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Walkthrough Toonstruck

 

10-31-17 12:04 PM
Laian is Offline
| ID: 1349707 | 3179 Words

Laian
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Hello everybody, this is Laian and I welcome you to a brand new walkthrough. This month, no horror game. Maybe I'll bring one next month, I have a few of them in store for you. No, this time, it's about a game you might not know called "Toonstruck".

What's that "Toonstruck", Laian?

It's a gem of the game history. A great point'n'click game released for PC in 1995 starring a lot of guests like Christopher Lloyd, Tim Curry... I'm not kidding, this game is amazing. It's kinda like the movie "Who framed Roger Rabbit?" with lot of humor. Oh and I had to apologize for the disappearance of screenshots for this walkthrough. I knew how to take screen capture around the end of the game so it was too late. Oh well, at least it keeps the surprise if you ever want to play this game. So let's jump into it, shall we?



ROYAL PALACE

First of all, go to the trophy room and talk to the footman. You will notice that he's really pleasant to discuss with. You have two items to take in this room but, with the footman here, it won't be possible at the moment. Go to the laboratory next to the locked cabinet to meet the engineer. He's lost his glasses so he won't talk to you at the moment. Go talk to the footman once more about the glasses and go back to the laboratory. Talk to the engineer now to get your mission. You'll get the plan for the Malevolator and the bottomless bag. The room to the right leads to the Cutifier. Go outside to see two guards. Talk to them. You'll see that the guard to the left drops a key when he does with his partner the little greeting dance. You need that key. You can talk to them about the king and other stuff but ask them to re-do that little dance and grab the key. Return to the castle and open the door downstairs to the left to access the king's bedroom. Ask Flux to get on the bed (right click to get the face of Flux and click on the bed) in order to find a rental coupon. Take the music box on the furniture and interact with the drawers until the top drawer and the bottom one are open (there's a note next to the mirror). You will unlock a secret passageway below the bed. Remove the rag to notice a trapdoor underneath, go in the secret room, ask Flux to step on the loose floorboard and press it. Flux will unlock the trapdoor. Go back to the room. Put the rag back and call the footman with the calling cord. He will go downstairs. Now go get the herring in the trophy room. You will have to come here later so leave the castle and go to town.



TOWN CENTER

You can see four places: the pub, the bakery, the costume shop and the arcade. Go to the bakery first to meet two frogs. Actually, they are bakers and they are three but you will learn during the conversation that one is missing (well, kidnapped by Nefarious). Also, keep in mind the backdoor next to the piano and don't forget to interact with the piano to get two white keys of the piano. Now head back to the path and go to the pub. Try the organ to see that the troublesome mouse is a pro dancer. Might as well keep that in mind. Go talk to the bartender. The mouse will go next to the organ. Lovely... play the organ and ask Flux to activate the trap while the mouse is dancing to stun it. Go get it and talk to the bartender so he can know about this. You'll get an old mug. Also, notice the telephone on the counter. You'll need that for later. Go to the costume shop and talk to the lady. There's nothing to do but keep in mind that, with a coupon, you can rent a costume for free. And you have a rental coupon for this shop. However, keep it until you really know what to do with that (you also need to stamp it with the royal crest). Keep in mind the the place at the back of the room. Last stop, the arcade. Talk to the cashier and try the mini-game next to the pink Cutopian. The key to victory is to defeat your opponent by killing him or simply hitting the target a few times to smash your opponent with the spike ball. There are three stances: "up", "middle" and "low" that you can control with the two arrows. You have a tiny round shield to parry the projectiles thrown at you and a button to throw some at your opponent. You'll get the golden chain if you manage to beat the cashier. You can try the other mini-game but the mallet is tricked so you won't be able to win it for now. Now, leave the arcade and go back to the castle. Take the watering can in the trophy and place the old mug on the stand arm to re-open the door. Leave the castle and go south.



MEADOW

Oh oh, looks like something happened here. Go talk to the rabbit. She has a cotton candy but she doesn't like that. She's willing to give it to you in exchange of popcorn. Carry on, since there's nothing else to do here.



COUNTRYSIDE

Talk to the scarecrow. I'm not kidding, you can talk to the scarecrow since it's a living and adorable scarecrow. Keep in mind what he's gonna say about the new outfit, it'll be really important at some point. Go to the barn now.



BARN

Use the watering can to take some fertilizer from the barrel, notice the haystack next to the machine and the gap on the machine. Then talk to the animals and leave the barn. Take the other road once you get to the corn field outside.



FOREST

Besides the nuts, the squirrel and the pepper trapped behind the briar patch, two ways are brought to you. Go west to meet Big Bad Wolf. He needs a bottle of wine for a dinner. Now go back and go north. The device leads to Zanydu but it's out of order. Use the stunned mouse on the right hand, use the fertilizer to awaken the mouse and go in to activate the shuttle.



ZANYDU

Go to lower Zanydu and go in the building by the door with the lit dot above. Go check the portraits and keep in mind the outfit of the guard and his badge (zoom in to see a color code) It's important for later. Talk to the sellers, ask for a demonstration of the glove, grab the stars then leave the shop. Go to upper Zanydu, read the advertisement on the wall of the "Jim's" and enter the building. Talk to the body builder and leave the gym club. Talk to the guard outside and head back to the pub in the town center.



TOWN CENTER

Use the phone to call the guard since you know his number. There's a short period of time in which you can mix two colors to get one (and hopefully you did not forget your arts lessons otheriwse I suggest you to get a quick memo about primary and secondary color cause you'll need that). Memorize the hour. While you're here, try the quiz made by Wacme corp. Answer the five questions correctly by using the right colors to get your free prize. Go outside and take the package to get the Wacme juming beans. Go back to Zanydu now.



ZANYDU

Go back to the Wacme shop, show the Wacme jumping beans in order to be able to use the gift-o-matic and get all the gifts availables. Head back to the barn.



BARN

Use the magnet on the haystack and use the part you just found on the gap to get two sticks of butter. Head back to the bakery and give one of the two sticks of butter to the frogs to make a fresh raw dough made by Dough. Head back to Zanydu.



ZANYDU

Go to Jim's in Upper Zanydu and use the last stick of butter on the vaulting horse and ask Jim to perform his fabulous performance. Now you can test the Pump-O-Tron. Time to head back to the town center.



TOWN CENTER

On your way to the town center, you'll see that the barn has been turned into a malevolant barn. Yikes! Hopefully our three friends are alright. Go check inside. Yeah, it's now a masoshism club... that's lovely. Talk to them and grab some bad-looking gunk with the watering can. You need to come back later once you will have something to give to them. Go back to the arcade, use your Wacme mallet on the strength minigame to get the wine. Don't forget to take the broken bells on the floor before leaving and go to the forest.



FOREST

Use the gunk on the briar patch and take the pepper. Go give the wine to B.B. Wolf. That was a bad idea unfortunately but here's the bright side: you progressed in your quest.



WOLF DEN

Captured by the wolves, you are now in a stewpot for their dinner. Move the stewpot from left to right with perfect timing to break free. Put the dough on the roasting spit to bake a roll. Take back the spit then grab the book and leave the den. From now on, the henchmen sometimes will appear. You must hide in order to not be caught. If you're caught, you'll be sent to the prison in the malevolands nearby the wolf den. You can show your bread to Dough and Me but it does nothing to the story. Go to the malevolands.



THE MALEVOLANDS

Talk to the bouncer and note the guys leaving the building. They wear the attire you need to get to enter. Take the hunk of meat in the bottom right hand corner of the screen (it can be easily missed), go in the prison, take the ink pad and remove to picture on the wall to find a safe. Solve the puzzle to find a portable hole. You can use it to fast travel to town centers easily. Go in the shop and talk to the seller (who looks and speaks strangely like a Dalek from the show Dr. Who). He knows everything apparently. Might as well come back here later with something really hard for him to answer.



BARN

Go to the barn, use the watering can on the gunk and poison the chunk of meat with that. Use the music box with the stamp ink and use the music box on the coupon.



CENTER TOWN

Go back to the costume shop, give the coupon to the girl and get the fly suit. Choose the Harlequin costume then and go back to the corn field.



COUNTRYSIDE

Give the costume to the scarecrow to get the cloak and grab the corncob lying on the ground after the cinematic. Go back to the wolf den.



WOLF DEN

Use the corncob on the fire to get some popcorn. Go back to the meadow.



MEADOW

Give the popcorn to Fluffy Fluffy Bun Bun to get the cotton candy. Head to the royal palace.



ROYAL PALACE

Use the spit on the hole to open the cabinet and pick up the stuffed cat. Go to Zanydu now.



ZANYDU

Take the middle path and give the poisoned meat to the vulture. Pick up the arrow afterwards and the loose feather. Go fix the clock outside to 6:00 PM (since he makes thirty minutes to go back to his home sweet home in order to start his relaxation). That puzzle is a bit tricky since one lever activates the hour hand (relied on the position of the minutes hand, which means that if the minutes hand is set on 6 for example, the hour hand will move six times from where it was previously set) and the other lever activates both of the hands and let them move once differently (the minutes hand will move forth once and the hour hand will move back once). The guard will go away, leaving the toilets open. Go back to the barn.



BARN

Give the feather and grab the glue. That's all you have to do here. Use the glue on the piano tiles and the cotton candy then use them on the stuffed cat. Finally, put the jumping beans into the stuffed cat and go to the forest.



FOREST

Put the stuffed cat on the doorstep to watch a beatiful romance between a squirrel and a stuffed cat (still a better story than Twilight). Tell Flux to get the nuts and head to the town center.



TOWN CENTER

Enter the costume shop and give the book to the lady to get the riddle book. Head to the Malevolands.



THE MALEVOLANDS

Use the cloak to get in the club, go hide in the room to the right and talk to the owner of the club. You cannot do anything until the bear is playing bowling... unless you "glue" the ball while he doesn't notice it. Do it to get rid of him and use Flux to perform a strike and get the pins trophy. Now, go to the robot shop and use the riddle book to get rid of the shopkeeper. Take the plunger and go back to Zanydu.



ZANYDU

Go to the toilets, use the red herring and flush when you see the sole (the green fish). This puzzle is really hard and you'll be lucky if you manage to get one in your first try. Time to fix the Cutifier at the Royal Palace.



ROYAL PALACE

Go to the laboratory and put the items in this order clockwise: cloak, stars, sole, bells, spit, pins trophy, nuts, golden chain, arrow, pepper and roll. After the cutscene, you'll be trapped in Nefarious' castle.



NEFARIOUS' CASTLE

Talk to the guard and take the yellow crystal and the mat when he doesn't see you. Use it on the bars to knock the guard out, pick up the key, use it on the keyhole, take your stuff and talk to the bird. Remember all the things it's going to say, it'll be important for a puzzle. Go in the room next to the jail, press the button, go in the vent and use the fly costume to go up. Take the chloroform wipes in the cabinet and go back down in the dungeon. Go upstairs, interact with the clown face and repeat the sequences like during a game of "Simon says". Enter the clown's room and talk to him. Wait until he puts his nose on the table to use the wipes on it. Grab the pin and the balloon and use the ballon with the tank. Go down in the dungeon, then to the Climatron room, go back to the bathroom, use the sink plug then the saps to spread some water on the floor and go back to the Climatron. Use the pin and switch to "cold". Go back to the bathroom and open the door. The guards will be blasted away. Leave the room, go downstairs and check the gargoyle head to the left to get a blue crystal and go in the room to the right. Check the bookshelf and solve the puzzle by pulling the books in this order (B for blue book and R for red book): B1, R1, R3, B2, B3, R4, R2 and B4. Go downstairs and use the music box to make the guard sleep. Interact with the monitor and switch to channel 1, 2 then 4. Use the magnet on the bolted platform to move the knight upstairs and make him step on the raised tiles to raise the gate. Go back upstairs, take the gauntlet from the knight and go back to the Climatron. Set it to "warm" now then back to "neutral". Grab the treasure chest in the fish tank before the fish goes back in the fish tank. Open the chest to find a key and go back to the third floor.

Use the key on the locked door and go in the new room. Be prepared for one heck of a mess while a nice waltz music is played in the background! It's my favorite part of the game. See these glasses on the bookshelf? Go get them. Unfortunately they went from the top of a bookshelf to a jack-in-a-box and finally a fan. Use the lever to make it faster, then move the desk chair and try to grab the glasses. Now, the plant has what you need. Use the fly costume to distract the plant and break the vase with the mallet. Grab the glasses and leave the room. Go back to the bathroom, fill the watering can with water and go to the kitchen. Use the water on the robotchef, take a turkey from the pile. Go back to the gargoyles sculptures, interact with the horn, go back to the bathroom, go down, take the pin back and head back to the gargoyles sculptures. Move the right gargoyle scultpure to get a green crystal. Now head to the room up the stairs after the gate you opened earlier, use the pin on the hopping crate to free Ray, the kidnapped frog. You'll get a red crystal. Now, go in the box and move slowly to the TNT located to the right. You must be careful because the henchmen will keep an eye from time to time and that can be troublesome if they spot you. Grab the TNT and head back to the kitchen.

Open the stove, use a dynamite stick on the turkey, then use it on the embers and send the turkey to the gators upstairs. Now that the way is clear, go to the rec room, grab the pool cue and go all the way up until you stand before a gate. Use the gauntlet with the pool cue and use your new toy to activate the device. Use the balloon on you and stand before the intercom. Say that you're Lugnut since he has a high pitched voice and enter the room. Use the glasses and go face Ms. Fortune. Now that she's hypnotized, go back outside with her and stand before Nefarious' room. With her help, you can unlock the door. Go to the control panel, put the crystals in this order clockwise: blue, red, yellow and green. Pull down the lever, take the warp device and interact with the panel next to the door. Flip the switches until the lighting is on, the launching pad entrance and the ceiling bay door open and the force field deactivated. Jump into the Malevolator and watch the ending sequence. You finished Toonstruck, congratulations!



That's all for this walkthrough. I see you next time. Take care folks.



Hello everybody, this is Laian and I welcome you to a brand new walkthrough. This month, no horror game. Maybe I'll bring one next month, I have a few of them in store for you. No, this time, it's about a game you might not know called "Toonstruck".

What's that "Toonstruck", Laian?

It's a gem of the game history. A great point'n'click game released for PC in 1995 starring a lot of guests like Christopher Lloyd, Tim Curry... I'm not kidding, this game is amazing. It's kinda like the movie "Who framed Roger Rabbit?" with lot of humor. Oh and I had to apologize for the disappearance of screenshots for this walkthrough. I knew how to take screen capture around the end of the game so it was too late. Oh well, at least it keeps the surprise if you ever want to play this game. So let's jump into it, shall we?



ROYAL PALACE

First of all, go to the trophy room and talk to the footman. You will notice that he's really pleasant to discuss with. You have two items to take in this room but, with the footman here, it won't be possible at the moment. Go to the laboratory next to the locked cabinet to meet the engineer. He's lost his glasses so he won't talk to you at the moment. Go talk to the footman once more about the glasses and go back to the laboratory. Talk to the engineer now to get your mission. You'll get the plan for the Malevolator and the bottomless bag. The room to the right leads to the Cutifier. Go outside to see two guards. Talk to them. You'll see that the guard to the left drops a key when he does with his partner the little greeting dance. You need that key. You can talk to them about the king and other stuff but ask them to re-do that little dance and grab the key. Return to the castle and open the door downstairs to the left to access the king's bedroom. Ask Flux to get on the bed (right click to get the face of Flux and click on the bed) in order to find a rental coupon. Take the music box on the furniture and interact with the drawers until the top drawer and the bottom one are open (there's a note next to the mirror). You will unlock a secret passageway below the bed. Remove the rag to notice a trapdoor underneath, go in the secret room, ask Flux to step on the loose floorboard and press it. Flux will unlock the trapdoor. Go back to the room. Put the rag back and call the footman with the calling cord. He will go downstairs. Now go get the herring in the trophy room. You will have to come here later so leave the castle and go to town.



TOWN CENTER

You can see four places: the pub, the bakery, the costume shop and the arcade. Go to the bakery first to meet two frogs. Actually, they are bakers and they are three but you will learn during the conversation that one is missing (well, kidnapped by Nefarious). Also, keep in mind the backdoor next to the piano and don't forget to interact with the piano to get two white keys of the piano. Now head back to the path and go to the pub. Try the organ to see that the troublesome mouse is a pro dancer. Might as well keep that in mind. Go talk to the bartender. The mouse will go next to the organ. Lovely... play the organ and ask Flux to activate the trap while the mouse is dancing to stun it. Go get it and talk to the bartender so he can know about this. You'll get an old mug. Also, notice the telephone on the counter. You'll need that for later. Go to the costume shop and talk to the lady. There's nothing to do but keep in mind that, with a coupon, you can rent a costume for free. And you have a rental coupon for this shop. However, keep it until you really know what to do with that (you also need to stamp it with the royal crest). Keep in mind the the place at the back of the room. Last stop, the arcade. Talk to the cashier and try the mini-game next to the pink Cutopian. The key to victory is to defeat your opponent by killing him or simply hitting the target a few times to smash your opponent with the spike ball. There are three stances: "up", "middle" and "low" that you can control with the two arrows. You have a tiny round shield to parry the projectiles thrown at you and a button to throw some at your opponent. You'll get the golden chain if you manage to beat the cashier. You can try the other mini-game but the mallet is tricked so you won't be able to win it for now. Now, leave the arcade and go back to the castle. Take the watering can in the trophy and place the old mug on the stand arm to re-open the door. Leave the castle and go south.



MEADOW

Oh oh, looks like something happened here. Go talk to the rabbit. She has a cotton candy but she doesn't like that. She's willing to give it to you in exchange of popcorn. Carry on, since there's nothing else to do here.



COUNTRYSIDE

Talk to the scarecrow. I'm not kidding, you can talk to the scarecrow since it's a living and adorable scarecrow. Keep in mind what he's gonna say about the new outfit, it'll be really important at some point. Go to the barn now.



BARN

Use the watering can to take some fertilizer from the barrel, notice the haystack next to the machine and the gap on the machine. Then talk to the animals and leave the barn. Take the other road once you get to the corn field outside.



FOREST

Besides the nuts, the squirrel and the pepper trapped behind the briar patch, two ways are brought to you. Go west to meet Big Bad Wolf. He needs a bottle of wine for a dinner. Now go back and go north. The device leads to Zanydu but it's out of order. Use the stunned mouse on the right hand, use the fertilizer to awaken the mouse and go in to activate the shuttle.



ZANYDU

Go to lower Zanydu and go in the building by the door with the lit dot above. Go check the portraits and keep in mind the outfit of the guard and his badge (zoom in to see a color code) It's important for later. Talk to the sellers, ask for a demonstration of the glove, grab the stars then leave the shop. Go to upper Zanydu, read the advertisement on the wall of the "Jim's" and enter the building. Talk to the body builder and leave the gym club. Talk to the guard outside and head back to the pub in the town center.



TOWN CENTER

Use the phone to call the guard since you know his number. There's a short period of time in which you can mix two colors to get one (and hopefully you did not forget your arts lessons otheriwse I suggest you to get a quick memo about primary and secondary color cause you'll need that). Memorize the hour. While you're here, try the quiz made by Wacme corp. Answer the five questions correctly by using the right colors to get your free prize. Go outside and take the package to get the Wacme juming beans. Go back to Zanydu now.



ZANYDU

Go back to the Wacme shop, show the Wacme jumping beans in order to be able to use the gift-o-matic and get all the gifts availables. Head back to the barn.



BARN

Use the magnet on the haystack and use the part you just found on the gap to get two sticks of butter. Head back to the bakery and give one of the two sticks of butter to the frogs to make a fresh raw dough made by Dough. Head back to Zanydu.



ZANYDU

Go to Jim's in Upper Zanydu and use the last stick of butter on the vaulting horse and ask Jim to perform his fabulous performance. Now you can test the Pump-O-Tron. Time to head back to the town center.



TOWN CENTER

On your way to the town center, you'll see that the barn has been turned into a malevolant barn. Yikes! Hopefully our three friends are alright. Go check inside. Yeah, it's now a masoshism club... that's lovely. Talk to them and grab some bad-looking gunk with the watering can. You need to come back later once you will have something to give to them. Go back to the arcade, use your Wacme mallet on the strength minigame to get the wine. Don't forget to take the broken bells on the floor before leaving and go to the forest.



FOREST

Use the gunk on the briar patch and take the pepper. Go give the wine to B.B. Wolf. That was a bad idea unfortunately but here's the bright side: you progressed in your quest.



WOLF DEN

Captured by the wolves, you are now in a stewpot for their dinner. Move the stewpot from left to right with perfect timing to break free. Put the dough on the roasting spit to bake a roll. Take back the spit then grab the book and leave the den. From now on, the henchmen sometimes will appear. You must hide in order to not be caught. If you're caught, you'll be sent to the prison in the malevolands nearby the wolf den. You can show your bread to Dough and Me but it does nothing to the story. Go to the malevolands.



THE MALEVOLANDS

Talk to the bouncer and note the guys leaving the building. They wear the attire you need to get to enter. Take the hunk of meat in the bottom right hand corner of the screen (it can be easily missed), go in the prison, take the ink pad and remove to picture on the wall to find a safe. Solve the puzzle to find a portable hole. You can use it to fast travel to town centers easily. Go in the shop and talk to the seller (who looks and speaks strangely like a Dalek from the show Dr. Who). He knows everything apparently. Might as well come back here later with something really hard for him to answer.



BARN

Go to the barn, use the watering can on the gunk and poison the chunk of meat with that. Use the music box with the stamp ink and use the music box on the coupon.



CENTER TOWN

Go back to the costume shop, give the coupon to the girl and get the fly suit. Choose the Harlequin costume then and go back to the corn field.



COUNTRYSIDE

Give the costume to the scarecrow to get the cloak and grab the corncob lying on the ground after the cinematic. Go back to the wolf den.



WOLF DEN

Use the corncob on the fire to get some popcorn. Go back to the meadow.



MEADOW

Give the popcorn to Fluffy Fluffy Bun Bun to get the cotton candy. Head to the royal palace.



ROYAL PALACE

Use the spit on the hole to open the cabinet and pick up the stuffed cat. Go to Zanydu now.



ZANYDU

Take the middle path and give the poisoned meat to the vulture. Pick up the arrow afterwards and the loose feather. Go fix the clock outside to 6:00 PM (since he makes thirty minutes to go back to his home sweet home in order to start his relaxation). That puzzle is a bit tricky since one lever activates the hour hand (relied on the position of the minutes hand, which means that if the minutes hand is set on 6 for example, the hour hand will move six times from where it was previously set) and the other lever activates both of the hands and let them move once differently (the minutes hand will move forth once and the hour hand will move back once). The guard will go away, leaving the toilets open. Go back to the barn.



BARN

Give the feather and grab the glue. That's all you have to do here. Use the glue on the piano tiles and the cotton candy then use them on the stuffed cat. Finally, put the jumping beans into the stuffed cat and go to the forest.



FOREST

Put the stuffed cat on the doorstep to watch a beatiful romance between a squirrel and a stuffed cat (still a better story than Twilight). Tell Flux to get the nuts and head to the town center.



TOWN CENTER

Enter the costume shop and give the book to the lady to get the riddle book. Head to the Malevolands.



THE MALEVOLANDS

Use the cloak to get in the club, go hide in the room to the right and talk to the owner of the club. You cannot do anything until the bear is playing bowling... unless you "glue" the ball while he doesn't notice it. Do it to get rid of him and use Flux to perform a strike and get the pins trophy. Now, go to the robot shop and use the riddle book to get rid of the shopkeeper. Take the plunger and go back to Zanydu.



ZANYDU

Go to the toilets, use the red herring and flush when you see the sole (the green fish). This puzzle is really hard and you'll be lucky if you manage to get one in your first try. Time to fix the Cutifier at the Royal Palace.



ROYAL PALACE

Go to the laboratory and put the items in this order clockwise: cloak, stars, sole, bells, spit, pins trophy, nuts, golden chain, arrow, pepper and roll. After the cutscene, you'll be trapped in Nefarious' castle.



NEFARIOUS' CASTLE

Talk to the guard and take the yellow crystal and the mat when he doesn't see you. Use it on the bars to knock the guard out, pick up the key, use it on the keyhole, take your stuff and talk to the bird. Remember all the things it's going to say, it'll be important for a puzzle. Go in the room next to the jail, press the button, go in the vent and use the fly costume to go up. Take the chloroform wipes in the cabinet and go back down in the dungeon. Go upstairs, interact with the clown face and repeat the sequences like during a game of "Simon says". Enter the clown's room and talk to him. Wait until he puts his nose on the table to use the wipes on it. Grab the pin and the balloon and use the ballon with the tank. Go down in the dungeon, then to the Climatron room, go back to the bathroom, use the sink plug then the saps to spread some water on the floor and go back to the Climatron. Use the pin and switch to "cold". Go back to the bathroom and open the door. The guards will be blasted away. Leave the room, go downstairs and check the gargoyle head to the left to get a blue crystal and go in the room to the right. Check the bookshelf and solve the puzzle by pulling the books in this order (B for blue book and R for red book): B1, R1, R3, B2, B3, R4, R2 and B4. Go downstairs and use the music box to make the guard sleep. Interact with the monitor and switch to channel 1, 2 then 4. Use the magnet on the bolted platform to move the knight upstairs and make him step on the raised tiles to raise the gate. Go back upstairs, take the gauntlet from the knight and go back to the Climatron. Set it to "warm" now then back to "neutral". Grab the treasure chest in the fish tank before the fish goes back in the fish tank. Open the chest to find a key and go back to the third floor.

Use the key on the locked door and go in the new room. Be prepared for one heck of a mess while a nice waltz music is played in the background! It's my favorite part of the game. See these glasses on the bookshelf? Go get them. Unfortunately they went from the top of a bookshelf to a jack-in-a-box and finally a fan. Use the lever to make it faster, then move the desk chair and try to grab the glasses. Now, the plant has what you need. Use the fly costume to distract the plant and break the vase with the mallet. Grab the glasses and leave the room. Go back to the bathroom, fill the watering can with water and go to the kitchen. Use the water on the robotchef, take a turkey from the pile. Go back to the gargoyles sculptures, interact with the horn, go back to the bathroom, go down, take the pin back and head back to the gargoyles sculptures. Move the right gargoyle scultpure to get a green crystal. Now head to the room up the stairs after the gate you opened earlier, use the pin on the hopping crate to free Ray, the kidnapped frog. You'll get a red crystal. Now, go in the box and move slowly to the TNT located to the right. You must be careful because the henchmen will keep an eye from time to time and that can be troublesome if they spot you. Grab the TNT and head back to the kitchen.

Open the stove, use a dynamite stick on the turkey, then use it on the embers and send the turkey to the gators upstairs. Now that the way is clear, go to the rec room, grab the pool cue and go all the way up until you stand before a gate. Use the gauntlet with the pool cue and use your new toy to activate the device. Use the balloon on you and stand before the intercom. Say that you're Lugnut since he has a high pitched voice and enter the room. Use the glasses and go face Ms. Fortune. Now that she's hypnotized, go back outside with her and stand before Nefarious' room. With her help, you can unlock the door. Go to the control panel, put the crystals in this order clockwise: blue, red, yellow and green. Pull down the lever, take the warp device and interact with the panel next to the door. Flip the switches until the lighting is on, the launching pad entrance and the ceiling bay door open and the force field deactivated. Jump into the Malevolator and watch the ending sequence. You finished Toonstruck, congratulations!



That's all for this walkthrough. I see you next time. Take care folks.

Vizzed Elite
Games have secrets, I have my eagle gaze.


Affected by 'Laziness Syndrome'

Registered: 10-21-11
Location: France
Last Post: 1835 days
Last Active: 1009 days

Post Rating: 1   Liked By: Eniitan,

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