41 42 43 44 45 46 47 48 49- New Boss: 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71- New Boss: Military Cannon 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100- Boss: Destruction reaper Key Between time 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74- Boss: Jury 75 76 77 78 79 80 81- Boss: Judgeman Holy Tower 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 013 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127- Last quest boss: Vrathimelza Assignment board [ The society in freeroam mode opens automatically] With over 60 quests to do, over 500 dungeon and tower floors to progress through, tons of minigames, items, customization options, events, pet raising options, there's no reason to put the controller down!!! - A search for a cure - Plague part 1 - Plague part 2 - Plague part 3 - The hidden village - A new age - Katie's cooking - The missing ingredient - Under the catacombs - Haunted trail - Mayor's request - Plague conclusion - A lost friend - Way over your head - Unto the gods - Easy money - Overdue rent - The hidden village part 2 - A new age part 2 - The missing ingredient conclusion - Overdue rent part 2 - Haunted trail conclusion - Big scammer - Overly dramatic - Misbehaving child - The hidden village conclusion - A new age conclusion - Overdue rent conclusion - Under the catacombs conclusion - Easy Money Conclusion - Big scammer conclusion - Overly dramatic- the conclusion - Mayor's request conclusion - Another lost friend - Way over your head conclusion - Unto the gods conclusion - Stood up - Stood up part 2 - Stood up part 3 - Stood up part 4 - Stood up conclusion - Rescue the pets! (Automatically assigned at beginning of freeroam mode) - Dirty house - Maggy's problem - What? - Thief! - Thief! Part 2 - Thief! conclusion - Roll the dice - A big gamble - Starting fresh - Starting fresh conclusion - Valentine Sweetheart (ONLINE ONLY) - Oops! - Oops! Part 2 - Oops! Part 3 - Oops! Conclusion - A lost heirloom - A lost heirloom part 2 - A lost heirloom conclusion - Found the cure! - Stock report - Stock report conclusion Secret assignments! -The investigation -Are we there yet? Furniture for your home 1 Couches 2 Chairs 3 Televisions 4 Wall accessories 5 Fridges and pet appliances Making your town and home- Everyone's town is different. You choose where to put your Society, shops, houses, neighbors, dungeon, and tower locations. MAP PLACEMENT This is the map. Here are the buildings you must place: Society Your home Neighbor 1 Neighbor 2 Neighbor 3 Neighbor 4 Weapon design shop Weapon shop Item shop Auctioneer building Hotel Furniture store ______________________________________________ | OUTSKIRTS>>> | | You may place buildings anywhere you like on this map. | Dungeons are in the outskirts of town>>>>>>>>>>>>>>>> | | | |_____________________________________________| Furniture Couches- Black couch 100 dinale White couch 100 dinale Orange couch 100 dinale Fold-out couch 150 dinale Green couch 100 dinale Gold couch 120 dinale Burgundy couch 100 dinale Deluxe couch 300 dinale Chairs- Wood chair 80 dinale Folding chair 77 dinale Cushion chair 100 dinale Office chair 140 dinale Comfy chair 166 dinale Recliner 200 dinale Expensive chair 300 dinale Luxury recliner 350 dinale Televisions- Old TV 150 dinale Black&White TV 160 dinale Television 190 dinale 32" 240 dinale 32" PLASMA 350 dinale Silver TV 500 dinale LCD television 600 dinale Projection TV 1,200 dinale Wall accessories- Wall lamp 20 dinale Phone 18 dinale Surround speakers 200 dinale Wall computer(Access server) 700 dinale TV remote holder 10 dinale Wireless router (Access server outside home)500 dinale Instant messenger router (Server chat feature) 0 W/ROUTER Teleport beamer(Teleports you out of dungeon or tower)1000D The Home Every home must be unique. This is why you are given the task to customize your house from the walls to the stairs, all with an easy interface! Monster Training Your monster has a strength meter, every time it fills, your pet monster levels up, your pet can level up 400 times, and the higher the level, the better! TV programs You get to see Television programs. Channels: Weather- Predicts weather for tomorrow News- Shows what you did on the last save Stock channel- Invest in a company and get money from selling shares! Auction channel- Shows the auction shop's current hottest items on sale! Fortune- Pulls out a random fortune! Using the IM wireless router- Upon using the router, you get a free router program with it, in your home, you used to only be able to access the server there. Now, you can access it anywhere, and chat, too! (Keyboard recommended) Uses: Send private messages Send Team messages Chat with other users Access the server anywhere, anytime! Stock investments Stocks are pretty important in freeroam mode. If you invest with a company that you may think will progress and prosper, invest some money by purchasing shares. Eventually, you may make a massive profit from share selling! EXAMPLE: Naoilin Co. Cost Per share: 10 Dinale New cost: 80 Dinale (+70D PROFIT!!!) Game Content analysis: Story mode: 30 hrs Freeroam mode: No limit Minigames: 18 CHARACTER CUSTOMIZATION SCREEN < NAME HERE > < Hair 1 2 3 4 5 6 7 8 9 10 > < L arm 1 2 3 4 5 6 7 8 9 10 11 > < R arm 1 2 3 4 5 6 7 8 9 10 11 > < Torso 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 > < Legs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 > < Accessory 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 > < Starting weapon 1 2 3 > < Feet 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 > POSSIBLE COMBINATIONS: 1,000,000+ PET CUSTOMIZATION SCREEN < NAME HERE > < Eye color 1 2 3 4 5 > POSSIBLE COMBINATIONS: 1,000+ WEAPON CUSTOMIZATION SCREEN < Color 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 > < Preset design 1 2 3 4 5 6 7 8 9 10 > < Strength (+150 Dinale per upgrade)> POSSIBLE COMBINATIONS: 5,000+ BATTLE MUSIC CUSTOMIZATION SCREEN TOURNAMENT MODE TYPES HumanVHuman- Players fight with their customized character for money, items, etc. HumanVMonster One player fights another player's pet MonsterVMonster Two players' pets fight each other Freeroam mode- Journal (Keyboard recommended) Writing in your journal is what some people do everyday. Write down your thoughts in this 500-page journal. Start a shop and advertise it! Shop cost: 1,000 Dinale fee Advertising cost: 20 Dinale per poster Shop items: Customized weapons 1-999,999,999 Dinale (anything 999,999,999 will be deleted) Pets 1-999,999,999 Dinale Journals 1-100,000 Dinale You'll make 10% of the profits for the month from your shop till. Other customized character information: Your character cannot be a strict class, they can be whatever you want them to be! Everybody has a random HP endpoint and it is not strictly scr Upgrade Pods Upgrade pods are used for weaponry. They cost 150 Dinale each, but could significantly increase profits for your weapon sales. Thank you so much for reading these schematics. They are now yours, and the rights are handed right over to you. I do not want any money if you do decide to make the game. All I want is a copy of it, and that's all I need. Thanks so much! Highest gratitude, Alek Bock, head of Shattered Dynasty Corporation of Game Development EVOLUTION 3 RESURRECTION OF E V O L U T I A EVOLUTION I I I RESURRECTION OF EVOLUTIA INFORMATION GUIDE Written By Alek Bock New story by Alek Bock Original story by CRI, AD/X (C)2001-2006 CRI, AD/X Dear CRI and co. , Upon completion of playing Evolution and Evolution 2, along with Evolution Worlds, I have been a growing fan of the series. There is, however, one gap in the story that leaves everyone hanging: What happens after the 300,000 Dinale Debt, and after the elimination of the anti-evolutia? I have come up with 100 pages of game schematics and information for EVOLUTION 3-THE RESURRECTION OF EVOLUTIA, which will conclude the series, and fill in all of the cliffhangers from Evolution 2-Far Off Promise. You do not have to follow my request, you can do whatever you please, it's just that I had a brilliant idea to push the series forward: Make the battle system action RPG, and add new characters and cyframes. I would love to see these ideas come alive, although I do not think anyone would care about these schematics. This 100-page information guide will tell you about the two new characters, and also about the new story. new enemies, old foes, boss information, weapon information, accessory information lineups, skill lineups, minigames, the scr Although I do not have the proper funding for the game ( I am middle class), this game idea is completely in my text. Even though your marketing is already sky-high, I would still appreciate it if you took a look at these schematics, and perhaps consider using them. Evolution does not have an ending, let's make one! Let's make the best RPG in the world!!!!!! I would greatly appreciate it if you finalized the series in one massive conclusion that I have compiled and constructed. Please send a response! Thank you so much, Alek Bock, head of Shattered Dynasty Corporation of Game Development 168 skills! Game schematics and information (C)2000-2006 CRI (Characters, "Cyframe", "Evolutia", original game EVOLUTION 1, EVOLUTION 2) (C)2006-Beyond (New Ideas) SHATTERED DYNASTY CORPORATION Character info, Level, and HP info (100% complete!) Enemies (100% complete!) Story (100% complete!) weapons and items (100% complete!) bonuses and unlockables (100% complete!) < Dialogue sets (100% complete!) In-game events (100% complete!) Hidden and unlockable minigames! (100% Complete!) Dungeons and Towers (100% complete!) Character info Mag Launcher Age 20 Weapon- (Cyframe upgrade) Metal Drillfist Starting equipment -Iron Fist -Slots used= 1 -Starting slots= 2 -Max slots=10 -Iron Fist information lineup -Skill 1 (Starting skill) Iron uppercut FP use: 14 TP needed to learn (out of 20000) -Skill 2 Haymaker FP use: 22 1200 -Skill 3 Mighty Earthquake FP use: 30 2250 -Skill 4 Iron Fiststorm FP use: 50 5600 -Skill 5 Metallic Vicegrip FP use: 65 8450 -Skill 6 Magic Metal Slap FP use: 120 10507 -Skill 7 Iron Bulletpunch FP use: 150 11000 -Skill 8 Metal Crusher FP use: 170 15600 -Spiked hammer information lineup USES 2 SLOTS -Skill 1(Starting skill) Spikepound FP use: 16 -Skill 2 Blendsmash FP use: 35 1520 -Skill 3 Hammer Quake FP use: 55 2973 -Skill 4 Spike swipe FP use: 80 8200 -Skill 5 mash FP use: 150 12008 -Skill 6 Hammer Barrage FP use: 200 18000 -Metal Knuckles information lineup USES 1 SLOT -Skill 1 (Starting skill) Deck punch FP use: 5 -Skill 2 Facesmasher FP use: 12 700 -Skill 3 Knuckle Launch FP use: 50 5900 -Skill 4 Spike knuckle FP use: 150 10000 -Skill 5 Fury blaze FP use: 230 19000 -Healing hand information lineup USES 1 SLOT -Skill 1 (Starting skill) Healing touch (RECV 150 HP)FP use: 10 -Skill 2 Helping hand (RECV 250 HP) FP use: 30 1000 -Skill 3 Assist (RECV 450 HP) FP use: 80 5000 -Skill 4 Healing wave (RECV 400 HP ALL) FP use: 120 7000 -Skill 5 Angelic support (RECV 1000 HP) FP use: 190 12000 -Skill 6 Holy bless (RECV 900 HP ALL) FP use: 240 18570 -Shuriken information setup USES 2 SLOTS -Skill 1 (Starting Skill) Small ninja star FP use: 20 -Skill 2 Ninja Starx2 FP use: 35 900 -Skill 3 Shuriken toss FP use: 50 1900 -Skill 4 Metal Rain FP use: 75 5700 -Skill 5 Star whirlwind FP use: 106 8000 -Skill 6 Shuriken Rain FP use: 122 12000 -Skill 7 Steel Wind FP use: 160 15000 -Skill 8 Ninja explosion FP use: 226 18000 -Wind Cannon Arm information lineup USES 2 SLOTS -Skill 1 (Starting Skill) Aero Shot FP use: 2 -Skill 2 Air ball FP use: 12 85 -Skill 3 Windy wave FP use: 27 107 -Skill 4 Whirlwind Shot FP use: 80 1109 -Skill 5 Tiny Tornado FP use: 100 4000 -Skill 6 Windy Blast FP use: 120 6000 -Skill 7 Whirlwind Slam FP use: 150 11000 -Skill 8 Area-Wide Aero blast FP use: 177 12000 -Skill 9 Spinning FP use: 195 14000 -Skill10 Hurricane FP use: 209 16000 Pepper Box Age 29 Weapon (Cyframe Upgrade) Magic Machine Gun Starting Equipment- -Heal Ammo magazine -Slots used= 2 -Starting Slots=2 -Heal Ammo Magazine information lineup USES 2 SLOTS -Skill 1 (Starting Skill) Naolin pinch (RECV 30 HP ALL) FP use: 20 -Skill 2 Heal pellet (RECV 50 HP ALL) FP use: 40 1000 -Skill 3 Viper dart (REVI w/10% HP) FP use: 45 2500 -Skill 4 Viper pellet (REVI w/25%HP) FP use:55 4500 -Skill 5 Naolin dart (RECV 155 HP ALL) FP use: 60 6700 -Skill 6 Heal Bullet (RECV 400 HP ALL) FP use: 77 8000 -Skill 7 Viper Bullet (REVI w/56% HP) FP use: 91 9760 -Skill 8 Viper Shell (REVI w/80% HP) FP use: 99 10107 -Skill 9 Naoilin Shell (RECV 900 HP ALL) FP use: 117 12000 -Skill10 Viper (REVI w/99% HP) FP use: 132 12907 -Skill11 Naolin (RECV 1200HP ALL) FP use: 160 16000 -Repellant Ammo information lineup USES 2 SLOTS -Skill 1(Starting Skill) Weed killer (+5% DMG bonus on plants) FP use: 20 -Skill 2 Rat poison pellets (+4% DMG bonus on Vermin) FP use: 25 1000 -Skill 3 Insect spray pellet (+5% DMG bonus on insects) FP use: 40 1265 -Skill 4 Weed chemical pellet (+9% DMG bonus plants) FP use: 55 1709 -Skill 5 Rat poison bullet (+8% DMG bonus on Vermin) FP use: 59 2031 -Skill 6 Insecticide bullet (+9% DMG bonus on insects) FP use: 71 2909 -Skill 7 Weed killer shell (+15% DMG bonus on plants) FP use: 78 4500 -Skill 8 Rat killer shell (+14% DMG bonus on Vermin) FP use: 91 5600 -Skill 9 Insect repellant shell (+15% BNS DMG on insects) FP use: 101 7800 -Skill10 Weed Destroyer (+20%DMG BNS PLANTS) FP use: 109 10000 -Skill11 Rat destroyer (+19 DMG bonus on vermin) FP use: 122 11000 -Skill12 Insect crusher (+20% DMG bonus on insects) FP use123 13000 -Status boost Ammo information lineup USES 3 SLOTS -Skill 1(Starting Skill) Mint spray (+4 Evasion, 2 turns) FP use: 10 -Skill 2 Salt pellet (Prevent Sleep, 5 turns) FP use: 13 200 -Skill 3 Hardening plastic spray (+3 Defense, 3 turns) FP use: 19 300 -Skill 4 Pep up pellet (+5 Attack, 2 turns) FP use: 26 1000 -Skill 5 Focus pellet (+4 def, evasion, attack, TEMP INC HP+8%) FP use: 80 8000 -Skill 6 Pep up (+9 def, eva, atk, agi, MDF, MDA, +20% HP, 3 turns) FP use: 120 12000 -Laser bazooka information lineup -Skill 1 (Starting Skill) Laser beam FP use: 22 -Skill 2 Charge shot ( 2 turns, blast all enemies) FP use: 50 3000 -Skill 3 Laser wave FP use: 67 6000 -Skill 4 EMP wave (Shuts off all enemy machines, 2 turns) FP use: 90 9000 -Skill 5 Blast shot (5 turns, 80% DMG, doesn't work on bosses) FP use: 120 12000 -Skill 6 Laser Burst FP use: 195 19000 -Speargun Bazooka information lineup -Skill 1 (Starting Skill) Pin shot FP use: 15 -Skill 2 spike bullet FP use: 30 2913 -Skill 3 Knife blast FP use: 50 4988 -Skill 4 Spear blaster FP use: 90 6840 -SPECIAL UNLOCKABLE WEAPON- Condition- @ the beginning, when meeting Yurka -Yurka's soul ammo information lineup -Skill 1 featherbeam FP use: 90 4000 -Skill 2 Windcut FP use: 177 8000 -Skill 3 Gravity 0 bullet FP use: 220 16000 Carcano Age 37 Weapon (Cyframe Upgrade) "Silver Wolf" -Starting Equipment -Lance -Slot usage=1 -Starting Slots=2 -Lance information lineup USES 1 SLOT -Skill 1(Starting Skill) Lance Jab FP use: 20 -Skill 2 Slicing fury FP use: 40 4500 -Skill 3 Lance throw FP use: 70 9000 -Skill 4 Uproar FP use: 120 18000 -Grenade Launcher information lineup USES 2 SLOTS -Skill 1(Starting Skill) Minibomb (hits 2 front squares) FP use: 20 -Skill 2 (Hits 4 side squares) FP use: 50 1000 -Skill 3 Compact (Hits 3 Diagonal squares) FP use: 80 4000 -Skill 4 MID (Hits 3 middle squares) FP use: 100 8305 -Skill 5 Cluster (Hits 3 front and 3 back squares) FP use: 120 10750 -Skill 6 Nuke (Blows up whole enemy area) FP use: 200 20000 -Fire drill information lineup USES 1 SLOT -Skill 1(starting skill) Flamepin FP use: 9 -Skill 2 infernodrill FP use: 20 3089 -Skill 3 Fire mixer drill FP use: 60 7147 -Skill 4 Fiery Miasma FP use: 200 10372 -Arm Crossbow information lineup USES 4 SLOTS *AMMO NEEDED* *FOUND IN CARCANO'S BASE* *Special weapon 1 of 2, you need TP to learn the first attack* -Skill 1 Bolt shot FP use: 1 227 -Skill 2 Wood arrow FP use: 2 454 -Skill 3 Copper arrow FP use: 4 908 -Skill 4 Bronze arrow FP use: 8 1816 -Skill 5 Sheet metal arrow FP use: 16 3632 -Skill 6 Tin arrow FP use: 32 7264 -Skill 7 Iron arrow FP use: 64 7500 -Skill 8 Steel arrow FP use: 128 7900 -Skill 9 Thief arrow FP use: 256 8000 -Skill10 Gold arrow FP use: 258 8889 -Skill11 Blue arrow FP use: 0, HP use: 5% 10095 -Skill12 Red arrow FP use: 0, Atk% use: 2 12749 -Skill13 Orange arrow FP use: 0, Def use: 2 15038 -Skill14 Mega arrow FP use, 100, HP use, 100, Def use: 1, ATK use: 1 19999 Yurka Maganugi Age 20 -Weapon -Mystic -SKILL SETS- -MYSTIC- -NATURE- -FIRE- -WATER- -ICE- -THUNDER- [] Mystic [] Skill [] FP use TP needed 1 menthol vapor (Increases everyone's evasion) 10 X 2 Magical blast 20 1000 3 life spared (sacrifice 99% HP to revive friend w/9%HP) 40 2000 4 Examine (Identify enemy and put it in logbook) 80 4064 5 Obliterate (destroys one enemy 3 lvs lower than yurka) 160 8028 [] Nature [] Skill [] 1 Mudslide 22 2 Heavy wind 54 4000 3 Rockslide 90 6058 4 Tsunami 103 8693 5 Natural Disaster 150 10004 [] Fire [] Skill [] 1 Spark 20 2 Flame 60 2000 3 Fire 100 4000 4 Inferno 108 8000 5 Spellbound blindness 200 10002 [] Water [] Skill [] 1 Water orb (Recovers 40 HP to all) 1 2 Water sprig (Recovers 80 HP to one) 15 800 3 Water heal (Recovers 70 HP to all) 40 2000 4 Foam (Recovers 400 HP to one) 80 3004 5 Tide (Recovers 200 HP to all) 120 8000 6 Current (Recovers 1000 HP to one) 150 12000 7 Water fountain (+1500 HP to all) 200 20000 [] Ice [] Skill [] 1 Ice cubes 8 2 Ice block 20 2000 3 Ice spike 40 6000 4 Ice platform (Makes enemies slip to the front rank) 20 2000 5 Hailstorm 80 8000 6 Diamondice 100 10000 7 Time To Freeze Solid 90 9000 [] Lightning [] Skill [] 1 Zap 18 2 Shock 36 2760 3 Electrocute 72 8572 4 Paralyze 100 10287 5 Spinning 120 11000 Nina -Weapon -Projectile (any) -Skillset- [] Melee [] [] Assist [] [] Artifacts [] [] Melee [] This skillset depends on what weapon you have, and does not consume FP. Here's the list: Brick throw Heavy book iceball box [] Assist [] This skill only pops up when a teammate or Nina is in critical condition, or has a status defect. Here's the list of help icons: Help up - Cures PAR Energy orb- Cures SLP *usable only on friends* Slap- Cures confusion Mystical wisdom- Cures DTH (On friends only) []Artifacts[] You know the appraisal items? Don't sell them! Nina can turn them into artifacts and use them as magic weapons! Here's the list of artifacts: #008 Frying pan handle, #001 Cursing seal, and #019 Old Gun make: Magical handgun #002 Rusty lance, #107 Outdated Whip, and #088 oil and match make: Flaming cutwhip #003 Test Laser, #042 Lifescroll, and #095 Old Cane make: Holy RifleLaser #092 Huge Cable, #008 pirate cutlass, and #509 board with wheels make: Makeshift Catapult #440 broken cyframe, #064 old repair kit, and #682 laserpods make: Laser robot #795 Old windowframe, #103 sound machine, and #254 Armbrace make: Sound cannon #605 wooden board, #332 Magic Staff, and #885 Lifting tome make: Poltergeist Staff #222 Outmoded Flamethrower, #553 Old sniper, and #034 Laser installer make: Laser blaster cannon #494 plant, #706 lifesprig, and #111 Hypnotizing gun make: Venus Flytrapper #991 Rusty knife, #665 Rabbit's foot, and #103 Vine make: Long-range lucky knife Linear Cannon Age 21 -Starting weapon -Cooking pan -Abilities- [] Status healing [] [] Sacrificial magic [] [] Status boosting [] [] Ocarina elements [] [] Status healing [] TP needed -Skill 1 (Starting skill) Cleanse illness (Cures ill) FP use: 16 -Skill 2 Sanity wind (cures insane) FP use: 20 800 -Skill 3 Awaken (Cures Slumber) FP use: 27 2800 -Skill 4 Halo (Revives w 20% HP after dying) FP use: 55 7700 -Skill 5 The Right To Speak (Cures Silence) FP use: 100 12830 -Skill 6 Fully Cleanse (Cures everything but ) FP use: 170 14062 [] Sacrificial Magic [] -Skill 1 Give away spirit (Give 1/9 of your FP to a friend) FP use: --- 5000 -Skill 2 Give away strength (Give 1/5 of your HP to a friend) FP use: --- 9000 -Skill 3 Give away self (Give all HP and FP to a friend)Fp use: --- 12000 [] Status boosting [] -Skill 1 Attack + (+5% Attack) FP use: 21 1000 -Skill 2 Defense+(+4% Defense) FP use: 50 6000 -Skill 3 Agility+ (+10% Agility) FP use: 100 9000 -Skill 4 Evasion+(+30% Evasion) FP use: 150 20000 [] Ocarina elements [] -Fire +30% Bonus to fire attacks -Water +20% Bonus to Water healing moves -Earth +30% Bonus to Earth attacks -Wisdom +2% Permanent attack bonus to Artifact weapons -Light Blind curing moves' FP consumption cut in half -Dark Blind attack moves' FP consumption cut in half -Mystic +10% Magic defense boost -Wind +12% Agiliy boost Status Setup list (In the beginning of the game) Mag Launcher Lv001 HP: 00157/00157 FP: 0090/0090 EXP0 TNL500 ATK20 DEF21 AGI9 EVA1 LCK3 Pepper Box Lv003 HP:00260/00260 FP:0190/0190 EXP857 TNL1048 ATK19 DEF22 AGI30 EVA4 LCK12 Yurka Maganugi Lv001 HP00200/00200 FP:0190/0190 EXP0 TNL500 ATK20 DEF20 AGI20 EVA2 LCK19 Carcano Lv005 HP: 00500/00500 FP: 0150/0150 EXP1707 TNL3000 ATK25 DEF24 AGI19 EVA6 LCK13 Nina The Receptionist Lv009 HP:00454/00454 FP: 0306/0306 EXP9046 TNL13082 ATK15 DEF12 AGI40 EVA9 LCK20 Linear Cannon Lv001 HP00050/00050 FP: 0205/0205 EXP0 TNL50 ATK2 DEF2 AGI30 EVA20 LCK21 Items Healing Naolin droplet (Restores 15 HP) Cost 3 Dinale Naolin Vial (Restores 25 HP) Cost 9 Dinale Naolin+ Droplet(Restores 15 HP to Party) Cost 7 Dinale Naolin+ Vial (Restores 25 HP to Party) Cost 15 Dinale Naolin Cup (Restores 45 HP) Cost 12 Dinale Naolin Mug (Restores 50 HP) Cost 17 Dinale Naolin+ Cup (Restores 45 HP to Party) Cost 25 Dinale Naolin+ Mug (Restores 50 HP to Party) Cost 50 Dinale Naolin Bottle (Restores 100 HP) Cost 60 Dinale Naolin Gallon (Restores 400 HP) Cost 100 Dinale Naolin Mega (Restores 800 HP) Cost 170 Dinale Naolin Ultra (Restores 3000 HP) Cost 400 Dinale Naolin Super (Restores 5000 HP) Cost 1000 Dinale Naolin Full (Restores 40000 HP) Cost 12000 Dinale Medicine (Cures poison and insanity) Cost 9 Dinale Viper droplet (Revive with 3/5 of HP) Cost 20 Dinale Strength Drink (Cures Paralysis) Cost 10 Dinale Fighting Drink (Cures Silence) Cost 7 Dinale Equipment, weapons, accessories, etc. Linear- STATUS INFORMATION COST Old pan +1 ATK Frying Pan +2 ATK 100 New Pan +1 ATK, +1% CRTL 200 Electric Pan +3 ATK 350 Expensive Pan +4 ATK 550 Antique Pan +3 ATK, +5 LCK 1000 Light Pan +4 ATK, +3 AGI 2120 Steel Pan +5 ATK 5000 Big Pan +6 ATK, -2 AGI 7000 Self-Heating Pan +7 ATK, +4% Fire Damage Bonus 7770 Durable Pan +9 ATK, -4 AGI 9800 Lock On Pan +7 ATK, +9 ACC 10604 High-Tech Pan +10 ATK 15083 Valuable Pan +11 ATK 17037 Ancient Pan +11 ATK, +9 LCK, +9 AGI 22986 Nina- For Brick Projectiles: Broken Brick +0 ATK, +1% CRTL*ONE USE* 1 Worn out Brick +1 ATK*ONE USE* 20 Old Brick +1 ATK *TWO USES* 22 Used Brick +2 ATK *ONE USE* 30 New Brick +2 ATK *TWO USES* 32 Fresh Brick +2 ATK *THREE USES* 35 Crisp Brick +3 ATK *THREE USES* 50 Heavy Brick +7 ATK *TWO USES* 320 Heavy Book Projectiles Raggy Book +1 ATK*TEN USES* 90 Scraggly Book +3 ATK *SEVEN USES* 160 Torn Book +3 ATK *TEN USES* 200 Ripped Book +4 ATK*EIGHT USES* 400 Damaged Book +4 ATK*TWELVE USES* 500 Old Book +5 ATK *FIVE USES* 555 New Book +6 ATK *FOUR USES* 700 Heavy Book +9 ATK *THREE USES* 200 Ice Ball Projectiles Small iceball +1 ATK *FIFTY USES* 12 Tiny iceball +2 ATK *FORTY USES* 20 Normal iceball +3 ATK *THIRTY-FIVE USES* 40 Mid sized iceball +4 ATK *THIRTY USES* 56 Big iceball +5 ATK *FIFTY USES* 500 Box Projectiles Cardboard box +1 ATK *ONE HUNDRED USES* 100 Thick box +3 ATK * NINETY USES * 400 Metal box +9 ATK * FIFTY USES* 1000 Heavy box +11 ATK *FORTY USES* 1200 Yurka's Weapons: Staff +2 ATK 100 Normal Staff +4 ATK 300 Hardwood Staff +6 ATK 4000 Metal Staff +8 ATK 12000 Titanium Staff +10 ATK 13000 Magic Staff +12 ATK, +2 AGI, +3 LCK 14000 Death Staff +15 ATK 16000 Evolutia Staff +40 ATK 172000 EQUIPMENT AND Accessories: ACCESSORIES Mag: Lucky pendant +1 LCK (Starting) Slot band ()ADD SLOTS OF UPGRADES() 20 -+1ATK slot 1000 -+1AGI slot 333 -+2DEF slot 900 -+4LCK slot 4000 Stopwatch +2 AGI 100 Gold Bracelet +4 DEF 500 Goth Armband +5% bonus to dark attacks 1683 Holy necklace +10% Bonus to healing attacks 3003 Yurka: Purple jewel +1 LCK (Starting) White jewel +4 LCK, +3 DEF 900 Orange jewel +2 LCK, +5 DEF 1600 Sleeve Slot *Add the slots* -+1ATK Slot 1000 -+2ATK Slot 1500 -+2AGI Slot 2000 -+3LCK Slot 3000 -+1LCK Slot 1000 -+2LCK Slot 2000 -+2%HP Slot 6000 -+1%HP Slot 5000 -+1DEF Slot 450 -+2DEF Slot 900 -+5%HP Slot 12500 -+4DEF Slot 1800 Linear: Headband +1 DEF 12 Sandals +1 DEF 15 Ribbon +1 LCK 19 Frilly headband +2 DEF 22 Spike Sandals +1 DEF +2 ATK 50 Beautiful Ribbon +2 DEF 44 Life Ribbon +2 DEF, REGEN +4% HP a turn 90 Expensive Sandals +3 DEF 200 Expensive headband +4 DEF 600 Ultra sandals +6 DEF 4000 Ultra Headband +6 DEF 9000 Ultra Ribbon +5 DEF 20000 Pepper High Heels +2 DEF 80 Fiberglass helm +1 DEF 120 Hoverboots +1 DEF, +3 AGI 200 Thick helm +2 DEF 400 Spike heels +1 DEF, +3 ATK 1000 Metal helm +3 DEF 1900 White heels +3 DEF 3200 Steel helm +4 DEF 5000 Mega helm +8 DEF 9000 Ancient heels +10 DEF 18000 Carcano Pirate outfit +2 DEF 1000 Trenchcoat +3 DEF 2000 Leather coat +4 DEF 4000 Thief outfit +6 DEF, +4 AGI 8000 Rare coat +8 DEF, +4% HP 16000 Hunter outfit +12 DEF, +12 AGI 32000 Nina Glasses +1 INT 220 Bracelet +1 DEF 100 Good glasses +2 INT 440 Good bracelet +2 DEF 200 Great glasses +3 INT 880 Great bracelet +3 DEF 400 Expensive glasses +4 INT 1760 Expensive bracelet +4 DEF 800 Magic glasses +6 INT 9000 Magic bracelet +9 DEF 20000 The Story After Mag and his friends kill Ulticannon, they talk to Yurka during his last moments. When Yurka dies, feathers spread in the sky, and he is saved at last. One year after evolution 2... Linear is visiting Yurka's grave, her daily routine, but she senses something suspicious more and more every time she visits. She feels as if the grave might not be necessary, because she feels Yurka still present in this world. Alone in the graveyard, she hears footsteps, but thinks nothing of it. As she leaves, she is bashed over the head with a rifle, and falls unconscious. Meanwhile... Mag is at the museville bar, finally old enough to order a drink. Pepper walks in and greets him with a smile. As Mag is about to take a sip of his drink, a loud crash interrupts him. A massive flash of light engulfs museville whole, while Mag is too caught up in the confusion to be able to interpret what is going on. He runs outside with Pepper and stares with awe as the Tower of Despair is collapsing right before their very eyes. Mag and Pepper run to the tower and see Eugene's tank sitting before the now fallen tower. All of the monsters ran loose, into the city, into the plains, everywhere. For the sake of their safety, they retreat and run for panam town, but Eugene won't let them run away so easily... In Panam town... Nina is having a talk with Gre about the Launcher family debt being finally paid off. The door gets kicked down and 8th imperial army soldiers start rushing in. Gre and Nina run to the hiding chamber and wait to be rescued. Will Mag and Pepper come in time? A trip to Panam town turns ly, and a new adventure unfolds... Enemies Battle display: Characters no longer stand in place, this game is an Action RPG. You can however choose where the characters start in each battle. ~Enemies found in the ancient plains~ (Mission is to run to panam town in forty minutes) MEMBERS IN PARTY Mag Pepper Eugene's lackey HP meter |||||||||||||||||||| 50 ATK 12 EXP 25 Dinale 6 TP 9 ~Enemies found in Panam town~ BOSS Eugene HP meter |||||||||||||||||||| 200 ATK 14 EXP 400 Dinale 20 TP 20 BOSS The RAMM X tank (Event battle) HP meter |||||||||||||||||||| 1000 ATK 100 EXP --- Dinale --- TP --- ~Enemies found in 8th Imperial army base~ (Mission is to escape within the 1-hour detination limit) Rifleman HP meter |||||||||||||||||||| 77 ATK 12 EXP 30 Dinale 7 TP 11 Grenadeer HP meter |||||||||||||||||||| 40 ATK (Area-Wide) 10 EXP 27 Dinale 8 TP 10 BOSS RAMM XI tank HP meter |||||||||||||||||||| 1200 ATK 4 (Rapidfire) EXP 1000 Dinale 40 TP 30 ~Enemies found in Museville~ (Mission is to clear area of all 100 monsters, 4 monsters in each party) Phlexa bot HP meter |||||||||||||||||||| 100 ATK 15 EXP 5 Dinale 3 TP 2 Shadenisks 1 HP meter |||||||||||||||||||| 90 ATK 15 EXP 4 Dinale 2 TP 1 Shadenisks 2 HP meter |||||||||||||||||||| 120 ATK 17 EXP 6 Dinale 2 TP 3 BOSS Allosaurus HP meter ||||||||||||||||||| 700 ATK 19 EXP 500 Dinale 100 TP 100 ~Broken Despair Tower Grounds~ (Mission is to destroy the core of magic in the middle of the tower grounds) BOSS Core of magic HP meter |||||||||||||||||||| 40 (1 DMG per hit received) ATK 20 EXP 200 Dinale 120 TP 200 ~Panam town~ (Mission is to save Gre, Nina, and Linear) BOSS RAMM X Tank HP meter |||||||||||||||||||| 1000 ATK 22 EXP 1000 Dinale 200 TP 900 ~Sun Ruins~ (Mission is to reach the top of the Evolutia shrine) People available to join party: Pepper Linear Nina Fire elemental HP meter |||||||||||||||||||| 400 ATK 20 EXP 100 Dinale 2 TP 90 Earth elemental HP meter |||||||||||||||||||| 200 (Halfen damage taken per hit) ATK 10 EXP 200 Dinale 10 TP 130 Water elemental HP meter |||||||||||||||||||| 300 ATK 12 EXP 277 Dinale 40 TP 150 BOSS Anti-Evolutia HP meter |||||||||||||||||||| 2000 ATK 30 EXP 1200 Dinale 50 TP 400 ~Graveyard~ (Mission is to use the guidance orb on Yurka's grave at the end of the graveyard) Will o' Wisp HP meter |||||||||||||||||||| 10 (1 Damage taken per hit) ATK 9 EXP 120 Dinale 100 TP 900 BOSS Gravekeeper HP meter |||||||||||||||||||| 3000 ATK 35 EXP 9000 Dinale 1000 TP 1000 ~Pine Village~ (Mission is to find and rescue Carcano from the Biomechs) Biomech HP meter |||||||||||||||||||| 900 ATK 29 EXP 400 Dinale 100 TP 400 ~Destroyed Crypt Maze Grounds~ (Mission is to try and find Yurka's Presence) NO ENEMIES ~Destroyed Blaze Ruins Grounds~ (Mission is to Rescue Yurka from the Mecha Azira Hawk) BOSS MECHA AZIRA HAWK HP meter |||||||||||||||||||| 6000 ATK 35 EXP 5000 Dinale 2000 TP 4000 PARTY ANALYSIS MEMBERS: YURKA PEPPER LINEAR NINA CARCANO MAG ~Mystery dungeon~ (Mission is to reach floor 24 By Elevator and place the time on the top) Vacuum Bot HP meter |||||||||||||||||||| 1000 ATK 40 EXP 1000 Dinale 0 TP 100 Mechanical Spider HP meter |||||||||||||||||||| 1200 ATK 20 EXP 900 Dinale 3 TP 90 MiniTank HP meter |||||||||||||||||||| 90 (4 Damage taken per hit) ATK 30 EXP 1000 Dinale 20 TP 100 ~Top of Mystery Dungeon~ MISSION 1(Mission is to place the in the midsection and run away) MISSION 2(Upon reaching top, destroy Ulticannon XERO for good within 20 minutes) BOSS Ulticannon XERO HP meter |||||||||||||||||||| 7000 ATK 50 EXP 8000 Dinale 2000 TP 2000 ~Planet Link~ MISSION 1(Mission is to teleport to the new planet of Haxred and destroy all 500 of its enemy spawn in groups of 20) MISSION 2(Upon destroying all 500 enemy spawn, plant the healing mana sphere in the core of the planet) MISSION 3(Watch the CG cutscene following up after your missions are complete) ENEMY SPAWN TYPES: YHrad HP meter |||||||||||||||||||| 200 ATK 56 EXP 100 Dinale 0 TP 10 Hayack HP meter |||||||||||||||||||| 120 ATK 10 EXP 10 Dinale 1 TP 10 ~Hell's Gorge~ (Mission is to reach the bottom within 20 minutes) BOSS FireLord HP meter |||||||||||||||||||| 20000 ATK 60 EXP 10000 Dinale 1000 TP 1000 ~Heaven's Tower~ MISSION 1(Mission is to reach the top within 200 minutes) MISSION 2(Destroy the hell pillar interfering with the pure magic) BOSS HELL PILLAR HP meter |||||||||||||||||||| 50000 ATK 0 EXP 12000 Dinale 0 TP 2000 BOSS Hell Angel HP meter |||||||||||||||||||| 24000 ATK 50 EXP 9000 Dinale 3000 TP 2000 ~Link between time~ (Mission is to go to the past and erase the theory of destruction evolutia) NO ENEMIES ~Museville~ MISSION 1 (Destroy Floor one that remains of the Despair Tower in order to stop the destruction) MISSION 2 (Go to the Blaze ruins and fully destroy it) MISSION 3 (Go to the Crypt maze and fully destroy it) MISSION 4 (Go to the Forest ruins and fully destroy it) MISSION 5 (Gather all of your friends) MISSION 6 (Defeat Eugene once and for all) Despair tower floor 1 BOSS Destruction Maxim HP meter |||||||||||||||||||| 70000 ATK 50 EXP 17000 Dinale 40000 TP 20000 Blaze ruins BOSS Flame Mech HP meter |||||||||||||||||||| 60000 ATK 90 EXP 29000 Dinale 0 TP 10000 Crypt maze BOSS Ice Kirschwasser HP meter |||||||||||||||||||| 100000 ATK 200 EXP 45000 Dinale 30000 TP 10000 Forest ruins BOSS Trent HP meter |||||||||||||||||||| 120000 ATK 190 EXP 50000 Dinale 0 TP 10000 Panam town NO ENEMIES Museville BOSS Eugene HP meter |||||||||||||||||||| 150000 ATK 2000 EXP 80000 Dinale 0 TP 0 ~Ancient Plains~ MISSION (Head for Life fields) ~Life fields~ Death angel HP meter |||||||||||||||||||| 30000 ATK 1800 EXP 10000 Dinale 400 TP 210 BOSS Thunder Devil HP meter |||||||||||||||||||| 160000 ATK 2200 EXP 90000 Dinale 0 TP 10000 ~Orbit~ (As Yurka and Linear, defeat Destruction evolutia once and for all) BOSS Destruction Evolutia HP meter |||||||||||||||||||| 200000 ATK 1200 EXP 100000 Dinale 9000 TP 0 ~Now with the powers of the evolutia of pure, you can now finish the last 7 hours of the game~ ~Crystal Realm~ MISSION 1 (Reach floor 10 as Linear's path) MISSION 2 (Reach floor 10 as Mag's path) MISSION 3 (Reach floor 10 as Pepper's path) MISSION 4 (Reach floor 10 as Carcano's path) MISSION 5 (Reach floor 10 as Yurka's path) MISSION 6 (Reach floor 10 as Nina's path) MISSION 7 (Destroy the Blitzkrieg cannon) MISSION8 (Walk through the final door) Monsters: Iceball HP meter |||||||||||||||||||| 80000 ATK 0 EXP 10000 Dinale 100 TP 0 MiniBlitzkrieg HP meter |||||||||||||||||||| 100000 ATK 2000 EXP 10000 Dinale 1000 TP 1000 Shadenisks 3 HP meter |||||||||||||||||||| 200000 ATK 1000 EXP 100000 Dinale 0 TP 0 Shadenisks 4 HP meter |||||||||||||||||||| 1 (Takes 1 damage every 100 attacks) ATK 0 EXP 10000 Dinale 10000 TP 10000 BOSS Blitzkrieg Cannon HP meter |||||||||||||||||||| 400000 ATK 10000 EXP 450000 Dinale 21000 TP 0 FINAL BOSS Zhriha-Athielk, the creator of Evolutia HP meter |||||||||||||||||||| 1000000 ATK 12000 EXP 1826572 Dinale 2385 TP 20000 Bonuses After finishing the game, there are huge unlockables! Here's the list: FreeRoam Mode That's right, after completing the game, you can create your own towns, your own character, make your own house, play over 10 detailed minigames, and even go online with it all, make your own weapon designs and use them in battle with 20 new mysterious enemies that CRI will make! You can also explore hundreds of dungeon floors! Fighting mode After completing the game, you unlock fighting mode, which you upload your customized character from FreeRoam mode and pit them against another players'! You can do this either online or offline with 2-player. The benefit is that whoever wins gets EXP after victory that goes directly to their customized characters! Tournament Mode When you're done completing the story mode of the game, and after 5 battle victories online or with a friend, you unlock Tournament mode, which allows four players offline to fight head-to-head, or 8 characters online to fight simultaneously. Battle Music creation Mode With this easy-to-use Battle music creation mode, you can make your own battle and victory MP3s to use in either FreeRoam Mode, Fighting mode, or even Tournament Mode! <*Introduction Chapter*> <* Narration *> Welcome to Evolution 3. Please adjust your game settings: RUMBLE: YES<>NO Window color: R 000 |||||||| G 000 |||||||| B 000 |||||||| Character Voiceover Language: English YES<>NO Japanese YES<>NO French YES<>NO Dutch YES<>NO German YES<>NO <*Museville, Pub*> <*Mag*> It's good to be back here, finally... <*Bartender*> Yeah, it's been almost forever since you've been here. <*Mag*> Yeah, now I'm old enough to drink here! ()Pepper walks in, and gives Mag a greeting smile() <*Mag*> Wow, Pepper! Long time no see! <*Pepper*> Yep. Hey, how's your little friend? <*Mag*> ()Blushes() Good... <*Pepper*> That's good. Hey, have you seen Chain around lately? <*Mag*> No, she moved away about a year ago. <*Pepper*> Damn... <*Mag*> Why are you so concerned? You never were before. <*Pepper*> She owes me money... Alot of it, too... <*Mag*> I figured that... ()Mag takes a sip of his drink() ()Pepper walks to the bar and takes a seat() <*Pepper*> So, is Linear at home? <*Mag*> Yeah, she wanted to clean the house. <*Pepper*>Oh, preparing to be a wife, I see ()Giggles() <*Pepper*> I always knew you lovebirds would be together. <*Mag*> ()Blushes() Hehe... ()In the background, a heavy crashing noise followed by a massive tremor interrupts the conversation...() <*Mag*> Wha-? ()Runs to the window() () The Tower of Despair collapsed() <*Pepper*> Dear God! <*Mag*> Impossible! ()Mag and Pepper run outside and head for the Tower of Despair() <*Mag*> Damnit! <*Pepper*> Of all times! ()They reach the grounds and see a tank. Eugene emerges, and they stand there, frozen in absolute horror() <*Eugene*> I figured that would catch your attention! <*Eugene*> Now that you're here, why don't you stay for a while? Just like old times!!! <*Mag*> ()Whispers to Pepper() We can't fight him all alone like this, we have to go back to Panam town and get Nina and Gre! <*Pepper*> ()Whispering back() Right, I'll make a quick diversion and we can head for Panam town. ()Pepper shoots a smoke screen and they retreat for the ancient plains() ()The tank is charging a massive beam that could wipe out Mag and Pepper in one clean shot, the charging time is 40 minutes, and has the range of ten miles, Mag and Pepper must reach Panam town, 13 miles away within 40 minutes, along with the help of events such as hopping on the tops of trains to cut down waiting time. Although they got away from Eugene, his lackeys were sent after them, and will try to kill you at any cost() ()Halfway to Panam town...() <*Mag*> We're halfway there! Not much further! <*Pepper*> I would be happy about that, but look! () Four of Eugene's lackeys appear before them, they must battle them and then get to Panam Town as soon as possible() ()Upon reaching Panam Town....() <*Mag*> Quick! To the Society! <*Pepper*> Right-O'! ()They run as quickly as they can, and finally reach the society...() <*Mag*> Eugene's here?! <*Pepper*> Impossible! How did you get here so fast? <*Eugene*> Simple, with my new technology, of course! <*Eugene*> I can teleport anywhere I want! Your trip was futile! <*Mag*> Well I guess we'll have to kill you by ourselves! <*Pepper*> Battle position! <*Eugene*> Not so fast! RAMM X! Come! ()A Voice-activated super war tank rolls in front of the society, and prepares to attack. In an event battle, Mag and Pepper lose all HP.() <*Eugene*> Try to fight me next time with your little friends and you might have a slight chance of not dying! CHAPTER 1- THE CAPTUREE ()You are taken to the 8th imperial army base, and your Cyframes are broken...() ()Upon waking up...() <*Mag*> Oh... My arm hurts... <*Pepper*> What the hell?! My gun is in pieces! <*Mag*> Oh no! My cyframe won't open! <*Pepper*> That ! I just upgraded this thing! Oh! And I broke another nail!!! <*Mag*> Damn.. How are we gonna get out of here now?! <*Pepper*> Wow, I'm surprised! <*Mag*> About what? <*Pepper*> That babbling moron didn't take away my C4s! <*Mag*> Perfect! How many do you have? <*Pepper*> About 10, that'll blow this place to shreds! <*Mag*> But we don't even know our way out of here! <*Pepper*> So? We'll automatically set them to an hour! <*Pepper*> That way, we'll be able to one of his small planes and get the hell out of here! <*Mag*> Great! I remember where he stores them! It's about a half an hour across here, though. <*Pepper*> No problem! As long as we have some weapon with us... <*Mag*> There's some rusty pipes over there. <*Pepper*> EW! NO WAY! They're so grimy!!! <*Mag*> Fine then, why don't we clean them first with the Mokana I have left? <*Pepper*> Okay, just wanted to be sanitary... ()Mag cleans the pipes and hands Pepper one() ()Mag puts his broken cyframe in his backpack, along with Pepper's() <*Pepper*> Yes! We're all set! ()Pepper busts open the cell with the pipe() ()Pepper places ten C4s on ten different places in the opposite hallway() ()Mag and Pepper run to the other end of the base.() ()Upon reaching the end of the base, where the small planes are, a massive tank rolls up() <*Mag*> It's another one of those tanks!!! <*Pepper*> We're really screwed now! ()In a battle, Mag and Pepper must defeat the tank() ()In a minigame, Mag and Pepper must fly back to Museville() ()Upon reaching Museville...() ()Monsters flood the area...() <*Mag*> Oh my God! <*Pepper*> Damn! This is what Eugene was planning! <*Mag*> They're going for the society! <*Pepper*> There are a hundred of 'em! How can we stand a chance? <*Mag*> We take them in small groups! <*Pepper*> Fine, but if we die, it's your fault! ()After defeating 100 monsters....() <*Mag*> Look! The Tower of Despair! It's glowing! <*Pepper*> Man, today's been all kinds of crazy! ()They run to the tower...() <*Mag*> Whoa... <*Pepper*> Unbelievable! <*Mag*> Quick! We have to destroy the core! ()In a battle, they destroy the core() ()Afterward...() <*Mag*> *Whew*, that's done! <*Pepper*> We still have plenty of problems on our hands... <*Mag*> *Gasp* Panam Town! ()In an event, you are automatically teleported to Panam Town...() ()Your characters fully heal and your game is automatically saved() ()Upon reaching Panam Town...() <*Mag*> The tank is still here! <*Pepper*> We'd better finish it off before it does any more damage! ()In a battle, Pepper and Mag defeat the RAMM X tank() ()Afterward() <*Mag*> We have to go get Linear and the others! <*Pepper*> Wait... Now that it's settled down, why not go shopping for supplies first? <*Pepper*> Can never be too prepared! <*Mag*> I guess you're right, let's go for supplies first. ()Go shopping and buy 20 Naolin+ Droplets() ()Afterward, go to your house.() ()Upon reaching your home...() <*Mag*> Gre? Linear?! Nina? CHAPTER TWO- NEW AGE <*Pepper*> Anyone in here? ()A brief silence fills the room...() <*Gre*> Is it safe to come out? <*Mag*> Sure is! Everything settled down. <*Gre*> Oh thank goodness... <*Linear*> Mag! You're okay! <*Nina*> Thanks so much! You're the best! ()After the reunion...() <*Mag*> Nina, our cyframes are broken... <*Nina*> ()Checks the cyframes() Yes. Well, no reason to not upgrade them! <*Mag*> How can you upgrade them? <*Nina*> Let's go to the society and I'll repair and upgrade them. ()Upon reaching the society...() <*Nina*> Here we are! <*Nina*> Now, I'll upgrade Mag's cyframe first. ()Sparks fly, Mag's Cyframe is upgraded to a Metal Fist() <*Nina*> Now for Pepper's! ()Sparks fly, Pepper's Cyframe is upgraded to a Magic machine gun() <*Pepper*> Wow! They're so new and shiny!!! <*Mag*> I'll be able to beat enemies easier with this!!! <*Gre*> Mag, we have a problem... <*Mag*> What's that? <*Gre*> Master Mag, the Sun ruins are being plagued by elemental monsters... <*Mag*> We're on it! <*Nina*> Wait for me! <*Linear*> Me too! I wanna go! ()Upon reaching the sun ruins...() <*Nina*> The source of the problem started at the top of the Evolutia shrine. <*Pepper*> So basically all we have to do is fight our way to the top and then destroy the source? <*Nina*> Exactly. <*Linear*> I'm ready! ()After fighting to the top...() <*Mag*> Holy... <*Nina*> It's so massive! The Anti-Evolutia has returned?! <*Pepper*> Impossible! <*Anti-Evolutia*> It is very real. You shall meet your demise ()After the battle...() <*Anti-Evolutia*> Linear... The one you seek has not left you yet... Pull him back from the link between our worlds... <*Linear*> Yurka is alive?! <*Anti-Evolutia*> Yes... <*Mag*> Then we have to hurry! But where do we go? <*Anti-Evolutia*> You must go to the graveyard... Revive his soul... <*Nina*> We must bring him back with haste! <*Anti-Evolutia*> Take this guidence orb... It will tell you where the graveyard is... ()Upon Reaching the graveyard...() <*Nina*> It's so massive... <*Nina*> We must run to the other end! Quickly! Before Yurka does die! <*Linear*> Right away! CHAPTER THREE- AWAKENING THE FALLEN ()Upon reaching the end of the graveyard...() <*Nina*> Now, to use this guidance orb to bring back his soul.... ()A loud screech followed by a slicing noise echoes in the distance() <*Mag*> Who's there?! <*Gravekeeper*> You should not be here.... <*Mag*> It's none of your business! <*Gravekeeper*> Very well... You will reach your grave early! ()Mag and co. defeat the gravekeeper...() <*Linear*> Where is Yurka?! Tell me! <*Gravekeeper*> He never came... It wasn't his time... <*Gravekeeper*> Crypt... Maze... Ruins... <*Linear*> We must go to the crypt maze ruins? <*Gravekeeper*> I sense another being in danger... Ca..rcan... *Disappears* <*Nina*> Carcano is in trouble? Who cares? <*Mag*> You don't understand, he destroyed Ulticannon! <*Nina*> Oh... Um... Crap... <*Mag*> We have to go help him quickly! ()Upon reaching Pine Village...() <*Nina*> Damn! There's Biomechs everywhere! <*Mag*> We'll have to wipe them out first! ()Upon defeating the Biomechs...() <*Mag*> Carcano! You're alright! <*Carcano*> Eh.. Thanks for the help there, little buddy... <*Mag*> No problem! <*Carcano*> What's wrong with Linear? <*Mag*> We found Yurka... He's alive, we just can't find him... <*Carcano*> You mean that white-haired kid? I saw someone that looked like him a while ago... <*Carcano*> Said somethin' about the crypt maze... <*Mag*> I figured! Carcano, come with us so we can confirm that! <*Carcano*> Sure thing, I got nothin' else to do today anyway... ()Upon reaching the crypt maze...() <*Mag*> Let's search around! *After searching the entire grounds* <*Mag*> Nothing... Maybe the Blaze ruins is where he may be going next! <*Carcano*> Right o'! ()Upon reaching the blaze ruins...() <*Linear*> .... <*Pepper*> What's that hawk doing here? <*Nina*> This place was supposed to be deserted! <*Carcano*> Apparently not, let's kill it off! <*Mag*> Yurka's being attacked! <*Linear*> We have to kill it before it hurts Yurka! ()In a battle, you defeat the Mecha Azira Hawk() ()Afterward..() <*Yurka*> Thank you so much... <*Linear*> Yurka! You're alive! *Gives Yurka a hug* <*Yurka*> Yes, I am... *Smiles* <*Yurka*> There's a problem around the Museville region.. <*Mag*> You think? Every place is infested with spawn! <*Yurka*> Do you want to know why? <*Yurka*> Because Ulticannon is still alive... CHAPTER FOUR- THE TOWERING BEAST <*Mag*> Where must we go? <*Yurka*> I've tried to destroy the spawn powering it... But we must go to the source, The Mystery Dungeon once again. <*Yurka*> Luckily, the society installed a hover elevator for quick research, we can make it to the top rather quickly... <*Yurka*> We must destroy the new Ulticannon, place a at the top of the dungeon, and escape. <*Yurka*> The Mystery dungeon is the largest source of the spawn here. ()Upon reaching the mystery dungeon...() <*Mag*> Ready? <*Friends*> Ready! ()Fight your way to the top, the weight of the enemies slows the elevator down, and sometimes stops the elevator completely.() ()Upon reaching the top of the mystery dungeon...() <*ULTICANNON XERO*> You... <*Mag*> Not you! You caused all of our trouble! <*ULTICANNON XERO*> You pests keep slowing my progress... <*Mag*> This time, fall and stay down! ()In a battle, you defeat Ulticannon XERO() ()Afterward...() <*Yurka*> Good! Place the now! <*Pepper*> I'm right on it! ()Afterward...() <*Pepper*> Good! All set! Time to blow this joint sky high! Hahahaha! <*Yurka*> Now, let's hurry! ()In 5 consecutive event battles down the elevator, the clock keeps ticking...() ()Afterward...() <*Carcano*> Finally! It's gone for good! <*Mag*> Yes! <*Linear*> So it's over...? <*Yurka*> Far from over... Ulticannon might have died... But our adjescent planet is crawling with spawn ready to land here... <*Mag*> How do we get there?! We're not rich, you know! <*Yurka*> We must rip open a link between worlds... CHAPTER FIVE- TWO WORLDS, ONE FATE <*Yurka*> Oh no... It's worse than I thought.... <*Mag*> There's hundreds of them!!! <*Pepper*> No way! How are we supposed to take on all of those?! <*Yurka*> Have you forgotten? Linear and I are Evolutia! ()Using Yurka's massive power, wipe out 500 enemies() ()Afterward...() <*Mag*> The guidance jewel is glowing! <*Yurka*> It may look like a guidance jewel... <*Yurka*> It's a healing mana Sphere. <*Linear*> A what? <*Yurka*> It heals planets, How do you think our world survived after the blast taken from Ulticannon two years ago? <*Mag*> So we have to place it in the core, right? <*Pepper*> Seems so! <*Nina*> Okay. <*Yurka*> Absolutely right, place it in the core right here... ()After the twelve minute cutscene...() <*Yurka*> What's that red light?! <*Carcano*> Is it...? <*Carcano's thought*> The hell's gorge? CHAPTER SIX- HEAVEN AND HELL ()Afterward...() <*Yurka*> So that's hell's gorge? <*Carcano*> It pops up in legends everywhere.... <*Carcano*> In the legend I read.. It explodes in a short amount of time... It was said to wipe out three planets in a row with its blast... <*Nina*> So that means....??? <*Linear*> We have to destroy the core of it... Fast. ()You must reach the top in 20 minutes or less.() ()Upon reaching the top...() <*Carcano*> We're here... The core... <*Yurka*> What's that over there?! ()A blue flame engulfs the middle of the room...() ()A winged beast appears...() <*Carcano*> No way! <*Yurka*> What is that monstrosity?! <*Carcano*> It's the firelord?! It can't be! <*Nina*> Whatever it is, it doesn't want to say hi! We have to kill it, quick! ()In a long battle, you defeat Firelord() ()Afterward...() ()A white light fills the room...() <*Nina*> What's that? <*Yurka*> Another light? <*Carcano's thought*> A link between worlds? No way! <*Nina*> It looks like our only hope is to move ahead... <*Mag*> Right. Let's go guys! ()Upon reaching heaven's tower...() <*Nina*> Oh my God! <*Mag*> This place is a mess! <*Linear*> Hell is eating the tower.... <*Carcano*> We have to reach the top... It's a massive tower.. It'll take about two hours to get to the top floor... <*Carcano*> To make it easier, we should destroy that firey pillar first. ()In a battle, you destroy the hell pillar() ()Afterward...() <*Pepper*> Let's hurry! ()Upon reaching the top...() <*Mag*> We're here... <*Carcano*> Yeah... But it looks like we've got company! <*Hell Angel*> What is your business here?! <*Hell Angel*> You will leave here, by ! ()In a long battle, you destroy the Hell Angel() ()Afterward...() <*Hell Angel*> There's a link... Between our times... <*Hell Angel*> If you don't want your asses fried, hurry and erase the theory of Evolutia... <*Hell Angel*> Here... I'll open it for you... ()It opens the link between time() ()Upon reaching the past...() <*Mag*> We're in... The sun ruins again! <*Pepper*> Yeah, but look! The Evolutia tome isn't complete! Let's zap it! <*Mag*> Quick! Destroy it!!! ()Pepper charges a shot and fires, blowing up the entire tome of Evolutia() ()Afterward...() <*Pepper*> Look! Another time link! <*Mag*> No.. It looks like a way back home! <*Linear*> Let's hurry and go into the path home! ()Upon reaching Museville...() <*Mag*> We have to take a quick break... <*Pepper*> I agree, let's stay at the hotel for a night... <*Nina*> Everything has seemed to have settled down. Let's rest while we can. ()You go to the hotel and rest for a while...() ()Afterward...() <*Mag*> So guys, what's our next battle plan? <*Carcano*> The Despair tower might have been destroyed, but there's one floor that didn't crumble. We gotta blow it up to make sure nothin' else happens to Museville... ()Upon reaching Despair tower...() <*Mag*> Okay everyone! Let's go in and blow it to bits! ()Upon reaching the other end of the tower....() <*Mag*> Okay! Place a C4 here, here, and over there! <*Destruction Maxim*> I wouldn't do that if I were you! <*Mag*> Who are you to tell us-- Oh crap! He's huge! <*Pepper*> I think I might have ed myself... <*Destruction Maxim*> Now, die like the rest! ()In a battle, you defeat Destruction Maxim() ()Afterward...() <*Mag*> Now, let's get out of here! ()You are teleported out of the tower...() ()Afterward...() ()The tower floor is destroyed....() <*Whitehead*> Mag! We have something urgent to tell you! The Crypt maze, forest ruins, and Blaze ruins are being repaired by beasts! <*Mag*> Will it ever end?! <*Whitehead*> Please! Keep the chaos from coming here! <*Yurka*> We'll do our best! ()You go to the crypt maze, forest ruins, and blaze ruins, and destroy the three bosses() ()Upon reaching Museville...() <*Mag*> Let's take another break... <*Nina*> Okay. We'll need it... ()You stay at the hotel again() ()Afterward...() ()You hear a tank from outside the hotel...() <*Mag*> Is that Eugene? <*Mag*> Wake up, everyone! <*Nina*> What is it? <*Mag*> It's Eugene! He's back! ()Everyone goes outside and finds Eugene..() ()Afterward...() <*Yurka*> You're the that kidnapped Linear before! Die! ()In a battle, you obliterate Eugene for good() ()Afterward...() <*Whitehead*> Mag... There's a heavy energy reading coming from the Northern part of the Ancient Plains... <*Mag*> What's north of the Ancient plains? <*Whitehead*> The Life Fields.... CHAPTER SEVEN- GOING INTO ORBIT ()You must reach life fields.() ()When you reach life fields, destroy anything in your way.() ()Upon clearing life fields...() <*Mag*> There's a wierd panel here... ()It glows and shoots a beam to the sky...() <*Beam*> Linear... Y..urka <*Yurka*> It's calling us? <*Mag*> Linear, Yurka, stand on the panel. ()Yurka and Linear lift to the sky() <*Mag*> Take good care of Linear! <*Yurka*> We'll be back soon, I promise... ()Upon reaching orbit...() <*Yurka*> What's that over there? <*Destruction Evolutia*> Did you think erasing the Evolutia theory would destroy me? You pay the price! ()In a long battle, you defeat Destruction Evolutia() ()Afterward...() <*Destruction Evolutia*> The Crystal Realm... Is the last destination... <*Yurka*> Let's go home, Linear. <*Linear*> Okay. ()Upon reaching Life fields...() <*Mag*> You're back! <*Yurka*> We've got a bigger problem on our hands now.... <*Mag*> What's that?! <*Yurka*> We must go to the crystal realm, beyond the Crypt Maze... CHAPTER EIGHT- FINISHING WHAT YOU STARTED ()Upon reaching the Crystal Realm...() <*Yurka*> There's six doorways...? <*Mag*> It looks like we'll have to split up and explore! ()You must clear 60 floors of the crystal realm... (10 each character)() ()full heal every character, increase everyone's level by 4() ()Upon reaching the top...() <*Yurka*> We're here... <*Pepper*> What a bad idea!!!! <*Mag*> WHOA!! <*Linear*> It's a cannon! <*Nina*> A self-activating cannon! We have to destroy it before it fires! ()In an extremely long battle, you destroy the Blitzkrieg Cannon() ()Afterward...() <*Carcano*> Well, looks like this is it... <*Mag*> The end of the line... CHAPTER NINE- THE CREATOR OF EVOLUTIA ()FULL HEAL EVERYONE() ()INCREASE EVERYONE'S LEVEL BY 1() <*Mag*> We're at the end of the line... <*Carcano*> Let's go through and fight the good fight! ()Upon going through the door...() <*???*> You're finally here! <*Mag*> ?! <*???*> You were the ones trying to erase Evolutia, weren't you?! It didn't work! <*Pepper*> Who are you?! <*Zhriha-Athielk*> Zhriha-Athielk... I created Evolutia! <*Nina*> You're the sick psycho who killed all of those people and called them "Mistakes"! <*Carcano*> You'll pay for that one, you wuss! ()IN THE FINAL BATTLE, YOU DEFEAT ZHRIHA-ATHIELK() ()Afterward() <*Mag*> Evolutia is done... Now we can finally go home... <*Linear*> Yes... After so long, it's over... <*Carcano*> All right! <*Pepper*> We're finally finished! <*Nina*> Alas, all destruction is over... -CREDITS LINEUP- ()What happens after the last battle will be shown in the background of the credits() <*Message*> You've unlocked Fighting mode! Freeroam mode! Battle music creation mode! <*Message*> Fighting mode- Upload your created character from freeroam mode, go online or with a friend on a 1 on 1 battle! <*Message*> Freeroam mode- Create youor own house, town character, and weapon designs! Also upload the battle music that you created for use in battles! <*Message*> Battle music creation mode- Make your own battle and victory music, or make music for your town! Upload all of them and have a good time! <*Message*> Thank you for playing the series! THE END ()TO TITLE SCREEN() ()AUTOMATICALLY UNLOCKS FREEROAM, FIGHTING, AND BATTLE MUSIC CREATION MODE ON THE TITLE SCREEN MENU() Freeroam Mode Minigames 1) Pinball- Costs 5 dinale per play Every 100 pts is 1 Dinale won 2) Dodgeball- Costs 10 dinale per play Every opponent hit is 2 Dinale won 3) Racing- Costs 8 dinale per play (Need to buy go kart for 200 dinale) every victory is 20 Dinale won 4) Stack 'em- Costs 3 dinale per play Every line is 4 Dinale won 5) Snowball fight- (Usable in winter only) Costs 0 dinale per play *Bet items for winning* 6) Water balloon fight- (Usable in summer only) Costs 1 dinale per play (Buying water baloons) *Bet items for winning* 7) Skateboarding- (Need to buy a skateboard for 50 dinale) Costs 0 dinale per pay Every victory is 20 dinale won 8)Poker- Costs 10 dinale per play Can win up to 80 dinale!!! 9)Squirt gun fight- (Need to buy a squirt gun for 25 dinale) Costs 2 dinale per water bottle Costs 0 dinale per play Every person defeated is 8 dinale won 10)Surfing- (Need to buy a surf board for 150 dinale) 20 dinale entry fee Every victory is 40 dinale won 11)Monster training- (Need to buy a monster for a range of dinale: Phlexa bot 1000 Fire elemental 900 Ice elemental 900 Shadenisks 1 1500 Shadenisks 2 2000 Shadenisks 3 4000 Shadenisks 4 8000 Death angel 30000 Ice ball 15000 Costs 0 dinale Monster gets to keep all EXP after victory against other players or CPU 12)Swimming race- 10 dinale entry fee Every victory is 15 dinale won 13)Paintball gun competitions- (Need to buy Paintball gun for 1000 Dinale) (Ammo costs 100 Dinale for 500 rounds) Costs 0 dinale *Bet items for victory* 14) Volleyball-(Volleyball is supplied automatically) Costs 10 dinale per tournament Win up to 100 dinale!!! EVOLUTION 3: RESURRECTION OF EVOLUTIA Fighting mode information: \\\\\\ << CHARACTER BATTLEFIELD Lv000 Opponent's HP is displayed here >>> //////////////// [ EXP ] [Dinale ] [Wins/Losses 000/000] Tournament Mode information: [ ONLINE MODE ] [ 2-ON-2 MODE ] ONLINE MODE: In online mode, you can fight 8 people at once. If you defeat ANY of them, you get experience points and Dinale, which goes directly to your character that you created. 5 CONSECUTIVE BATTLES 2-ON-2 MODE: In 2-ON-2 mode, you fight alongside a friend's character fighting 2 other people, which can be two more of your friends joining the fight. EXP Is distributed accordingly after the battle.5 CONSECUTIVE BATTLES GAME HISTORY: Evolution (1998) Evolution 2- Far off promise (2000) Evolution Worlds (2003) EVOLUTION 3- RESURRECTION OF EVOLUTIA All previous games (C)1998-2003 CRI, AD/X, UBI SOFT and co. _ -= Battle music creation mode, fighting mode, minigames, tournament mode, freeroam mode, new story, new skills, weapons item ideas, cyframe ideas, and this guide made by SHATTERED DYNASTY CORPORATION OF GAME DEVELOPMENT_=- -ALL PREVIOUS GAMES AND STORY IDEAS, AND OTHER INFORMATION MADE BY UBISOFT, DANDY-DAN, CRI, AD/X, AND MPEG SOFDEC- Character information endpoints MAG: Lv120 HP 56000/56000 FP 4450/4450 LINEAR Lv120 HP 42000/42000 FP 9750/9750 PEPPER Lv120 HP 51508/51508 FP 8800/8800 NINA Lv120 HP 38900/38900 FP 9999/9999 CARCANO Lv120 HP76309/76309 FP 3000/3000 YURKA* Lv121 HP100000/100000 FP 1000/1000 Battle effects, dialogue, conditions, and information: Critical- Does 20-33% more damage (Rate HIT26-152) Possibility:020% Hi-Critical Does 34-50% more damage (Rate HIT12-209) Possibility:017% Stun Debilitates hero for a few seconds (Turn-Base__Level_Calculation: Varies upon level and resistance) Poison Drains HP at a steep rate (HP_Base% -) (Varies upon level and resistance) Absorb Sucks HP from hero and gives to enemy (Base_turn_Character position stance- HP_Base%) (Varies upon level and resistance) Auto-KO Chance of auto knockout (Rate HIT15-1058) (Level_Rate Climb) Every Lv up increases chance by .80% FP leak FP is drained until emptied Mag dialogue sets: Attack> Eat this! Die! And Stay down! Specials> Prepare yourself! How about that? Here! Need help? Take that! Give up? Defend> Fall back! Escape> Everybody run! Taken damage> Oof! Damnit! No way! Damn! Let my guard down! Lucky shot! Pepper dialogue sets: Attack> Eat Lead! Try living through this! Burn in hell! Specials> Ready? I'll burn you to a crisp! Stand still! Freeze! Try this on for size! There's no escape for you! Defend> I'll get you! Escape> Head for the hills! Taken damage> Ouch! Whoa! I underestimated your power.. Dumb luck! Impossible! That hurt! Linear dialogue sets: Attack> Humph! Go away! Leave! Stand back! Specials> You'll regret coming! Looks like you need some help! Don't worry, I'll help! I can't take it anymore! Die! Defend> I did my best! Escape> It's not safe here. Taken damage> Ow! That hurts! Hey! Leave me alone! Carcano dialogue sets: Attack> How about this?! I'll pulverize you! Eat metal! Don't mess with me! Special> Go back to hell where you belong! Not so easy, is it? Fine, I'll help... This'll be quick and painless! Defend> Wow, you're strong! Escape> This is a gamble, let's get outta here! Taken damage> oof! Crap! You're too quick... Lucky... Yurka dialogue sets: Attack> I banish you! So long! I'll destroy you! Special> Get ready! I'll help! Purgatory! You've underestimated me! Defend> Better not risk it... Escape> Let's retreat and regroup! Taken damage> ... What?! Damn! Nina dialogue sets: Attack> Here goes nothing! Yah! Die! Special> Ready! Take this! Need some help there? Ha! Defend> Oops! Escape> I'm leaving! Taken damage> Yow! That was close! Too strong! MAJOR DIALOGUE SETS Humans Failed escape: Right! You won't get away that easily! Why are you running? I'm having so much fun! Ah-ah! Not so fast! Robots Failed escape: *Bleep* *Laser noise* MALFUNCTION Monsters Failed escape: Grrah! ROOAHR!! Humans Attack: Witness my power! Feel the pain of the destruction Evolutia! Die! Robots Attack: Termination imenent Ready to fire Eliminating target... Monsters Attack: RRRRRRRRAR! *Growl* Humans Die: AAgh! Impossible!! How?! Robots Die: Program Error... Shut down... Monsters Die: HRAGH... Misc: Level up! Victory! (XX) Money found Found (ITEMXX) Controls in battle: _______________________________________________ FIELD Move with the left analog stick up down left right Attack with the X button Open the menu (Skills, items, escape, defend) with the Triangle button _________________________________________________ ENEMY AREAS: Some area-wide attacks only effect a certain area, so remember, aim carefully! Shop dialogue: Hello! Welcome, come in! Need somethin'? Auction somethin' off! Sell me anything. What are you selling? What do you want? How many? Game events nov. - mar. (Add snow to ground) apr. - oct. (Clear ground) *rANDOM rAIN EFFECTS THROUGHOUT YEAR* SPecial events------------------------------------------------------------------------------------- nOV. 1 cOLD WINTER Jan 1 New year celebration feb 14 valentine's day MARCH END OF WINTER, START OF SPRING April month eASTER JUN 16 START OF SUMMER sEP 20 END OF SUMMER- START OF FALL DEC. 25 pRESENTS DAY Cold winter This is the start of winter, if you beat the game, you can play snowball wars. New year Celebration At the start of every new year, your character is given 1000 Dinale to spend as a new-year prize. All-day snowball war tournament. Valentine's day All-day open service for your pet(s) to get a valentine, if your pet is happy with their valentine, they will produce 800 dinale, and you may have a baby pet! End of summer Start buying your pet school supplies! Yep! They're going to school! Easter ***SPECIAL EGG HUNT MINIGAME*** ANNUAL EGG HUNT - Eggs found - - Dinale won - 1 2 2 4 3 6 4 8 5 10 6 12 7 14 8 16 9 18 10 22 11 26 12 30 13 34 14 38 15 42 16 46 17 50 18 55 19 60 20 65 21 75 22 85 23 90 24 95 25 100 + Random prize! Start of summer This unlocks: (After unlocking minigames you can keep them forever) Surfing Volleyball Squirt Gun fight Dodgeball Skateboarding Start of fall- 50% off sale of pet's school supplies! Presents day- You must buy a present for a friend, and they will give you one back! (ONLINE ONLY) Hidden Unlockable minigames! __________Monster Race Play freeroam mode for 12 hours __________Space wars Beat an opponent in fighting mode 50 times ___________Dance Machine Give a friend 1,000 Dinale for a Present Monster race: Points: Entry: 20 Win up to: 80 ! Space wars: For every 10,000 Pts: +100 Dinale! Dance Machine: Entry: 2 Win up to: 10! Dungeons and Towers (Over 200 hours of dungeon crawling!) Plasma Dungeon Floors: B 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15- Boss: Uranium Kraken Death Tower 1 2 3 4 5 6 7 8- Boss: Chronium Eagle Heavens Tower (The unreachable sky) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53- Boss: The Archangel Dungeon of Mahr B 1 2 3 4 5 6 7 8 9- Boss: Demon of The Mist Hell's Gorge (The Fiery Pit) B 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62- Boss: Devil Moon Ruins 1 2 3- Boss: Luna Sun Ruins 1 2- Boss: Rah Dark Ruins 1 2 3 4 5 6 7- Boss: Megiddo Coliseum: 1 - Challenge run 2 - Flamespikes 3 - Top: Fight tournaments Sundial Tower 1 2 3 4 5 6 7 8 9 10 11 12 13- Boss: TimeKeeper Judgement pit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74- Boss: Jury 75 76 77 78 79 80 81- Boss: Judgeman Key Between time 1 2 3 4 5 6 7 8 9 10 11- Help from father time 12 13 14 15 16 17 18- Jury 19 20 21 22 23- Prosecution 24 25 26 27 28 29 30 31 32 33- Judgeman 34 35 36 37 38 39 40- New Boss: Reaper 41 42 43 44 45 46 47 48 49- New Boss: 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71- New Boss: Military Cannon 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100- Boss: Destruction reaper Key Between time 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74- Boss: Jury 75 76 77 78 79 80 81- Boss: Judgeman Holy Tower 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 013 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127- Last quest boss: Vrathimelza Assignment board [ The society in freeroam mode opens automatically] With over 60 quests to do, over 500 dungeon and tower floors to progress through, tons of minigames, items, customization options, events, pet raising options, there's no reason to put the controller down!!! - A search for a cure - Plague part 1 - Plague part 2 - Plague part 3 - The hidden village - A new age - Katie's cooking - The missing ingredient - Under the catacombs - Haunted trail - Mayor's request - Plague conclusion - A lost friend - Way over your head - Unto the gods - Easy money - Overdue rent - The hidden village part 2 - A new age part 2 - The missing ingredient conclusion - Overdue rent part 2 - Haunted trail conclusion - Big scammer - Overly dramatic - Misbehaving child - The hidden village conclusion - A new age conclusion - Overdue rent conclusion - Under the catacombs conclusion - Easy Money Conclusion - Big scammer conclusion - Overly dramatic- the conclusion - Mayor's request conclusion - Another lost friend - Way over your head conclusion - Unto the gods conclusion - Stood up - Stood up part 2 - Stood up part 3 - Stood up part 4 - Stood up conclusion - Rescue the pets! (Automatically assigned at beginning of freeroam mode) - Dirty house - Maggy's problem - What? - Thief! - Thief! Part 2 - Thief! conclusion - Roll the dice - A big gamble - Starting fresh - Starting fresh conclusion - Valentine Sweetheart (ONLINE ONLY) - Oops! - Oops! Part 2 - Oops! Part 3 - Oops! Conclusion - A lost heirloom - A lost heirloom part 2 - A lost heirloom conclusion - Found the cure! - Stock report - Stock report conclusion Secret assignments! -The investigation -Are we there yet? Furniture for your home 1 Couches 2 Chairs 3 Televisions 4 Wall accessories 5 Fridges and pet appliances Making your town and home- Everyone's town is different. You choose where to put your Society, shops, houses, neighbors, dungeon, and tower locations. MAP PLACEMENT This is the map. Here are the buildings you must place: Society Your home Neighbor 1 Neighbor 2 Neighbor 3 Neighbor 4 Weapon design shop Weapon shop Item shop Auctioneer building Hotel Furniture store ______________________________________________ | OUTSKIRTS>>> | | You may place buildings anywhere you like on this map. | Dungeons are in the outskirts of town>>>>>>>>>>>>>>>> | | | |_____________________________________________| Furniture Couches- Black couch 100 dinale White couch 100 dinale Orange couch 100 dinale Fold-out couch 150 dinale Green couch 100 dinale Gold couch 120 dinale Burgundy couch 100 dinale Deluxe couch 300 dinale Chairs- Wood chair 80 dinale Folding chair 77 dinale Cushion chair 100 dinale Office chair 140 dinale Comfy chair 166 dinale Recliner 200 dinale Expensive chair 300 dinale Luxury recliner 350 dinale Televisions- Old TV 150 dinale Black&White TV 160 dinale Television 190 dinale 32" 240 dinale 32" PLASMA 350 dinale Silver TV 500 dinale LCD television 600 dinale Projection TV 1,200 dinale Wall accessories- Wall lamp 20 dinale Phone 18 dinale Surround speakers 200 dinale Wall computer(Access server) 700 dinale TV remote holder 10 dinale Wireless router (Access server outside home)500 dinale Instant messenger router (Server chat feature) 0 W/ROUTER Teleport beamer(Teleports you out of dungeon or tower)1000D The Home Every home must be unique. This is why you are given the task to customize your house from the walls to the stairs, all with an easy interface! Monster Training Your monster has a strength meter, every time it fills, your pet monster levels up, your pet can level up 400 times, and the higher the level, the better! TV programs You get to see Television programs. Channels: Weather- Predicts weather for tomorrow News- Shows what you did on the last save Stock channel- Invest in a company and get money from selling shares! Auction channel- Shows the auction shop's current hottest items on sale! Fortune- Pulls out a random fortune! Using the IM wireless router- Upon using the router, you get a free router program with it, in your home, you used to only be able to access the server there. Now, you can access it anywhere, and chat, too! (Keyboard recommended) Uses: Send private messages Send Team messages Chat with other users Access the server anywhere, anytime! Stock investments Stocks are pretty important in freeroam mode. If you invest with a company that you may think will progress and prosper, invest some money by purchasing shares. Eventually, you may make a massive profit from share selling! EXAMPLE: Naoilin Co. Cost Per share: 10 Dinale New cost: 80 Dinale (+70D PROFIT!!!) Game Content analysis: Story mode: 30 hrs Freeroam mode: No limit Minigames: 18 CHARACTER CUSTOMIZATION SCREEN < NAME HERE > < Hair 1 2 3 4 5 6 7 8 9 10 > < L arm 1 2 3 4 5 6 7 8 9 10 11 > < R arm 1 2 3 4 5 6 7 8 9 10 11 > < Torso 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 > < Legs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 > < Accessory 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 > < Starting weapon 1 2 3 > < Feet 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 > POSSIBLE COMBINATIONS: 1,000,000+ PET CUSTOMIZATION SCREEN < NAME HERE > < Eye color 1 2 3 4 5 > POSSIBLE COMBINATIONS: 1,000+ WEAPON CUSTOMIZATION SCREEN < Color 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 > < Preset design 1 2 3 4 5 6 7 8 9 10 > < Strength (+150 Dinale per upgrade)> POSSIBLE COMBINATIONS: 5,000+ BATTLE MUSIC CUSTOMIZATION SCREEN TOURNAMENT MODE TYPES HumanVHuman- Players fight with their customized character for money, items, etc. HumanVMonster One player fights another player's pet MonsterVMonster Two players' pets fight each other Freeroam mode- Journal (Keyboard recommended) Writing in your journal is what some people do everyday. Write down your thoughts in this 500-page journal. Start a shop and advertise it! Shop cost: 1,000 Dinale fee Advertising cost: 20 Dinale per poster Shop items: Customized weapons 1-999,999,999 Dinale (anything 999,999,999 will be deleted) Pets 1-999,999,999 Dinale Journals 1-100,000 Dinale You'll make 10% of the profits for the month from your shop till. Other customized character information: Your character cannot be a strict class, they can be whatever you want them to be! Everybody has a random HP endpoint and it is not strictly scr Upgrade Pods Upgrade pods are used for weaponry. They cost 150 Dinale each, but could significantly increase profits for your weapon sales. Thank you so much for reading these schematics. They are now yours, and the rights are handed right over to you. I do not want any money if you do decide to make the game. All I want is a copy of it, and that's all I need. Thanks so much! Highest gratitude, Alek Bock, head of Shattered Dynasty Corporation of Game Development EVOLUTION 3 RESURRECTION OF E V O L U T I A |
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10-15-06 02:18 AM
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first of all, i can't beleive i actually read all that...
but sorry i don't know how to make these things. i wish i could though. Also this game wil be great, if someone will make it ![]() but sorry i don't know how to make these things. i wish i could though. Also this game wil be great, if someone will make it ![]() |
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10-15-06 02:58 AM
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Read it, I'm still downloading this page...
That would be a big read, but I think I got a gist of what your talking about. Did you send this to them in a letter? This would be a good last year project for my university class. But then again... That would be a big read, but I think I got a gist of what your talking about. Did you send this to them in a letter? This would be a good last year project for my university class. But then again... |
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10-15-06 10:48 AM
iBOCK is Offline
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It's a rough draft, I'll send it to them when I patch it up. |
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10-16-06 03:53 AM
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You will be happy to know my little brother Bought the game, and has beaten it. He seems to have liked it alot. Personally I just laughed at him and played grandia/computer/ cool stuffl.
So I really don't know if it is worthy or not. But if you say so... then I believe So I really don't know if it is worthy or not. But if you say so... then I believe |
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The Doom Slayer AKA: Akuma Eek The UNDERTAKER |
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10-17-06 05:14 AM
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Ah, Zylo, I don't think this game is made yet... |
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10-20-06 01:56 PM
iBOCK is Offline
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It's not done yet, I made the info, and the company will produce it... hopefully... |
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10-22-06 01:46 AM
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It would be a good game to make for Uni, games already designed (stat and story line wise), just needs graphics, and game engine made. |
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10-22-06 05:41 PM
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Finally! Somebody in a forum appreciates my hard work! Now I don't have to give up making games, thinking it's pointless! Thank you for your praise! |
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10-22-06 08:56 PM
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10-23-06 12:23 PM
Dragon master is Offline
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Originally posted by BigBob85 Bug testing, fixing bad voice actors, optimisising game, promotion, sniffing drugs, farting, stupid extras, and lots of other things before it's done. Originally posted by BigBob85 Bug testing, fixing bad voice actors, optimisising game, promotion, sniffing drugs, farting, stupid extras, and lots of other things before it's done. |
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"JigSaw and myself have come to the conclusion that the reddit site sucks. They're also incredibly rude, very liberal and die hard athiests." THAT sounds like my cue! :3 |
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(edited by Dragon master on 10-23-06 04:19 PM)
10-23-06 01:47 PM
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It's not an RTS, it's like star ocean: til the end of time. You go into a battle and instead of standing there getting slapped in the face, you actually have a chance to fully move your character around the screen. Decent idea, isn't it? |
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10-23-06 07:51 PM
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Yeh, thats a good idea for games. Except you dont stant there and get slapped in RTS, thats RPG.
RTS is Real Time Stratagie, like age of empires, or halo wars. DM, For university, we dont need to fix bad voice actors, promotion and stupid extras. Debugging is fun ![]() RTS is Real Time Stratagie, like age of empires, or halo wars. DM, For university, we dont need to fix bad voice actors, promotion and stupid extras. Debugging is fun ![]() |
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10-24-06 01:29 PM
iBOCK is Offline
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I was talking about RPGs where you stand there and get slapped. I know what RTS means. I've played Command and Conquer (Which is kind of corny and boring), RTS is a pretty decent genre. |
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10-24-06 05:04 PM
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Yeh. It was a pretty good game for back in the day though.
So its action-RPG? So its action-RPG? |
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10-25-06 12:44 PM
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yep, it is. |
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