Justice League-The Flash is what happens when marketing reps take a perfectly good iconic and licensed properties, such as The Flash and Justice League, and decide to make a video game for a quick buck. The game is a complete disappointment.
The game opens in almost a comic book format, wherein Flash is buzzing his JLA allies about a robot invasion in his native Keystone City. The attack is world wide, so Flash is on his own to handle Keystone City. Despite the apparent global invasion, Superman, Wonder Woman, and Martian Manhunter are able to duck in and help Flash out. This is good because the Flash needs a lot of help!
Flash's JLA allies are summoned through the "S" or "right" button and produce area of effect attacks against all creatures on the board. As I said, this is good, because Flash needs the help! The Scarlet Speedster is reduced to a jab ("X" button) attack and this attack only varies when "X" is pressed with "Z" to provide a high-kick attack. The "Z" button alone doesn't seem to do anything!
"Flash" is a button-smasher, sideways scrawling game, somewhat like the ol' "Streets of Rage" video game. The difference between the two is that with "Flash," you're basically smashing one button--your jab attack and about five minutes into the game, you're probably doing this with your forehead in complete frustration. Secondly, "Streets of Rage" is far more entertaining.
"Flash" begins in Keystone City fighting human thugs, who have apparently allied with the robots. No explanation is given and odder still is the appearence of a gorilla. Initially, I thought this might have been a mini-boss: Gorilla Grodd perhaps? Nope--just a random mammal who also allied with the robots.
The biggest complaint with "Flash" is the lack of "super-hero-ness." Honestly, this could have been "Justice League Heroes--Alfred Pennyworth!" Batman's butler would have as much "super powers" as the Flash. The "A" or "left button" is pressed for the "Flash Power," which is tracked by the Flash insignia below your health. I'm hard pressed to tell you what the power does, because I really didn't notice much of anything happening.
Your screen shakes mildly, but Flash doesn't seem to move any faster, in fact, I think he moves a bit slower and I just don't see how this button helps you at all. Subsequently, Flash spends the game dukeing it out with common thugs, robots, and the random wandering gorilla, like George Foreman. He frequently can get overwhelmed and has to call on the rest of the JLA to swoop in. I played on easy and power ups for health and extra lives abounded in crates, trash cans, and for whatever reason--street signs. Flash must break these containers to get his power-ups and I couldn't help but to notice that Flash takes almost as much effort to "beat up" a garbage can to get his power up, as he does taking on your basic thug.
It's sad to see the Scarlet Speedster reduced to a foraging, homeless, vandal.
The lack of an apparent super-power really nose-dives this game. At least in Streets of Rage you pick up a rock or take an enemy's bat to fight with. Flash just has his jab and high-kick. Even against the lowliest of thugs, Flash seems "un-super" and some of the thugs seemed to move FASTER than the Flash. I expected a "Flash-dash" or "whirlwind spin"--something! But Flash falls incredibly short in the super department.
I could only get through a few boards as the my interest in this game plummeted VERY quickly. Now in fairness, one other player in the Vizzed chat window noted: "This game is awesome!" Which reminds me that we really do have need for a "sarcasm font." I don't know if the player really enjoyed this game and figured something out that I didn't or if he was just being sarcastic. Save yourself time and energy on this dog of a game. Justice League-The Flash is what happens when marketing reps take a perfectly good iconic and licensed properties, such as The Flash and Justice League, and decide to make a video game for a quick buck. The game is a complete disappointment.
The game opens in almost a comic book format, wherein Flash is buzzing his JLA allies about a robot invasion in his native Keystone City. The attack is world wide, so Flash is on his own to handle Keystone City. Despite the apparent global invasion, Superman, Wonder Woman, and Martian Manhunter are able to duck in and help Flash out. This is good because the Flash needs a lot of help!
Flash's JLA allies are summoned through the "S" or "right" button and produce area of effect attacks against all creatures on the board. As I said, this is good, because Flash needs the help! The Scarlet Speedster is reduced to a jab ("X" button) attack and this attack only varies when "X" is pressed with "Z" to provide a high-kick attack. The "Z" button alone doesn't seem to do anything!
"Flash" is a button-smasher, sideways scrawling game, somewhat like the ol' "Streets of Rage" video game. The difference between the two is that with "Flash," you're basically smashing one button--your jab attack and about five minutes into the game, you're probably doing this with your forehead in complete frustration. Secondly, "Streets of Rage" is far more entertaining.
"Flash" begins in Keystone City fighting human thugs, who have apparently allied with the robots. No explanation is given and odder still is the appearence of a gorilla. Initially, I thought this might have been a mini-boss: Gorilla Grodd perhaps? Nope--just a random mammal who also allied with the robots.
The biggest complaint with "Flash" is the lack of "super-hero-ness." Honestly, this could have been "Justice League Heroes--Alfred Pennyworth!" Batman's butler would have as much "super powers" as the Flash. The "A" or "left button" is pressed for the "Flash Power," which is tracked by the Flash insignia below your health. I'm hard pressed to tell you what the power does, because I really didn't notice much of anything happening.
Your screen shakes mildly, but Flash doesn't seem to move any faster, in fact, I think he moves a bit slower and I just don't see how this button helps you at all. Subsequently, Flash spends the game dukeing it out with common thugs, robots, and the random wandering gorilla, like George Foreman. He frequently can get overwhelmed and has to call on the rest of the JLA to swoop in. I played on easy and power ups for health and extra lives abounded in crates, trash cans, and for whatever reason--street signs. Flash must break these containers to get his power-ups and I couldn't help but to notice that Flash takes almost as much effort to "beat up" a garbage can to get his power up, as he does taking on your basic thug.
It's sad to see the Scarlet Speedster reduced to a foraging, homeless, vandal.
The lack of an apparent super-power really nose-dives this game. At least in Streets of Rage you pick up a rock or take an enemy's bat to fight with. Flash just has his jab and high-kick. Even against the lowliest of thugs, Flash seems "un-super" and some of the thugs seemed to move FASTER than the Flash. I expected a "Flash-dash" or "whirlwind spin"--something! But Flash falls incredibly short in the super department.
I could only get through a few boards as the my interest in this game plummeted VERY quickly. Now in fairness, one other player in the Vizzed chat window noted: "This game is awesome!" Which reminds me that we really do have need for a "sarcasm font." I don't know if the player really enjoyed this game and figured something out that I didn't or if he was just being sarcastic. Save yourself time and energy on this dog of a game. |