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04-24-24 11:02 AM

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Rayman85
06-29-18 01:48 AM
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08-20-19 10:45 PM
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Happy 20th Anniversary, Banjo-Kazooie!!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
8.8
9.3
9.4
8.8
8.5
6.4

06-29-18 01:48 AM
Rayman85 is Offline
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Please send this post to the Trash Can.
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(edited by Rayman85 on 03-21-19 02:43 PM)     Post Rating: 2   Liked By: jnisol, no 8120,

06-29-18 03:15 PM
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20 years? Wow. When I was younger, all the cool kids were playing on their XBOX's and PS3's, and I was just there with a good old SNES and N64. Some people thought it was silly to have such old consoles, but I absolutely loved them. It gave me a chance to play the classics, while many friends I had growing up didn't even know what a "Golden Eye" or "Banjo Kazooie" was. Of all the N64 games I played, Banjo-Kazooie was my favorite, and that fact still stands today. The game just felt so alive. Each and every character, main or side, was filled with personality. Every level was designed near-flawlessly and was filled with living elements to not make it feel like any other dull platformer. Then you got the soundtrack, which is definitely one of the greatest soundtracks of all time.

Normally I wouldn't really give everything a 10/10, as it's all relative to other games, but I do understand why you gave this game such a high rating. You hit the nail on pretty much everything. It's addictive, it's got beautiful graphics for the time, and of course quite possibly the catchiest soundtrack of any video game to date. You've done a great job describing things and getting your points across. The only thing I would argue with is giving the depth 10/10, as the game isn't absolutely enormous. If Banjo-Kazooie is 10/10 for depth, Banjo-Tooie has got to be 40/10.

Overall, great review for a great game. Good job!
20 years? Wow. When I was younger, all the cool kids were playing on their XBOX's and PS3's, and I was just there with a good old SNES and N64. Some people thought it was silly to have such old consoles, but I absolutely loved them. It gave me a chance to play the classics, while many friends I had growing up didn't even know what a "Golden Eye" or "Banjo Kazooie" was. Of all the N64 games I played, Banjo-Kazooie was my favorite, and that fact still stands today. The game just felt so alive. Each and every character, main or side, was filled with personality. Every level was designed near-flawlessly and was filled with living elements to not make it feel like any other dull platformer. Then you got the soundtrack, which is definitely one of the greatest soundtracks of all time.

Normally I wouldn't really give everything a 10/10, as it's all relative to other games, but I do understand why you gave this game such a high rating. You hit the nail on pretty much everything. It's addictive, it's got beautiful graphics for the time, and of course quite possibly the catchiest soundtrack of any video game to date. You've done a great job describing things and getting your points across. The only thing I would argue with is giving the depth 10/10, as the game isn't absolutely enormous. If Banjo-Kazooie is 10/10 for depth, Banjo-Tooie has got to be 40/10.

Overall, great review for a great game. Good job!
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(edited by TheFadedWarrior on 06-29-18 03:16 PM)    

06-29-18 04:04 PM
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Here is hoping for another 20 years of Banjo and Kazzoie!
Here is hoping for another 20 years of Banjo and Kazzoie!
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07-03-18 01:02 PM
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While it's a bit off topic, I do want to say that Super Mario 64 wasn't the first game with full 3D worlds and character movement, as it was beaten to the market by several games, depending on how lenient we are with the terms 3D worlds and character movement.
Wolfenstein 3D could be considered a 3D world, then there's King's Field, and Quake. But it was still impressive for it's time, and my first fully 3D game personally. I still love it.

Additionally, Super Mario Bros. didn't single handedly redefine 2D gaming, or even platformers, as Ghost n' Goblins released less than a week after it, and as such was it's contemporary, not a game that followed in it's footsteps, plus at least a few others came before even those two.
But again, off topic. Also my apologies if I came across rudely there.



As for the review, it's very detailed. There is one problem though, that being that you told the story in it's entirety, while the rules say not to include spoilers. Aside from that, there isn't anything really wrong with this review, though I would encourage slightly less detail in all honesty, strange as it sounds.
That said, I couldn't agree more with you about how amazing the game is. It's easily one of my favorite games of all time, which is saying a lot since I played this when it was new, as well as playing games for six or seven years before it, and having played countless games since. It's still an amazing game.
While it's a bit off topic, I do want to say that Super Mario 64 wasn't the first game with full 3D worlds and character movement, as it was beaten to the market by several games, depending on how lenient we are with the terms 3D worlds and character movement.
Wolfenstein 3D could be considered a 3D world, then there's King's Field, and Quake. But it was still impressive for it's time, and my first fully 3D game personally. I still love it.

Additionally, Super Mario Bros. didn't single handedly redefine 2D gaming, or even platformers, as Ghost n' Goblins released less than a week after it, and as such was it's contemporary, not a game that followed in it's footsteps, plus at least a few others came before even those two.
But again, off topic. Also my apologies if I came across rudely there.



As for the review, it's very detailed. There is one problem though, that being that you told the story in it's entirety, while the rules say not to include spoilers. Aside from that, there isn't anything really wrong with this review, though I would encourage slightly less detail in all honesty, strange as it sounds.
That said, I couldn't agree more with you about how amazing the game is. It's easily one of my favorite games of all time, which is saying a lot since I played this when it was new, as well as playing games for six or seven years before it, and having played countless games since. It's still an amazing game.
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07-03-18 11:49 PM
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I got to say, this might be one of the most well written reviews I have seen, but agreeing with Eirinn, the story was a bit of an overkill, and a bit of a spoiler, but other than that, it was a perfectly laid out review.

Also, I didn't realize that Banjo-Kazooie is 20 years old, I remember when this game came out, if this doesn't tell you that you're old, then I don't know what will.
I got to say, this might be one of the most well written reviews I have seen, but agreeing with Eirinn, the story was a bit of an overkill, and a bit of a spoiler, but other than that, it was a perfectly laid out review.

Also, I didn't realize that Banjo-Kazooie is 20 years old, I remember when this game came out, if this doesn't tell you that you're old, then I don't know what will.
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07-12-18 07:55 PM
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Very nice review it was very detailed. 

Banjo Kazooie and Banjo Tooie are my favorite N64 games. The first game was awesome as the worlds were amazing. I really liked the wood level and the Christmas themed level. I remember playing this game with my friends. Cannot believe it has been 20 years. My how time sure flies 
Very nice review it was very detailed. 

Banjo Kazooie and Banjo Tooie are my favorite N64 games. The first game was awesome as the worlds were amazing. I really liked the wood level and the Christmas themed level. I remember playing this game with my friends. Cannot believe it has been 20 years. My how time sure flies 
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08-20-19 10:45 PM
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TheFadedWarrior : I removed the Depth section altogether, but if it was still there, I still think the depth here is a perfect 10 out of 10 still, if anything, because it's really big and in-depth without being ridiculously oversized and bloated with cryptic secrets like The Legend of Zelda: Breath of the Wild. Banjo-Kazooie, on the other hand, is a perfect game that has aged perfectly in every possible regard, though the difficulty spike in Rusty Bucket Bay is a bit of a problem because the Engine Room is horrifically difficult to the point that, no matter how skilled you are, death is always only a step away at any possible moment there.

Eirinn : I know Super Mario 64 wasn't the first three-dimensional game, but it was the one that set the standard for three-dimensional video gaming in general. Again, Super Mario Bros. alone didn't define sidescrolling two-dimensional action-platformers, as before even Ghosts 'n Goblins, there was Pac-Land in 1984, which may very well have influenced Super Mario Bros. altogether. Despite that, Super Mario Bros. is the game credited for defining what a sidescrolling two-dimensional action-platformer should be and I was just following that consensus. Also, I've since fixed the Story part of my review and explained only the start in great detail and not the entire thing. I hope you like the new change I did there. Same goes for IgorBird122 if he's here.

IgorBird122 : As egotistical as this sounds, I am quite possibly the best reviewer on this entire website. The main reason being that I'm one of the only people who bothers to mention gameplay in the review - which I've stressed quite a lot is the most important part of a review. Because without gameplay, a video game is ultimately no different than a movie. I also have proper grammar and I come up with creative titles for my reviews instead of just doing "<Insert Game Name Here> Review" or some lazy crap like that. If my review amazes you, maybe your own reviews should be like mine; they must explain gameplay, have a creative title instead of lazy crap like "Review for <Insert Game Name Here>" like what you do, and must use proper grammar in each sentence and be sure to properly spellcheck what you write.
TheFadedWarrior : I removed the Depth section altogether, but if it was still there, I still think the depth here is a perfect 10 out of 10 still, if anything, because it's really big and in-depth without being ridiculously oversized and bloated with cryptic secrets like The Legend of Zelda: Breath of the Wild. Banjo-Kazooie, on the other hand, is a perfect game that has aged perfectly in every possible regard, though the difficulty spike in Rusty Bucket Bay is a bit of a problem because the Engine Room is horrifically difficult to the point that, no matter how skilled you are, death is always only a step away at any possible moment there.

Eirinn : I know Super Mario 64 wasn't the first three-dimensional game, but it was the one that set the standard for three-dimensional video gaming in general. Again, Super Mario Bros. alone didn't define sidescrolling two-dimensional action-platformers, as before even Ghosts 'n Goblins, there was Pac-Land in 1984, which may very well have influenced Super Mario Bros. altogether. Despite that, Super Mario Bros. is the game credited for defining what a sidescrolling two-dimensional action-platformer should be and I was just following that consensus. Also, I've since fixed the Story part of my review and explained only the start in great detail and not the entire thing. I hope you like the new change I did there. Same goes for IgorBird122 if he's here.

IgorBird122 : As egotistical as this sounds, I am quite possibly the best reviewer on this entire website. The main reason being that I'm one of the only people who bothers to mention gameplay in the review - which I've stressed quite a lot is the most important part of a review. Because without gameplay, a video game is ultimately no different than a movie. I also have proper grammar and I come up with creative titles for my reviews instead of just doing "<Insert Game Name Here> Review" or some lazy crap like that. If my review amazes you, maybe your own reviews should be like mine; they must explain gameplay, have a creative title instead of lazy crap like "Review for <Insert Game Name Here>" like what you do, and must use proper grammar in each sentence and be sure to properly spellcheck what you write.
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