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09-01-25 06:14 PM

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04-18-25 01:15 PM
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Game mechanic you want to see more often

 

04-18-25 01:15 PM
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What's a game mechanic that you want to see more often? I'm tired of wild encounters in games whether it's Pokemon in grass or some other RPG's. But I love when you see the enemies on the map that you can battle. I first saw this in Guardians Crusade and then again in Let's Go Eevee and a few other games. I think it's way better to be able to see where the encounters are and gives you the opportunity to avoid some.
What are some that you think should be in more games?
What's a game mechanic that you want to see more often? I'm tired of wild encounters in games whether it's Pokemon in grass or some other RPG's. But I love when you see the enemies on the map that you can battle. I first saw this in Guardians Crusade and then again in Let's Go Eevee and a few other games. I think it's way better to be able to see where the encounters are and gives you the opportunity to avoid some.
What are some that you think should be in more games?
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04-18-25 01:59 PM
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This will probably never happen or at least not for many years since Warner Bros. patented it but I really liked the nemesis system from the Shadow of Mordor games. It had so much more potential I think and it's really a shame we won't be able to see anyone else getting to improve upon it. Just another thing that makes me hate Warner Bros.
This will probably never happen or at least not for many years since Warner Bros. patented it but I really liked the nemesis system from the Shadow of Mordor games. It had so much more potential I think and it's really a shame we won't be able to see anyone else getting to improve upon it. Just another thing that makes me hate Warner Bros.
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04-18-25 02:32 PM
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I love in xenoblade picking up an item and getting a vision of needing it for a quest in the future I think it's a really cool use of seeing the future and Id love to see it again.
I love in xenoblade picking up an item and getting a vision of needing it for a quest in the future I think it's a really cool use of seeing the future and Id love to see it again.
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07-21-25 09:13 PM
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Obviously not everything is applicable to every game. I feel like there's some that are very genre dependent.

A big one for me is creative puzzle solutions/applications.

Too often in video games I get to a part where they make me do some sort of puzzle, and often it feels very linear to solve. Like they included it just for the sake of having a puzzle. Often the solution is basically just trial and error turning on some switches until you get through it.

I love when games present you with a problem and you have multiple ways of trying to tackle it. Maybe you can brute force it, maybe you can make use of an item found elsewhere in a level or area or shop to help solve it, maybe you can pay an NPC for help, maybe you can get different rewards depending on where/how/how fast you solve it. I can't remember what game it was but as a kid I once encountered a puzzle that I couldn't grasp, and when I turned my game upside down after over an hour of pondering the shape of it would give a clue about its solution. I remember leaving that level or area feeling like a genius for solving it, that's the type of feeling I lack with a lot of puzzles in modern games
Obviously not everything is applicable to every game. I feel like there's some that are very genre dependent.

A big one for me is creative puzzle solutions/applications.

Too often in video games I get to a part where they make me do some sort of puzzle, and often it feels very linear to solve. Like they included it just for the sake of having a puzzle. Often the solution is basically just trial and error turning on some switches until you get through it.

I love when games present you with a problem and you have multiple ways of trying to tackle it. Maybe you can brute force it, maybe you can make use of an item found elsewhere in a level or area or shop to help solve it, maybe you can pay an NPC for help, maybe you can get different rewards depending on where/how/how fast you solve it. I can't remember what game it was but as a kid I once encountered a puzzle that I couldn't grasp, and when I turned my game upside down after over an hour of pondering the shape of it would give a clue about its solution. I remember leaving that level or area feeling like a genius for solving it, that's the type of feeling I lack with a lot of puzzles in modern games
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08-05-25 02:22 PM
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tbh the mechanic i wanna see more is like the nemesis system from shadow of mordor. those orcs straight up remembered me and would trash talk me after i beat em or they got away, it was wild. not many games have done that since an it's such a cool idea. co-op puzzle stuff like portal 2 would also be awesome, i miss sitting on the couch solving weird puzzles with a friend. and yeah, dynamic weather/day night that actually matters is super cool too. devs need to stop playin safe and get creative again.
tbh the mechanic i wanna see more is like the nemesis system from shadow of mordor. those orcs straight up remembered me and would trash talk me after i beat em or they got away, it was wild. not many games have done that since an it's such a cool idea. co-op puzzle stuff like portal 2 would also be awesome, i miss sitting on the couch solving weird puzzles with a friend. and yeah, dynamic weather/day night that actually matters is super cool too. devs need to stop playin safe and get creative again.
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