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endings
09-09-18 11:25 PM
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endings
09-09-18 11:25 PM
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An unusual idle game, might be better to watch than play

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
6.6
7
6
7
7
3
7
endings's Score
7
7
6
7
7
3
7

09-09-18 11:25 PM
endings is Offline
| ID: 1356271 | 1147 Words

endings
Level: 58


POSTS: 793/828
POST EXP: 193055
LVL EXP: 1504216
CP: 19834.2
VIZ: 1243384

Likes: 0  Dislikes: 0
Birthdays is a weird game, in a way, it feels like a updated, nicer version of an old game, SimEearth - which you can play right here on Vizzed. Both these games put you in charge of creating life on your own version of earth. And I don't mean like hey, I'm gonna make this place full of spiders, boom. You can start from primordial ooze, waiting for your jellyfish and plankton to evolve to land-going fish and whatnot. In Birthdays you can actually pick a nice spot in the dinosaur years, which honestly is a lot more fun to start with- since the creature art animation is ... well adorable. Just look at that T-rex chew on that meat-on-a-bone! Watch your little smiley-faced mice scamper and hide, stealing seeds to eat. But its a strange game of giving you simple tools, and burying the game behind the scenes in lots of numbers. Its a grindy game, but one you actually don't have total control over.

EDIT: Happy Birthdays seems a weird title for a GeoSim, but its because as a creator of life, you basically are able to give everyone birthdays. You deserve a slice of bday cake from everything in existence!

Graphics - 7

You are in control of a small planet, except its cube shaped. On it you can see hundreds of plants and animals doing their thing. You can even zoom in to see the cute little monkeys and dinosaurs. Yes, everything looks cute - apparently the art references come from some clay creations of each animal. I think they did a great job there. The terrain you get to pick, and its a form of difficulty, the ice being hardest to use, but there are no seasons. You can raise land to make mountains or lower to make oceans and its pretty cool.


Sound - 6

I'm going to be honest here, not a lot of music, a lot of sound effects -some of it annoyed me, some of it I liked. The creatures make noises, the monkey noise is funny, one of the crocodile dinosaurs makes this groaning thing that sounds like a ghost sneaking up on you - not cool to hear lol. Most of the music is pretty bland, but I found the desert stage (best visual for me) to have the worst piece music, after awhile I had to mute it.


Addictiveness - 7

I gotta say. This game is weird also because you don't exactly 'make the animals' appear.. you just set the conditions for nature to take its course and 'let' them appear. So you have a LOT of idle time, and yet I found myself coming to this game a lot. It doesn't make demands of you, although progression is a bit frustrating (more on that later) it still carries a chill out vibe to play and not feel stressed at anything. But this is a game about eventual, inevitable progress and cause and effect.. so its very hard to keep say, a world of dinosaurs.. as 1000's of years quickly go by, so will your population of them. But each beast that replaces the extinct ones are also neatly animated and fun.


Story -3

There's very little here. There's some chatter about a helpful sprite, NAVI, no relation to Legend of Zelda's version... who wants you to eventually make humans. It will take a loooooooong time.. and this game is set for the long run. Million years go by? Sure theres a milestone for that, keep going. But Navi, or you, have no personality and in the end, you have just your fish, pterodactyls and beasts to amuse you.


Depth: 7

This one was the hardest to rate. Its simple yet overwhelming. Making the conditions, making plants, oceans is very easy. You usually don't see immediate results, but eventually you will. The level of life you create is huge, the game has a giant glossary of things to discover and catalog.. kind of like a Pokemon Snap version of life. Heh. But in those catalogs are massive amounts of data, such as what climate they need to be born, how food sources and predators affect them... its a lot to take in since you have no control over where the creatures go. One minute your first mammal, the cute little mouse, could be up on a semi-high mountain (cuz its cooler in the mountains, dinosaurs like the heat of the desert), then 3000 years go by and you see they've taken over the lowland savannas.

There is a challenge mode, but its separating the goal of 'make humans' for 'make x', not very interesting.



Difficulty: 7

Ok, its fun to watch in bits, but really, you can just sit this thing on fast-forward and come back to see some new stuff. Sometimes you've made too many changes and you're killing off most of your life. I raised the mountains too much and the temp went too low, no dinosaurs could live in my desert that was slowly being overran with greenery. I wanted more engagement. If this is a deity simulator, you're asleep at the wheel most of the time.

The biggest gripe I have links in to how the game is simple, yet too complex. Take the challenge of making humans. The game is chock full of scientific names like you know what it means. Take this in game quote.. mind you this is what you get from NAVI, as a suggestion ---

"make deltatheridium (#151) 30 celcius, 10-60 moisture. minimum of 333,000 Adelobasileus -- currently have 0)"

Well, thats a rather nerdy chunk of info, isn't it? The game helpfully tells you in the catalog its #151.. which you can look up, to see a picture of what youre making. Nice. The temperature stuff, OK, walk around and find those levels and try to encourage life there... But what it doesn't tell you that 3rd part -- the Adelobasileus. What is that? You have 0, so you can't look at your own, and it didn't give you the # in the catalog. Is it a plant, a food source? Is it some animal? Good luck finding it in the catalog, that thing has 100's of listings.

Its a bit of aggravating execution in places.


Overall: 7

I hemmed at this score, as really at times it with the idleness, I felt like giving it a 6 - half the time playing this I didn't know what I was doing, and just did things hoping something would happen. The lack of options to directly do something bothered me, I was expecting a God-simulator, like Populis, but no, this is just a game about the enviroment. But its simple, flawed execution was addictive, so I scored it higher. Those little clay creatures man, they awesome, even if the game is pretty dull to play.
Birthdays is a weird game, in a way, it feels like a updated, nicer version of an old game, SimEearth - which you can play right here on Vizzed. Both these games put you in charge of creating life on your own version of earth. And I don't mean like hey, I'm gonna make this place full of spiders, boom. You can start from primordial ooze, waiting for your jellyfish and plankton to evolve to land-going fish and whatnot. In Birthdays you can actually pick a nice spot in the dinosaur years, which honestly is a lot more fun to start with- since the creature art animation is ... well adorable. Just look at that T-rex chew on that meat-on-a-bone! Watch your little smiley-faced mice scamper and hide, stealing seeds to eat. But its a strange game of giving you simple tools, and burying the game behind the scenes in lots of numbers. Its a grindy game, but one you actually don't have total control over.

EDIT: Happy Birthdays seems a weird title for a GeoSim, but its because as a creator of life, you basically are able to give everyone birthdays. You deserve a slice of bday cake from everything in existence!

Graphics - 7

You are in control of a small planet, except its cube shaped. On it you can see hundreds of plants and animals doing their thing. You can even zoom in to see the cute little monkeys and dinosaurs. Yes, everything looks cute - apparently the art references come from some clay creations of each animal. I think they did a great job there. The terrain you get to pick, and its a form of difficulty, the ice being hardest to use, but there are no seasons. You can raise land to make mountains or lower to make oceans and its pretty cool.


Sound - 6

I'm going to be honest here, not a lot of music, a lot of sound effects -some of it annoyed me, some of it I liked. The creatures make noises, the monkey noise is funny, one of the crocodile dinosaurs makes this groaning thing that sounds like a ghost sneaking up on you - not cool to hear lol. Most of the music is pretty bland, but I found the desert stage (best visual for me) to have the worst piece music, after awhile I had to mute it.


Addictiveness - 7

I gotta say. This game is weird also because you don't exactly 'make the animals' appear.. you just set the conditions for nature to take its course and 'let' them appear. So you have a LOT of idle time, and yet I found myself coming to this game a lot. It doesn't make demands of you, although progression is a bit frustrating (more on that later) it still carries a chill out vibe to play and not feel stressed at anything. But this is a game about eventual, inevitable progress and cause and effect.. so its very hard to keep say, a world of dinosaurs.. as 1000's of years quickly go by, so will your population of them. But each beast that replaces the extinct ones are also neatly animated and fun.


Story -3

There's very little here. There's some chatter about a helpful sprite, NAVI, no relation to Legend of Zelda's version... who wants you to eventually make humans. It will take a loooooooong time.. and this game is set for the long run. Million years go by? Sure theres a milestone for that, keep going. But Navi, or you, have no personality and in the end, you have just your fish, pterodactyls and beasts to amuse you.


Depth: 7

This one was the hardest to rate. Its simple yet overwhelming. Making the conditions, making plants, oceans is very easy. You usually don't see immediate results, but eventually you will. The level of life you create is huge, the game has a giant glossary of things to discover and catalog.. kind of like a Pokemon Snap version of life. Heh. But in those catalogs are massive amounts of data, such as what climate they need to be born, how food sources and predators affect them... its a lot to take in since you have no control over where the creatures go. One minute your first mammal, the cute little mouse, could be up on a semi-high mountain (cuz its cooler in the mountains, dinosaurs like the heat of the desert), then 3000 years go by and you see they've taken over the lowland savannas.

There is a challenge mode, but its separating the goal of 'make humans' for 'make x', not very interesting.



Difficulty: 7

Ok, its fun to watch in bits, but really, you can just sit this thing on fast-forward and come back to see some new stuff. Sometimes you've made too many changes and you're killing off most of your life. I raised the mountains too much and the temp went too low, no dinosaurs could live in my desert that was slowly being overran with greenery. I wanted more engagement. If this is a deity simulator, you're asleep at the wheel most of the time.

The biggest gripe I have links in to how the game is simple, yet too complex. Take the challenge of making humans. The game is chock full of scientific names like you know what it means. Take this in game quote.. mind you this is what you get from NAVI, as a suggestion ---

"make deltatheridium (#151) 30 celcius, 10-60 moisture. minimum of 333,000 Adelobasileus -- currently have 0)"

Well, thats a rather nerdy chunk of info, isn't it? The game helpfully tells you in the catalog its #151.. which you can look up, to see a picture of what youre making. Nice. The temperature stuff, OK, walk around and find those levels and try to encourage life there... But what it doesn't tell you that 3rd part -- the Adelobasileus. What is that? You have 0, so you can't look at your own, and it didn't give you the # in the catalog. Is it a plant, a food source? Is it some animal? Good luck finding it in the catalog, that thing has 100's of listings.

Its a bit of aggravating execution in places.


Overall: 7

I hemmed at this score, as really at times it with the idleness, I felt like giving it a 6 - half the time playing this I didn't know what I was doing, and just did things hoping something would happen. The lack of options to directly do something bothered me, I was expecting a God-simulator, like Populis, but no, this is just a game about the enviroment. But its simple, flawed execution was addictive, so I scored it higher. Those little clay creatures man, they awesome, even if the game is pretty dull to play.
Trusted Member
A reviewer prone to flashbacks


Affected by 'Laziness Syndrome'

Registered: 04-30-13
Last Post: 254 days
Last Active: 119 days

(edited by endings on 09-09-18 11:42 PM)    

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