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Murnjendoof
10-06-22 03:53 AM
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Murnjendoof
10-06-22 03:53 AM
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supercool22

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Desert Demolition: Demolished My Expectations

 
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Sound
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8
7.5
8.5
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7
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9
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4

10-06-22 03:53 AM
Murnjendoof is Offline
| ID: 1398316 | 675 Words

Murnjendoof
Level: 8


POSTS: 6/16
POST EXP: 2250
LVL EXP: 1533
CP: 569.3
VIZ: 58810

Likes: 0  Dislikes: 0
This game is just plain fun. Instead of doing my usual shtick of talking about the graphics, then the sound, then the presentation, I'm just going to list all of the reasons why this game is great, because I really like this game.

1. Simple, Easy Gameplay

The gameplay is refreshingly simple. You can play as either Wile E. Coyote or the Roadrunner, and even though each character runs through the same levels, the layouts are different for each of them to accommodate the different playstyles. You'll be doing exactly what you'd expect; as Wile E. Coyote, your goal is to catch the Roadrunner. As the Roadrunner, you avoid Wile E. Coyote. However, these are only your secondary goals, because the main thing you're working towards is getting to the end of each level. The time limits are really, really strict, but if you catch the Roadrunner or pummel Wile E. Coyote, you'll be rewarded with extra time. The platforming is just plain fun. Running and jumping feels snappy, fast, and oh so satisfying, and even though the powerups change how you move, the controls stay simple and intuitive no matter what.

2. Looks, Sounds, And Feels Just Like A Cartoon

Well, maybe not exactly like a cartoon. This is the Sega Genesis after all. But it comes pretty darn close. The character animations are fluid, expressive, and can even be pretty funny sometimes. Almost everything that you can interact with, even the walls and ceilings that make up the levels, trigger some sort of cartoony, well-drawn animation. Plus, each character gets a different ending, and they're both awesome! The approach to sound design is surprising at first; levels don't have music, but when you walk, move, or interact with the environment, short stings and tunes play, and the end result is that it sounds just like a Looney Tunes cartoon.

3. Multiple Gameplay Styles And Good AI

Playing the game as each character is almost (but not quite) like playing an entirely different game. I don't want to spoil too much, but they somehow managed to create two gameplay styles that use the same basic skills, but have to be mastered individually, and are both equally fun.

The AI that controls whichever player you aren't currently playing as is just perfect. You'll be lured away from the main path by the elusive Roadrunner, and encouraged to speed up by Wile E. Coyote. They both emphasise the aspects of gameplay that differentiate the player characters, and add a lot of depth and thought to the game.

The Negative Aspects

Ending on a low note, (because why not?) let's talk about some of the negatives. This shouldn't take too long, because there really aren't that many.

Firstly, it is a little too easy to get hurt. Sometimes, even running into a wall or jumping into a ceiling too fast can cause you to lose a tiny bit of health. This isn't too big of an issue because it fits with the strong slapstick themeing of the game, and heath pickups are plentiful enough.

Some of the levels can be a bit large and mazelike, but if you just keep going to the right, you'll find the exit eventually. Even if you run out of time, you respawn at the beginning of the current section of the level, so your progress never really comes to a halt.

And finally, the game is just way, way too short! It took me less than an hour to complete the game with both characters! I suppose that it's better to leave a player wanting more than to leave them wanting less, but yikes, imagine getting this (and maybe only this) for Christmas one year only to realise that you can see all there is to see in a single afternoon. It's also pretty easy, although that's not to say that you won't die a lot; moreso, checkpoints are generous and extra lives are plentiful.

Conclusion

Just play this game. Play it now. You won't regret it, because this game rules.
This game is just plain fun. Instead of doing my usual shtick of talking about the graphics, then the sound, then the presentation, I'm just going to list all of the reasons why this game is great, because I really like this game.

1. Simple, Easy Gameplay

The gameplay is refreshingly simple. You can play as either Wile E. Coyote or the Roadrunner, and even though each character runs through the same levels, the layouts are different for each of them to accommodate the different playstyles. You'll be doing exactly what you'd expect; as Wile E. Coyote, your goal is to catch the Roadrunner. As the Roadrunner, you avoid Wile E. Coyote. However, these are only your secondary goals, because the main thing you're working towards is getting to the end of each level. The time limits are really, really strict, but if you catch the Roadrunner or pummel Wile E. Coyote, you'll be rewarded with extra time. The platforming is just plain fun. Running and jumping feels snappy, fast, and oh so satisfying, and even though the powerups change how you move, the controls stay simple and intuitive no matter what.

2. Looks, Sounds, And Feels Just Like A Cartoon

Well, maybe not exactly like a cartoon. This is the Sega Genesis after all. But it comes pretty darn close. The character animations are fluid, expressive, and can even be pretty funny sometimes. Almost everything that you can interact with, even the walls and ceilings that make up the levels, trigger some sort of cartoony, well-drawn animation. Plus, each character gets a different ending, and they're both awesome! The approach to sound design is surprising at first; levels don't have music, but when you walk, move, or interact with the environment, short stings and tunes play, and the end result is that it sounds just like a Looney Tunes cartoon.

3. Multiple Gameplay Styles And Good AI

Playing the game as each character is almost (but not quite) like playing an entirely different game. I don't want to spoil too much, but they somehow managed to create two gameplay styles that use the same basic skills, but have to be mastered individually, and are both equally fun.

The AI that controls whichever player you aren't currently playing as is just perfect. You'll be lured away from the main path by the elusive Roadrunner, and encouraged to speed up by Wile E. Coyote. They both emphasise the aspects of gameplay that differentiate the player characters, and add a lot of depth and thought to the game.

The Negative Aspects

Ending on a low note, (because why not?) let's talk about some of the negatives. This shouldn't take too long, because there really aren't that many.

Firstly, it is a little too easy to get hurt. Sometimes, even running into a wall or jumping into a ceiling too fast can cause you to lose a tiny bit of health. This isn't too big of an issue because it fits with the strong slapstick themeing of the game, and heath pickups are plentiful enough.

Some of the levels can be a bit large and mazelike, but if you just keep going to the right, you'll find the exit eventually. Even if you run out of time, you respawn at the beginning of the current section of the level, so your progress never really comes to a halt.

And finally, the game is just way, way too short! It took me less than an hour to complete the game with both characters! I suppose that it's better to leave a player wanting more than to leave them wanting less, but yikes, imagine getting this (and maybe only this) for Christmas one year only to realise that you can see all there is to see in a single afternoon. It's also pretty easy, although that's not to say that you won't die a lot; moreso, checkpoints are generous and extra lives are plentiful.

Conclusion

Just play this game. Play it now. You won't regret it, because this game rules.
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Registered: 09-01-22
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