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03-28-24 08:24 PM

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Barathemos
01-14-23 11:48 PM
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Barathemos
01-14-23 11:48 PM
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Slyshiyoshi

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Super Bikkuriman Fight Time

 
Game's Ratings
Overall
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Sound
Addictiveness
Depth
Story
Difficulty
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Barathemos's Score
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01-14-23 11:48 PM
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A lesser known game from a lesser known anime, Super Bikkuriman is a fighting video game released in 1993 for the SNES. Seemingly a new entry into the fighting scene, the game was not very successful, for good reason, and Super Bikkuriman went on to be the only game released in the series. While not necessarily successful, Super Bikkuriman is a nice escape from the reality of quality story based games and a return to the button mashing of years past. While not the greatest game of all time, or really even not a top half game, loading up Super Bikkuriman for the first time made me feel young again, connecting with a time where video games were less than the travesty that is complex story and PvP.

Overall: 6.5
Don’t let the rating deter you from playing, the game is still fun and enjoyable, but I’m not going to sit here and pretend like there is all that much to it. As I will discuss in the sections below, this game seems more like a teaser for a better game to come than an actual game. Feeling half complete is nothing new on the gaming scene, but this game was obviously a small budget game only released to get the name of the anime out with Japanese SNES players and viewers. I recommend anyone give the game a try but go in with low expectations and you might even find yourself having a little bit more fun than to be expected.

Graphics: 7
Honestly, the graphics are one of the strongest components of the game. Obviously, there isn’t a huge need for complex graphics on an early 90s SNES game, but the visuals (for the most part) feel relatively smooth. There aren’t complex graphics to anime like in the competitor streetfighter, but that makes for a simplistic experience that doesn’t try to hard to go above and beyond. For an SNES game, anything that doesn’t make me want to cut my eyes out after 5 minutes of playing is a major win. I feel a 7 demonstrates a good understanding on how to implement graphics, even if they are largely naïve.

Sound: 8
My favorite part of the game is the soundtrack. They nail the 8-bit techno fighting style sound that is so critically acclaimed in streetfighter and other games of the same breath. The sound is quick and energizing, with mid-battle music getting a nice pep and loading screen music preparing you for the next battle. The move sounds and ambient sounds are also nicely crafted so you can keep up with what is going on in game and not get lost in the frequent flashy lights. While I may criticize the game for a lot of things, the sound will always stand at the top of the mountain.

Addictiveness: 5
The game isn’t all that addicting, once you run through each one of the bosses a few times, the charm has pretty much worn off. The move sets aren’t all that complex, without special moves to perform there isn’t much to continue to learn and pull off in the battles. The computer players are predictable and easy to fend off and get strong jabs in, and there isn’t all too much else to do once you’ve mastered the basic battle pattern.

Story: 3
There isn’t much of a story, you kind of just have to imagine it as if you were watching the anime. The main premise is Phoenix (the main character you can play as) is being attacked by an evil organization, whom the enemies you fight in each of the battles are a part of. This is the extent of the story, and it doesn’t tell much, all you know is that every battle is a fight for your life.

Depth: 2
Depth is where the game struggles the most, only offering 6 bosses to fight, always in order and always with the same move sets and standard combos. While the first few times you’ll be caught off guard by each boss’s fighting styles, after your second or third match against each one you really can see and feel what is coming before they do it. There also aren’t character based special moves like in streetfighter, so you don’t get a wide array of combos to learn and eventually pull off, so that certainly detracts from the depth. This section is why I say the game kind of feels incomplete, the fighting system can be sort of bland and there aren’t enough different bosses to go against to hone your skills.

Difficulty: 5
The game, while predicable and easy to learn, is pretty difficult your first time through. If you’ve played other fighting button mashers, I think the game can actually be harder to pick up due to the expectation of special moves and complex combos. The game really is basic at a gameplay level, and that detracts from the overall difficulty of the game. While I still did struggle through my first playthrough, I don’t think any additional playthroughs would be all too difficult and certainly wouldn’t warrant more than a midway mark for this section.

Closing Thoughts:
Super Bikkuriman is an okay game, one that I really did want to be better. I can’t say I’d heard of the anime before, and only found the game because I was scrolling games in the RGR without screenshots to add some, but I was intrigued by the idea of the game at first. I don’t want to detract interest from the game, because I really did have fun once I lowered my expectations of a streetfighter esq game, so if the game looks at all interesting to you, might as well give it a try. It’s a shame to see the game only has 63 plays in the RGR, I hope to see that number go up by a couple after people read this review, it really is worth the time to sit down and play for a bit to relax.
A lesser known game from a lesser known anime, Super Bikkuriman is a fighting video game released in 1993 for the SNES. Seemingly a new entry into the fighting scene, the game was not very successful, for good reason, and Super Bikkuriman went on to be the only game released in the series. While not necessarily successful, Super Bikkuriman is a nice escape from the reality of quality story based games and a return to the button mashing of years past. While not the greatest game of all time, or really even not a top half game, loading up Super Bikkuriman for the first time made me feel young again, connecting with a time where video games were less than the travesty that is complex story and PvP.

Overall: 6.5
Don’t let the rating deter you from playing, the game is still fun and enjoyable, but I’m not going to sit here and pretend like there is all that much to it. As I will discuss in the sections below, this game seems more like a teaser for a better game to come than an actual game. Feeling half complete is nothing new on the gaming scene, but this game was obviously a small budget game only released to get the name of the anime out with Japanese SNES players and viewers. I recommend anyone give the game a try but go in with low expectations and you might even find yourself having a little bit more fun than to be expected.

Graphics: 7
Honestly, the graphics are one of the strongest components of the game. Obviously, there isn’t a huge need for complex graphics on an early 90s SNES game, but the visuals (for the most part) feel relatively smooth. There aren’t complex graphics to anime like in the competitor streetfighter, but that makes for a simplistic experience that doesn’t try to hard to go above and beyond. For an SNES game, anything that doesn’t make me want to cut my eyes out after 5 minutes of playing is a major win. I feel a 7 demonstrates a good understanding on how to implement graphics, even if they are largely naïve.

Sound: 8
My favorite part of the game is the soundtrack. They nail the 8-bit techno fighting style sound that is so critically acclaimed in streetfighter and other games of the same breath. The sound is quick and energizing, with mid-battle music getting a nice pep and loading screen music preparing you for the next battle. The move sounds and ambient sounds are also nicely crafted so you can keep up with what is going on in game and not get lost in the frequent flashy lights. While I may criticize the game for a lot of things, the sound will always stand at the top of the mountain.

Addictiveness: 5
The game isn’t all that addicting, once you run through each one of the bosses a few times, the charm has pretty much worn off. The move sets aren’t all that complex, without special moves to perform there isn’t much to continue to learn and pull off in the battles. The computer players are predictable and easy to fend off and get strong jabs in, and there isn’t all too much else to do once you’ve mastered the basic battle pattern.

Story: 3
There isn’t much of a story, you kind of just have to imagine it as if you were watching the anime. The main premise is Phoenix (the main character you can play as) is being attacked by an evil organization, whom the enemies you fight in each of the battles are a part of. This is the extent of the story, and it doesn’t tell much, all you know is that every battle is a fight for your life.

Depth: 2
Depth is where the game struggles the most, only offering 6 bosses to fight, always in order and always with the same move sets and standard combos. While the first few times you’ll be caught off guard by each boss’s fighting styles, after your second or third match against each one you really can see and feel what is coming before they do it. There also aren’t character based special moves like in streetfighter, so you don’t get a wide array of combos to learn and eventually pull off, so that certainly detracts from the depth. This section is why I say the game kind of feels incomplete, the fighting system can be sort of bland and there aren’t enough different bosses to go against to hone your skills.

Difficulty: 5
The game, while predicable and easy to learn, is pretty difficult your first time through. If you’ve played other fighting button mashers, I think the game can actually be harder to pick up due to the expectation of special moves and complex combos. The game really is basic at a gameplay level, and that detracts from the overall difficulty of the game. While I still did struggle through my first playthrough, I don’t think any additional playthroughs would be all too difficult and certainly wouldn’t warrant more than a midway mark for this section.

Closing Thoughts:
Super Bikkuriman is an okay game, one that I really did want to be better. I can’t say I’d heard of the anime before, and only found the game because I was scrolling games in the RGR without screenshots to add some, but I was intrigued by the idea of the game at first. I don’t want to detract interest from the game, because I really did have fun once I lowered my expectations of a streetfighter esq game, so if the game looks at all interesting to you, might as well give it a try. It’s a shame to see the game only has 63 plays in the RGR, I hope to see that number go up by a couple after people read this review, it really is worth the time to sit down and play for a bit to relax.
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